Garnet grits her teeth, she is frustrated, she moves forward to L12 and swings her long sword in usual fashion, aiming to kill D8. "Dawn take you all and begone with you!"
Attack: 13 Damage: 8
You move into the SE room with murderous intent, swinging your sword at the small creature. It's a glancing blow that the darkling is able to parry with its dagger - a miss!
Daemyar stumbles towards D8 with the intent to grapple, but D8 is too nimble and sees it coming and gets out of the way.
D9 - you see this creature pop its head out of the SW doorway (I2)and move into the web - DEX save - 16. ..6....D9 is restrained! Snarling, it throws a dagger at Shere: Attack:7Damage:7 ....
Ithelion sees the creature snagged in her web, and moves to get a clear view of it before loosing an arrow and returning to her previous position.
Move: to H13, or climb onto table at H12 if necessary to get a clear view.
Attack: Attack: 15 Damage: 6
Move: Back to I13 (her start position)
It's a hit! The darkling struggles in the web, its feet and legs caught by the sticky spell. D3- n/a D10 - peering into the room, this darkling moves back 5 feet and then runs and leaps into the web-filled space. First, DEX save for web - 8..... ...17................ Next, DEX check for landing in difficult terrain: 23....DC10 to land on feet, otherwise D10 falls prone... ,13,,......If D10 lands on feet, it will fling a dagger at Shere......it lands on its feet and throws a dagger at Shere: Attack:14Damage:4, plus 7 sneak attack damage (piercing). [.....to hit 12 - a miss]
D4- the darkling reappears as a flying figure through the air, attempting to do as D10 did and fling itself into the web. First, DEX save for web - 20..... ..20......D10 succeeds the web check and will try to land on its feet as it lands on rough terrain! 15... ....again, if it succeeds a DC10, it will pop up and throw a dagger, otherwise it is prone... ..rolled 18.....It lands on its feet and will throw at Shere: Attack:19Damage:6 and 11 sneak attack (piercing)...
D6 - boxed in as it is by Shere and the poison cloud, D6 has no other choice but to attack the feline bard: Attack:24Damage:5 ... ..to hit 15, 5 dmg...
[okay, just a note here. still trying to figure out how best to edit posts so sorry about all the mess. i always put the roll afterwards in case of this happening.]
Shere and Krom are up! Shere, you never moved out of the poison cloud. Take 10 poison damage.
At D6 Shere thrusts again with his rapier if he makes contact he closes his eyes Attack: 19 Damage: 5 then hurriedly moves to K11 putting away his sword he cast healing word on himself
This post has potentially manipulated dice roll results.
Krom sees that everyone is in pretty good health for now and mutters a quick prayer under his breath while holding the symbol of Moradin close to his chest. He casts cure wounds on himself. Trying to focus, he commands the spiritual weapon to take a swing at one of the webbed darklings.
Action: Casts cure wounds on himself for 9. Bonus Action: Attacks D9 with the spiritual weapon, Attack: 8Damage: 4 force damage.
Con save against poison: 20
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
@Shere - you stab the struggling Darkling through the heart - a fatal hit! As it crumples to the ground, the light flashes outwards, bathing you in it - please roll a CON save to see if you're blinded by it. If successful, you move to K11. If unsuccessful, you move only halfway there (to I10).
@Krom - your spiritual battle axe comes to life and swings on the small creature. It lifts its dagger up to parry and just hits enough of the blade to deflect it off course - a miss!
Other things of note - the spores and cloud of poison seem to have sunken to the ground - the area is clear enough to move through.
Daemyar and Garnet are up! Daemyar is still blind until end of this turn.
MAP (Shere I haven't moved you yet. Dependent on your roll)
Daemyar con save 5
blind!
Paladin - warforged - orange
You move into the SE room with murderous intent, swinging your sword at the small creature. It's a glancing blow that the darkling is able to parry with its dagger - a miss!
As the darkling's body erupts in a flash, you are not able to turn away quickly enough - you are blind!
Still your turn, Daemyar!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Can Daemyar attempt to go tackle d8?
Paladin - warforged - orange
Yes you can. It will take your full movement to get to within reach of D8. Then it's a grapple, and you would have disadvantage on the roll.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar attempts the tackle (at disadv)
athletics 10
Paladin - warforged - orange
Contested by D8 acrobatics: 15
....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Initiative
1. Daemyar, Garnet, D9
2. Ithelion,
D2, D3,D5,D102
.D1, D4, D6, D73. Shere, D8, Krom
Daemyar stumbles towards D8 with the intent to grapple, but D8 is too nimble and sees it coming and gets out of the way.
D9 - you see this creature pop its head out of the SW doorway (I2)and move into the web - DEX save - 16.
..6....D9 is restrained! Snarling, it throws a dagger at Shere: Attack: 7 Damage: 7
....
Ithelion is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion sees the creature snagged in her web, and moves to get a clear view of it before loosing an arrow and returning to her previous position.
Move: to H13, or climb onto table at H12 if necessary to get a clear view.
Attack: Attack: 15 Damage: 6
Move: Back to I13 (her start position)
It's a hit! The darkling struggles in the web, its feet and legs caught by the sticky spell.
D3 - n/a
D10 - peering into the room, this darkling moves back 5 feet and then runs and leaps into the web-filled space. First, DEX save for web - 8.....
...17................
Next, DEX check for landing in difficult terrain: 23....DC10 to land on feet, otherwise D10 falls prone...
,13,,......If D10 lands on feet, it will fling a dagger at Shere......it lands on its feet and throws a dagger at Shere: Attack: 14 Damage: 4, plus 7 sneak attack damage (piercing). [.....to hit 12 - a miss]
D4 - the darkling reappears as a flying figure through the air, attempting to do as D10 did and fling itself into the web. First, DEX save for web - 20.....
..20......D10 succeeds the web check and will try to land on its feet as it lands on rough terrain! 15...
....again, if it succeeds a DC10, it will pop up and throw a dagger, otherwise it is prone...
..rolled 18.....It lands on its feet and will throw at Shere: Attack: 19 Damage: 6 and 11 sneak attack (piercing)...
D6 - boxed in as it is by Shere and the poison cloud, D6 has no other choice but to attack the feline bard: Attack: 24 Damage: 5 ...
..to hit 15, 5 dmg...
[okay, just a note here. still trying to figure out how best to edit posts so sorry about all the mess. i always put the roll afterwards in case of this happening.]
Shere and Krom are up!
Shere, you never moved out of the poison cloud. Take 10 poison damage.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
So, after all that, the attacks on Shere miss!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( Where did d4 and D10 end up? ))
They are at G3 and H3 I believe but I’ll confirm later if it makes any difference.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
What? I saved on con
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I disengage .out of the poison (not sure where till map)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Yes, you did. But didn’t leave the area.
As for map, the only change is the darklings D10 and D4 are In web, not restrained.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ok, here you go:
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
At D6 Shere thrusts again with his rapier if he makes contact he closes his eyes Attack: 19 Damage: 5 then hurriedly moves to K11 putting away his sword he cast healing word on himself
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
7
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krom sees that everyone is in pretty good health for now and mutters a quick prayer under his breath while holding the symbol of Moradin close to his chest. He casts cure wounds on himself. Trying to focus, he commands the spiritual weapon to take a swing at one of the webbed darklings.
Action: Casts cure wounds on himself for 9.
Bonus Action: Attacks D9 with the spiritual weapon, Attack: 8 Damage: 4 force damage.
Con save against poison: 20
Be excellent to each other, and roll for initiative dudes!
@Shere - you stab the struggling Darkling through the heart - a fatal hit! As it crumples to the ground, the light flashes outwards, bathing you in it - please roll a CON save to see if you're blinded by it. If successful, you move to K11. If unsuccessful, you move only halfway there (to I10).
@Krom - your spiritual battle axe comes to life and swings on the small creature. It lifts its dagger up to parry and just hits enough of the blade to deflect it off course - a miss!
Other things of note - the spores and cloud of poison seem to have sunken to the ground - the area is clear enough to move through.
Daemyar and Garnet are up! Daemyar is still blind until end of this turn.
MAP (Shere I haven't moved you yet. Dependent on your roll)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons