The druidess, despite no longer being in feline form, voices a snarl of anger the equal of any wild cat's fury before hastily regaining her senses and finding a better use for her tongue.
"Corwyn, you remember the last time I told you to fly away as fast as you could and let the pointy hat know what was lurking in the caverns under the forest?" Enwynn says quietly to the crow on her shoulder. The crow nods, his ruffled feathers from the scream resettling as he offers a quizical "Caw..." in reply.
The elf is deadly serious as she asks Corwyn "Will you listen to me if I ask that of you again? I hope it does not come to that, but your task is essential if it does." The crow stares back at her, his head to turned to one side then the other, then nods again.
Enwynn smiles wanly in reply, then explains to Tzedaka in a tone of brittle calmness "If we are abandoning all stealth and subtlety in haste to end the evil here as swiftly as possible, then it is only fair to plan for the consequences."
There is no gentleness in her voice as she adds with a grin on her face "Time to start speeding this up and breaking anything that gets in the way. Herman, you're the best man I know of for that task. You ready?"
Enwynn looks to the rest of the group and asks "So do we break the doors open or head up the corridor as fast as we can in search of the sorcerer right now?"
Enjoying her vigor, Tzedaka nods. “We proceed, but we are careful of traps and guards but… waiting longer vill not halp us now! Garrot, Tannin, Shalana, Eenwynn, Cherman, Banzo, it is time”
(remember the spell aid is on some of you for max and current hp +5hp for 8 hours. )
Corwyn alights from her shoulder and wings his way back along the corridor and towards the exit.
Gathering up everything that fits under the door, which is everything except the winch handle. They move forward coming to the intersection Garet and Tannin did before with a corridor leading left and another straight ahead.
Tannin and Ennwyn pick up a faint dull clinking sound from straight ahead and utter silence from the left hand tunnel.
As they arrive at the junction, Tzedaka takes out the labyrinth scroll and turns it back and forth. She looks at the two corridors and thinks about the way they came, hoping to see a pattern that matches the labyrinth. (She is wondering if the the dead end to the left is part of the closed for construction)
"I vonder Cheroes if der is a vay to go dat could be hidden from us." She looks down the left hand tunnel and keeps looking at the scroll. "From Yannick Quick Eye, going straight vill lead to de goblin warrens and second gate."
Herman ponders a little and whispers to the others:
"I don't know how many goblins there are but the clicking sound is not coming from...an army, let's say. We are able to get rid of the goblins but they might sound the alarm...I would leave that goblin corridor last, let's face this left tunnel and then we'll see, shall we?
As they arrive at the junction, Tzedaka takes out the labyrinth scroll and turns it back and forth. She looks at the two corridors and thinks about the way they came, hoping to see a pattern that matches the labyrinth. (She is wondering if the the dead end to the left is part of the closed for construction)
"I vonder Cheroes if der is a vay to go dat could be hidden from us." She looks down the left hand tunnel and keeps looking at the scroll. "From Yannick Quick Eye, going straight vill lead to de goblin warrens and second gate."
(OOC: Maybe wisdom check )
Tzedaka is able to determine that the map does not correspond to any of the nearby tunnels that she can see, she does however note that the left tunnel has three well hidden doors in series on the right wall before it ends.
Tzedaka: “We proceed, but we are careful of traps and guards but… waiting longer vill not halp us now! Garrot, Tannin, Shalana, Eenwynn, Cherman, Banzo, it is time”
Enwynn nods in agreement, and says in a relieved tone "I am glad you wish to make haste with due caution."
Corwyn alights from her shoulder and wings his way back along the corridor and towards the exit.
"Be safe, fly swift..." the elf murmurs in parting, happy to see Corwyn return to the sky and safety, but sad to part with a good friend's company.
Enwynn looks up the corridor the clicking sounds come from and offers quietly "It does not sound like the rhythm of a battle."
This post has potentially manipulated dice roll results.
Tzedaka approaches and studies the three doors. Speaking more to herself and repeating the dead goblins words, "Pay de Farry Man...Barbarrians vill do anyting for mushrooms....don't let de door close behind you." She looks at Enwynn and her companions
"How do ve find mushrooms, and keep doors open?"
She utters a brief prayer in Celestial (Guidance)
(Perception of the three doors...match a key we have recovered, clues, etc: : Perception with guidance: 19 Plus guidance: 2)
"I will help hold the door to keep it from shutting suddenly." Enwynn offers, reasoning that it will be a quieter solution than hammering a spike under the door to jam it open.
"More than one pair of hands would be useful. I do not have Herman's muscles." the elf adds with a wry smile as she looks over the doors for unseen dangers.
OOC: Hopefully If Enwynn's trap detection spell is still in effect, it may help find any traps on the door.
Tzedaka agrees with Enwynn. Standing 15 feet back from the first of the three doors, she utters a few words in Celestial and gestures at the door (think force push), and uses thaumaturgy to open the door inward.
The door opens without issue and you can peer within.
The room is quite small and its floor is covered in a thick layer of bones, debris and dirt. In the far comer you see a chain which is bolted to the wall.
The second door opens Into a small room which appears lo have been an armoury a long time ago: there are three broken swords standing in a rack, some broken spears leaning against the wall in the far comer, and vartous pieces of dented and rusty armour lying on shelves. The floor is covered with a thick layer of dust and you notice that there are footprints in the dust leading over to the far wall.
Neither the 'oar' keys or ' potion' keys work on these doors.
From somewhere deeper in the complex a high pitched scream rings out and is suddenly silenced.
“Dat cheroes is the sound of an innocent pershon dying to help Zagor increase in power..” she looks grim and determined. “It is time to proceed.”
The druidess, despite no longer being in feline form, voices a snarl of anger the equal of any wild cat's fury before hastily regaining her senses and finding a better use for her tongue.
"Corwyn, you remember the last time I told you to fly away as fast as you could and let the pointy hat know what was lurking in the caverns under the forest?" Enwynn says quietly to the crow on her shoulder. The crow nods, his ruffled feathers from the scream resettling as he offers a quizical "Caw..." in reply.
The elf is deadly serious as she asks Corwyn "Will you listen to me if I ask that of you again? I hope it does not come to that, but your task is essential if it does." The crow stares back at her, his head to turned to one side then the other, then nods again.
Enwynn smiles wanly in reply, then explains to Tzedaka in a tone of brittle calmness "If we are abandoning all stealth and subtlety in haste to end the evil here as swiftly as possible, then it is only fair to plan for the consequences."
There is no gentleness in her voice as she adds with a grin on her face "Time to start speeding this up and breaking anything that gets in the way. Herman, you're the best man I know of for that task. You ready?"
Enwynn looks to the rest of the group and asks "So do we break the doors open or head up the corridor as fast as we can in search of the sorcerer right now?"
Enjoying her vigor, Tzedaka nods. “We proceed, but we are careful of traps and guards but… waiting longer vill not halp us now! Garrot, Tannin, Shalana, Eenwynn, Cherman, Banzo, it is time”
(remember the spell aid is on some of you for max and current hp +5hp for 8 hours. )
Corwyn alights from her shoulder and wings his way back along the corridor and towards the exit.
Gathering up everything that fits under the door, which is everything except the winch handle. They move forward coming to the intersection Garet and Tannin did before with a corridor leading left and another straight ahead.
Tannin and Ennwyn pick up a faint dull clinking sound from straight ahead and utter silence from the left hand tunnel.
As they arrive at the junction, Tzedaka takes out the labyrinth scroll and turns it back and forth. She looks at the two corridors and thinks about the way they came, hoping to see a pattern that matches the labyrinth. (She is wondering if the the dead end to the left is part of the closed for construction)
"I vonder Cheroes if der is a vay to go dat could be hidden from us." She looks down the left hand tunnel and keeps looking at the scroll. "From Yannick Quick Eye, going straight vill lead to de goblin warrens and second gate."
(OOC: Maybe wisdom check )
Herman ponders a little and whispers to the others:
"I don't know how many goblins there are but the clicking sound is not coming from...an army, let's say. We are able to get rid of the goblins but they might sound the alarm...I would leave that goblin corridor last, let's face this left tunnel and then we'll see, shall we?
Tzedaka is able to determine that the map does not correspond to any of the nearby tunnels that she can see, she does however note that the left tunnel has three well hidden doors in series on the right wall before it ends.
Tzedaka: “We proceed, but we are careful of traps and guards but… waiting longer vill not halp us now! Garrot, Tannin, Shalana, Eenwynn, Cherman, Banzo, it is time”
Enwynn nods in agreement, and says in a relieved tone "I am glad you wish to make haste with due caution."
Corwyn alights from her shoulder and wings his way back along the corridor and towards the exit.
"Be safe, fly swift..." the elf murmurs in parting, happy to see Corwyn return to the sky and safety, but sad to part with a good friend's company.
Enwynn looks up the corridor the clicking sounds come from and offers quietly "It does not sound like the rhythm of a battle."
Tzedaka approaches and studies the three doors. Speaking more to herself and repeating the dead goblins words, "Pay de Farry Man...Barbarrians vill do anyting for mushrooms....don't let de door close behind you." She looks at Enwynn and her companions
"How do ve find mushrooms, and keep doors open?"
She utters a brief prayer in Celestial (Guidance)
(Perception of the three doors...match a key we have recovered, clues, etc: : Perception with guidance: 19 Plus guidance: 2)
None of the doors have a keyhole, only a basic push handle.
The clicking continues from straight ahead.
Tzedaka looks at the group. "Shall I open dis door?"
"I will help hold the door to keep it from shutting suddenly." Enwynn offers, reasoning that it will be a quieter solution than hammering a spike under the door to jam it open.
"More than one pair of hands would be useful. I do not have Herman's muscles." the elf adds with a wry smile as she looks over the doors for unseen dangers.
OOC: Hopefully If Enwynn's trap detection spell is still in effect, it may help find any traps on the door.
Tzedaka agrees with Enwynn. Standing 15 feet back from the first of the three doors, she utters a few words in Celestial and gestures at the door (think force push), and uses thaumaturgy to open the door inward.
The door opens without issue and you can peer within.
The room is quite small and its floor is covered in a thick layer of bones, debris and dirt. In the far comer you see a chain which is bolted to the wall.
“Hum…death”
she makes a reverse gesture hand toward her body and closes the first door
“Let us see vhat is in dis von”
she again makes a gesture hand pushing outward and opens the middle door from 15 feet back.
“Tannin, Eenwynn, vhat do you see?”
The second door opens Into a small room which appears lo have been an armoury a long time ago: there are three broken swords standing in a rack, some broken spears leaning against the wall in the far comer, and vartous pieces of dented and rusty armour lying on shelves. The floor is covered with a thick layer of dust and you notice that there are footprints in the dust leading over to the far wall.
Tzedaka peers inside like she did with the bones room.
"Zagor is not here." she says, seeming to be disappointed, as if expecting to see the warlock himself.
"Just weapons and footprints."
She gestures and closes the second door with a flick of her wrist.
"Perhaps you are chere." and she opens the third door from 15 feet, using her magic again.
(OOC: What is our next step group?)
"Wait a second, where do these tracks go?"
Ooc: the footprints just go the far wall where there weapons or there is nothing on that further wall?