This post has potentially manipulated dice roll results.
Weather roll: 4
Umbriel smiles when he sees Droop. "How are you, my friend? You've been asleep for a long while - here, have a bead of nourishment. It doesn't taste as good as my horse, I'm sure, but it will help in your recovery."
Droop smiles and eagerly gulps down the bead of nourishment.
"Thanks Umbrella. I'm feeling better. Still not great, but better. Do you have any horse flesh? I miss my ball bearings too. Maybe we can look for them again?"
The light snowfall clears up overnight and in the early, pre-dawn hours when everyone wakes, you are greeted by the twinkling of stars from a clear sky. A light breeze blows, and shortens your travel by a few minutes.
Baeshra, scouting ahead is able to see a pair of Fire Giants by building 4C, guarding the entrance to area 9. There is a third by building 3, seemingly guarding the water wheel.
It is just before dawn, with enough light to make out objects and shapes.
"You know we don't have to destroy the water wheel, can we block or redirect the stream further up? Then they can't do much about it, would have to send some giant way out of contact with the mines which could in turn be easy pickings..."
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Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Baeshra perception: 8
Umbriel Perception: 9
Nyx Perception 6
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
( Is it possible for Lyngheid to move some spells around if we have enough time to prep? Scratch that....need 4th level spells for that....)
Whistler's Perception: 14
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
You all could take a Long Rest before setting out, if anyone wants?
Ireniana wants to.
I have an intelligence of six, I know what I'm doing.
Baeshra is willing.
Alright, it's early afternoon by this time.
After loading up the rocks and getting the airship ready, the party thinks about it and decides to have an early dinner and a Long Rest.
The Long Rest is completed with no issues and everyone is up before the dawn! Let's get two D20 rolls for the weather today.
Droop wakes groggily in the early morning hours, still exhausted, but feeling a little more spring in his step.
Weather roll: 4
Umbriel smiles when he sees Droop. "How are you, my friend? You've been asleep for a long while - here, have a bead of nourishment. It doesn't taste as good as my horse, I'm sure, but it will help in your recovery."
Droop smiles and eagerly gulps down the bead of nourishment.
"Thanks Umbrella. I'm feeling better. Still not great, but better. Do you have any horse flesh? I miss my ball bearings too. Maybe we can look for them again?"
Weather: 7
Having rested nicely, Baeshra would scout ahead, high in the air in his giant eagle form.
Perception: 23
The light snowfall clears up overnight and in the early, pre-dawn hours when everyone wakes, you are greeted by the twinkling of stars from a clear sky. A light breeze blows, and shortens your travel by a few minutes.
Baeshra, scouting ahead is able to see a pair of Fire Giants by building 4C, guarding the entrance to area 9. There is a third by building 3, seemingly guarding the water wheel.
It is just before dawn, with enough light to make out objects and shapes.
( Lyngheid will be casting Bless onto those dropping stones if they count as Attack rolls or Guidance if not. )
Baeshra will do his best to help the people on the ships aim the boulders to be dropped on the wheel.
"You know we don't have to destroy the water wheel, can we block or redirect the stream further up? Then they can't do much about it, would have to send some giant way out of contact with the mines which could in turn be easy pickings..."
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
OCC: When the giants turned the cog to metal, did they do that to the wheel as well?
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
" Good Idea! Lets head upstream first!"
Yes, the shaft, spokes and wheel itself are all metal.
Deselphine shrugs and directs the airship upstream.
Someone, make a Nature check, at advantage assuming another one is helping, to look for a likely spot to block or redirect the stream.
Baeshra nature: 21
(Did Nyx and Lyngheid ever tell us about what they saw while we were looking for them?)