A chilled, misty night hangs over the industrious mountainside city of Hupperdook, the scent of a recent rain on the air as you walk the muddied path. The nightly festivities have already begun, with the elevated section of the city known as the Idleworks Shelf alight with colorful lanterns and streamers. The distant sounds of music and firecrackers echo from hundreds of feet up the stairs of the mountain. You arrive at the quiet, dark fields of the Assembly Yard, passing massive forges and partially constructed war machines. All the city’s industry has seemingly been abandoned for the night, while the workers of Hupperdook unwind in the celebrations of the upper city.
I’d like to take a moment to describe your characters and determine if any of you may have been traveling together prior to this.
One man enters the Assembly Yard alone. He has dark hair and black facial hair (think Jack Sparrow style minus the two on his chin), accompanied by quite the tan skin tone. He is wearing a bright red overcoat that can’t help but stand out in the Assembly Yard. Visible under his coat is a smooth white shirt and a black pair of pants. Upon closer inspection, one could see a necklace of some sort around his neck, which only holds a cogwheel that appears to spin on its own. The man seems pretty put together overall.
Hugging a shadowy wall in the corner of the Assembly Yard is a short but relatively well-built woman. Her dark mauve complexion is barely visible beneath the hood of a deep purple cloak, and two jagged, pink scars mar her otherwise smooth features. A fine silver chain holding a small glass dodecahedron lies around her neck, partially hidden beneath her shoulder-length stark white hair. She wears a stiff leather breastplate and green undershirt below her coat, as well as sturdy brown trousers and workman's boots. Her arms are crossed in a tense, rigid manner, and her lilac eyes flit methodically between the occupants of the yard as she absentmindedly fidgets with a small flask.
A tall, heavily-muscled, figure strides boldly into the assembly area. He has a glaive in his hand, using it as a walking staff. Black hair flutters in the slight breeze, his gray eyes scanning the area and seemingly missing little. He wears a set of chain mail, which clinks softly as he moves, and has a warhammer belted at his waist.
A dwarf approaches alone from between a set of still warm forges. His chainmail chinks softly and glints slightly from the little bit of moonlight that makes it through the mist. He strides closer with purpose and confidence, much like what you would see from an experienced soldier with a position. He reaches the partial circle of strangers allowing you to make out more detail. The dwarf runs on the taller end in height, and is athletically toned. Unkempt, dark brown hair falls to his shoulders, and in contrast a very well kept beard hangs to his chest. A gold chained pendant with the symbol of Kord dangles from beneath his beard. He appears well armed as he has a battleaxe affixed to the center of his back, two handaxes hang from each hip, and a hand crossbow hangs just behind the right handaxe. His slightly tanned face turns to each of you, seeminly sizing everyone up with his one good eye. Where his other should be has been replaced by an onyx gem and is framed by a pair of long scars that run from forehead to just above his lip. Other than the slightly confused look he gives to the drowess, being where they are, he gives a gentle node and smirk of approval before muttering, "This should be interesting."
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
A tall moves forward he doesn't try to hide his presence and follows the tall heavily muscled figure that strides purposefully in front of him. He keeps his distance not wanting to spook the warrior.
Crimson skin and dark raven hair cur short the tall hobgoblin wears a travelling robe, his boot still muddied by the long weeks of travel but he smiles glad to have finally come to his destination.
His long staff in hand and backpack resting easily on his shoulder he scans the area.
"Now, where are you my friend ?" he whispers in the night shuddering not from the cold but from the memories of his change.
Hothren stood there, anticipation warring with fear. Chosen, they called him. Blessed they said. Deep inside he knew this was a gift but he also knew that he would never be the same after this night. He would literally be another being. A mix of his former self and past souls. He looked at his right hand, seeing not for the first time the dark skinned and slender fingers of an elf, not the red calloused hand he knew was his. Memories filtered through his mind, he saw kids running and playing, kids that he never had, and the shop of his parents where he had toiled for years.
The priests were waiting for him, the soft warm light of hundreds of candles reflecting on their immaculate white robes a a clear contrast with their ebony skin.
The hobgoblin gave a great sight, and a quick prayer before entering the room. It had to be done.
A lone gnome sitting at a machinist’s workstation looks over at the strange group. “If you’re in town for some coin, I recommend talking to Watchmaster Bram Gulchswattle. Goodness knows we have enough problems in our fair city.”
"Well I m looking for someone but," and he puts his hand close to his almost empty pouch, " I may have more pressing and earthly matters to attend to."
"Thnk you for your idea master gnome but could you point me in right direction please."
He waits to see if any of the others are interested.
The powerfully-built man with the glaive just glances around and nods to the gnome. "I have business to attend to, but may check in with this watch master if needs be."
The dwarf nodes in agreement with Hothren and Avarice. "Aye. I be needin ta refill me gold reserves. What kinda problems be plaguing dis lively city, if ye don't mind me askin?" Directing the question back at the gnome.
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Hearing all of the mentions of needing funds, Valen looks over the various individuals around the area. He decides that maybe a bit of work might not be a bad thing. "Yes, what sort of issues are there around these parts?" He asks, echoing the other's question to the gnome.
Hothren moves to Avarice's side. " Yes I know, and I would have decided to go somewhere else but here is where i need to be. There are certain things I must find. How about you ? "
"I actually need to find some sort of official or guard captain." Valen says to the gnome. "I'm suppose to give them some aid. have you heard of an inventor named Stahlmast..."
“The watchmaster can be found just northwards of here. Just go left, towards the prison, when the road splits three ways. I can guide you there, if you want.”
A chilled, misty night hangs over the industrious mountainside city of Hupperdook, the scent of a recent rain on the air as you walk the muddied path. The nightly festivities have already begun, with the elevated section of the city known as the Idleworks Shelf alight with colorful lanterns and streamers. The distant sounds of music and firecrackers echo from hundreds of feet up the stairs of the mountain. You arrive at the quiet, dark fields of the Assembly Yard, passing massive forges and partially constructed war machines. All the city’s industry has seemingly been abandoned for the night, while the workers of Hupperdook unwind in the celebrations of the upper city.
I’d like to take a moment to describe your characters and determine if any of you may have been traveling together prior to this.
Merlok Aqurous - Triton Storm Magic Sorcerer 3 - Ascent from Theros
DM - Heroes of Wildemount
One man enters the Assembly Yard alone. He has dark hair and black facial hair (think Jack Sparrow style minus the two on his chin), accompanied by quite the tan skin tone. He is wearing a bright red overcoat that can’t help but stand out in the Assembly Yard. Visible under his coat is a smooth white shirt and a black pair of pants. Upon closer inspection, one could see a necklace of some sort around his neck, which only holds a cogwheel that appears to spin on its own. The man seems pretty put together overall.
Hugging a shadowy wall in the corner of the Assembly Yard is a short but relatively well-built woman. Her dark mauve complexion is barely visible beneath the hood of a deep purple cloak, and two jagged, pink scars mar her otherwise smooth features. A fine silver chain holding a small glass dodecahedron lies around her neck, partially hidden beneath her shoulder-length stark white hair. She wears a stiff leather breastplate and green undershirt below her coat, as well as sturdy brown trousers and workman's boots. Her arms are crossed in a tense, rigid manner, and her lilac eyes flit methodically between the occupants of the yard as she absentmindedly fidgets with a small flask.
A tall, heavily-muscled, figure strides boldly into the assembly area. He has a glaive in his hand, using it as a walking staff. Black hair flutters in the slight breeze, his gray eyes scanning the area and seemingly missing little. He wears a set of chain mail, which clinks softly as he moves, and has a warhammer belted at his waist.
A dwarf approaches alone from between a set of still warm forges. His chainmail chinks softly and glints slightly from the little bit of moonlight that makes it through the mist. He strides closer with purpose and confidence, much like what you would see from an experienced soldier with a position. He reaches the partial circle of strangers allowing you to make out more detail. The dwarf runs on the taller end in height, and is athletically toned. Unkempt, dark brown hair falls to his shoulders, and in contrast a very well kept beard hangs to his chest. A gold chained pendant with the symbol of Kord dangles from beneath his beard. He appears well armed as he has a battleaxe affixed to the center of his back, two handaxes hang from each hip, and a hand crossbow hangs just behind the right handaxe. His slightly tanned face turns to each of you, seeminly sizing everyone up with his one good eye. Where his other should be has been replaced by an onyx gem and is framed by a pair of long scars that run from forehead to just above his lip. Other than the slightly confused look he gives to the drowess, being where they are, he gives a gentle node and smirk of approval before muttering, "This should be interesting."
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
A tall moves forward he doesn't try to hide his presence and follows the tall heavily muscled figure that strides purposefully in front of him. He keeps his distance not wanting to spook the warrior.
Crimson skin and dark raven hair cur short the tall hobgoblin wears a travelling robe, his boot still muddied by the long weeks of travel but he smiles glad to have finally come to his destination.
His long staff in hand and backpack resting easily on his shoulder he scans the area.
"Now, where are you my friend ?" he whispers in the night shuddering not from the cold but from the memories of his change.
Hothren stood there, anticipation warring with fear. Chosen, they called him. Blessed they said. Deep inside he knew this was a gift but he also knew that he would never be the same after this night. He would literally be another being. A mix of his former self and past souls. He looked at his right hand, seeing not for the first time the dark skinned and slender fingers of an elf, not the red calloused hand he knew was his. Memories filtered through his mind, he saw kids running and playing, kids that he never had, and the shop of his parents where he had toiled for years.
The priests were waiting for him, the soft warm light of hundreds of candles reflecting on their immaculate white robes a a clear contrast with their ebony skin.
The hobgoblin gave a great sight, and a quick prayer before entering the room. It had to be done.
A lone gnome sitting at a machinist’s workstation looks over at the strange group. “If you’re in town for some coin, I recommend talking to Watchmaster Bram Gulchswattle. Goodness knows we have enough problems in our fair city.”
(Here’s a map of Hupperdook for reference:)
Merlok Aqurous - Triton Storm Magic Sorcerer 3 - Ascent from Theros
DM - Heroes of Wildemount
Hothren looks at the others, those he can see.
"Well I m looking for someone but," and he puts his hand close to his almost empty pouch, " I may have more pressing and earthly matters to attend to."
"Thnk you for your idea master gnome but could you point me in right direction please."
He waits to see if any of the others are interested.
The powerfully-built man with the glaive just glances around and nods to the gnome. "I have business to attend to, but may check in with this watch master if needs be."
The dwarf nodes in agreement with Hothren and Avarice. "Aye. I be needin ta refill me gold reserves. What kinda problems be plaguing dis lively city, if ye don't mind me askin?" Directing the question back at the gnome.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Hearing all of the mentions of needing funds, Valen looks over the various individuals around the area. He decides that maybe a bit of work might not be a bad thing. "Yes, what sort of issues are there around these parts?" He asks, echoing the other's question to the gnome.
Hothren moves to Avarice's side. " Yes I know, and I would have decided to go somewhere else but here is where i need to be. There are certain things I must find. How about you ? "
Somewhat ignoring the strangers around him, Goddard addresses the gnome. “Where might one find Mister...Gulchswattle?”
"I actually need to find some sort of official or guard captain." Valen says to the gnome. "I'm suppose to give them some aid. have you heard of an inventor named Stahlmast..."
“The watchmaster can be found just northwards of here. Just go left, towards the prison, when the road splits three ways. I can guide you there, if you want.”
Merlok Aqurous - Triton Storm Magic Sorcerer 3 - Ascent from Theros
DM - Heroes of Wildemount
Ulfgar looks to the others, and says "I be alright witta guide, if you lot be? Maybe he can give us an idea of what we may be asked ta do."
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
"Lead away." Valen agrees, nodding to the gnome.
" I ll come." Hothren says following.
“Well, it’ll cost you five gold pieces. Sorry, but artificer’s paychecks have gone down lately.”
Merlok Aqurous - Triton Storm Magic Sorcerer 3 - Ascent from Theros
DM - Heroes of Wildemount
Goddard will pay the gnome 1 gold piece.