Tanisar creates another painfully loud pinging noise, hurting the two monstrous soldiers. Bram shoots a regular Iron Circle mercenary and one of the inhuman creatures. Tafod charges forward and swings his axe in a perfect arc, connecting with one of the hideous warriors.
(Enemy turn upcoming.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Seeing a group of highly skilled and heavily armed adventurers charging towards them, most of the rank and file Iron Circle soldiers retreat to find an easier foe. As they run away, they reveal a pack of three sinister figures standing their ground. The central one is one of the pale warlocks you've met before. It seems to be the one controlling the storm through some eldritch magic. On either side of it stand two women wearing black cloaks with red circles. These ones at least seem human, but as you get closer you realize their eyes have been torn out, leaving rotting and bloody holes in their faces.
The two infernal warriors step towards Tafod and swing their mighty glaives. At the same time, the snake-like appendages that make up their hideous beards strike out at the dwarf. None of their attacks get past his defences.
1st Beard Attack: 7 Damage: 4, and DC 12 CON save or be poisoned. 1st Glaive Attack: 16 Damage: 6, and DC 12 CON save or take 1d10 damage at the start of each of your turns. 2nd Beard Attack: 23 Damage: 4, and DC 12 CON save or be poisoned. 2nd Glaive Attack: 25 Damage: 19, and DC 12 CON save or take 1d10 damage at the start of each of your turns.
The pale-skinned warlock calls down lightning from the sky to strike Tanisar, dealing 13 lightning damage. (DC 13 DEX for half.) The two eyeless women turn their heads towards Tafod. Red light flashes from the holes where their eyes used to be and coalesces into two barbed spears, which shoot towards Tafod.
Attack: 15 Force damage: 4 Attack: 7 Force damage: 3
The air around Tanisar sparks and suddenly fills with two successive bursts of red fire. (Two DC 11 DEX saves or take 8, 17 radiant damage.)
(Tafod must make four CON saves, two with advantage. Tanisar must make three DEX saves.) (Everyone is up.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Action: "AAAGGGHH!" the bard yells as lightning rips through him. Shaken by it, he isn't fast enough to avoid the first burst of fire. Barely standing, he dives out of the way of the last attack. Calling upon his magic, he turns his healing attention to himself.
Tanisar heals himself after getting seriously hurt. Bram fires three arrows into the pale warlock, drawing thick blue blood.
(Quyst, Tafod.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Quyst gathers her power, and while she gesticulates and whispers something, three spheres of flaming energy begin to form around her. Suddenly, those spheres shoot in three fire rays, aiming at the pale warlock
Scorching ray attacks: 111719 ; damages: 998
If she can find anything that serves as cover, she'll run to it.
Tafod is deeply cut by one of the glaives, and takes 5 damage as blood seeps out of his wound. (Tafod wasn't hit, so he shouldn't have had to make the saves.) Tafod retaliates, lopping off one of the infernal warriors' head. Quyst's fiery bolts sear the pale warlock, the first exploding directly in its face, dealing an additional 6 damage.
The pale warlock stumbles and falls as is it repeatedly hit by projectiles and magical flames. The storm above you dissipates, clearing the skies.
(Since the pale warlock would have been prone, Quyst would technically have had disadvantage, but I'll skip over that this time.) (Enemy turn upcoming.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The pale warlock grasps its hand into a fist. All the light around Tafod is drawn into its fist, leaving him in total darkness that even his dwarven vision cannot pierce. The others see a perfect sphere of utter blackness emerge between them, enveloping Tafod and all of your adversaries.
A woman's voice, rough and terrifying, echoes through the darkness. Tafod feels his muscles seize up. (DC 11 WIS save or be paralyzed.)
The swinging glaive and grasping beard lacerate the barbarian.
1st Beard Attack: 18 Damage: 6, and DC 12 CON save or be poisoned. 1st Glaive Attack: 23 Damage: 7, and DC 12 CON save or take 1d10 damage at the start of each of your turns.
Something else that feels like flesh finds the dwarf in the black void. He steps quickly away from the touch before he finds out what it would have done to him.
Attack: 6 Necrotic damage: 19, and 6 more if Tafod fails his wisdom save.
The two ethereal spears shoot out of the darkness on a path to impale Tanisar.
Attack: 6 Force damage: 9 Attack: 19 Force damage: 2
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Bram sees the darkness envelop Tafod and gets worried. Knowing that it will be near-impossible to hit the warlock in the dark, but he also knows the only way to dispel the darkness is to take out the source, he closes his eyes and listens, moving his crossbow in time to the sounds of battle emerging from the sphere, trying to imagine what's happening. When he feels he's got a handle on it, he squeezes off two shots.
Attack: 24 Damage: 8 Superiority Dice: Precision (or prone if he stood up again, menacing if he didn't): 5
Bonus Attack: 15 Damage: 10 Superiority Dice: Precision (or prone if he stood up again, menacing if he didn't, prone if the warlock died and the attack is redirected): 7
Knowing that he can't randomly throw a dagger into the summoned darkness, Tanisar concentrates on the warlock, sending a cacophonous noise to his ears alone.
Dissonant Whispers Wis DC 15 or 10 damage and flees from Tanisar. Successful save for half damage and no fleeing.
Quyst approaches the darkness. Trying to remember where Tafod was, she casts a cone of fire in front of her, wherever she can hit more enemies leaving Tafod out of the way. (if she needs to take a step into the darkness to get some extra enemies, hit the warlock, and/or avoid hitting tafod, she'll do it).
Burning hands: 15 DEX 15 save to take half damage.
This post has potentially manipulated dice roll results.
Bram doesn't know where the pale warlock is within the darkness. His first attack... 6... misses, with his second shot he... 6... hits, having used his first shot to help guess where his target was.
Tanisar's cruel words find their way to the warlock's ears, eating through its brain and destroying it. The warlock collapses, and the darkness around it disappears.
DEX Save: 18
Quyst, now that she can see Tafod again, blasts the infernal thing attacking him. It is engulfed by fire, but merely laughs, seemingly unaffected.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Attack: 8 Force damage: 7 Attack: 10 Force damage: 3
One of the eyeless witches screams the same terrible command at Tafod again. (DC 11 WIS or paralyzed.) The other approaches him and uses a gnarly finger to jab at him.
Attack: 4(23) Necrotic damage: 27 (roll]4d10[/roll]: mistyped, reroll at bottom of post.)
Tafod falls unconscious, the bearded horror runs towards Tanisar and strikes at the bard!
1st Beard Attack: 11(7) Damage: 5(9), and DC 12 CON save or be poisoned. 1st Glaive Attack: 9(21) Damage: 6(9), and DC 12 CON save or take 1d10 damage at the start of each of your turns.
Tanisar falls unconscious under the assault!
(Rolls in brackets are advantage/extra damage if Tafod fails his Hold Person save.) (Inflict Wounds extra damage: 22) (Tafod must make a DC 11 WIS Save, or the massive damage overwhelms him and he dies instantly. I believe he still has bardic inspiration die (d6) from Tanisar.) (Quyst and Bram.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Bram aims at the witch, trying to get her off of Tafod‘s body.
Attack: 10 Damage: 11
BA: 19 Damage: 11
Crit damage addition on the first attack: 3
Sup: tough call. Use it if the witch doesn‘t fall from the two attacks only (menacing): 2
movement: try to stay behind cover but put some distance between Bram and the glaive warrior, not so much as to move out of xbow range from the witches. Cover is more important than distance.
This post has potentially manipulated dice roll results.
WIS 7
OCC Okay, seems I got a bit side-tracked, I missed the hit die part at the short rest, but if my counting (always suspect) is correct, Tafod was down 23 ht pts. If they can be applied retroactive, I would have use only two - 13. That would mean he was at 28 ht pts when the nasty pieces of work tried to entertain him. If he gets 1/2 dmg he would be at 12 now. Clarity needed.....gulp.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
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Bram aims one bolt at a smoke encrusted scaled soldier, and another at a more human one.
Attack: 16
Damage: 6
Bonus Attack: 24
Damage: 6
Sup dice: to be seen
He then dives for whatever available cover is to be had, trying to shield himself from lightning bolts.
Tafod will work himself up, and with shield up and battle axe in hand charge into the fray hacking madly at the enemy closest to him.
Attack: 27 Damage: 13
Frenzy next round.
Panic is a mechanism that strengthens the gene pool.
Shatter Saves: 9, 15
Tanisar creates another painfully loud pinging noise, hurting the two monstrous soldiers. Bram shoots a regular Iron Circle mercenary and one of the inhuman creatures. Tafod charges forward and swings his axe in a perfect arc, connecting with one of the hideous warriors.
(Enemy turn upcoming.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Seeing a group of highly skilled and heavily armed adventurers charging towards them, most of the rank and file Iron Circle soldiers retreat to find an easier foe. As they run away, they reveal a pack of three sinister figures standing their ground. The central one is one of the pale warlocks you've met before. It seems to be the one controlling the storm through some eldritch magic. On either side of it stand two women wearing black cloaks with red circles. These ones at least seem human, but as you get closer you realize their eyes have been torn out, leaving rotting and bloody holes in their faces.
The two infernal warriors step towards Tafod and swing their mighty glaives. At the same time, the snake-like appendages that make up their hideous beards strike out at the dwarf. None of their attacks get past his defences.
1st Beard Attack: 7 Damage: 4, and DC 12 CON save or be poisoned.
1st Glaive Attack: 16 Damage: 6, and DC 12 CON save or take 1d10 damage at the start of each of your turns.
2nd Beard Attack: 23 Damage: 4, and DC 12 CON save or be poisoned.
2nd Glaive Attack: 25 Damage: 19, and DC 12 CON save or take 1d10 damage at the start of each of your turns.
The pale-skinned warlock calls down lightning from the sky to strike Tanisar, dealing 13 lightning damage. (DC 13 DEX for half.)
The two eyeless women turn their heads towards Tafod. Red light flashes from the holes where their eyes used to be and coalesces into two barbed spears, which shoot towards Tafod.
Attack: 15 Force damage: 4
Attack: 7 Force damage: 3
The air around Tanisar sparks and suddenly fills with two successive bursts of red fire. (Two DC 11 DEX saves or take 8, 17 radiant damage.)
(Tafod must make four CON saves, two with advantage. Tanisar must make three DEX saves.)
(Everyone is up.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Dex saves: 1: 9 2: 23 3: 15
Action: "AAAGGGHH!" the bard yells as lightning rips through him. Shaken by it, he isn't fast enough to avoid the first burst of fire. Barely standing, he dives out of the way of the last attack. Calling upon his magic, he turns his healing attention to himself.
Cure wounds: 8
Bram shoots the warlock with his crossbow repeatedly, trying to take him down or at least break his concentration on the dangerous storm cloud.
Attack: 10
Damage: 9
Bonus Attack: 23
Damage: 11
Action Surge Attack: 29
Damage: 11
Sup dice: 1 or more at least, 7 precision on what doesn’t hit or prone on the last that hits (STr 14)
*if the warlock goes down by some miracle, cancel the sup dice or transfer attacks to a eyeless lady, whatever is most efficient
Tanisar heals himself after getting seriously hurt. Bram fires three arrows into the pale warlock, drawing thick blue blood.
(Quyst, Tafod.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
CON 1 wA 24
CON 2 wA 24
CON 3 10
CON 4 20
OCC Hmm, I think Tafod is gonna be pissed.
Attk vs Beard 1 Attack: 14 Damage: 11
Frenzy vs Beard 1 Attack: 20 Damage: 8
"Ye slimey wee wizer, yer pucker's shriveled 'n yer full o' worm infested dung!"
Panic is a mechanism that strengthens the gene pool.
(Str 14 save for the warlock or prone? that could affect who ppl target if he fails. Also does he need to make any concentration saves?)
Quyst gathers her power, and while she gesticulates and whispers something, three spheres of flaming energy begin to form around her. Suddenly, those spheres shoot in three fire rays, aiming at the pale warlock
Scorching ray attacks: 11 17 19 ; damages: 9 9 8
If she can find anything that serves as cover, she'll run to it.
Tafod is deeply cut by one of the glaives, and takes 5 damage as blood seeps out of his wound.(Tafod wasn't hit, so he shouldn't have had to make the saves.) Tafod retaliates, lopping off one of the infernal warriors' head. Quyst's fiery bolts sear the pale warlock, the first exploding directly in its face, dealing an additional 6 damage.STR: 10. Concentration Saves: 11, 7, 11, 11, 17, 22.
The pale warlock stumbles and falls as is it repeatedly hit by projectiles and magical flames. The storm above you dissipates, clearing the skies.
(Since the pale warlock would have been prone, Quyst would technically have had disadvantage, but I'll skip over that this time.)
(Enemy turn upcoming.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The pale warlock grasps its hand into a fist. All the light around Tafod is drawn into its fist, leaving him in total darkness that even his dwarven vision cannot pierce. The others see a perfect sphere of utter blackness emerge between them, enveloping Tafod and all of your adversaries.
A woman's voice, rough and terrifying, echoes through the darkness. Tafod feels his muscles seize up. (DC 11 WIS save or be paralyzed.)
The swinging glaive and grasping beard lacerate the barbarian.
1st Beard Attack: 18 Damage: 6, and DC 12 CON save or be poisoned.
1st Glaive Attack: 23 Damage: 7, and DC 12 CON save or take 1d10 damage at the start of each of your turns.
Something else that feels like flesh finds the dwarf in the black void. He steps quickly away from the touch before he finds out what it would have done to him.
Attack: 6 Necrotic damage: 19, and 6 more if Tafod fails his wisdom save.
The two ethereal spears shoot out of the darkness on a path to impale Tanisar.
Attack: 6 Force damage: 9
Attack: 19 Force damage: 2
(1)
(Everyone is up.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Bram sees the darkness envelop Tafod and gets worried. Knowing that it will be near-impossible to hit the warlock in the dark, but he also knows the only way to dispel the darkness is to take out the source, he closes his eyes and listens, moving his crossbow in time to the sounds of battle emerging from the sphere, trying to imagine what's happening. When he feels he's got a handle on it, he squeezes off two shots.
Attack: 24
Damage: 8
Superiority Dice: Precision (or prone if he stood up again, menacing if he didn't): 5
Bonus Attack: 15
Damage: 10
Superiority Dice: Precision (or prone if he stood up again, menacing if he didn't, prone if the warlock died and the attack is redirected): 7
DC is 14, STR for prone or WIS for menacing
Knowing that he can't randomly throw a dagger into the summoned darkness, Tanisar concentrates on the warlock, sending a cacophonous noise to his ears alone.
Dissonant Whispers Wis DC 15 or 10 damage and flees from Tanisar. Successful save for half damage and no fleeing.
Quyst approaches the darkness. Trying to remember where Tafod was, she casts a cone of fire in front of her, wherever she can hit more enemies leaving Tafod out of the way. (if she needs to take a step into the darkness to get some extra enemies, hit the warlock, and/or avoid hitting tafod, she'll do it).
Burning hands: 15 DEX 15 save to take half damage.
Bram doesn't know where the pale warlock is within the darkness. His first attack... 6... misses, with his second shot he... 6... hits, having used his first shot to help guess where his target was.
Tanisar's cruel words find their way to the warlock's ears, eating through its brain and destroying it. The warlock collapses, and the darkness around it disappears.
DEX Save: 18
Quyst, now that she can see Tafod again, blasts the infernal thing attacking him. It is engulfed by fire, but merely laughs, seemingly unaffected.
Tafod's CON save: 15
Tafod continues to engage his infernal adversary.
Attack: 15 Damage: 15
Attack: 23 Damage: 9
Tafod's Hold Person Save: 18
(Enemy turn upcoming.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The ethereal spears stab at Tanisar again.
Attack: 8 Force damage: 7
Attack: 10 Force damage: 3
One of the eyeless witches screams the same terrible command at Tafod again. (DC 11 WIS or paralyzed.) The other approaches him and uses a gnarly finger to jab at him.
Attack: 4(23) Necrotic damage: 27 (roll]4d10[/roll]: mistyped, reroll at bottom of post.)
Tafod falls unconscious, the bearded horror runs towards Tanisar and strikes at the bard!
1st Beard Attack: 11(7) Damage: 5(9), and DC 12 CON save or be poisoned.
1st Glaive Attack: 9(21) Damage: 6(9), and DC 12 CON save or take 1d10 damage at the start of each of your turns.
Tanisar falls unconscious under the assault!
(Rolls in brackets are advantage/extra damage if Tafod fails his Hold Person save.) (Inflict Wounds extra damage: 22)
(Tafod must make a DC 11 WIS Save, or the massive damage overwhelms him and he dies instantly. I believe he still has bardic inspiration die (d6) from Tanisar.)
(Quyst and Bram.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Bram aims at the witch, trying to get her off of Tafod‘s body.
Attack: 10
Damage: 11
BA: 19
Damage: 11
Crit damage addition on the first attack: 3
Sup: tough call. Use it if the witch doesn‘t fall from the two attacks only (menacing): 2
movement: try to stay behind cover but put some distance between Bram and the glaive warrior, not so much as to move out of xbow range from the witches. Cover is more important than distance.
WIS 7
OCC Okay, seems I got a bit side-tracked, I missed the hit die part at the short rest, but if my counting (always suspect) is correct, Tafod was down 23 ht pts. If they can be applied retroactive, I would have use only two - 13. That would mean he was at 28 ht pts when the nasty pieces of work tried to entertain him. If he gets 1/2 dmg he would be at 12 now. Clarity needed.....gulp.
Panic is a mechanism that strengthens the gene pool.
Tafod avoids being paralyzed, but still falls to the witch's rotting touch.
(It's necrotic damage, so you can't resist it.)
Bram nearly slays one of the witches, but she holds on to life and glares at him with empty eye sockets as he ducks behind an overturned wagon.
WIS save: 13
Though she maintains her menacing aura, the witch seems shaken and even frightened by Bram's attacks.
(Quyst.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum