(@DD: What's the Con Save for? Because Robbit shot at Swigg. Also, safe to assume yer still conscious after taking the spiritual weapon from Zacacotl?)(Tol
It was from Dreadwood's attack above. He used toll the dead on her. yes she is still up after the spiritual weapon strike.
(Toll the dead is a wisdom save, not a con save.)
Doesn't matter anyway. She has resistance to necrotic,, so the toll the dead would not have taken her down. She would have still been up to be taken down by Shakar.
Zacazotal triumphantly calls upon his diety once again to strike down his foes. Xeno falls before hisnwrath and Leshanna is left staggered.
Nara, Eldin, Rindolar, and Kulum gaps and wheeze in unconsciousness....
Robbit sends out his shadow and fluidly swaps places mid-stride. As he moves he fires a shot at Swiig, as the arrow lands he pulls put his blade and stares the goblin down.
Dreadwood sends his own death toll toward Leshanna following up Zacazotals assault.
Sha'kar sees an opening and moves over to land the finishing blow on Leshanna.
Grianne, Elspeth, and Swigg suddenly find themselves on the fence as multiple allies fall before the enemy teams assaults.
(l, x, Sw, la. Es, d, and G is up)
A B C D E F G H I J K L M N O P 10 . . . . . . . . . . . . . . . . =..%=========================================%..== 09 . . . Sw.Ro. . . . . . . . . . . . =€==.....======///......=......///======.....==== 08 . .. / . / . = . Es / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . . .. _ _ . =.....______.........,........,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . /Dr.. =.....======/.,,.../////=/////....../======..... 03 .G . . / . / . = . / .r / . . . . ====.....======///....*.*.*=......///======.....==L€= 02 n .G . G . k . . .* . *. . . . . d.Z. S. =..%=================*=*=*===la==========`Ro`=========%..== 01.. . . . . .. . . . . .x. e. A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Elspeth runs back across the pit to I2. On the way, she studies the elven bladesinger, using her hunter's sense to pick out his weaknesses. Once she arrives at her destination, she pulls out her healing potion and feeds it to Latrius.
HP healed: 8
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Are you joking. Two 19s and an 18 on death saves.)
(Latrius is stable.)
(This is a good example of how Death Saves will be ran. You get to roll until you have 3 one way or another. On the turn you hit 3 your team has their actions availible to heal you, if by the end of that turn you're still at 0, you will be removed from the battle. Whether you stabilized or "died".)
(For the new players you cant die in here. There are clerical NPCs to keep you from the brink.)
Rollback Post to RevisionRollBack
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
This post has potentially manipulated dice roll results.
Latrius will get up, shoot at whichever Robbit is the real Robbit, and then hightail it as far as he can make it towards E1 (might be able to make it, not sure how half of 45 feet would work).
Attack: 17 Damage: 9
(Wouldn't have minded switching my attack and death save)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Are you joking. Two 19s and an 18 on death saves.)
(Latrius is stable.)
(This is a good example of how Death Saves will be ran. You get to roll until you have 3 one way or another. On the turn you hit 3 your team has their actions availible to heal you, if by the end of that turn you're still at 0, you will be removed from the battle. Whether you stabilized or "died".)
(For the new players you cant die in here. There are clerical NPCs to keep you from the brink.)
(If stabilized players are removed, shouldn't Dreadwood have been removed? I thought he stabilized way before he got healed.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Are you joking. Two 19s and an 18 on death saves.)
(Latrius is stable.)
(This is a good example of how Death Saves will be ran. You get to roll until you have 3 one way or another. On the turn you hit 3 your team has their actions availible to heal you, if by the end of that turn you're still at 0, you will be removed from the battle. Whether you stabilized or "died".)
(For the new players you cant die in here. There are clerical NPCs to keep you from the brink.)
(If stabilized players are removed, shouldn't Dreadwood have been removed? I thought he stabilized way before he got healed.)
(It was either on the turn or the turn before. Though at this point, we'd have to reverse several interactions which could get very messy, and time consuming. So, up to EH to either have it be a going forward type thing after this match or have the logistics done now.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Swigg snaps off the poison dart with a grunt, reaches for his dagger and cast Dissonant Whispers on Robbit. (Wis save 12 or take 7 and move away recklessly. Take half damage on success.)
AOO: 23 Damage: 5
If he succeeds the save then Swigg will trigger fury of the small for addtiional 3 damage
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Swigg snaps off the poison dart with a grunt, reaches for his dagger and cast Dissonant Whispers on Robbit. (Wis save 12 or take 8 and move away recklessly. Take half damage on success.)
AOO: 16 Damage: 7
If he succeeds the save then Swigg will trigger fury of the small for addtiional 3 damage
and he will hide *Le Poof!*21
(Do you have a spell slot left to do that? I count 6 spells from Swigg for this match already, longstrider in prep, heat metal on dreadwood, dissonant whispers on me, healing word on Justine, Sleep spell, healing word on Dorkas)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Grianne will move her moonbeam to try to hit Zacazotal and miss her fallen teammates if possible, then move closer to him herself, using the walls and hear giant bear paws ti keep from squeezing down in the corridors.
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
(@AnimeSquirrel: Moonbeam ended last turn. If you would like to change your action you can. If turn count feels confusing, it's because there's been a couple of turns in which Grianna got botted.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(Bad DM moment here, but can 1 person from each team who has not had me roll for them, ie a player who's taken all their own turns, tell me which turn we're on? I believe 11, but I'd like a second opinion from each team.)
Rollback Post to RevisionRollBack
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(@EH: Using the search to look back at my turns taken, not including reactions and sidebars, we should be on the 11th Round. 12 as soon as its back to Team1.)
Doesn't matter anyway. She has resistance to necrotic,, so the toll the dead would not have taken her down. She would have still been up to be taken down by Shakar.
Zacazotal triumphantly calls upon his diety once again to strike down his foes. Xeno falls before hisnwrath and Leshanna is left staggered.
Nara, Eldin, Rindolar, and Kulum gaps and wheeze in unconsciousness....
Robbit sends out his shadow and fluidly swaps places mid-stride. As he moves he fires a shot at Swiig, as the arrow lands he pulls put his blade and stares the goblin down.
Dreadwood sends his own death toll toward Leshanna following up Zacazotals assault.
Sha'kar sees an opening and moves over to land the finishing blow on Leshanna.
Grianne, Elspeth, and Swigg suddenly find themselves on the fence as multiple allies fall before the enemy teams assaults.
(l, x, Sw, la. Es, d, and G is up)
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . . .
=..%=========================================%..==
09 . . . Sw.Ro . . . . . . . . . . . .
=€==.....======///......=......///======.....====
08 . . . / . / . = . Es / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . /Dr. .
=.....======/.,,.../////=/////....../======.....
03 .G . . / . / . = . / .r / . . . .
====.....======///....*.*.*=......///======.....==L€=
02 n .G . G . k . . .* . *. . . . . d.Z. S.
=..%=================*=*=*===la==========`Ro`=========%..==
01 . . . . . . . . . . . . . x. e .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
The teams are:
Team 1: Zacazotal (Z), Dreadwood (Dr), Kulum (k), Robbit (Ro), Nara (n), Sha'kar (S), Rindolar (r), Eldin (e)
Team 2: Leshanna (L), Xeno (X), Swigg (Sw), Latrius (la),
Justine (J), Elspeth (Es), Dorkas (d) , Grianne (G)Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Death save: 19
(Are you joking. Two 19s and an 18 on death saves.)
(Latrius is stable.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Elspeth runs back across the pit to I2. On the way, she studies the elven bladesinger, using her hunter's sense to pick out his weaknesses. Once she arrives at her destination, she pulls out her healing potion and feeds it to Latrius.
HP healed: 8
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(This is a good example of how Death Saves will be ran. You get to roll until you have 3 one way or another. On the turn you hit 3 your team has their actions availible to heal you, if by the end of that turn you're still at 0, you will be removed from the battle. Whether you stabilized or "died".)
(For the new players you cant die in here. There are clerical NPCs to keep you from the brink.)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Latrius will get up, shoot at whichever Robbit is the real Robbit, and then hightail it as far as he can make it towards E1 (might be able to make it, not sure how half of 45 feet would work).
Attack: 17 Damage: 9
(Wouldn't have minded switching my attack and death save)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(If stabilized players are removed, shouldn't Dreadwood have been removed? I thought he stabilized way before he got healed.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(It was either on the turn or the turn before. Though at this point, we'd have to reverse several interactions which could get very messy, and time consuming. So, up to EH to either have it be a going forward type thing after this match or have the logistics done now.)
When you realize you're doing too much: Signature.
(I'm pretty sure Dreadwood was to be removed on the turn that he was healed so it works out. )
(Yeah, you're right. Just misremembered.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Leshanna death save: 17
Swigg snaps off the poison dart with a grunt, reaches for his dagger and cast Dissonant Whispers on Robbit. (Wis save 12 or take 7 and move away recklessly. Take half damage on success.)
AOO: 23 Damage: 5
If he succeeds the save then Swigg will trigger fury of the small for addtiional 3 damage
and he will hide *Le Poof!* 16
I got alot a doods
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
(Do you have a spell slot left to do that? I count 6 spells from Swigg for this match already, longstrider in prep, heat metal on dreadwood, dissonant whispers on me, healing word on Justine, Sleep spell, healing word on Dorkas)
(Not sure if Robbit is down, anyways. Don't know his AC.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
oh you are right. let that aao be my attack at robbit
I got alot a doods
Grianne will move her moonbeam to try to hit Zacazotal and miss her fallen teammates if possible, then move closer to him herself, using the walls and hear giant bear paws ti keep from squeezing down in the corridors.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(@AnimeSquirrel: Moonbeam ended last turn. If you would like to change your action you can. If turn count feels confusing, it's because there's been a couple of turns in which Grianna got botted.)
When you realize you're doing too much: Signature.
(Bad DM moment here, but can 1 person from each team who has not had me roll for them, ie a player who's taken all their own turns, tell me which turn we're on? I believe 11, but I'd like a second opinion from each team.)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(@EH: Using the search to look back at my turns taken, not including reactions and sidebars, we should be on the 11th Round. 12 as soon as its back to Team1.)
When you realize you're doing too much: Signature.