Krom will go up behind Garnet and, touching her back say, "May ye feel the warmth of The Forge's heat flow through you." Casting Cure Wounds and healing Garnet for 11.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Ithelion sighs in relief then relaxes, returning her arrow to its quiver. She checks her companions, and cautiously looks back to the gas fountain room to the north.
Krom nods, "Aye, I can still open the door if ye want or we can set up camp here for the night and open it in the mornin'. I'll leave it up to the rest of ye."
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
So, just as a way of a reminder, I think you're talking about the so-called "cold door"?
"As you walk towards the door, the air gets noticeably colder - frigid, even - enough to make your breath visible. If you touch the door, you note that it is icy cold. The door has no visible obvious locks to open or pick. The door has carved depictions of skeletal dragons entwined with each other. You don't notice any traps on the door but both of you can see an inscription on the door. Daemyar, you are not aware of what it is but Ithelion, you can read this. It is also written in Draconic. It says, "Rebuke the dead, open the way." "
Krom looks at his comrades and assess how well they are looking. (Anyone really hurt?)
Be excellent to each other, and roll for initiative dudes!
On a scale of 1 to 17, Daemyar is at an 11
Paladin - warforged - orange
Ithelion looks.like she needs a long rest, and she seems to still be recovering from the poison, but nothing a rest wont fix. (13/14).
She raises an eyebrow and nods at the rat, "When it wakes, it's not going to be friendly...".
Krom will go up behind Garnet and, touching her back say, "May ye feel the warmth of The Forge's heat flow through you." Casting Cure Wounds and healing Garnet for 11.
Be excellent to each other, and roll for initiative dudes!
Lorell will walk up to Daemyar and cast a Cure Wounds for 9
Daemyar and Garnet - your turn!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar stabs the sleeper
Attack: 20 Damage: 7
dagger Attack: 15 Damage: 3
Sneak attack 5
Paladin - warforged - orange
The rat exhales and shudders as Daemyar's dagger finishes it off for good.
Combat is over.
The hall is silent and still, just your panting breath making smoke in the damp chill.
What does the party wish to do now?
(For a reminder, here is the current map. You are all currently in the corridor where the cells are. To the north is the second fountain room).
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion sighs in relief then relaxes, returning her arrow to its quiver. She checks her companions, and cautiously looks back to the gas fountain room to the north.
"Shall we see what was behind their door?"
“I leave it to Krom if he can handle the cold door or wishes to go forward.”
Paladin - warforged - orange
Krom nods, "Aye, I can still open the door if ye want or we can set up camp here for the night and open it in the mornin'. I'll leave it up to the rest of ye."
Be excellent to each other, and roll for initiative dudes!
Ithelion shrugs, "Door then?"
Krom shrugs, "If that is what y'all want to do. Be warned if we get into another scrap I can't be healin' any of ye."
Be excellent to each other, and roll for initiative dudes!
So, just as a way of a reminder, I think you're talking about the so-called "cold door"?
"As you walk towards the door, the air gets noticeably colder - frigid, even - enough to make your breath visible. If you touch the door, you note that it is icy cold. The door has no visible obvious locks to open or pick. The door has carved depictions of skeletal dragons entwined with each other. You don't notice any traps on the door but both of you can see an inscription on the door. Daemyar, you are not aware of what it is but Ithelion, you can read this. It is also written in Draconic. It says, "Rebuke the dead, open the way." "
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
“Perhaps try something not so draining of your strength first.”
Paladin - warforged - orange
Krom shakes his head, "It don't matter if we get into a scrap here or later today. I'm a wee bit taped out for now."
(OOC: I'm out of spell slots :P )
Be excellent to each other, and roll for initiative dudes!
[ooc What was your last one for? Cure wounds?]
there is also the room to the far north (fountain) where the rats came from/broke free from.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(OOC: Yeah, it was that cure wounds on Garnet. I'll leave where we go up to the party.)
Be excellent to each other, and roll for initiative dudes!
(I think Channel Divinity or even sacred flame might do it)
Paladin - warforged - orange
(( My vote would be for the room we have already partially(?) emptied -- the rat room, but happy with either ))