This post has potentially manipulated dice roll results.
Sha'kar raises his free hand and absorbs some of the energy from Xeno's spell, channeling it into his sword, then lets out a cry of pain as an arrow strikes him from the side. Despite the pain, he just manages to hold his concentration on the shadowy weapon in his hand, and turns to glare back in the direction the arrow came from. Seeing Swigg standing between himself and the source of the arrow, his eyes narrow and he slips past his ally to charge his foe and slash at swigg with his weapon, thunderous energy sheathing the blade as it strikes.
(Reaction when thunderwave hits for absorb elements, so +1d6 thunder damage on next melee attack)
(Move to M1)
Booming Blade vs Swigg Attack: 3 (bless) + 25 Damage: 14 psychic + 1 thunder (absorb elements), plus 1 thunder damage if Swigg moves before the start of my next turn.
(IF swigg falls to that - since I don't know how much ac or health he has - sha'kar moves past the body to J1 to be adjacent to latrius)
(I don't think you're allowed to decide to use Inspiration after you see the roll. It's just advantage on one roll, which is already plenty powerful.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(I don't think you're allowed to decide to use Inspiration after you see the roll. It's just advantage on one roll, which is already plenty powerful.)
(Actually not sure how that works now that you mention it. I feel like in most campaigns I've been in that used it, int gets spent to get advantage after failing a roll to try again, but that doesn't mean that's how it actually works RAW. If that's the case, won't change the rest of my turn, just have to spend my bonus action and a spell slot to re-summon the shadow blade)
This post has potentially manipulated dice roll results.
Rindolar, from his position, still clutching his Mace, sends another blast of Crimson Arcane Energy at LeShanna. A Voice proceeds to echo throughout her head...
Give up.. You know you want to...
Eldritch Blast Attack: 15 Damage: 7
He then proceeds to move by I5, readying his Mace for an oncoming onslaught.
Robbit proceeds to leap across the walls. With a squishy and wet sound, he lands the wall between M1 and M2. A strange, shadowy version of himself proceeds to appear between Latrius and Swigg at J1. Taking this moment, he yells in guttural sounds (anyone who knows Grung hears lots of cuss words) before shooting a shot Justine, as his clone blocks Latrius. He then proceeds to hop off the wall, at M2.
Crossbow Attack: 27 Damage: 13 And DC 12 Con save or 5 Poison.
If LeShanna isn’t down (anyone can still read this)
Robbit proceeds to leap across the walls. With a squishy and wet sound, he lands the wall between M1 and M2. A strange, shadowy version of himself proceeds to appear between Latrius and Swigg at J1.Taking this moment, he yells in guttural sounds (anyone who knows Grung hears lots of cuss words) before shooting a shot LeShanna, as his clone blocks Latrius. He then proceeds to hop off the wall, at M2.
Attack: 22 Damage: 6 and a DC 12 Con save or 6 Poison again.
Sha'kar charges the singing Swigg and stabs into him with his dark blade, the air around Swigg begins to thrum with stored power....
Nara continues her savage assault on Griannabear, cutting deeply into the hide of her current rival. This flurry does knock the druid back to her original form.
Rindolar sends out a blast of pure arcane force to his enemy in the tree, as his strike lands, Rindolar positions himself in the Pit. Ready to take on his next foe.
Robbit nimbly navigates the field and strikes at the assaulted Leshanna with a well placed shot. Sending out their shadow again Robbitappears before Latrius.
Kulum moves to throw an axe at Grianne, slipping on the sand he throws shallow and the axe lands 10 feet before reaching Grianne.
(L, x, Sw, La, J, Es, d, and G are up)
A B C D E F G H I J K L M N O P 10 . . . . . . . . . . . . . . . . =..%=========================================%..== 09 . . . . . . . . . . Es . . . . . =€==.....======///......=......///======.....==== 08 . .. / . / . = . / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . . .. _ _ . =.....______.........,........,,.....______..... 05 . _ _ . . . . . R , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . d / .. =.....======/.,,.../////=/////....../======..... 03 . . . / . / . = . / K . / . . . . ====.....======///....*.*.*=......///======.....==L€= 02 N .G . . . . .* . *. . . dr. . . . x . =..%=================*=*=*=============Ro=========%..== 01.. .j . . . . La.`Ro`. .Sw.S . . Z. . A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Concentration Save: 14
Shakar's strike stops the melody of Swigg's Heat Metal and knocks off his hat! His strange impossible blade tears through his fancy doublet revealing blood soaked studded leather underneath. Swigg quickly realizes he is surrounded by the rising frequencies of thunder and stays rock still knowing what will happen if he moves. Beads of sweat rolling down his green skin, the sly goblin flashes a toothy smile to his attacker as his ally's arrow strikes true. His fingers shift position on the neck of his makeshift guitar as he layers a solf lullaby onto the rising drone of the thunder magic locking him down casting Sleep31(centered ten feet above the space behind Zacazotal so I can catch Robbit on the wall and have the edge of the effect end right at Sha' kar. I am not trying to catch myself tho I am aware I am hitting LeShanna but I believe the Queen be sturdy so...)
Sha'kar raises his free hand and absorbs some of the energy from Xeno's spell, channeling it into his sword, then lets out a cry of pain as an arrow strikes him from the side. Despite the pain, he just manages to hold his concentration on the shadowy weapon in his hand, and turns to glare back in the direction the arrow came from. Seeing Swigg standing between himself and the source of the arrow, his eyes narrow and he slips past his ally to charge his foe and slash at swigg with his weapon, thunderous energy sheathing the blade as it strikes.
(Reaction when thunderwave hits for absorb elements, so +1d6 thunder damage on next melee attack)
(Move to M1)
Booming Blade vs Swigg Attack: 3 (bless) + 25 Damage: 14 psychic + 1 thunder (absorb elements), plus 1 thunder damage if Swigg moves before the start of my next turn.
(IF swigg falls to that - since I don't know how much ac or health he has - sha'kar moves past the body to J1 to be adjacent to latrius)
(I don't think you're allowed to decide to use Inspiration after you see the roll. It's just advantage on one roll, which is already plenty powerful.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Nara continues her reckless onslaught
Attack: 23 Damage: 11
Advantage: 18
Bless: 2
Attack: 5 Damage: 9
Advantage: 23
Bless: 4
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Actually not sure how that works now that you mention it. I feel like in most campaigns I've been in that used it, int gets spent to get advantage after failing a roll to try again, but that doesn't mean that's how it actually works RAW. If that's the case, won't change the rest of my turn, just have to spend my bonus action and a spell slot to re-summon the shadow blade)
Rindolar, from his position, still clutching his Mace, sends another blast of Crimson Arcane Energy at LeShanna. A Voice proceeds to echo throughout her head...
Give up.. You know you want to...
Eldritch Blast Attack: 15 Damage: 7
He then proceeds to move by I5, readying his Mace for an oncoming onslaught.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Oh crap, does that down LeShanna?)
(If it does, that’s amazing.)
(If not, sucks, but I can manage that)
If LeShanna is down (anyone can look):
Robbit proceeds to leap across the walls. With a squishy and wet sound, he lands the wall between M1 and M2. A strange, shadowy version of himself proceeds to appear between Latrius and Swigg at J1.
Taking this moment, he yells in guttural sounds (anyone who knows Grung hears lots of cuss words) before shooting a shot Justine, as his clone blocks Latrius. He then proceeds to hop off the wall, at M2.
Crossbow Attack: 27 Damage: 13 And DC 12 Con save or 5 Poison.
If LeShanna isn’t down (anyone can still read this)
Robbit proceeds to leap across the walls. With a squishy and wet sound, he lands the wall between M1 and M2. A strange, shadowy version of himself proceeds to appear between Latrius and Swigg at J1.Taking this moment, he yells in guttural sounds (anyone who knows Grung hears lots of cuss words) before shooting a shot LeShanna, as his clone blocks Latrius. He then proceeds to hop off the wall, at M2.
Attack: 22 Damage: 6 and a DC 12 Con save or 6 Poison again.
Addition to the If LeShanna is down:
Extra Crit Poison Dice: 4
Kulum races over to K3, and throws off a hand axe at Grianne.
Attack: 6 Damage: 8
Leshanna con save vs poison: 12
Sha'kar charges the singing Swigg and stabs into him with his dark blade, the air around Swigg begins to thrum with stored power....
Nara continues her savage assault on Griannabear, cutting deeply into the hide of her current rival. This flurry does knock the druid back to her original form.
Rindolar sends out a blast of pure arcane force to his enemy in the tree, as his strike lands, Rindolar positions himself in the Pit. Ready to take on his next foe.
Robbit nimbly navigates the field and strikes at the assaulted Leshanna with a well placed shot. Sending out their shadow again Robbit appears before Latrius.
Kulum moves to throw an axe at Grianne, slipping on the sand he throws shallow and the axe lands 10 feet before reaching Grianne.
(L, x, Sw, La, J, Es, d, and G are up)
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . . .
=..%=========================================%..==
09 . . . . . . . . . . Es . . . . .
=€==.....======///......=......///======.....====
08 . . . / . / . = . / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . R , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . d / . .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / K . / . . . .
====.....======///....*.*.*=......///======.....==L€=
02 N .G . . . . .* . *. . . dr. . . . x .
=..%=================*=*=*=============Ro=========%..==
01 . . .j . . . . La.`Ro`. .Sw.S . . Z. .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
The teams are:
Team 1: Zacazotal (Z), Dreadwood (Dr), Kulum (K), Robbit (Ro), Nara (N), Sha'kar (S), Rindolar (R), Eldin (E)
Team 2: Leshanna (L), Xeno (X), Swigg (Sw), Latrius (La), Justine (J), Elspeth (Es), Dorkas (D) , Grianne (G)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Leshanna takes a deep breath, regaining some of her strength after those hits. She then sends an arrow back at robbit.
Bonus Action: Second wind
Action: attack.
HP regain: 4
Longbow to hit: 14
Damage: 8
Extra crit damage: 2
(Hell yeah.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Elspeth moves gracefully out from the wall at D9. She remembers what she learnt about Rindolar and shoots at him.
Attack: 17 Damage: 10
She then ducks back behind the wall at D9.
Also, if she sees Eldin she shouts out his location to her teammates.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Assuming Swigg is not down:)
Latrius will fire once more at Shakar.
Attack: 21 Damage: 10
(Ignore this if Swigg is down)
(Damn)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Not 100% sure on the rules of stealth but whatever it is, you need a perception better than 22 to beat Eldin's stealth and see him.
DM might disagree but I don't think you have clear line of sight with Eldin's hiding spot
Death save 3
yes something higher than 10
(No way LeShanna isn't downed yet.. what?)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(She's a fighter, and hadn't taken much damage before a couple turns ago.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Concentration Save: 14
Shakar's strike stops the melody of Swigg's Heat Metal and knocks off his hat! His strange impossible blade tears through his fancy doublet revealing blood soaked studded leather underneath. Swigg quickly realizes he is surrounded by the rising frequencies of thunder and stays rock still knowing what will happen if he moves. Beads of sweat rolling down his green skin, the sly goblin flashes a toothy smile to his attacker as his ally's arrow strikes true. His fingers shift position on the neck of his makeshift guitar as he layers a solf lullaby onto the rising drone of the thunder magic locking him down casting Sleep 31 (centered ten feet above the space behind Zacazotal so I can catch Robbit on the wall and have the edge of the effect end right at Sha' kar. I am not trying to catch myself tho I am aware I am hitting LeShanna but I believe the Queen be sturdy so...)
I got alot a doods