"Trimep......Trimeph.......Trime.....Trim? How do you say that name again?" Boosey holds out his hand for the old man to shake. "Glad to have you join us, this place is not somewhere you want to travel alone in. We too have lost friends in here." He gives a thoughtful look. "The glass cauldrons in there," he motions to the room that Vombec was rescued from. "Are they all intact? Also, it might be prudent if you showed us the crypt with the vases. I realise you may not wish to go back there, but we should investigate it ourselves. What do you say Trim?"
Nodding his head, Vombec, or Trim, said, "I... I agree. They are intact, however investigating might be the best option like you said. I am able to... identify things so to say. I believe if I should identify anything before we interact, I believe we can solve this puzzle." Vombec, clapping his hands together, lightens in mood just a little bit, "I believe there is some power working against us within that room. My ally... before they fell... was holding some item. They were acting completely different, as if talking to someone who wasn't actually there. If we can find that, and I am able to identify it, it may be able to help my... our cause greatly." He gave a feint smile, hope filling his eyes that were drained many years past.
Peeking into the room through the holes in the door, Nenne confirms that the remains of her friends are indeed gone. She rests her head against the door and sighs in weary frustration. Her fingers curl into a fist. She pushes away from the door, grabs one of her crossbow bolts, and proceeds to use it to carve an X just below the center hole.
"I will find you both again after we have fixed this," she says quietly. The bolt snaps in her hand. "I will not leave you to rest eternal in this accursed place."
She allows the ruined bolt to slip from her fingers and she turns back to the others, hanging onto her composure with effort. She inclines her head to Vombec. "You have my personal and professional sympathies on the loss of your comrades. I am glad to travel again with a wizard. The magic in this labyrinth is far beyond my comprehension."
Respectively, the wizard bows his head. "I may not know your friends, I may not know the journey you and your team-" he sweeps an arm to everyone "-have been through and the memories you bare upon your shoulders; however I do know that I will accompany you. I hope we all may get along with each other. For you have my reasoning and my spells. Cleric of Lord of the Dead, you have me as your friend until I am dust and stone."
Vombec looked past his new allies and with a hopeful smile once more, he gave nods to Glimbul as well and said to everyone, "I apologize for the unknowingness I have for this tomb, however I must ask: Where to next?"
"A fair question," the cleric acknowledges, smiling faintly at the wizard's profession of allegiance. Looking at Boosey, she adds, "You were the one to suggest we investigate this room. It is clearly not the same one we left earlier, so I understand your perspective. To be frank, however, I think we could drive ourselves mad checking and re-checking rooms like this. Who knows how many iterations of the tomb that ring can generate? We could be running in circles for weeks to little effect."
She glances at the others. "If the stakes were not so high, and if our time were not so short, I might be more inclined. At this juncture, it may be worthwhile to trust that our investigation - which was definitively thorough - was sufficient and simply continue exploring this floor with our new companion. Thoughts?"
The party scours the second floor to find it much the same as it was before. This is not to say that they were not cautious moving along. Time was spared for checking for traps, but overall, the tomb doesn't appear any different on this floor.
"I have a strong suspicion it will yield nothing but more lost time, but if you are so inclined, by all means, indulge your curiosity," Nenne shrugs. "After that, we should return to the room with the sunlight and decide if we want to disturb that sarcophagus or simply move on to another level."
She pauses for a second and adds, "We also have not attempted walking the ring again. Either a third time, or reversing our direction."
Boosey looks to Nenne. "I've been through one more time." The gnome grins. "You told me off for it! As for Papzotl's tomb, if we can trigger the trap there safely we will know that whatever the trap is in the room with the sunlight will likely be set off. If the trap isn't triggered," and he holds a finger in the air, "it may be that whatever the trap is wont be triggered in the sunlight room." He looks in the direction of Papazotl's tomb. "We would, of course, have to make sure that a horde of skeletons couldn't get through that door."
Talking far too long about possible options has the party torn in what decision to act on. Ultimately, it's decided to go back to what they all know until it doesn't work. The party moves back to the ring and traverses it in the reverse order from whence they came. To their delight, the goat man lies in the hallway once they are all on the other side.
Stopping near the goat, Vombec turned to the group and noticed the talk from amongst themselves. One including an amulet, and another a staff. Vombec, curiously looks to Allister and asks in a quiet voice, "May I take a look at the staff? I have a specific ritual if you would to identify such an item."
When the staff is given to Vombec by Allister, He stets it parallel to himself upon the ground, and he too sits. Crossing his legs, closing his eyes, and taking in a breath of air, Vombec gives a subtle flow of magical words that flow from his mouth for the amount of time needed for his ritual.
As Vombec studies the staff Boosey pulls out his water skin, eyeing it speculatively. He opens the cork and peers down into it, as if try to decide whether to drink from it or not. He sits like that just staring at the open water skin, seemingly indecisive.
Eventually the gnome sighs and gives a cautious glance around to the others, who are busy watching Vombec. Seeing nobody watching he takes a swig, and feels a tingling burst of energy course through his body. He leans back against the wall and give a satisfied burp.
To Boosey‘s surprise his burp is accompanied by a slap on the head by Allister. „You really think this water has no effect on you when you act like a drunkard and try to avoid our attention to get a sip? What will you do when we leave? Stay here just to get your water?“
Rubbing the back of his head, the gnome looks hurt. "Ow. Hey, it's done me nothing but good this stuff," and he gives himself a long stretch. "Just one sip and I feel great again. You should try some, it might ease that pent up tension of yours," and he gives Allister a wink. "Besides, I'm sure my resident god would warn me, if this stuff was dangerous. Isn't that right Moa?"
"The gods do not know all," Nenne says, scowling lightly at the bard. "And Moa himself said he knew little of this place besides what was in his own tomb. I do not like your gambles, storyteller. We have lost too many to this cruel, unpredictable place already."
"Resident... God?" Vombec manages to say as he begins to stand up once more. He brushes himself off once more and bends down to pick up the staff. He balances it in his hands and hands it to Allister. "I would call it a Staff of Striking if I may." Pointing to the staff, he begins to describe its magical properties.
(This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff)
After his explanation, Vombec looks to Allister and says, "I wouldn't have any use of this. Wielding it in my hands would only result in the use of it being used in the worst hands. You may have the weapon back. Thank you."
To Vombec the gnome says, "here," and Boosey pulls out the flask of blood with the pendent inside. "But I must warn you, touch this thing and you will be inviting a god to inhabit your mind. Think carefully, if this is something you are prepared to accept. The god may not be friendly, but both myself and Glimbul have one inside us each, and they seem to not do us any harm." He grins. "In fact, I seem to be able to turn myself invisible almost at will."
He holds the water skin tight to his body, arms wrapped round it protectively. "Moa doesn't think the water likely to be dangerous either, though he does admit he cannot be certain about it." He shrugs. "Well, you'll have to take it off me and pour it away. This stuff is like nectar"
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"Trimep......Trimeph.......Trime.....Trim? How do you say that name again?" Boosey holds out his hand for the old man to shake. "Glad to have you join us, this place is not somewhere you want to travel alone in. We too have lost friends in here." He gives a thoughtful look. "The glass cauldrons in there," he motions to the room that Vombec was rescued from. "Are they all intact? Also, it might be prudent if you showed us the crypt with the vases. I realise you may not wish to go back there, but we should investigate it ourselves. What do you say Trim?"
Nodding his head, Vombec, or Trim, said, "I... I agree. They are intact, however investigating might be the best option like you said. I am able to... identify things so to say. I believe if I should identify anything before we interact, I believe we can solve this puzzle." Vombec, clapping his hands together, lightens in mood just a little bit, "I believe there is some power working against us within that room. My ally... before they fell... was holding some item. They were acting completely different, as if talking to someone who wasn't actually there. If we can find that, and I am able to identify it, it may be able to help my... our cause greatly." He gave a feint smile, hope filling his eyes that were drained many years past.
Made you look.
Peeking into the room through the holes in the door, Nenne confirms that the remains of her friends are indeed gone. She rests her head against the door and sighs in weary frustration. Her fingers curl into a fist. She pushes away from the door, grabs one of her crossbow bolts, and proceeds to use it to carve an X just below the center hole.
"I will find you both again after we have fixed this," she says quietly. The bolt snaps in her hand. "I will not leave you to rest eternal in this accursed place."
She allows the ruined bolt to slip from her fingers and she turns back to the others, hanging onto her composure with effort. She inclines her head to Vombec. "You have my personal and professional sympathies on the loss of your comrades. I am glad to travel again with a wizard. The magic in this labyrinth is far beyond my comprehension."
Respectively, the wizard bows his head. "I may not know your friends, I may not know the journey you and your team-" he sweeps an arm to everyone "-have been through and the memories you bare upon your shoulders; however I do know that I will accompany you. I hope we all may get along with each other. For you have my reasoning and my spells. Cleric of Lord of the Dead, you have me as your friend until I am dust and stone."
Vombec looked past his new allies and with a hopeful smile once more, he gave nods to Glimbul as well and said to everyone, "I apologize for the unknowingness I have for this tomb, however I must ask: Where to next?"
Made you look.
"A fair question," the cleric acknowledges, smiling faintly at the wizard's profession of allegiance. Looking at Boosey, she adds, "You were the one to suggest we investigate this room. It is clearly not the same one we left earlier, so I understand your perspective. To be frank, however, I think we could drive ourselves mad checking and re-checking rooms like this. Who knows how many iterations of the tomb that ring can generate? We could be running in circles for weeks to little effect."
She glances at the others. "If the stakes were not so high, and if our time were not so short, I might be more inclined. At this juncture, it may be worthwhile to trust that our investigation - which was definitively thorough - was sufficient and simply continue exploring this floor with our new companion. Thoughts?"
"The place where his party was killed. Is that not another room somewhere else?"
“How about we make a quick round, see what has changed. Otherwise, what was the point if coming here instead of moving down a level?“
The party scours the second floor to find it much the same as it was before. This is not to say that they were not cautious moving along. Time was spared for checking for traps, but overall, the tomb doesn't appear any different on this floor.
„Not exactly what I expected. If nobody minds we can see if the first floor is any different. After that I’m out of ideas.“
"I have a strong suspicion it will yield nothing but more lost time, but if you are so inclined, by all means, indulge your curiosity," Nenne shrugs. "After that, we should return to the room with the sunlight and decide if we want to disturb that sarcophagus or simply move on to another level."
She pauses for a second and adds, "We also have not attempted walking the ring again. Either a third time, or reversing our direction."
Boosey looks to Nenne. "I've been through one more time." The gnome grins. "You told me off for it! As for Papzotl's tomb, if we can trigger the trap there safely we will know that whatever the trap is in the room with the sunlight will likely be set off. If the trap isn't triggered," and he holds a finger in the air, "it may be that whatever the trap is wont be triggered in the sunlight room." He looks in the direction of Papazotl's tomb. "We would, of course, have to make sure that a horde of skeletons couldn't get through that door."
Talking far too long about possible options has the party torn in what decision to act on. Ultimately, it's decided to go back to what they all know until it doesn't work. The party moves back to the ring and traverses it in the reverse order from whence they came. To their delight, the goat man lies in the hallway once they are all on the other side.
Stopping near the goat, Vombec turned to the group and noticed the talk from amongst themselves. One including an amulet, and another a staff. Vombec, curiously looks to Allister and asks in a quiet voice, "May I take a look at the staff? I have a specific ritual if you would to identify such an item."
When the staff is given to Vombec by Allister, He stets it parallel to himself upon the ground, and he too sits. Crossing his legs, closing his eyes, and taking in a breath of air, Vombec gives a subtle flow of magical words that flow from his mouth for the amount of time needed for his ritual.
Made you look.
As Vombec studies the staff Boosey pulls out his water skin, eyeing it speculatively. He opens the cork and peers down into it, as if try to decide whether to drink from it or not. He sits like that just staring at the open water skin, seemingly indecisive.
Eventually the gnome sighs and gives a cautious glance around to the others, who are busy watching Vombec. Seeing nobody watching he takes a swig, and feels a tingling burst of energy course through his body. He leans back against the wall and give a satisfied burp.
To Boosey‘s surprise his burp is accompanied by a slap on the head by Allister. „You really think this water has no effect on you when you act like a drunkard and try to avoid our attention to get a sip? What will you do when we leave? Stay here just to get your water?“
Rubbing the back of his head, the gnome looks hurt. "Ow. Hey, it's done me nothing but good this stuff," and he gives himself a long stretch. "Just one sip and I feel great again. You should try some, it might ease that pent up tension of yours," and he gives Allister a wink. "Besides, I'm sure my resident god would warn me, if this stuff was dangerous. Isn't that right Moa?"
"The gods do not know all," Nenne says, scowling lightly at the bard. "And Moa himself said he knew little of this place besides what was in his own tomb. I do not like your gambles, storyteller. We have lost too many to this cruel, unpredictable place already."
"Resident... God?" Vombec manages to say as he begins to stand up once more. He brushes himself off once more and bends down to pick up the staff. He balances it in his hands and hands it to Allister. "I would call it a Staff of Striking if I may." Pointing to the staff, he begins to describe its magical properties.
(This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff)
After his explanation, Vombec looks to Allister and says, "I wouldn't have any use of this. Wielding it in my hands would only result in the use of it being used in the worst hands. You may have the weapon back. Thank you."
Made you look.
To Vombec the gnome says, "here," and Boosey pulls out the flask of blood with the pendent inside. "But I must warn you, touch this thing and you will be inviting a god to inhabit your mind. Think carefully, if this is something you are prepared to accept. The god may not be friendly, but both myself and Glimbul have one inside us each, and they seem to not do us any harm." He grins. "In fact, I seem to be able to turn myself invisible almost at will."
He holds the water skin tight to his body, arms wrapped round it protectively. "Moa doesn't think the water likely to be dangerous either, though he does admit he cannot be certain about it." He shrugs. "Well, you'll have to take it off me and pour it away. This stuff is like nectar"