As the group goes back to the Balde you see they have also have had to deal with the giant wasps.
Gino comes to greet you as you come on-board.
"Happy to see you all in one piece." he looks at you better. "Are you all alright? Do you need healing?"
"The captain is in his cabin. I think that before all this he found out next stop. He told me to tell you he wanted to a'talk to you all when you came back..." He stops for dramatics "That s done" he adds with a contagious grin.
You all instinctively check the Blade, it needs to fly you away after all, and the crew for damages. It looks like the wasps where concentrating on the village so the damages here are light.
Inside the captain's cabin the air is warm. A faint smell of incens greets you. The man is still working on his notes when you enter.
He gets up and moves toward you.
"You are in one piece. Good. Good. I shouldn't have worried but.." his voice trails off. " Sorry, I finally found our next destination. Gino tells me he will need a few more days before we can leave but I think that will give us time plan."
"The Dwarf was working on a fortified place. He gave us the map of the place but more importantly he gave me the opportunity a'd information we needed for our next step. We are going to help free someone from prison." the words coming out of his mouth convey his eagerness.
" We really need the help for our final destination."
Marcus perks up at the mention of of a jailbreak. Perhaps this expedition will be more exciting than he originally thought. So who is this person and what can they do? Must be something important if we are risking breaking them out of prison.
The Warforged eases themself to the ground, cross-legged while he thinks. For anyone wishing to pay attention to Fletcher, his body language would indicate that he has the need to speak. He takes out a signet ring from his knapsack, staring intently at it. After a while, he stores it back into the knapsack; focusing his attention to the current conversation.
"I'll give you more detail about the how later. Before we go get that... thing... we need to prepare the ship to contain it. It will take us a few days so you may go and try to find that orc, Tren for Eldritch. He will be a great addition to our team." He looks at Gino and smiles.
"The creature we are breaking out of jail was a product of the War. It was created as an experiment by me to help out my country. I never intendent for it to be used to kill and they took it away from me. I should say she because before they did I gave her a mind of her own. I have been looking for her for a long time. In a way I m trying to redeem my mistakes and atone for leaving her behind." there is a true sadness in the captain's voice. " But in truth I need her for our quest. Maybe she ll be used for good this time."
He gives a long sight and adds, " Severin is a living spell."
" We designed spells that had a mind of their own. At fist it was to adapt to the situation if you will. A fireball that didn't touch allies for example. During my studies i found out that one of my spells was actually trying to grow and get free... Let's just say that it didn't please my superiors. They wanted a weapon not free minded creatures. and just as the warforged where beginning to seek freedom this spell was too. "
"I can go talk to him," Ambre offers, "unless you think we should all go."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"I think we should all go Mi lady. Not a good Idea to be alone if someones trying to kill you."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
As the group goes back to the Balde you see they have also have had to deal with the giant wasps.
Gino comes to greet you as you come on-board.
"Happy to see you all in one piece." he looks at you better. "Are you all alright? Do you need healing?"
"The captain is in his cabin. I think that before all this he found out next stop. He told me to tell you he wanted to a'talk to you all when you came back..." He stops for dramatics "That s done" he adds with a contagious grin.
Fletcher
The Warforged simply nods at Gino. He waits for the others' response before heading to the captain's cabin.
"One of them bit me but I didn't let it sting. Is the Captain ok? We noted that the Wasps headed toward the Ship and you guys were defending."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ambre nods, "We'll head there directly then, thank you. I hope you all didn't suffer to much trouble from the wasps."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Beowulf we look at the outside of the ship to see if it is damaged before entering.
(perception 23)
He will also sprint to swap out his poison and get a new waterskin to as he is unsure how long they will be untill they return.
Beowulf will go to the captain after that (i assume joining the others at that point).
Fizz joins the others
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You all instinctively check the Blade, it needs to fly you away after all, and the crew for damages. It looks like the wasps where concentrating on the village so the damages here are light.
Inside the captain's cabin the air is warm. A faint smell of incens greets you. The man is still working on his notes when you enter.
He gets up and moves toward you.
"You are in one piece. Good. Good. I shouldn't have worried but.." his voice trails off. " Sorry, I finally found our next destination. Gino tells me he will need a few more days before we can leave but I think that will give us time plan."
"The Dwarf was working on a fortified place. He gave us the map of the place but more importantly he gave me the opportunity a'd information we needed for our next step. We are going to help free someone from prison." the words coming out of his mouth convey his eagerness.
" We really need the help for our final destination."
"Why exactly was he imprisoned?" Ambre asks.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Fizz also adds "Whom, was it?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Marcus perks up at the mention of of a jailbreak. Perhaps this expedition will be more exciting than he originally thought. So who is this person and what can they do? Must be something important if we are risking breaking them out of prison.
Those who are paying attention to Thom will notice that he shies away at the mention of jail break.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Fletcher
The Warforged eases themself to the ground, cross-legged while he thinks. For anyone wishing to pay attention to Fletcher, his body language would indicate that he has the need to speak. He takes out a signet ring from his knapsack, staring intently at it. After a while, he stores it back into the knapsack; focusing his attention to the current conversation.
"I'll give you more detail about the how later. Before we go get that... thing... we need to prepare the ship to contain it. It will take us a few days so you may go and try to find that orc, Tren for Eldritch. He will be a great addition to our team." He looks at Gino and smiles.
"The creature we are breaking out of jail was a product of the War. It was created as an experiment by me to help out my country. I never intendent for it to be used to kill and they took it away from me. I should say she because before they did I gave her a mind of her own. I have been looking for her for a long time. In a way I m trying to redeem my mistakes and atone for leaving her behind." there is a true sadness in the captain's voice. " But in truth I need her for our quest. Maybe she ll be used for good this time."
He gives a long sight and adds, " Severin is a living spell."
ooc: Sorry for the delay aagain
Walben looks up from glancing at Thok and Fletcher.
“A living spell, sir? What do you mean?”
Paladin - warforged - orange
The captain answers with a smile.
" We designed spells that had a mind of their own. At fist it was to adapt to the situation if you will. A fireball that didn't touch allies for example. During my studies i found out that one of my spells was actually trying to grow and get free... Let's just say that it didn't please my superiors. They wanted a weapon not free minded creatures. and just as the warforged where beginning to seek freedom this spell was too. "
"So you want to to release it?" Ambre asks, "Warforged are one thing, but spells?"
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Fizz looks on with astonishment with the admition
the only thin that puzzles him comes out in a question
"What was the spell, at first?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please