"He is gone too then?" Boosey can't quite believe it, and for a time holds his head in his hands. "To be rescued from a pile of stone, to end here, like this," and he motions towards the bones scattered throughout the room.
As Nenne tends to Orvex, he puts a hand on her shoulder and gives it a comforting squeeze, saying nothing. Spotting the sling next to Orvex's body he sighs, "I guess you wont be needing this anymore friend," and picks it up with the remaining ammunition. He gives Orvex's hand a final squeeze then says, "We should move him to where I'll set up the hut, I wouldn't like him to be outside. Alone," and once the party is assembled, Boosey creates Leomund's Tiny Hut, in the room.
The inside of it is translucent so the group can keep watch during their rest.
„I could use your help, Nenne. That last hit probably broke two of my fingers. I can barely keep a grip on my cutlass.“ Allister extends a hand that is slowly turning purple.
The much needed rest goes by without interruption though the occasional sound can be heard from the other side of the large door. Not wanting to call any more attention to the party, each of you lets whatever might be out there go on its way. When it is time to go again, Allister pushes off the wall he is leaning on, only for Nenne to notice a slight movement in the stone behind him.
Hearing the prospect of a secret passage Glimbul swiftly moves to where Allister is. “Here let me have a look” after a bit of looking he finds that one of the skulls hides a lever for what is assumed to be the passage. “What a find this is, I didn’t think of there being hidden passages in these rooms. Perhaps I should look for more in the future. Either way, what would everyone like to do now?”
Nenne takes a long look at the room and sighs. "I cannot bear the thought that we would have lost two good men to gain nothing of value in this accursed room. We should decide what to do with the pendant Lemon died to win for us, and we should investigate this passage to honor Orvex, who gave his life in the name of exploration."
“Fine with me, but who will take the amulet? There is the chance of papazotl inhabiting them. Unless you have something to prevent that” he says standing to the side of the newly found passageway
Nenne closes her eyes, touching her amulet lightly. It thrums a gentle rose color before fading. "No, I cannot do so today. The Fair Judge may equip me with such an ability in future, however, should our need of it be great."
She glances at Allister. "I have no interest playing host to Papazotl, or any other god besides my own," she admits. "Unless you do, it may be best for the storyteller to cast his mage's hand and place the pendant in one of one of our packs so that none of us touches it. If we feel the reward outweighs the risk, we can use it later."
“The shield is beyond my skill. I doubt I have the strength to wield it, though if it were to come with us,” he looks around, “Lemon’s spirit May travel with us”.
“As for the pendant, the price for touching it has been too high. I would cast it into the darkest parts of this tomb if I did not think it has more villainy hidden within it.”
He points at the opening in the wall. “We should look inside there at least, though I expect there will be more nasty surprises courtesy of our Lich friend”
“Moa says that Papazotl is decisive and cunning,” he pauses, “and demanding. I think Allister May be the only one of us who could temper the god, though I cannot bring myself to suggest that he hosts him.”
With that, Boosey places the flask of hydra blood on the ground next to the pendant, then uses mage hand to drop it in before quickly stoppering it.
“He also mentions a mace,” and the others see him give an involuntary shudder, “belonging to Wongo. He calls it legendary.”
Allister shakes his head. „I have no intention to host this particular god. What happened here wasn’t his fault by it would still feel wrong. Let’s either leave it or keep it safe until we have no other option.“ He takes the shield, and with after a few moments and many changing faces he manages to produce a face of terror. „Unless you want to take this, Nenne, we can leave it here as a warning. If these tombs are like the shrines I guess this place will repair itself and reset the trap.“
Nenne's face darkens and she says to Boosey, "I will have nothing to do with Wongo, not for any mace on Toril."
She gives the fighter a gracious nod. "It suits you, as mine suits me. Use it well, warrior, or as you see fit."
As the party prepares to investigate the tunnel, she pulls Allister aside. Touching two fingers to her lips, she lightly pokes him in the forehead as her amulet glows ruby. "It is up to you and I to keep those two alive. Kelemvor's blessing be upon you."
The others see Boosey pale slightly. “All the Nine gods have powerful items. It seems that if we are to stand a chance of surviving this place,” he swallows. “We will need them to face the Lich”.
He looks towards the recently discovered door. “Shall we look inside here then,” and proceeds to try to open it.
Boosey pulls the hidden lever and a click sounds in the wall. The bricks part, spinning on a central post to reveal an ancient cobweb-filled corridor. The narrow hallway's midpoint features an arched alcove. Within the alcove, a dusty bottle stands alone on a table.
Allister nods at Nenne, not sure how her spell is going to influence the next fight. „We have no way right now to get into Wongoˋs tomb. If things go starboard we will get that mace. For now there is a passage to explore. And maybe we can look into the other rooms and corridors again.“
Boosey moves forward keeping an eye out for anything out of the ordinary or dangerous. As the gnome nears the table, he spots a tiny man banging on the glass of the old, cobweb-covered bottle. He looks frantic and makes a pleading gesture from inside the stoppered container.
"Wh.....What!" Boosey is incredulous. Happy that there's nothing around that is going to trigger a trap he shouts back down the passage, "You're not going to believe this." Picking up the container, he carries it carefully back out into the room, muttering things about "faerie tales" and "old women living in shoes," and "at least it's not a lamp". He gives the frantic figure inside a speculative look. "Do....do we let him out?"
Seeing the new item with a person inside Glimbul looks alarmed. “Absolutely not! We dont know if it will try to kill us as soon as we do. It may be another trap, or imprisoned for a reason”
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"He is gone too then?" Boosey can't quite believe it, and for a time holds his head in his hands. "To be rescued from a pile of stone, to end here, like this," and he motions towards the bones scattered throughout the room.
As Nenne tends to Orvex, he puts a hand on her shoulder and gives it a comforting squeeze, saying nothing. Spotting the sling next to Orvex's body he sighs, "I guess you wont be needing this anymore friend," and picks it up with the remaining ammunition. He gives Orvex's hand a final squeeze then says, "We should move him to where I'll set up the hut, I wouldn't like him to be outside. Alone," and once the party is assembled, Boosey creates Leomund's Tiny Hut, in the room.
The inside of it is translucent so the group can keep watch during their rest.
„I could use your help, Nenne. That last hit probably broke two of my fingers. I can barely keep a grip on my cutlass.“ Allister extends a hand that is slowly turning purple.
Nenne takes the fighter's hand almost gratefully. Warm red light shines through her fingers as she casts Cure Wounds (16 healing).
The much needed rest goes by without interruption though the occasional sound can be heard from the other side of the large door. Not wanting to call any more attention to the party, each of you lets whatever might be out there go on its way. When it is time to go again, Allister pushes off the wall he is leaning on, only for Nenne to notice a slight movement in the stone behind him.
"What is that?" the cleric points to the stone. "It just shifted."
Allister gets closer to the stone. „Probably a secret passage. We should let the others rest and investigate when everyone’s awake.“
Hearing the prospect of a secret passage Glimbul swiftly moves to where Allister is. “Here let me have a look” after a bit of looking he finds that one of the skulls hides a lever for what is assumed to be the passage. “What a find this is, I didn’t think of there being hidden passages in these rooms. Perhaps I should look for more in the future. Either way, what would everyone like to do now?”
Nenne takes a long look at the room and sighs. "I cannot bear the thought that we would have lost two good men to gain nothing of value in this accursed room. We should decide what to do with the pendant Lemon died to win for us, and we should investigate this passage to honor Orvex, who gave his life in the name of exploration."
“Fine with me, but who will take the amulet? There is the chance of papazotl inhabiting them. Unless you have something to prevent that” he says standing to the side of the newly found passageway
Nenne closes her eyes, touching her amulet lightly. It thrums a gentle rose color before fading. "No, I cannot do so today. The Fair Judge may equip me with such an ability in future, however, should our need of it be great."
She glances at Allister. "I have no interest playing host to Papazotl, or any other god besides my own," she admits. "Unless you do, it may be best for the storyteller to cast his mage's hand and place the pendant in one of one of our packs so that none of us touches it. If we feel the reward outweighs the risk, we can use it later."
“The shield is beyond my skill. I doubt I have the strength to wield it, though if it were to come with us,” he looks around, “Lemon’s spirit May travel with us”.
“As for the pendant, the price for touching it has been too high. I would cast it into the darkest parts of this tomb if I did not think it has more villainy hidden within it.”
He points at the opening in the wall. “We should look inside there at least, though I expect there will be more nasty surprises courtesy of our Lich friend”
“Moa says that Papazotl is decisive and cunning,” he pauses, “and demanding. I think Allister May be the only one of us who could temper the god, though I cannot bring myself to suggest that he hosts him.”
With that, Boosey places the flask of hydra blood on the ground next to the pendant, then uses mage hand to drop it in before quickly stoppering it.
“He also mentions a mace,” and the others see him give an involuntary shudder, “belonging to Wongo. He calls it legendary.”
Allister shakes his head. „I have no intention to host this particular god. What happened here wasn’t his fault by it would still feel wrong. Let’s either leave it or keep it safe until we have no other option.“ He takes the shield, and with after a few moments and many changing faces he manages to produce a face of terror. „Unless you want to take this, Nenne, we can leave it here as a warning. If these tombs are like the shrines I guess this place will repair itself and reset the trap.“
Nenne's face darkens and she says to Boosey, "I will have nothing to do with Wongo, not for any mace on Toril."
She gives the fighter a gracious nod. "It suits you, as mine suits me. Use it well, warrior, or as you see fit."
As the party prepares to investigate the tunnel, she pulls Allister aside. Touching two fingers to her lips, she lightly pokes him in the forehead as her amulet glows ruby. "It is up to you and I to keep those two alive. Kelemvor's blessing be upon you."
@DM and Allister:
Nenne casts Death Ward on Allister.
The others see Boosey pale slightly. “All the Nine gods have powerful items. It seems that if we are to stand a chance of surviving this place,” he swallows. “We will need them to face the Lich”.
He looks towards the recently discovered door. “Shall we look inside here then,” and proceeds to try to open it.
Boosey pulls the hidden lever and a click sounds in the wall. The bricks part, spinning on a central post to reveal an ancient cobweb-filled corridor. The narrow hallway's midpoint features an arched alcove. Within the alcove, a dusty bottle stands alone on a table.
Allister nods at Nenne, not sure how her spell is going to influence the next fight. „We have no way right now to get into Wongoˋs tomb. If things go starboard we will get that mace. For now there is a passage to explore. And maybe we can look into the other rooms and corridors again.“
Boosey moves forward keeping an eye out for anything out of the ordinary or dangerous. As the gnome nears the table, he spots a tiny man banging on the glass of the old, cobweb-covered bottle. He looks frantic and makes a pleading gesture from inside the stoppered container.
"Wh.....What!" Boosey is incredulous. Happy that there's nothing around that is going to trigger a trap he shouts back down the passage, "You're not going to believe this." Picking up the container, he carries it carefully back out into the room, muttering things about "faerie tales" and "old women living in shoes," and "at least it's not a lamp". He gives the frantic figure inside a speculative look. "Do....do we let him out?"
Seeing the new item with a person inside Glimbul looks alarmed. “Absolutely not! We dont know if it will try to kill us as soon as we do. It may be another trap, or imprisoned for a reason”