....any frustrations the dwarf had before are lost is a smile as the energy explodes the creature with a loud bang and a bright flash of light....all enemies are down. Combat right now is finished.....
....yet the flash and sound and what that might lead to are not lost on any of you....
This post has potentially manipulated dice roll results.
i go to the room where the blights where, ithelion gets startled from the strange spectral voice, looking around to see if she can notice anything suspicious
(Perception: 10 )
//OOC: i love fourth wall breaks lol XD well, dude, sorry but the campaign is aready full
i go to the room where the blights where, ithelion gets startled from the strange spectral voice, looking around to see if she can notice anything suspicious
(Perception: 15 )
//OOC: i love fourth wall breaks lol XD well, dude, sorry but the campaign is aready full
If you look southwards, you see a blackened skeletal outline of a tree in the gloom, branches raised to the sky. You also see or hear several shuffling figures, but they don't seem to be coming towards you - perhaps they were too far away to hear or see anything? The figures are at the furthest edge of even Elosa's vision, so are quite far away.
the elf, hearing the message, turns to the tabaxi, whispering back "i can hear something, some. .. figures, but they don't seem to notice us or come toward us, they are over there" she points in the direction that she saw the figures "want to take a look, or keep going?"
Garnet walks down the hall, picking up all of the caltrops and returning them to whoever spread them. “Let’s go back in that room and have a closer look. We are still covered with the ability to move silently, let’s take advantage of it and see what is in the next room.”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ithelion nods to garnet, whispering back to shere "of course we have" she takes the catrops back from garnet "thank you. yes, let's go back, i will keep Elosa here to make sure no one will sneak up on us while we scout the room, let's go"
(I would imagine as before, Daemyar a little ways in front, then Shere and Garnet, then Ithelion, lastly Krom. I don’t know if Ithelion wishes to send the owl into the room to scout like before?)
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
@ithelion - you send Elosa into the room beyond to take a look. She reports back in images. You see a large cavern and it is dark. There is a bit of a glow coming from far away in the darkness - 100+ feet - where the giant skeletal tree is. There you can see shadows and figures moving about slightly. They are different than the shadows of the tree-like creatures. More human-like. Closer to where she is, Elosa sends back images of sharp briars and thorns that cover the floor for the next 60 feet or so (marked in blue lines on map, consider difficult terrain OR roll a con save every 10 feet), and several tree-like shadows that move slightly.
The blights closest to Elosa seem on alert and notice Elosa. They hiss at her movement but otherwise stay put.
Ithelion turns back to her companions, reporting the situation to them "it seems we will not rest so soon, there are a lot of tree-like creatures on the other side, also the ground is full of briars and thorns, we will have a hard time going trough here. . . does anyone have a plan? i don't think direct combat is a good idea" ithelion commands Elosa to keep watching the shadows
“Perhaps as before, we can try to lure a few of them into the next room and take them out a few at a time. As long as that lasts. Or perhaps would could go to that room to the south and make sure along the southern wall that there are no secret doors.” Garnet muses.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
As if on cue, several of the twig blight looking creatures begin n to move towards Elosa...based on where they are, you have maybe 2-3 minutes before they reach the southernmost room (where you surprised the goblins earlier).
" understood, we will take them out one at a time, let's make a surprise" Ithelion will wait for their teammates to return, before leaving the caltrops once again on the grounds and returning to the previous room. "everyone ready? let's do this" if everyone is ready, ithelion commands elosa to lure the twig brights back into our room
....any frustrations the dwarf had before are lost is a smile as the energy explodes the creature with a loud bang and a bright flash of light....all enemies are down. Combat right now is finished.....
....yet the flash and sound and what that might lead to are not lost on any of you....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
....and a spectral voice comes out of nowhere, bashing through the 4th wall, confusing everyone....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
i go to the room where the blights where, ithelion gets startled from the strange spectral voice, looking around to see if she can notice anything suspicious
(Perception: 10 )
//OOC: i love fourth wall breaks lol XD well, dude, sorry but the campaign is aready full
If you look southwards, you see a blackened skeletal outline of a tree in the gloom, branches raised to the sky. You also see or hear several shuffling figures, but they don't seem to be coming towards you - perhaps they were too far away to hear or see anything? The figures are at the furthest edge of even Elosa's vision, so are quite far away.
What do you all want to do now?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere sends a message to the elf "What do you see?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
the elf, hearing the message, turns to the tabaxi, whispering back "i can hear something, some. .. figures, but they don't seem to notice us or come toward us, they are over there" she points in the direction that she saw the figures "want to take a look, or keep going?"
Shere relates the information quietly then says in a whisper "Do we have a Choice?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet walks down the hall, picking up all of the caltrops and returning them to whoever spread them. “Let’s go back in that room and have a closer look. We are still covered with the ability to move silently, let’s take advantage of it and see what is in the next room.”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ithelion nods to garnet, whispering back to shere "of course we have" she takes the catrops back from garnet "thank you. yes, let's go back, i will keep Elosa here to make sure no one will sneak up on us while we scout the room, let's go"
Okay, you're leaving Elosa in the room. You're all headed into the large cavern then? I am guessing in the direction of the large tree?
If so, marching orders please. And just another reminder, PWAT will mask your footprints and you can move silently, but you can't hide in plain sight.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(I would imagine as before, Daemyar a little ways in front, then Shere and Garnet, then Ithelion, lastly Krom. I don’t know if Ithelion wishes to send the owl into the room to scout like before?)
A wizard is never late, nor is he early, he arrives precisely when he means to.
( ok, i will send Elosa into the room to scout, then keep her for a while, just for a while to see if no one is following us)
@ithelion - you send Elosa into the room beyond to take a look. She reports back in images. You see a large cavern and it is dark. There is a bit of a glow coming from far away in the darkness - 100+ feet - where the giant skeletal tree is. There you can see shadows and figures moving about slightly. They are different than the shadows of the tree-like creatures. More human-like. Closer to where she is, Elosa sends back images of sharp briars and thorns that cover the floor for the next 60 feet or so (marked in blue lines on map, consider difficult terrain OR roll a con save every 10 feet), and several tree-like shadows that move slightly.
The blights closest to Elosa seem on alert and notice Elosa. They hiss at her movement but otherwise stay put.
MAP for reference.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion turns back to her companions, reporting the situation to them "it seems we will not rest so soon, there are a lot of tree-like creatures on the other side, also the ground is full of briars and thorns, we will have a hard time going trough here. . . does anyone have a plan? i don't think direct combat is a good idea" ithelion commands Elosa to keep watching the shadows
“Perhaps as before, we can try to lure a few of them into the next room and take them out a few at a time. As long as that lasts. Or perhaps would could go to that room to the south and make sure along the southern wall that there are no secret doors.” Garnet muses.
A wizard is never late, nor is he early, he arrives precisely when he means to.
As if on cue, several of the twig blight looking creatures begin n to move towards Elosa...based on where they are, you have maybe 2-3 minutes before they reach the southernmost room (where you surprised the goblins earlier).
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
“Psssst. Movement. Let’s get in position in the next room, have Elosa lead them to us..”
A wizard is never late, nor is he early, he arrives precisely when he means to.
" understood, we will take them out one at a time, let's make a surprise" Ithelion will wait for their teammates to return, before leaving the caltrops once again on the grounds and returning to the previous room. "everyone ready? let's do this" if everyone is ready, ithelion commands elosa to lure the twig brights back into our room
Krom will position himself by the door while they get ready.
Be excellent to each other, and roll for initiative dudes!
Crossbow at ready Shere nods and hides 27
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please