As the light from Krom's ring illuminates the dank room, you notice there are 13 of these exquisitely carved pedestals, painted with colour. The colours range all the chromatic colours with a few combinations to boot. They clench the decorative trays in their mouths, yet whether in expectation or adulation - who can tell? The eyes shine black in the light, moist almost. On the trays there are different levels of dust, seeming to imply that at one time, these trays held items. On the walls are depictions of dragons of the same colours. With the light throwing on the walls, you can tell this room was hand-decorated with coloured rocks and tiles. The central dragon in the room, standing much taller than the others, is a red dragon. It looks similar to the large mural on the wall.
Daemyar, furthermore, you spy small, line-thin, shadows under the pedestals, implying they might be able to be moved...
There are no exits from this room. There are tracks here, a fairly wide variety. At least a couple people with boots, a large bipedal creature but with feet much bigger than any of yours, drag marks like something was drug across the floor, lots of rat tracks.
Ithelion, still hiding in the doorway, frowns, then squints at the pedestals. Eventually she shakes her head and raises her hands in confusion. She shrugs to Daemyar, then turns to Shere, whispering, "Would you mind asking him what he has seen?"
(( Assuming we can relay information this way ))
Ithelion points to the nearest pedestal, and asks Shere to relay another message, "Shall I try to push with a spell, or would you like to try moving it?"
To get a better look, she sends Elosa to stand on the ground near the nearest pedestal, looks through her eyes briefly, then calls her back.
(( Definitely need to load Message in the next long rest! ))
(( If Daemyar would prefer Ithelion try first, a spectral hand appears next to the plinth, waits a few moments in case Daemyar wants to move out of the way, then tries to move it...if the hand is too weak, it disappears and she points to Daemyar and readies her bow... ))
(( If Daemyar would prefer Ithelion try first, a spectral hand appears next to the plinth, waits a few moments in case Daemyar wants to move out of the way, then tries to move it...if the hand is too weak, it disappears and she points to Daemyar and readies her bow... ))
(( @All: leave it to Daemyar, or all move up? If Daemyar is willing, then blocking doorway while he moves it might be a good plan; it's certainly what Ithelion is suggesting to him, unless anyone else wants to interject... ))
This post has potentially manipulated dice roll results.
Ithelion frowns, stares at Daemyar a moment, then nods and walks toward him. "Tell me your insights -- what have you seen? Help me understand..." He has her full attention.((Just reread Daemyar from earlier ))
This post has potentially manipulated dice roll results.
Garnet moves into the opening of the room, into the light to be able to see the depictions on the walls. She is looking for any representations of what is associated with each color of dragon, what might go in the trays. She sees the larger red dragon piece, do the footprints lead to it, does it rotate away to reveal a stairway?
Garnet moves into the opening of the room, into the light to be able to see the depictions on the walls. She is looking for any representations of what is associated with each color of dragon, what might go in the trays. She sees the larger red dragon piece, do the footprints lead to it, does it rotate away to reveal a stairway?
Investigation : 9
No, nothing like that. The pedestal is not big enough to hide a stairway, that much you can tell. You can't make heads or tails of the depictions - to you they are a bunch of scattered carved dragon statues.
Ithelion frowns, stares at Daemyar a moment, then nods and walks toward him. "Tell me your insights -- what have you seen? Help me understand..." He has her full attention.((Just reread Daemyar from earlier ))
Investigation: 23 (assuming help from Daemyar)
Piecing together a theory with Daemyar, you can tell the pedestals are slightly raised. It looks like they can be rotated to face any direction.
Are there any exits from here? Or tracks?
Perception 5
Paladin - warforged - orange
roll another perception - disadvantage. there is no fungus growing in this room.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Krom your a cleric show us the light" Shere whispers
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krom moves up closer to the front of the group and holding his fist out, with his family ring on is says, "Leorm" and uses the ring to cast Light.
Be excellent to each other, and roll for initiative dudes!
Perception 23
Happy to take advantage of the light though lol
oh… my… glob…
Paladin - warforged - orange
As the light from Krom's ring illuminates the dank room, you notice there are 13 of these exquisitely carved pedestals, painted with colour. The colours range all the chromatic colours with a few combinations to boot. They clench the decorative trays in their mouths, yet whether in expectation or adulation - who can tell? The eyes shine black in the light, moist almost. On the trays there are different levels of dust, seeming to imply that at one time, these trays held items. On the walls are depictions of dragons of the same colours. With the light throwing on the walls, you can tell this room was hand-decorated with coloured rocks and tiles. The central dragon in the room, standing much taller than the others, is a red dragon. It looks similar to the large mural on the wall.
Daemyar, furthermore, you spy small, line-thin, shadows under the pedestals, implying they might be able to be moved...
There are no exits from this room. There are tracks here, a fairly wide variety. At least a couple people with boots, a large bipedal creature but with feet much bigger than any of yours, drag marks like something was drug across the floor, lots of rat tracks.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar doesn’t speak, but he points out all these details to Ithelion to make her own conclusions
Paladin - warforged - orange
Insight (to understand Daemyar): 9
Ithelion, still hiding in the doorway, frowns, then squints at the pedestals. Eventually she shakes her head and raises her hands in confusion. She shrugs to Daemyar, then turns to Shere, whispering, "Would you mind asking him what he has seen?"
(( Assuming we can relay information this way ))
Ithelion points to the nearest pedestal, and asks Shere to relay another message, "Shall I try to push with a spell, or would you like to try moving it?"
To get a better look, she sends Elosa to stand on the ground near the nearest pedestal, looks through her eyes briefly, then calls her back.
(( Definitely need to load Message in the next long rest! ))
Shere whispers "You rreally need to learn this spell" Then he messages the hobgoblin her message, making it clear that its .Ithelion's message
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ithelion looks at the cat, tilting her head to one side, a faint smile on her lips, "Don't you like being useful?"
"Si"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(( If Daemyar would prefer Ithelion try first, a spectral hand appears next to the plinth, waits a few moments in case Daemyar wants to move out of the way, then tries to move it...if the hand is too weak, it disappears and she points to Daemyar and readies her bow... ))
Daemyar was interested in Ithelion’s thoughts, and is happy to back away while she tries magic stuff
Paladin - warforged - orange
It doesn’t budge...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( @All: leave it to Daemyar, or all move up? If Daemyar is willing, then blocking doorway while he moves it might be a good plan; it's certainly what Ithelion is suggesting to him, unless anyone else wants to interject... ))
“Ithelion… This is a puzzle. I believe there may be patterns of ritual here that may reveal what is before us. What do you see?”
Paladin - warforged - orange
Ithelion frowns, stares at Daemyar a moment, then nods and walks toward him. "Tell me your insights -- what have you seen? Help me understand..."
He has her full attention.((Just reread Daemyar from earlier ))Investigation: 21 (assuming help from Daemyar)
Garnet moves into the opening of the room, into the light to be able to see the depictions on the walls. She is looking for any representations of what is associated with each color of dragon, what might go in the trays. She sees the larger red dragon piece, do the footprints lead to it, does it rotate away to reveal a stairway?
Investigation : 19
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ithelion investigates ((above)), listening to Daemyar and examining the markings, their colours, the scratches and the arrangement of the plinths.
No, nothing like that. The pedestal is not big enough to hide a stairway, that much you can tell. You can't make heads or tails of the depictions - to you they are a bunch of scattered carved dragon statues.
Piecing together a theory with Daemyar, you can tell the pedestals are slightly raised. It looks like they can be rotated to face any direction.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons