(Firstly, Futuristic_kf had a good point, and I want to feel it out with us all here. The way i mentioned above, make saves until you get 3 one way or the other then be removed from the fight if you're not healed, is kind of redundant as it doesn't matter if you pass or fail unless you roll a 1 or a 20. Their idea is that 3 failures still removes you as you would be dead per the rules, but 3 passes just leaves you in, albeit unconscious. I like this because it can make for some interesting team choices, and in 1v1's is irrelevant. The only concern I have it that it may slow down fights with excessive healings and what would be an 7-9 round match may und up closer to 15 rounds. Ultimately I leave it up to all of us, as this forum is for us all to enjoy ourselves. For this fight I will stick with my ruling, as its already the precedent, but if the consensus is that you all prefer the alternative I have no problem allowing that going forward.)
Elspeth runs across the battlefield to heal her fallen ally.
Latrius shakily gets up and losses an arrow at Robbit, downing him where he stands before Swigg.
Grianne moves comically down the narrow pathway towards her remaining enemies. (Moonbeam has indeed ended, Grianne has an action to still take.)
(Swigg needs to re-take his Action as Latrius' shot did enough damage to knock Robbit out.)
Rindolar wheezes on his side in pain....
(Swigg and Grianne are up still/again)
A B C D E F G H I J K L M N O P 10 . . . . . . . . . . . . . . . . =..%=========================================%..== 09 . . . Sw.ro. . . . . . . . . . . . =€==.....======///......=......///======.....==== 08 . .. / . / . = . Es / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . . .. _ _ . =.....______.........,........,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . /Dr.. =.....======/.,,.../////=/////....../======..... 03 . . . / . / . = . / .r/ . . . . ====.....======///......=......///======.....==l€= 02 n . . . k . . . . . GG. GG. . . d.Z. S. =..%=========================================%..== 01.. . . . . .. . . . . .x.e. A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(@EH: Using the search to look back at my turns taken, not including reactions and sidebars, we should be on the 11th Round. 12 as soon as its back to Team1.)
(Thats my count to based on my calls for team 1 and 2 to go, Ty. I am going to start labeling what turn we're on... Like a smart DM.)
Rollback Post to RevisionRollBack
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(I kind of like the 3 turns down no matter what, but with the addendum that attacking a downed creature does not accelerate the process)
(This happens very rarely, and is almost never a good idea to be fair. I do like the 3 successes also removing you though, games can just drag on and on and on if people keep getting healed. Like this one, lol.)
(Me, Robbit, Dreadwood, and probably a few others I'm missing have all died twice, and Rindolar has died three times. Just this match.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Personally I think we should leave those that passed 3 saves and are stable for healing. I also think that at higher levels. even the dead should be left on the field. This is because those that have the spell slots for it can have an option to cast Revivify on their teammates. Though I will admit that it will make battles longer.
((Personally I think we should leave those that passed 3 saves and are stable for healing. I also think that at higher levels. even the dead should be left on the field. This is because those that have the spell slots for it can have an option to cast Revivify on their teammates. Though I will admit that it will make battles longer.
I agree with this. Otherwise you are removing valid options from player actions. Games will be longer but more interesting in my opinion.
((Don't get stuck missing the forest for the trees. Don't spend too much time fretting about small rulings or occasional inconsistencies. It'll make the game more fun for everyone.
I basically ran the death saves RaW, but I rarely showed player deaths on the battlefield because I wanted them to be dramatic and startling, and I didn't want new players to get overly frustrated by character deaths. So while the characters were effectively dead I'd remove them from the battlefield in narrative to spare the player. However, I always planned to leave failed save corpses on the battlefield when involved players had some use for them.))
A creature can squeeze through a space that is large enough for a creature one size smaller than it. Thus, a Large creature can squeeze through a passage that's only 5 feet wide. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it's in the smaller space.
Dreadwood looked slowly to where the bolt flew past, and then back in the rough direction of the goblin. "Eliminating-..."He starts to say, but in seeing Grianna bear down upon allies close at hand, the construct shoulders sank as if to sigh. "Providing reinforcements. Reques: Acquire additional reinforcements," he calls to the others, uncertain of who at this point had the means. He only knew that his own weren't where they were, leaving him but no choice except to march up to Griannabear for the goodstabs at her side.
Movement: To 3N(Goal is to get into melee while getting some cover from nearby wall).
Action: (Melee)Javelin - Attack: 13 Damage: 6. If at advantage due to squeezing: 8.
(S/N: I've always been sketchy on whether javelin's can actually be mused in melee. If they can't, he would throw it, before readjusting his position to retrieve Rindolar's weapon taking as safe a route as possible.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(Grianne has a climb speed, meaning she could position herself to where she doesnt need to be squeezing. It's just hard to represent on this map. So no, she has the move and ability to give her bear form room it needs. Its janky, but mechanically speaking she's fine.)
(Also, the rest of team 1 is up. Update coming in 10 hours or so.)
Rollback Post to RevisionRollBack
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Firstly, Futuristic_kf had a good point, and I want to feel it out with us all here. The way i mentioned above, make saves until you get 3 one way or the other then be removed from the fight if you're not healed, is kind of redundant as it doesn't matter if you pass or fail unless you roll a 1 or a 20. Their idea is that 3 failures still removes you as you would be dead per the rules, but 3 passes just leaves you in, albeit unconscious. I like this because it can make for some interesting team choices, and in 1v1's is irrelevant. The only concern I have it that it may slow down fights with excessive healings and what would be an 7-9 round match may und up closer to 15 rounds. Ultimately I leave it up to all of us, as this forum is for us all to enjoy ourselves. For this fight I will stick with my ruling, as its already the precedent, but if the consensus is that you all prefer the alternative I have no problem allowing that going forward.)
Elspeth runs across the battlefield to heal her fallen ally.
Latrius shakily gets up and losses an arrow at Robbit, downing him where he stands before Swigg.
Grianne moves comically down the narrow pathway towards her remaining enemies.
(Moonbeam has indeed ended, Grianne has an action to still take.)
(Swigg needs to re-take his Action as Latrius' shot did enough damage to knock Robbit out.)
Rindolar wheezes on his side in pain....
(Swigg and Grianne are up still/again)
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . . .
=..%=========================================%..==
09 . . . Sw.ro . . . . . . . . . . . .
=€==.....======///......=......///======.....====
08 . . . / . / . = . Es / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . /Dr. .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / .r/ . . . .
====.....======///......=......///======.....==l€=
02 n . . . k . . . . . GG. GG. . . d.Z. S.
=..%=========================================%..==
01 . . . . . . . . . . . . . x.e .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
The teams are:
Team 1: Zacazotal (Z), Dreadwood (Dr), Kulum (k), Robbit (Ro), Nara (n), Sha'kar (S), Rindolar (r), Eldin (e)
Team 2: Leshanna (L), Xeno (X), Swigg (Sw), Latrius (la),
Justine (J), Elspeth (Es), Dorkas (d) , Grianne (G)Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Thats my count to based on my calls for team 1 and 2 to go, Ty. I am going to start labeling what turn we're on... Like a smart DM.)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(I kind of like the 3 turns down no matter what, but with the addendum that attacking a downed creature does not accelerate the process)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(I swear to you guys I'll get good at this. XD )
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(This happens very rarely, and is almost never a good idea to be fair. I do like the 3 successes also removing you though, games can just drag on and on and on if people keep getting healed. Like this one, lol.)
(Me, Robbit, Dreadwood, and probably a few others I'm missing have all died twice, and Rindolar has died three times. Just this match.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I have 45 speed in bear form, is that as close as i can get to Zel?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Swigg turn Redux
Swigg will move to B7 and fire a shot at Dreadwood, then he will move to B8 and hide.
I got alot a doods
(With 45 feet movement, should be able to get 1-2 spaces closer, but not quite into melee)
((Personally I think we should leave those that passed 3 saves and are stable for healing. I also think that at higher levels. even the dead should be left on the field. This is because those that have the spell slots for it can have an option to cast Revivify on their teammates. Though I will admit that it will make battles longer.
I agree with this. Otherwise you are removing valid options from player actions. Games will be longer but more interesting in my opinion.
((Don't get stuck missing the forest for the trees. Don't spend too much time fretting about small rulings or occasional inconsistencies. It'll make the game more fun for everyone.
I basically ran the death saves RaW, but I rarely showed player deaths on the battlefield because I wanted them to be dramatic and startling, and I didn't want new players to get overly frustrated by character deaths. So while the characters were effectively dead I'd remove them from the battlefield in narrative to spare the player. However, I always planned to leave failed save corpses on the battlefield when involved players had some use for them.))
Extended Signature
Grianne stomps across the battlefield stopping in front of Zacazotal and growling in anticipation.
Swigg takes a quick shot at Dreadwood as it whizzes past the Warforged Swigg disappears.......
(Z, Dr, k, ro, n, S, r, and e are up)
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . . .
=..%=========================================%..==
09 . . . .ro . . . . . . . . . . . .
=€==.....======///......=......///======.....====
08 . . . / . / . = . Es / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . /Dr. .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / .r/ . . . .
====.....======///......=......///======.....==l€=
02 n . . . k. . . . . . . . GG.dGG.Z.S.
=..%=========================================%..==
01 . . . . . . . . . . . . . x.e .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
The teams are:
Team 1: Zacazotal (Z), Dreadwood (Dr), Kulum (k), Robbit (ro), Nara (n), Sha'kar (S), Rindolar (r), Eldin (e)
Team 2: Leshanna (L), Xeno (X), Swigg (Sw), Latrius (la),
Justine (J), Elspeth (Es), Dorkas (d) , Grianne (G)Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Is Grianne Squeezing?)
Dreadwood looked slowly to where the bolt flew past, and then back in the rough direction of the goblin. "Eliminating-..." He starts to say, but in seeing Grianna bear down upon allies close at hand, the construct shoulders sank as if to sigh. "Providing reinforcements. Reques: Acquire additional reinforcements," he calls to the others, uncertain of who at this point had the means. He only knew that his own weren't where they were, leaving him but no choice except to march up to Griannabear for the goodstabs at her side.
Movement: To 3N(Goal is to get into melee while getting some cover from nearby wall).
Action: (Melee)Javelin - Attack: 13 Damage: 6.
If at advantage due to squeezing: 8.
(S/N: I've always been sketchy on whether javelin's can actually be mused in melee. If they can't, he would throw it, before readjusting his position to retrieve Rindolar's weapon taking as safe a route as possible.)
When you realize you're doing too much: Signature.
Also Death Save: 2
Death Save:10
Ds: 15
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Grianne has a climb speed, meaning she could position herself to where she doesnt need to be squeezing. It's just hard to represent on this map. So no, she has the move and ability to give her bear form room it needs. Its janky, but mechanically speaking she's fine.)
(Also, the rest of team 1 is up. Update coming in 10 hours or so.)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
((Thanks for clarifying))
Death Save: 1
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3