The Warforged almost jerks up in reaction to the Captain's words. He loses focus of his thinking, having to physically shake his metallic frame slightly to refocus. A sound comes out from beneath the opening of where one's chin should be, and speaks, "I am not sure what that you talk of my comrades that seek freedom. We are created with a directive, although I have strayed for from such." the voice comes off as hollow, devoid of many emotion, other than a small sense of bitterness. Pausing, he continues, "Either way, if this living spell you talk of is in use, perhaps it will prove to be useful, albeit unpredictable and possibly hard to convince. A strange field, you had worked in." a faint spark of yellow appears outward from the deep circular hole at the left of his torso—through a portion of the scale mail—exposing a bit of charred wood from his internal structure.
I must agree with our metal friend on one respect, it is certainly a strange field you've worked in. An prison break for a living spell is...well it will be a first. But I'm always up for a challenge. For now though, we will let you prepare the ship and in the mean time we shall find this missing person and convince them to join the crew. Marcus readies himself to leave but waits to hear any further conversation or questions from the others.
"The " he says looking for the word, " Spell, was design to help dispel other spells but targeting only foes or specific places. She evolved and took the form of a young woman. She can control her aura so we should be safe."
He turns to Fletcher, " I wasn't trying to be cross. I think all creatures should have the right to decide what to do with their lives, sorry." then at Walben, he adds. " Yes you have time. a few days. I thought the wasps were taken care of ? and what jailbreak. The one we are planning is far away. Near the Mournland. We know where she is but we will have to see who has her exactly."
"Now, go get some rest, unless you think travelling at night in the wild is a good idea and things are that urgent."
"The " he says looking for the word, " Spell, was design to help dispel other spells but targeting only foes or specific places. She evolved and took the form of a young woman. She can control her aura so we should be safe."
He turns to Fletcher, " I wasn't trying to be cross. I think all creatures should have the right to decide what to do with their lives, sorry." then at Walben, he adds. " Yes you have time. a few days. I thought the wasps were taken care of ? and what jailbreak. The one we are planning is far away. Near the Mournland. We know where she is but we will have to see who has her exactly."
"Now, go get some rest, unless you think travelling at night in the wild is a good idea and things are that urgent."
Some are more accustomed to the night than others. But we should get some rest after that battle.
Beowulf looks to the others. I propose we leave at dawn to check out the wasps breeding grounds. Perhaps we can still learn something there about who sent them. Afterwards we will find this Tren in the marshes. Im looking forward to some tracking. He says as he smirks. Are we in agreement?
(ooc went through posts again and just as a recap of the open missions are as followed, please correct me if im wrong. As a tracker of sorts)
Investigate the fields near the village, we have been told by Innkeeper Dan thats where the wasps come from. Perhaps we will find clues. Reward: A good feeling that we helped the village. (from post)
Find a man named Tren (the biggest half orc there is) in the marshes in the north. Given by Edritch the man with the metal leg. Says it could take about a day. Reward: 20gp each and Tren should make a good crewmember for the ship. (from post, description post and repeat of task so captain wants this guy)
Jailbreak: in another town and have to travel there first so not option yet.
Investigate the fields near the village, we have been told by Innkeeper Dan thats where the wasps come from. Perhaps we will find clues. Reward: A good feeling that we helped the village. (from post)
Find a man named Tren (the biggest half orc there is) in the marshes in the north. Given by Edritch the man with the metal leg. Says it could take about a day. Reward: 20gp each and Tren should make a good crewmember for the ship. (from post, description post and repeat of task so captain wants this guy)
Jailbreak: in another town and have to travel there first so not option yet.
I would say we spend the night in the village" Fizz says with a nod but then looks at the capt
"Would you have Some kind of bomb or something? Something more area damaging to use against those wasps? I felt like I was trying to bring down a field of cud-zoo vines"
His focus renewed, the Warforged turns to the rest of his comrades, "I will be staying on the Blade. If what—Ambre, had said is right about the giant wasp, I am capable of staying conscious while I power down to protect the ship," his tone has shifted back to the quite breeze, yet conveying a rational sound, "I will meet with the rest of you in the tavern at the morning." the longbow on the sheathe behind Fletcher's back seems to have been slightly adjusted to compensate the sheathe's size. His orb-shaped blue-green eyes follow to his group, until it lands on the skies above him, already pondering of the possibilities the next day could bring.
"I'll stay on the ship and meet you in town in the morning," Ambre says, "I have a project I need to finish and I don't want to keep you guys up with it."
"Some sort." he a'swers Ambre, "The last one we threw did a small explosion and didn't extinguish even when we poured water on it." Gino shudders at the thought.
OOC: the potion explodes in a 10 feet radius and burns for 1d8 round. DC 14 on Dex. If someone is hit, the damage goes for all the rounds for 1d6.
"Hm... sounds like an issue with the formula,"Ambre says, messing around with her tinker's tools. "Though that could prove useful, serious area denial depending on the radius. Could be worth looking into, though I should probably work on one project at a time. And I think one more night of work will finish my latest one," she seems very giddy.
Fletcher
The Warforged almost jerks up in reaction to the Captain's words. He loses focus of his thinking, having to physically shake his metallic frame slightly to refocus. A sound comes out from beneath the opening of where one's chin should be, and speaks, "I am not sure what that you talk of my comrades that seek freedom. We are created with a directive, although I have strayed for from such." the voice comes off as hollow, devoid of many emotion, other than a small sense of bitterness. Pausing, he continues, "Either way, if this living spell you talk of is in use, perhaps it will prove to be useful, albeit unpredictable and possibly hard to convince. A strange field, you had worked in." a faint spark of yellow appears outward from the deep circular hole at the left of his torso—through a portion of the scale mail—exposing a bit of charred wood from his internal structure.
I must agree with our metal friend on one respect, it is certainly a strange field you've worked in. An prison break for a living spell is...well it will be a first. But I'm always up for a challenge. For now though, we will let you prepare the ship and in the mean time we shall find this missing person and convince them to join the crew. Marcus readies himself to leave but waits to hear any further conversation or questions from the others.
Beowulf looks worried. Hopefully this spell can be controlled.
Before departing. Should we not help the town with the wasps first?
“Agreed,” Walben says. “But we seem to have time for both if we get moving. Let’s get the wasps and the jail breaker both. Starting with wasps?”
Paladin - warforged - orange
"The " he says looking for the word, " Spell, was design to help dispel other spells but targeting only foes or specific places. She evolved and took the form of a young woman. She can control her aura so we should be safe."
He turns to Fletcher, " I wasn't trying to be cross. I think all creatures should have the right to decide what to do with their lives, sorry." then at Walben, he adds. " Yes you have time. a few days. I thought the wasps were taken care of ? and what jailbreak. The one we are planning is far away. Near the Mournland. We know where she is but we will have to see who has her exactly."
"Now, go get some rest, unless you think travelling at night in the wild is a good idea and things are that urgent."
Some are more accustomed to the night than others. But we should get some rest after that battle.
Beowulf looks to the others. I propose we leave at dawn to check out the wasps breeding grounds. Perhaps we can still learn something there about who sent them. Afterwards we will find this Tren in the marshes. Im looking forward to some tracking. He says as he smirks. Are we in agreement?
(ooc went through posts again and just as a recap of the open missions are as followed, please correct me if im wrong. As a tracker of sorts)
Ambre nods, "Seems fair. And I believe Lener Jost wishes to speak to us as well. Should we spend the night in the village then? Make life easier."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
I would say we spend the night in the village" Fizz says with a nod but then looks at the capt
"Would you have Some kind of bomb or something? Something more area damaging to use against those wasps? I felt like I was trying to bring down a field of cud-zoo vines"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gino nod." I ll get you something. Not sure bomb is the right word but i m sure we have something in the hold."
Fletcher
His focus renewed, the Warforged turns to the rest of his comrades, "I will be staying on the Blade. If what—Ambre, had said is right about the giant wasp, I am capable of staying conscious while I power down to protect the ship," his tone has shifted back to the quite breeze, yet conveying a rational sound, "I will meet with the rest of you in the tavern at the morning." the longbow on the sheathe behind Fletcher's back seems to have been slightly adjusted to compensate the sheathe's size. His orb-shaped blue-green eyes follow to his group, until it lands on the skies above him, already pondering of the possibilities the next day could bring.
Thom will stay the night in the town, wanting to protect the town more worried about the people being defenceless than the ship.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"I'll stay on the ship and meet you in town in the morning," Ambre says, "I have a project I need to finish and I don't want to keep you guys up with it."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"While you're at it sir, may I accompany you? I need materials to make some armor"
If allowed, he does and if he finds the materials he 'll take out his smiths tools and start making it magically on the spot
(at least I think it works that way from the class description)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You each go to your business, Gino leading those who want to to the hold and checking for a few material he can give you.
Fizz he gives you two potions.
" Be carful they contain some form of chemical fire. I have to say that I m happy you are taking it away from the Blade."
"Alchemists fire?" Ambre asks, returning the Smith's tools but keeping the Tinker's. She also retrieves a shield and warhammer.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"Some sort." he a'swers Ambre, "The last one we threw did a small explosion and didn't extinguish even when we poured water on it." Gino shudders at the thought.
OOC: the potion explodes in a 10 feet radius and burns for 1d8 round. DC 14 on Dex. If someone is hit, the damage goes for all the rounds for 1d6.
"Hm... sounds like an issue with the formula," Ambre says, messing around with her tinker's tools. "Though that could prove useful, serious area denial depending on the radius. Could be worth looking into, though I should probably work on one project at a time. And I think one more night of work will finish my latest one," she seems very giddy.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Fizz looks around
"Do you have any material I could use to make splint mail?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
" We have a mail if you want but to make one from scratch you ll have o talk to the blacksmith in town tomorrow."