(I’ve written this four times now, if it doesn’t go through I’m cancelling this campaign)
Initiative tracker:
Burrowing Drake, Drys, Lady, Silas, Driver
Dm Stuff:
210/210 ; 3/3 ; 3/3 5
As the Drake thrashes about, the thought of all the minors that were working and their fate comes across your mind. But there isn’t much time to dwell as the Drake leaps towards the town. It turns to face the shop that’s next to the inn. It inhales deeply through its nose before it unleashes a torrent of lightening that engulfs the building. The crackling energy begins to burn the atmosphere as the smell of burnt oxygen fills the area. The charred, crisp frame of the building is all that remains. Who know how many people were inside. It bellows a ear piercing roar.
Hearing Driver shout for him Drys runs outside, stumbles a bit when he sees the massive drake and
(just rolling to see if he runs) 16
decides that running away wouldn’t help them, but saving the town definitely would get them quite a lot of leeway here. So he shouts back inside the tavern,
”Yeah we got a problem! Everybody, get the hell out of here! (Looking at Silas and Piper because Driver is out of sight) Come with me, we’re taking this down quickly.”
He’ll get as close as his 40ft speed will allow, (which is about 4 squares south of it) and uses Step of the Wind to get right next to it.Then he pulls out his swords, and swings for the Drake’s front hamstring.
Attack 1: 23 Damage: Unable to parse dice roll.
Attack: 19 Damage: 10
If one hits, Sneak Attack is 8
and using fancy footwork, moves 25 feet back (no opportunity attack) towards the cart.
Drys runs up to the massive Beast to assault him with two strikes with his swords. His adrenaline pumping in his chest, pounding as he hears it in his ears. He misses the first attack, but lands with his sword in the second. Unfortunately the skin is thicker than he thought and it doesn’t seem to have an effect. He runs and gets some distance towards the cart.
Damn damn dam, Lady thinks to herself. "Coming," Lady says with worried look as she moves outside. Seeing the creature she steps back. Fear hits her as such a creature stands there then a moment of confusion as she thinks what the hell is she doing there. Then she smiles. Confusion!
She reaches into her pocket and pulls out the spell component and yells at the creature "Why did the cat go into the ice box? To drink it's coffee!"and casts confusion upon the creature.
Move action to outside
Action to cast confusion but aim if so the radiud does not hit our friends. Wis save dc 15
The spell releases from Lady as an aura from the string of words is hurled towards the monster. It’s begins to roar, but now there is a different tone to it, still aggressive just less focused.
This post has potentially manipulated dice roll results.
Silas shaken from the comotion, steels his resolve and spins his ring with his thumb. He will move out of the taven trying to stay away from other buildings. (x15y16)
[Bonus action] He will hold his arms straight out toward the creature. With the hand that wears the ring, he powerfully clenches into a fist and says with a deep sinister cadance "Benedicat Tibi Ego Mortem" and opens his hand to release Hex upon the creature. (Disadvantage on wisdom saves please + 1d6 necro damage per hit)
[Main Action]He will then fire eldritch blasts (1 action/2 blasts per action) toward the neck and jaw area of the creature.
((Doing this from my cell, have no idea if this code is right))
Driver grabs his lance from the wagon and rushes towards the drake, dashing to get into range (which I believe puts him ten feet from the drake). On his way, he activates systems within his body, and magical fuel begins to burn, venting out from his back periodically in puffs of static. His muscles are beyond strong now. (Potency mutagen)
Silas rushes out and as the energy swirls from him and screams out toward the Drake. Both bolts splash onto the skin to no affect. Fortunately it looks as though Lady’s spell has the monster confused that it still doesn’t realize the party is there. Driver rushes up and ducks out in time as the monster spins and ducks out of the tail swinging around.
This post has potentially manipulated dice roll results.
For all the thrashing about the hulking creature stops and stands still for a moment. Not moving or reacting at all like it’s under some sort of trance.
wisdom save: 17
But then it shakes off the effect of the spell. It roars once more and turns back around to look towards the party. Now realizing that it’s being threatened. It prepares itself to fight.
I ball parked the locations. I’m not major on distance as long as everything seems within reason.
The Monster swings it’s head back around as it turns to face the party. It’s eyes whites out, the party notices it tracks whoever is running at the time. As though it’s tracking by the footsteps. It shows its teeth as sparks of energy and lightening snap in the air around its face.
This post has potentially manipulated dice roll results.
Seeing the Drake preparing to rejoin the fight, Drys continues to attack the hamstring, hoping to cripple it before it can really get going. Taking both of his swords, he slashed twice at the leg before striking it twice with his legs to knock it off balance (flurry of blows).
This post has potentially manipulated dice roll results.
Lady pulls out her crossbow and loads a bolt. She levels it at the creature and squeezes the trigger. Yelling at driver she says, "Driver watch its mouth."
Action crossbow Attack: 16 Damage: 8
Bonus: 1d8 bardic inspiration to Driver
Rollback Post to RevisionRollBack
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(Traditionally we use group initiative, but for this we will roll traditional initiative tracking)
Closest thing to what I’m thinking, just think reddish brown, it’s about 15 feet at the shoulder.
Burrowing Drake initiative: 19
Battlemap:
https://www.mipui.net/app/index.html?mid=m7l7cgfbxkh
Robot - Driver
Ninja - Shadow
Jester - Lady
Roman - Silas
Squares are 5 feet bout house outlines are buildings. Red is the drake, shows size of it, not 6 or them.
Driver initiative 2
where’s the wagon?
Paladin - warforged - orange
Lady's initiative 9
On the backside of the building 2x3 brown thing
Drys’s initiative 11
(literally a +7 to this. Wow)
Silas initiative: 8
(I’ve written this four times now, if it doesn’t go through I’m cancelling this campaign)
Initiative tracker:
Burrowing Drake, Drys, Lady, Silas, Driver
Dm Stuff:
210/210 ; 3/3 ; 3/3 5
As the Drake thrashes about, the thought of all the minors that were working and their fate comes across your mind. But there isn’t much time to dwell as the Drake leaps towards the town. It turns to face the shop that’s next to the inn. It inhales deeply through its nose before it unleashes a torrent of lightening that engulfs the building. The crackling energy begins to burn the atmosphere as the smell of burnt oxygen fills the area. The charred, crisp frame of the building is all that remains. Who know how many people were inside. It bellows a ear piercing roar.
Drys is up.
Hearing Driver shout for him Drys runs outside, stumbles a bit when he sees the massive drake and
(just rolling to see) 14
Hearing Driver shout for him Drys runs outside, stumbles a bit when he sees the massive drake and
(just rolling to see if he runs) 16
decides that running away wouldn’t help them, but saving the town definitely would get them quite a lot of leeway here. So he shouts back inside the tavern,
”Yeah we got a problem! Everybody, get the hell out of here! (Looking at Silas and Piper because Driver is out of sight) Come with me, we’re taking this down quickly.”
He’ll get as close as his 40ft speed will allow, (which is about 4 squares south of it) and uses Step of the Wind to get right next to it.Then he pulls out his swords, and swings for the Drake’s front hamstring.
Attack 1: 23 Damage: Unable to parse dice roll.
Attack: 19 Damage: 10
If one hits, Sneak Attack is 8
and using fancy footwork, moves 25 feet back (no opportunity attack) towards the cart.
Drys runs up to the massive Beast to assault him with two strikes with his swords. His adrenaline pumping in his chest, pounding as he hears it in his ears. He misses the first attack, but lands with his sword in the second. Unfortunately the skin is thicker than he thought and it doesn’t seem to have an effect. He runs and gets some distance towards the cart.
(Lady is up)
Damn damn dam, Lady thinks to herself. "Coming," Lady says with worried look as she moves outside. Seeing the creature she steps back. Fear hits her as such a creature stands there then a moment of confusion as she thinks what the hell is she doing there. Then she smiles. Confusion!
She reaches into her pocket and pulls out the spell component and yells at the creature "Why did the cat go into the ice box? To drink it's coffee!"and casts confusion upon the creature.
Move action to outside
Action to cast confusion but aim if so the radiud does not hit our friends. Wis save dc 15
Wisdom save vs confusion: 17
The spell releases from Lady as an aura from the string of words is hurled towards the monster. It’s begins to roar, but now there is a different tone to it, still aggressive just less focused.
(Silas and Driver can go)
Silas shaken from the comotion, steels his resolve and spins his ring with his thumb. He will move out of the taven trying to stay away from other buildings. (x15y16)
[Bonus action] He will hold his arms straight out toward the creature. With the hand that wears the ring, he powerfully clenches into a fist and says with a deep sinister cadance "Benedicat Tibi Ego Mortem" and opens his hand to release Hex upon the creature. (Disadvantage on wisdom saves please + 1d6 necro damage per hit)
[Main Action]He will then fire eldritch blasts (1 action/2 blasts per action) toward the neck and jaw area of the creature.
((Doing this from my cell, have no idea if this code is right))
Attack (blast1) : 10 Damage: 9, + 1
Attack (blast2) : 13 Damage: 8, + 4
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
Driver grabs his lance from the wagon and rushes towards the drake, dashing to get into range (which I believe puts him ten feet from the drake). On his way, he activates systems within his body, and magical fuel begins to burn, venting out from his back periodically in puffs of static. His muscles are beyond strong now. (Potency mutagen)
Paladin - warforged - orange
Silas rushes out and as the energy swirls from him and screams out toward the Drake. Both bolts splash onto the skin to no affect. Fortunately it looks as though Lady’s spell has the monster confused that it still doesn’t realize the party is there. Driver rushes up and ducks out in time as the monster spins and ducks out of the tail swinging around.
5
For all the thrashing about the hulking creature stops and stands still for a moment. Not moving or reacting at all like it’s under some sort of trance.
wisdom save: 17
But then it shakes off the effect of the spell. It roars once more and turns back around to look towards the party. Now realizing that it’s being threatened. It prepares itself to fight.
Initiative tracker:
Burrowing Drake, Drys, Lady, Silas, Driver
Dm Stuff:
210/210 ; 3/3 ; 3/3
Battle map:
https://www.mipui.net/app/index.html?mid=m7l7cgfbxkh
I ball parked the locations. I’m not major on distance as long as everything seems within reason.
The Monster swings it’s head back around as it turns to face the party. It’s eyes whites out, the party notices it tracks whoever is running at the time. As though it’s tracking by the footsteps. It shows its teeth as sparks of energy and lightening snap in the air around its face.
(Drys and Lady)
Seeing the Drake preparing to rejoin the fight, Drys continues to attack the hamstring, hoping to cripple it before it can really get going. Taking both of his swords, he slashed twice at the leg before striking it twice with his legs to knock it off balance (flurry of blows).
Slice 1: 12 Damage: 9
Slice 2: 14 Damage: 9
+sneak attack if one hits : 7
Flurry of Blows 1st kick: 22 Damage: 8
2nd kick: 10 Damage: 10
(dex save DC 14 or knocked prone)
Lady pulls out her crossbow and loads a bolt. She levels it at the creature and squeezes the trigger. Yelling at driver she says, "Driver watch its mouth."
Action crossbow Attack: 16 Damage: 8
Bonus: 1d8 bardic inspiration to Driver