Enwynn answers silently "I know your voice. I am alright for now, but this place feels like a trap. Cell turned into a treasure room. I see four bottles that might contain potions. A lantern, a length of rope, and a sealed jug with an odd sort of dog painted on it. One silver arrow. Runed stone. Big chunk of hard cheese. Maybe that's why it smells like a trap?"
"A blue candle. Bulls head in bronze, some kind of amulet? Key with a potion vial marked wooden tag. Four vials marked with elemental symbols, one Earth, one Fire, one Water and one Air. A ruby like gem as big as my fist. Silver chalice and a silver cross. Two helms, one bronze, one iron. Shiny sword with an ivory hilt. A forked stick, like a water drowser's wand. Set of keys with a small wooden oar on the ring as well. A hammer and a wooden stake. Another vial, filled with mammal blood I think. One sparkly bright white jewel, an emerald earring, a handle for a winching mechanism, a large quartz crystal, one skull, precise species undetermined, possibly human, and a scroll with a maze marker."
Tzedaka looks at Herman and Garet. "You chav been looking for Elemental Essences of Air, Earth, Water, and Fire., perchaps for de tattoos.
She looks at Banzo.
"I do not know vhat will remove de mark from Shakor (spits), but Olde-Caldwin may know. We know Zagor vas gathering elemental essences for his use. Perhaps elemental essences are used to summon demons but also can be used to banish dem."
"Yes, part of our reason for going after Zagor was that he might have some of the elemental essences that we need to remove the evil tattoos."
Banzo kneels by the middle door and motions for his familiar, "Come here Zeno, that's a good kitty."
"But now that we know of the danger he poses with all his evil plans and dire machinations, we're going to have to deal with him regardless of whether it helps us remove the evil tattoos."
After stroking the soft fur of Zeno and making sure he receives some time getting pets and scratches, Banzo places him in front of the door, right near the opening that leads underneath and into the room, "I want you to take a look around and don't go after the mouse, that's our friend Enwynn, ok?!"
Once Zeno wiggles their way under the door and into the room Banzo will transfer his senses of sight and hearing into Zeno so that he can have first hand knowledge of what's in the room, and use his 100 foot telepathic connection to direct Zeno remotely.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Yes, part of our reason for going after Zagor was that he might have some of the elemental essences that we need to remove the evil tattoos."
Banzo kneels by the middle door and motions for his familiar, "Come here Zeno, that's a good kitty."
"But now that we know of the danger he poses with all his evil plans and dire machinations, we're going to have to deal with him regardless of whether it helps us remove the evil tattoos."
After stroking the soft fur of Zeno and making sure he receives some time getting pets and scratches, Banzo places him in front of the door, right near the opening that leads underneath and into the room, "I want you to take a look around and don't go after the mouse, that's our friend Enwynn, ok?!"
Once Zeno wiggles their way under the door and into the room Banzo will transfer his senses of sight and hearing into Zeno so that he can have first hand knowledge of what's in the room, and use his 100 foot telepathic connection to direct Zeno remotely.
Zenos eyes show the room to be a very basic 10x10 room carved out of the rock. There appear to be no other exits from the room.
Tzedaka looks at the doors. "Vhy are the doors locked on the outside and barred on de inside, with no passages out? Maybe something is hidden."
She looks at the group. "I vonder if keys can halp us width other doors, but how long do we have until new guards come chere, and if we break doors, it vill be very noisy and alert all within."
This post has potentially manipulated dice roll results.
Banzo continues to stare blankly at nothing in particular and seems not to hear, or at the very least not pay any attention to anyone.
Banzo will telepathically direct Zeno to move along the walls and smell for changes in the air. Does the whole room smell old and musty or is there any section of wall where the air smells fresher as if fed by an unperceived draft?
Zeno's Perception: 8
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Banzo continues to stare blankly at nothing in particular and seems not to hear, or at the very least not pay any attention to anyone.
Banzo will telepathically direct Zeno to move along the walls and smell for changes in the air. Does the whole room smell old and musty or is there any section of wall where the air smells fresher as if fed by an unperceived draft?
Zeno's Perception: 20
Zeno does a very thorough inspection but finds nothing but a particularly tasty silverfish.
Tzedaka will move a bit away from the noise of the doors and heroes as they figure out options and keep watch both further into the corridor and toward the entrance. She reflects on their upcoming encounter with Zagor and his many minions. As she believes that Zagor is gaining power from the Demon Shakor, she wonders how the tattoos could have a negative influence on the group and what she can do to counter that influence. No doubt, when Zagor learns of her identity, he will target her with every weapon he has, just as the heroes did with Zagors evil chaos group. She ponders in silence, her darkvision and keen senses always watchful of any signs of enemies approaching.
Banzo looks over the objects in the room and tries to figure out how many can be rescued without widening the hole under the door, how many can be rescued by widening the hole, and how many have to be left behind for now?
"I think we can get some of the stuff out, gimme a minute to look over everything."
Banzo continues to stare off into space.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Banzo looks over the objects in the room and tries to figure out how many can be rescued without widening the hole under the door, how many can be rescued by widening the hole, and how many have to be left behind for now?
"I think we can get some of the stuff out, gimme a minute to look over everything."
Banzo continues to stare off into space.
( Potions, scrolls and gems should be easy enough for mouse and cat to get out of there over time....other stuff could be more difficult.)
Tzedaka will move a bit away from the noise of the doors and heroes as they figure out options and keep watch both further into the corridor and toward the entrance. She reflects on their upcoming encounter with Zagor and his many minions. As she believes that Zagor is gaining power from the Demon Shakor, she wonders how the tattoos could have a negative influence on the group and what she can do to counter that influence. No doubt, when Zagor learns of her identity, he will target her with every weapon he has, just as the heroes did with Zagors evil chaos group. She ponders in silence, her darkvision and keen senses always watchful of any signs of enemies approaching.
Perception on the door considering the statement above. 16
Tannin figures that enough could be broken away from the base of the door that a small unarmored person would be able to squeeze through and retrieve anything within......breaking away the wood will create significant noise.
"Well unless some one can turn into a swarm of termites or a wood eating beetle. Or perhaps has a vial of acid, ( Or, maybe use something in the treasure itself, to pass the door?) We'll make allot of noise making a large enough hole to get a small person thru. Lets just get what we can."
He offers his cloak and rope he demonstrates how it can be used as a sack (Unless some one has a sack or bag of holding) to drag the treasure where they can get it thru the door.
Enwynn answers silently "I know your voice. I am alright for now, but this place feels like a trap. Cell turned into a treasure room. I see four bottles that might contain potions. A lantern, a length of rope, and a sealed jug with an odd sort of dog painted on it. One silver arrow. Runed stone. Big chunk of hard cheese. Maybe that's why it smells like a trap?"
"A blue candle. Bulls head in bronze, some kind of amulet? Key with a potion vial marked wooden tag. Four vials marked with elemental symbols, one Earth, one Fire, one Water and one Air. A ruby like gem as big as my fist. Silver chalice and a silver cross. Two helms, one bronze, one iron. Shiny sword with an ivory hilt. A forked stick, like a water drowser's wand. Set of keys with a small wooden oar on the ring as well. A hammer and a wooden stake. Another vial, filled with mammal blood I think. One sparkly bright white jewel, an emerald earring, a handle for a winching mechanism, a large quartz crystal, one skull, precise species undetermined, possibly human, and a scroll with a maze marker."
Tannin relays this to the group
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Then he says to Enwynn "Do, you see anything that might be a door leading to the other rooms? If so it may be a trap."
Then he says to the group "Maybe a rope to pull a cloth in a form of a net, to retrieve this treasure?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
“De keys may prove useful” Tzedaka suggests, “but how ve open these doors?”
Tzedaka looks at Herman and Garet. "You chav been looking for Elemental Essences of Air, Earth, Water, and Fire., perchaps for de tattoos.
She looks at Banzo.
"I do not know vhat will remove de mark from Shakor (spits), but Olde-Caldwin may know. We know Zagor vas gathering elemental essences for his use. Perhaps elemental essences are used to summon demons but also can be used to banish dem."
"Yes, part of our reason for going after Zagor was that he might have some of the elemental essences that we need to remove the evil tattoos."
Banzo kneels by the middle door and motions for his familiar, "Come here Zeno, that's a good kitty."
"But now that we know of the danger he poses with all his evil plans and dire machinations, we're going to have to deal with him regardless of whether it helps us remove the evil tattoos."
After stroking the soft fur of Zeno and making sure he receives some time getting pets and scratches, Banzo places him in front of the door, right near the opening that leads underneath and into the room, "I want you to take a look around and don't go after the mouse, that's our friend Enwynn, ok?!"
Once Zeno wiggles their way under the door and into the room Banzo will transfer his senses of sight and hearing into Zeno so that he can have first hand knowledge of what's in the room, and use his 100 foot telepathic connection to direct Zeno remotely.
Zenos eyes show the room to be a very basic 10x10 room carved out of the rock. There appear to be no other exits from the room.
Tannin: "Do, you see anything that might be a door leading to the other rooms? If so it may be a trap."
"Only the door I came in under. No other doors I can see from the entrance." Enwyn replies, after some time spent looking.
Tzedaka looks at the doors. "Vhy are the doors locked on the outside and barred on de inside, with no passages out? Maybe something is hidden."
She looks at the group. "I vonder if keys can halp us width other doors, but how long do we have until new guards come chere, and if we break doors, it vill be very noisy and alert all within."
Banzo continues to stare blankly at nothing in particular and seems not to hear, or at the very least not pay any attention to anyone.
Banzo will telepathically direct Zeno to move along the walls and smell for changes in the air. Does the whole room smell old and musty or is there any section of wall where the air smells fresher as if fed by an unperceived draft?
Zeno's Perception: 8
Zeno does a very thorough inspection but finds nothing but a particularly tasty silverfish.
84
"Maybe, we can use a crowbar, to take the door off its hinges?" Tannin examines the door "Does anyone, have a crowbar?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tzedaka will move a bit away from the noise of the doors and heroes as they figure out options and keep watch both further into the corridor and toward the entrance. She reflects on their upcoming encounter with Zagor and his many minions. As she believes that Zagor is gaining power from the Demon Shakor, she wonders how the tattoos could have a negative influence on the group and what she can do to counter that influence. No doubt, when Zagor learns of her identity, he will target her with every weapon he has, just as the heroes did with Zagors evil chaos group. She ponders in silence, her darkvision and keen senses always watchful of any signs of enemies approaching.
Banzo looks over the objects in the room and tries to figure out how many can be rescued without widening the hole under the door, how many can be rescued by widening the hole, and how many have to be left behind for now?
"I think we can get some of the stuff out, gimme a minute to look over everything."
Banzo continues to stare off into space.
( Potions, scrolls and gems should be easy enough for mouse and cat to get out of there over time....other stuff could be more difficult.)
Perception on the door considering the statement above. 16
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
13
Tannin figures that enough could be broken away from the base of the door that a small unarmored person would be able to squeeze through and retrieve anything within......breaking away the wood will create significant noise.
"Well unless some one can turn into a swarm of termites or a wood eating beetle. Or perhaps has a vial of acid, ( Or, maybe use something in the treasure itself, to pass the door?) We'll make allot of noise making a large enough hole to get a small person thru. Lets just get what we can."
He offers his cloak and rope he demonstrates how it can be used as a sack (Unless some one has a sack or bag of holding) to drag the treasure where they can get it thru the door.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please