Ithelion backs away into the corridor, giving a not of gratitude towards daemyar "thank you!" after jumping trought the first round of caltrops, she turns around, preparing her arrow for the first blight that presents itself
Attack: 19 Damage: 10
Ithelion’s arrow hits true and the blight at G22 falls to the floor! At this point there are no blights in the corridor.
Krom moves down the hallway to the edge of where the caltrops are placed. Then using Thaumaturgy makes the sound of a goblin's scream emanate from 30 feet further down, towards the doors.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Krom moves down the hallway to the edge of where the caltrops are placed. Then using Thaumaturgy makes the sound of a goblin's scream emanate from 30 feet further down, towards the doors.
Okay, that's fine. The sound of a goblin gurgled screams echo through the corridor.
TB4 - moves full movement. Shere, you hear the branches creaking and leaves rustling as something moves in the other room.
Initiative: Group 1 - Demyar, TB2 Group 2 - Shere, TB1, TB3 Group 3 - Krom, Ithelion, Garnet,TB4
Daemyar - moves 30 feet up to H20 and then focuses on defense, dodge
ithelion jumps trought the caltrops, sending Elosa to the next room to search for more enemies, she closes her eyes, falling into the familiar trance "there is only one more, we can take him out."
ithelion jumps trought the caltrops, sending Elosa to the next room to search for more enemies, she closes her eyes, falling into the familiar trance "there is only one more, we can take him out."
You see a twig blight, but it seems to be heading away from you...
If Krom can move through Shere or Daemyar, he will move up to the door. If the twig blight is in range he will cast sacred flame.
Movement: Move to H22 Action: Casts sacred flame at the retreating twig blight, DC 13 dex or take 6 radiant damage.
Krom hurriedly gets to the door and calls on the divine power of Moradin to lay his enemy low, and a bright flash of divine energy crackles down towards the retreating twig blight, dex save - 14........
Ithelion’s arrow hits true and the blight at G22 falls to the floor!
At this point there are no blights in the corridor.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet your shot missed but no worries, Ithelion got it good!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere whispers "K what do we do now?" Shere listens for more enemies 20 perception.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"i think there are a few more inside, do you guys want me to lure them in?"
"I think we need to use the coverr of the wall, to ourr advantage." Shere taps the ground to see if Garnets spell is still going.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((it should still be going.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
The sound echoes in the hall. Garnet's spell is still going but it is neither a silence spell or an invisibility spell.
You don't hear much coming from the other room.
Krom, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom moves down the hallway to the edge of where the caltrops are placed. Then using Thaumaturgy makes the sound of a goblin's scream emanate from 30 feet further down, towards the doors.
Be excellent to each other, and roll for initiative dudes!
Okay, that's fine. The sound of a goblin gurgled screams echo through the corridor.
TB4 - moves full movement. Shere, you hear the branches creaking and leaves rustling as something moves in the other room.
Initiative:
Group 1 - Demyar,
TB2Group 2 - Shere, TB1,
TB3Group 3 - Krom, Ithelion, Garnet, TB4
Daemyar - moves 30 feet up to H20 and then focuses on defense, dodge
Shere is up!
Updated map
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
ooc: Is the door opened or closed?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
the door stands open, as Daemyar opened it before firing.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere reserves his action waiting with his crossbow aimed 19 Damage: 5 Shooting at what comes next thru the door.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Noted.
TB1 moves up to in front of Daemyar, as it does Shere your bolt hits and the blight falls to the ground and doesn’t move anymore.
KROM, Ithelion, and Garnet are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
ithelion jumps trought the caltrops, sending Elosa to the next room to search for more enemies, she closes her eyes, falling into the familiar trance "there is only one more, we can take him out."
You see a twig blight, but it seems to be heading away from you...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet moves to the space southwest of Daemyar (G21 if able) and attempts to take a shot at the retreating twig blight with her short bow.
Short Bow : Attack: 20 Damage: 7
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garnet - You can't get to that location, you can get to H19 - just above Daemyar.
Krom is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
If Krom can move through Shere or Daemyar, he will move up to the door. If the twig blight is in range he will cast sacred flame.
Movement: Move to H22
Action: Casts sacred flame at the retreating twig blight, DC 13 dex or take 2 radiant damage.
Be excellent to each other, and roll for initiative dudes!
Krom hurriedly gets to the door and calls on the divine power of Moradin to lay his enemy low, and a bright flash of divine energy crackles down towards the retreating twig blight, dex save - 14........
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
id like to join your game if thats ok