The eladrin sighs. "I wish I knew, at this point. I am rather out of my depth. I know war and I know medicine. All of this," she waves a hand at the traps behind them and the devil's face ahead, "is beyond my expertise."
She glances to her left and nods toward the grate. "I hear rushing water."
Allister confirms that there is flowing water under the grate. The light from his flaming rapier reflects off the surface of gently flowing water about six inches below the grate.
Creepers and vines cling to the walls of the corridor as the fighter makes his way cautiously to the end. The hallway ends in an arched crystal window, six feet wide and ten feet high. Through it, Allister can see a dark chamber.
Peering through the glass, Allister sees that this vaulted tomb is overgrown with moss and creepers. A stone sarcophagus rests on a stepped dais in the middle of the floor. On the wall behind the sarcophagus, two large statues of bears grip a five-foot-diameter bronze disk embossed with a dozen glaring eyes. Six desiccated corpses slump on thrones in niches along the walls. Each corpse wears a black mask made of papier-mâché and feathers.
Allister looks back at the group. „If you could stop playing with that stone devil for a moment, I think I found the place where we have to don masks.“ He tells them what is inside while trying to open the window. If he fails he checks the arch for switches, levers etc.
The window doesn't appear to open in any fashion. There are no levers or switches, even when Allister peels back the vinegrowth and scrapes mold off the wall.
Glimbul interested in the new discovery joins Allister. “So you are saying we should don the masks those corpses are wearing? Do you think it is trapped?” He then lightly taps the glass before checking around the frame for any traps.
Upon hearing there are corpses in the room beyond, Nenne picks her way through the vines to join the fighter at the window. She takes a moment to survey the room before grasping her amulet. Her eyes shine with a dull red flash as her deity lends her some of his power to sense the discordance of undeath. (Eyes of the Grave)
After finishing checking the frame. “Well this entrance is not trapped at least, but is sounds like those undead are the trap. If we break this glass that may trigger them to attack us? Only one way to find out I guess.”
„What about the warning on the obelisk? Don the mask or be seen. The undead wear mask, and that disk has a lot of eyes on it. Shouldn’t we try to make some masks before considering breaking the glass? I don’t think we get the masks without breaking inside.“
"I don't think they are the trap. I think they are the bait," the cleric replies to Glimbul. "The obelisk said to don the mask or be seen." She points at the bronze disc with the eyes. "Whatever that is or does, I have a nagging suspicion it will be painful unless we are protected."
She glances back at the devil face. "I also have a suspicion that is in fact a passageway that leads inside. Though I remain less than eager to test it...Do we have any means of targeting those undead from outside the room? Storyteller? Lemon? I can attempt one feat, and it will only affect some of them."
Lemon looks to Nenne and answers, "Aye. I can be castin' an ice spell that could have 'em fall on their rears every chance they get hahaha!" Lemon watches as Allister closes in on the tomb and joins his as well, getting right beside him (not behind). He then points out, "what if the masks we be needin' be on them? An' to advance further, we be needin' to wear those masks?"
Coming into the conversation while still pondering the devil face, Boosey agrees to give his mage hand a try. He summons the hand on the far side of the glass and sends it to manipulate the masks positioned on the dead bodies. One by one, the mask is pulled free and their heads thump back down onto the stone thrones. When the bard is done, six masks lie at the base of the the glass pane.
Lemon smiles at the opportunity to whack something else. The dwarf whispers words of magic into the end of his xlub and it glows briefly, magic spirals down the shaft. He nods and smashes the glass hard with his club. The thin pane doesn't move an inch. Not a scratch is to be found on the thing.
Allister ignites his rapier after watching Lemon's failed attempts to break the glass. With a single thrust forward, the rapier pierces the glass and its shards fall to pieces on the floor in the archway. As one, all the eyes on the shield turn towards Lemon and Allister. The undead things jump from their seated positions, claws at the ready and quickly advance with snarls of aggression.
The undead things sprint forward towards the door. When it becomes obvious that they can't all attack, some of them position themselves out of sight or to the side strategically, betraying a semblance of intelligence most lesser undead lack. Lemon is able to keep his attacker at bay behind his shield and even works in a belly bump to throw the creature back a step. Allister's enemy grabs hold of his sword arm and pushes the weapon all to close to the warrior for comfort burning himself with it (10 damage). The creature releases its grasp while dragging claws across the warrior's arm (4 necrotic damage).
Feeling the heat of his own weapon is more than a little uncomfortable as parts of his beard are set on fire. Allister slaps at the beard to extinguish the flame, and the spirit tries to hit him again. But a quick slash and a crosscut pass through the creature, keeping it at bay. He uses cutlass for a wild slash to keep it from advancing and extinguishes the last of the flames.
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The eladrin sighs. "I wish I knew, at this point. I am rather out of my depth. I know war and I know medicine. All of this," she waves a hand at the traps behind them and the devil's face ahead, "is beyond my expertise."
She glances to her left and nods toward the grate. "I hear rushing water."
Allister slowly approaches the glass window (checking for traps on his way) and peers through it.
Allister confirms that there is flowing water under the grate. The light from his flaming rapier reflects off the surface of gently flowing water about six inches below the grate.
Creepers and vines cling to the walls of the corridor as the fighter makes his way cautiously to the end. The hallway ends in an arched crystal window, six feet wide and ten feet high. Through it, Allister can see a dark chamber.
Peering through the glass, Allister sees that this vaulted tomb is overgrown with moss and creepers. A stone sarcophagus rests on a stepped dais in the middle of the floor. On the wall behind the sarcophagus, two large statues of bears grip a five-foot-diameter bronze disk embossed with a dozen glaring eyes. Six desiccated corpses slump on thrones in niches along the walls. Each corpse wears a black mask made of papier-mâché and feathers.
Orvex tenderly touches an especially red patch of skin from the gas trap earlier and says, "This shrine is quite a bit more deadly than the others."
Allister looks back at the group. „If you could stop playing with that stone devil for a moment, I think I found the place where we have to don masks.“ He tells them what is inside while trying to open the window. If he fails he checks the arch for switches, levers etc.
The window doesn't appear to open in any fashion. There are no levers or switches, even when Allister peels back the vinegrowth and scrapes mold off the wall.
Glimbul interested in the new discovery joins Allister. “So you are saying we should don the masks those corpses are wearing? Do you think it is trapped?” He then lightly taps the glass before checking around the frame for any traps.
Upon hearing there are corpses in the room beyond, Nenne picks her way through the vines to join the fighter at the window. She takes a moment to survey the room before grasping her amulet. Her eyes shine with a dull red flash as her deity lends her some of his power to sense the discordance of undeath. (Eyes of the Grave)
She sighs heavily. "All six corpses are undead."
After finishing checking the frame. “Well this entrance is not trapped at least, but is sounds like those undead are the trap. If we break this glass that may trigger them to attack us? Only one way to find out I guess.”
„What about the warning on the obelisk? Don the mask or be seen. The undead wear mask, and that disk has a lot of eyes on it. Shouldn’t we try to make some masks before considering breaking the glass? I don’t think we get the masks without breaking inside.“
"I don't think they are the trap. I think they are the bait," the cleric replies to Glimbul. "The obelisk said to don the mask or be seen." She points at the bronze disc with the eyes. "Whatever that is or does, I have a nagging suspicion it will be painful unless we are protected."
She glances back at the devil face. "I also have a suspicion that is in fact a passageway that leads inside. Though I remain less than eager to test it...Do we have any means of targeting those undead from outside the room? Storyteller? Lemon? I can attempt one feat, and it will only affect some of them."
Lemon looks to Nenne and answers, "Aye. I can be castin' an ice spell that could have 'em fall on their rears every chance they get hahaha!" Lemon watches as Allister closes in on the tomb and joins his as well, getting right beside him (not behind). He then points out, "what if the masks we be needin' be on them? An' to advance further, we be needin' to wear those masks?"
Made you look.
Coming into the conversation while still pondering the devil face, Boosey agrees to give his mage hand a try. He summons the hand on the far side of the glass and sends it to manipulate the masks positioned on the dead bodies. One by one, the mask is pulled free and their heads thump back down onto the stone thrones. When the bard is done, six masks lie at the base of the the glass pane.
Lemon smiles at the opportunity to whack something else. The dwarf whispers words of magic into the end of his xlub and it glows briefly, magic spirals down the shaft. He nods and smashes the glass hard with his club. The thin pane doesn't move an inch. Not a scratch is to be found on the thing.
Lemon scratched the back of his head in confusion. He raised his club once more to whack it.
Attack: 14 Damage: 7
Made you look.
Again, not a scratch is to be found.
Allister ignites his rapier after watching Lemon's failed attempts to break the glass. With a single thrust forward, the rapier pierces the glass and its shards fall to pieces on the floor in the archway. As one, all the eyes on the shield turn towards Lemon and Allister. The undead things jump from their seated positions, claws at the ready and quickly advance with snarls of aggression.
The undead things sprint forward towards the door. When it becomes obvious that they can't all attack, some of them position themselves out of sight or to the side strategically, betraying a semblance of intelligence most lesser undead lack. Lemon is able to keep his attacker at bay behind his shield and even works in a belly bump to throw the creature back a step. Allister's enemy grabs hold of his sword arm and pushes the weapon all to close to the warrior for comfort burning himself with it (10 damage). The creature releases its grasp while dragging claws across the warrior's arm (4 necrotic damage).
Glimbul ready for combat hides expertly only to fire into the ceiling
Feeling the heat of his own weapon is more than a little uncomfortable as parts of his beard are set on fire. Allister slaps at the beard to extinguish the flame, and the spirit tries to hit him again. But a quick slash and a crosscut pass through the creature, keeping it at bay. He uses cutlass for a wild slash to keep it from advancing and extinguishes the last of the flames.