Claw Attack: 11 Damage: 10 bludgeoning damage, and the target is grappled (escape DC 12) Claw Attack: 7 Damage: 9 bludgeoning damage, and the target is grappled (escape DC 12) Sting Attack: 16 Damage: 7 piercing damage, and the target must make a DC 12 Constitution saving throw, taking 23 poison damage on a failed save, or half as much damage on a successful one.
This post has potentially manipulated dice roll results.
Almost the same initiative as last time!
Round 1: Baeshra-pion lands a stinger attack! Con Save: 19
The frost giant that Baeshra-pion stung swings at the giant scorpion: 22, damage: 34, and again: 26, damage: 34
The second Frost Giant circles around, getting back to back with his partner and swinging once at Nyx: 19, damage: 23, and once at Droop: 16, damage: 26
The party is up. One giant is facing Baeshra-pion, the other is back-to-back with that giant and swinging at the rest of the party, Nyx and Droop are within it's reach. Umbriel and Lyngheid are 15 feet away from this.
This post has potentially manipulated dice roll results.
Umbriel is going to cast Tasha's Mind Whip at 3rd level, targeting both giants - Dc17 intelligence save, or take 13 psychic damage and limit to a move, action, or reaction.
(not sure why it flagged my post, but the original 3d6 roll was for 8 damage. I doubt 2 HP will make a difference, so use either value as you see fit.)
Lyngheid charges into the fray and lands two hits in quick succession!
Umbriel whips their minds, with the one engaged with Baeshra failing his save, and limiting his next turn.
Nyx: TBD
Droop sends two arrows into the Frost Giant that hit him: 25, damage: 10, 20, damage: 11 and adding 8 Fury of the Small damage if one hits, and a Disarming Strike for an additional 4.
Round 2:
Baeshra twists both of the Frost Giant's minds!
The Frost Giant that was engaged with Baeshra's d10 for Confusion: 4 and the other: 4
The Frost Giant engaged with Baeshra is affected by both Umbriel's Mind Whip, and Baeshra's Confusion, it stands motionless for this turn.
The other Frost Giant is affected by Baeshra's Confusion, it also remains motionless and doesn't take any actions for Round 2, which means the party is up, Nyx still has her previous round turn as well.
Baeshra-pion initiative: 20
Baeshra surges forward to attack the first giant.
Claw Attack: 11 Damage: 10 bludgeoning damage, and the target is grappled (escape DC 12)
Claw Attack: 7 Damage: 9 bludgeoning damage, and the target is grappled (escape DC 12)
Sting Attack: 16 Damage: 7 piercing damage, and the target must make a DC 12 Constitution saving throw, taking 23 poison damage on a failed save, or half as much damage on a successful one.
Lyngheid Initiative: 13
OCC: Nyx Initiative 10
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Almost the same initiative as last time!
Round 1:
Baeshra-pion lands a stinger attack! Con Save: 19
The frost giant that Baeshra-pion stung swings at the giant scorpion: 22, damage: 34, and again: 26, damage: 34
The second Frost Giant circles around, getting back to back with his partner and swinging once at Nyx: 19, damage: 23, and once at Droop: 16, damage: 26
Summary:
- Baeshra-pion takes 46 slashing damage.
- Droop takes 30 slashing damage.
The party is up. One giant is facing Baeshra-pion, the other is back-to-back with that giant and swinging at the rest of the party, Nyx and Droop are within it's reach. Umbriel and Lyngheid are 15 feet away from this.
Umbriel is going to cast Tasha's Mind Whip at 3rd level, targeting both giants - Dc17 intelligence save, or take 13 psychic damage and limit to a move, action, or reaction.
Lyngheid charges at the Giant and swings Lightbringer at it, her Rings flaring into existence and striking at its head.
...
Attack: 24 Damage: 9 + Smite 13
BA: Spiritual Weapon- Attack: 18 Damage: 11
(not sure why it flagged my post, but the original 3d6 roll was for 8 damage. I doubt 2 HP will make a difference, so use either value as you see fit.)
Int Saves: 5, 19
The first strike knocks Baeshra out of his wildshape and the second blow lands heavily as well.
(Is it possible to center confusion on the giants without hitting any of the party?)
Yes, you can do that!
Baeshra centers the spell on the two giants and tries to twist their minds.
Confusion DC 16 wis save
Wis saves: 12, 11
Waiting on Nyx's turn.
Round 1 Continued:
Lyngheid charges into the fray and lands two hits in quick succession!
Umbriel whips their minds, with the one engaged with Baeshra failing his save, and limiting his next turn.
Nyx: TBD
Droop sends two arrows into the Frost Giant that hit him: 25, damage: 10, 20, damage: 11 and adding 8 Fury of the Small damage if one hits, and a Disarming Strike for an additional 4.
Round 2:
Baeshra twists both of the Frost Giant's minds!
The Frost Giant that was engaged with Baeshra's d10 for Confusion: 4 and the other: 4
The Frost Giant engaged with Baeshra is affected by both Umbriel's Mind Whip, and Baeshra's Confusion, it stands motionless for this turn.
The other Frost Giant is affected by Baeshra's Confusion, it also remains motionless and doesn't take any actions for Round 2, which means the party is up, Nyx still has her previous round turn as well.
Round 2 Initiative:
Baeshra: 20
Frost Giants: 15
Lyngheid: 13
Umbriel: 12
Nyx: 10
Droop: 7
Umbriel sees the giants stand there scratching their heads, and shouts "Take down Baeshra's foe first!"
He then uses a bonus action to Hex the one in front of Baeshra, and follows it with a third level Ray of Sickness.
Attack: 15 Damage: 14
Hex: 3 necrotic damage
Baeshra focuses his druidic powers through his staff and starts swinging at the giant in front of him.
Shillelagh Attack: 12 Damage: 7
Lyngheid nods to Umbriel and does so.
...
Attack: 20 Damage: 9 + Smite 10
BA: Spiritual Weapon- Attack: 21 Damage: 7
Round 2 continued:
Lyngheid lands a powerful combo with Lightbringer and her spiritual rings!
Umbriel directs the team and lands a Ray of Sickness, Con Save: 17
Nyx: TBD
Droop also heeds Umbriel's direction and sends two arrows at the Frost Giant: 21, damage: 6 and 27, damage: 7.
Round 3:
Baeshra swings with his staff, but he's a little rusty after not using it for so long and it bounces off the giant's meaty thigh.
The Frost Giants shake their heads and clear them from the confusion spell (Wis Saves from last round: 6, 4).