Sweating profusely still from his recent injury, Vombec points with his finger at the shadow and mutters two simple words; five blue wisps of magic jump forth from his finder at at the shadow. The magic, instead of passing through the body of the shadow, seemed to meld and mix into, turning the shadow into a fiery blue light before it exploded. Vombec, coughed and looked at the one near the alter and said, "One down, two more to go..."
Seeing the ragged state of the wizard and remembering the necrosis Lemon had suffered at the hands of the undead in Obo'laka's tomb, Nenne stretches out her hand and touches Vombec on his forearm. "Protect him, Fair Judge," she whispers. (Protection from Evil and Good)
With the creature in front of him evaporating on being hit by Vombec's magic missiles, Boosey immediately targets the one that had fled and was now hovering over the coffin. Having to sing the words for the spell, shatter, the casting takes a moment longer and an ear splitting bang rings out centred on the creature.
Glimbul's arrow fires into the creature at the far end of the room. The rogue is left wondering if it did much of anything, as there is no blood and hardly an impact from the shadow. Allister moves forward into a readied position with Glimbul close behind. When the creature is distracted, the rogue takes another shot. The shadow dissipates, and Glimbul runs around Allister, pointing the warrior's attention to the remaining creature. Boosey disappears.
This post has potentially manipulated dice roll results.
After Glimbul finishes off the second shadow, Vombec, straightens out his back, but then suddenly falls onto one knee once more. Breathing steadily, but with heavy heaves, he points his fingers once more at the last remaining shadow and once more produces his blue magic. Five archs pierce through the air, and hit home right into the undead. (Magic Missile 3rd level)
Moving before the ghostly figure gets too close, he positions himself behind of the pillars in the room. But he seems distracted by what else could go wrong in the room and barely is able to hide himself before taking a wide shot hitting nothing but wall.
The shade matches speed with Allister and the two of them weave and dodge together in a flurry of motion. Allister manages to cut in twice with his rapier and follows through a third time with his cutlass. The shade grabs the extended arm even as the weapon is still inside it. Allister's wail if pain fills the chamber and he pulls away his arm with a backened hand print burned into his forearm (24 necrotic damage).
This post has potentially manipulated dice roll results.
Witnessing what had previously happened to Vombec now towards Allister, he pointed both index fingers at the undead and shouted. Firey blue wisps of smoke arched like lighting towards the undead, seven missiles hitting the body and absorbing into its skin- just like the others.
Nenne points to the shade and closes her eyes. The thing is limbed in red light for a moment. Nenne clasps her hands together and says, "Strike it now before the effect wears off!"
Still invisible Boosey strikes at the shapeless form that had just caused the fighter so much pain. With both hands the staff swings through the air cutting through the red wisps in a steady arc. As the weapon reaches the end of its journey, the thing vanishes, as if it had never existed at all. Visible now, the gnome collapses to the floor panting silently.
With the immediate danger passed, Nenne bolts over to Allister. "Show me your injury!" she demands, unable to hide her distress. She performs a rapid inspection of the fighter's burned arm, grimacing at the necrotic flesh, and throws an anxious glance at the wizard. Her white hair darkens with silvers and pewter as she sees the full extent of the man's dreadful wounds.
"I...do not know if this damage is in my power to heal," she admits grimly. She avoids looking at either of them as she says that. A faint flush of blue threatens to stain her skin, and she staves it off. A brief glance into the fighter's eyes and she states with determination, "So I will endeavor to learn."
She proceeds to spend a minute inspecting his burn more carefully and contemplates what in her arsenal of healing might ameliorate the effects of the shade creature. (Medicine 24)
The cleric's brow furrows at her findings. "Well," she diagnoses, extracting some gauze from her pack, "you both need much rest, that is certain." She proceeds to dress the fighter's arm, then moves back to the wizard to tend to his injuries. Spring reigns in her countenance, and the hopeful pink color of her skin seems to blossom even more.
"It is possible this is temporary," she adds in her calm way. "Treatment would be costly - powerful magics or repeated castings. If we can manage to avoid more battles this day, I may be able to begin tonight. So please, do be exceedingly cautious."
Picking himself up from the floor, Boosey walks back over to the frescos, shaking his head. Pulling out one of the gems he is carrying, he points to it, then to one of the masks and makes a motion as if he is putting one on his face. He then walks over to the sarcophagus and makes an "opening" gesture with his hands, before spreading them wide questioningly.
Vombec, slowly and steadily, walks alongside the gnome to collect a mask as well and puts it on. He nods his head with the gnome after his gesture of opening, and gets into position.
Seeing everyone messing with the tomb again speaks up, “Perhaps we should take a quick break to regain some strength incase we have to fight more of those things.”
The party hunkers down for a rest, careful to be out of sight from any passerbys that might be walking down the hallway. At one point, a resounding thud sounds from down the hall to the east, but the rest goes by otherwise uninterrupted.
Sweating profusely still from his recent injury, Vombec points with his finger at the shadow and mutters two simple words; five blue wisps of magic jump forth from his finder at at the shadow. The magic, instead of passing through the body of the shadow, seemed to meld and mix into, turning the shadow into a fiery blue light before it exploded. Vombec, coughed and looked at the one near the alter and said, "One down, two more to go..."
Made you look.
Seeing the ragged state of the wizard and remembering the necrosis Lemon had suffered at the hands of the undead in Obo'laka's tomb, Nenne stretches out her hand and touches Vombec on his forearm. "Protect him, Fair Judge," she whispers. (Protection from Evil and Good)
With the creature in front of him evaporating on being hit by Vombec's magic missiles, Boosey immediately targets the one that had fled and was now hovering over the coffin. Having to sing the words for the spell, shatter, the casting takes a moment longer and an ear splitting bang rings out centred on the creature.
Glimbul's arrow fires into the creature at the far end of the room. The rogue is left wondering if it did much of anything, as there is no blood and hardly an impact from the shadow. Allister moves forward into a readied position with Glimbul close behind. When the creature is distracted, the rogue takes another shot. The shadow dissipates, and Glimbul runs around Allister, pointing the warrior's attention to the remaining creature. Boosey disappears.
After Glimbul finishes off the second shadow, Vombec, straightens out his back, but then suddenly falls onto one knee once more. Breathing steadily, but with heavy heaves, he points his fingers once more at the last remaining shadow and once more produces his blue magic. Five archs pierce through the air, and hit home right into the undead. (Magic Missile 3rd level)
Damage: 13
(Add 5 to that, I forgot to)
Made you look.
Nenne follows Vombec to the upper corner of the room and stands in front of him, shield up.
"Catch your breath, wizard," she says in a soothing tone. "I will defend you." (Dodge action at F4)
Moving before the ghostly figure gets too close, he positions himself behind of the pillars in the room. But he seems distracted by what else could go wrong in the room and barely is able to hide himself before taking a wide shot hitting nothing but wall.
The shade matches speed with Allister and the two of them weave and dodge together in a flurry of motion. Allister manages to cut in twice with his rapier and follows through a third time with his cutlass. The shade grabs the extended arm even as the weapon is still inside it. Allister's wail if pain fills the chamber and he pulls away his arm with a backened hand print burned into his forearm (24 necrotic damage).
Witnessing what had previously happened to Vombec now towards Allister, he pointed both index fingers at the undead and shouted. Firey blue wisps of smoke arched like lighting towards the undead, seven missiles hitting the body and absorbing into its skin- just like the others.
22
Made you look.
Nenne points to the shade and closes her eyes. The thing is limbed in red light for a moment. Nenne clasps her hands together and says, "Strike it now before the effect wears off!"
Still invisible Boosey strikes at the shapeless form that had just caused the fighter so much pain. With both hands the staff swings through the air cutting through the red wisps in a steady arc. As the weapon reaches the end of its journey, the thing vanishes, as if it had never existed at all. Visible now, the gnome collapses to the floor panting silently.
With the immediate danger passed, Nenne bolts over to Allister. "Show me your injury!" she demands, unable to hide her distress. She performs a rapid inspection of the fighter's burned arm, grimacing at the necrotic flesh, and throws an anxious glance at the wizard. Her white hair darkens with silvers and pewter as she sees the full extent of the man's dreadful wounds.
"I...do not know if this damage is in my power to heal," she admits grimly. She avoids looking at either of them as she says that. A faint flush of blue threatens to stain her skin, and she staves it off. A brief glance into the fighter's eyes and she states with determination, "So I will endeavor to learn."
She proceeds to spend a minute inspecting his burn more carefully and contemplates what in her arsenal of healing might ameliorate the effects of the shade creature. (Medicine 24)
The cleric's brow furrows at her findings. "Well," she diagnoses, extracting some gauze from her pack, "you both need much rest, that is certain." She proceeds to dress the fighter's arm, then moves back to the wizard to tend to his injuries. Spring reigns in her countenance, and the hopeful pink color of her skin seems to blossom even more.
"It is possible this is temporary," she adds in her calm way. "Treatment would be costly - powerful magics or repeated castings. If we can manage to avoid more battles this day, I may be able to begin tonight. So please, do be exceedingly cautious."
Picking himself up from the floor, Boosey walks back over to the frescos, shaking his head. Pulling out one of the gems he is carrying, he points to it, then to one of the masks and makes a motion as if he is putting one on his face. He then walks over to the sarcophagus and makes an "opening" gesture with his hands, before spreading them wide questioningly.
Vombec, slowly and steadily, walks alongside the gnome to collect a mask as well and puts it on. He nods his head with the gnome after his gesture of opening, and gets into position.
Made you look.
Boosey hands Vombec one of his red rubies.
The physically weakened wizard tries the sarcophagus lid with no visible results. Vombec stands straightening himself after the exertion and shrugs.
Seeing everyone messing with the tomb again speaks up, “Perhaps we should take a quick break to regain some strength incase we have to fight more of those things.”
Boosey, who had been inspecting the bones lying on the floor looks to the other gnome and nods.
The party hunkers down for a rest, careful to be out of sight from any passerbys that might be walking down the hallway. At one point, a resounding thud sounds from down the hall to the east, but the rest goes by otherwise uninterrupted.