Allister pushes some of his gold through the hole, making sure to drop them on the ground on the other side. When Burk picks them up he takes the waterskin, hands it to Boosey and whispers "My captain might be hear. Ready a spell or the horn."
Burk chuckles and picks up the coin saying, "This'll do as payment for me gettin' the captain, see? Can't go openin' the gate without the order 'n all." Through the gaps in the wall, Allister can see Burk lean up against the card table to count the coin.
Sthara:
For an instant, a hedge maze flashes before your eyes. In the center of the path is a pedestal with a red key on it. The vision doesn't last, nor does anything else present itself in the moment.
Having fallen in such a way that his arm was across his body, Boosey gently feels inside his jacket, looking for the horn (ooc has it been successfully attuned to him?). To Allister he mumbles into the ground. “If the Captain recognises you, want me to try and hold him? If the gate opens I’ll cast silence as soon as the others move.”
“Psst, Eku, what do you know of red keys? I’ve just had a vision...” Sthara whispers to the woman next to her. She continues to watch the charade from afar.
After acouple of minutes Allister loses his patience. He listens for anyone to arrive at the gate, if he hears nothing he says "That´s taking to long. We blast through." He takes the horn from Boosey. "Get to the right side of the wall." As soon as Boosey walks to the right Allister walks 10 ft away from the gate and yells "Hey my little cutie princess, I got more gold for you, come." If Burk doesn´t show his face in the next five seconds he blasts the horn!
Eku turns to Sthara with a scrunched up face saying, "What? A red key? Your visions are strange. I believe they are making less and less sense." She tightens her grip on her bow and draws an arrow from her quiver as events unfold at the gate.
Funderburk decides not to question Sthara's visions. He has never understood them, nor the gods that people claim to give them visions in the first place. He also respected those people who worshiped, but just never understood why.
"Prepare everyone. A fight is about to let loose." Hearing Allister yell, much out of character he thought, he decided to pop out from the tree and advance to where he was now, about 20ft from Allister.
Burk comes towards the gate, eager for a chance at more coin. When none comes immediately, he peers through the crack between the gate and the log wall and his eyes widen as Allister blows the Horn of Blasting. The thunderous report rips through the cove bouncing throughout the cave and across the bay. There is no doubt in anyone's mind that everyone in the cove heard this.
The right gate, worn with time, is blasted apart between the wooden supports, leaving large spaces between, above, and under the locking bars. Splinters of the gate embed themselves into Burk as his body is flung away from the concussive blast. His corpse lies very still amid the debris as the dust settles. Shouts of alarm erupt from every corner of the large cave and men scramble to man the ballista atop a building just inside the cave entrance.
Watching the door fall down and kill the poor fellow bewildered Funderburk. Never witnessing such a feat. As Allister blew into the horn and causing absolute mayhem, it gave the Vedalken many thoughts and ways on how to input this into his story. "I will march a head to the gates, I will try to take some cover and spot any pirates as they come in."
With that, Funderburk marched through the gates; as he did, he noticed a ballista, manned by two pirates. Advancing towards the gate, he stopped just where it was blown. Waiting now for the others and surveying the area to see what it contains.
Nenne watches Funderburk run out from behind cover and grinds her teeth. "Foolhardy mage," she mutters. Mace in hand, she darts across the field, stopping beside Allister against the wall (V9). "I never took you for a musician," she says to him, eyeing the horn of blasting. Her hand touches the amulet at her neck briefly before she makes a subtle gesture to the fighter, the bard, and the wizard.
"Fair Judge protect you, O impatient ones," she sighs, casting Bless on her three companions.
This post has potentially manipulated dice roll results.
Boosey, ducks just inside the gate and checking the position of the ballista tries to tell which of the two pirates is manning the trigger mechanism. Using the screeching of harpies as inspiration he casts dissonant whispers (lvl2) at the sailor who looks like he is manning the trigger. DC 14 Wisdom save for Pirate Laddie. 6 damage
Slapping at his head, the man on the right of the ballista yells out in pain. With tears in his eyes and fresh blood running out of his nose, he tears off across the platform, disappearing from sight. The man nearest to him takes a few steps to his side and begins to ring a bell mounted on a wooden frame. The sound carries to every corner of the cave as he yells, "To arms! to arms!"
Unbeknownst to the adventurers, they had had a spectator ever since they set foot into the cove. A being of ancient descent had been lurking about in the shadows between the leafs here, in a puddle there and swimming along the reefs at another point in time. It had listened in on their strategizing and deducted what they were about to do. Granted it had its own agenda and purpose in being here, these adventurers would be of some use for it, even if they just distracted the pirates for long enough.
While there was activity and talking at the front gate, it had swam up through the cove. The sharks populating the waters had been easy enough to get off of his scent by dropping some bloody pieces of meat in the water before swimming off to chase its own prey. It had found a lone guard on a pier, whom had been complacent enough to suffer it’s catastrophic wrath. After taking the guard’s form it had then decided to help keep the adventurers alive in order to better achieve its purpose. Primeval reasoning said that more bodies fighting on its side would help turn the tide of battle.
After the gate had exploded, much to the surprise of the creature itself, it had been easy enough to continue on along its chose path onto the platform. The adventurers with a view across the palisades and the ones looking through the gates might now be able to get a glimpse at it, hanging off of the far side of the platform. It was a creature of prehistoric appearance, long and scaly, not too unlike the pack animals they would have seen in the settlements they had just came from. At about 6’1 and with lanky, yet brawny limbs and weighing in at about 185 pounds, this was no small reptile. It was covered with larger and darker grayish green scales and smaller patterns of different and more supple green scales around joints and soft spots, if one could call them that. It was quite obvious that this functioned as a very proficient natural armor. A 6 inches tall fin spanned from the back of its head all the way down its back and along a 5 foot long tail which swished through the air as it vaulting atop the platform and began a murderous approach. It was a lizardfolk and it was quite obvious that it was out for blood.
With a surprising amount of speed and agility it crossed the 40 feet separating it and the pirate ringing the bell and it tore two weapons off of its raggedy looking belt. The weapons looked almost as prehistory as the creature itself, it might have pried them out of the claws of some long dead foe or they could have just shown the wear and tear of life in swamps and the surrounding jungle. As it reached the man, the larger saber swished through the air, hitting him square across the back. Vargach Kothar, which was the name of the creature, saw and smelled the blood, which sent him into a frenzy. The following three attacks were not nearly as well placed as the first one and the initially surprised foe appeared to have had the presence of mind to evade the flurry of follow up strikes. There it was now, a giant green lizard, looking not unlike a crocodile on two legs, wielding a saber and a machete which was curved away from him, not unlike a kukri. It hissed at it’s foe, hoping to intimidate it further and now biding it’s time to strike again.
Allister grabs the handaxe in his right hand and dashes towards the building with the ballista. But soon after stepping inside he sees several pirates in his initial direction, so stops dead in his tracks and runs to the left, as close to the building as possible.
What happens next quickly turns into utter chaos. Two men come running from around the left side of the ship shaped building with the promise to be several more from the sounds of their mismatched battle cries. The one in front leading the way yells out as he charges forward, "Oh no ya don't!" The right door slams outward, propped open by a big man's foot. He leans out of the doorway, heavy crossbow in hand. It only takes him a second to find his mark and he points it Funderburk's way. With a click the bolt is released sending the bolt to thud into the gate beside the wizard, quivering as it does. Cursing, he loads a second bolt.
A second man pops out of the left door, quickly surveying the scene. He smiles a wicked grin and sends a bolt from his light crossbow towards the small form of Boosey, thinking it'll be an easy kill. The diminutive bard moves a little too late and the bolt skitters across his forearm, leaving a line of blood as it departs. (5 dmg)
The man at the bell gives up any hope of ringing the thing again as he weaves and dodges this newfound enemy's attacks. It's all he can do to stay ahead of the numerous angles at which the rapiers stab in. Thinking he finally has a moment to strike, he cuts out with his sword arm, only to retract immediately to parry yet another blow.
Taking advantage of the bell ringer's misfortune, a pirate runs forward from over near the stone column supporting the cave's ceiling and takes deadly aim at the devastating lizardfolk. His aim is true, landing the bolt in the creature's back, just under the left rib cage. The bolt tears through one side and out the other, leaving a wound that is sure to scar. (crit for 9)
Other men shouting their cries of alarm run at full speed down the raised walkway towards the rooftop forway.
Allister pushes some of his gold through the hole, making sure to drop them on the ground on the other side. When Burk picks them up he takes the waterskin, hands it to Boosey and whispers "My captain might be hear. Ready a spell or the horn."
Burk chuckles and picks up the coin saying, "This'll do as payment for me gettin' the captain, see? Can't go openin' the gate without the order 'n all." Through the gaps in the wall, Allister can see Burk lean up against the card table to count the coin.
Sthara:
For an instant, a hedge maze flashes before your eyes. In the center of the path is a pedestal with a red key on it. The vision doesn't last, nor does anything else present itself in the moment.
Having fallen in such a way that his arm was across his body, Boosey gently feels inside his jacket, looking for the horn (ooc has it been successfully attuned to him?). To Allister he mumbles into the ground. “If the Captain recognises you, want me to try and hold him? If the gate opens I’ll cast silence as soon as the others move.”
Boosey:
I removed that tag. Not sure why it was there. That item doesn't require attunement.
"We need the gate open. Even if he recognizes me, we have to get in. If they open it, blast them. If not we move to the right."
“Psst, Eku, what do you know of red keys? I’ve just had a vision...” Sthara whispers to the woman next to her. She continues to watch the charade from afar.
After acouple of minutes Allister loses his patience. He listens for anyone to arrive at the gate, if he hears nothing he says "That´s taking to long. We blast through." He takes the horn from Boosey. "Get to the right side of the wall." As soon as Boosey walks to the right Allister walks 10 ft away from the gate and yells "Hey my little cutie princess, I got more gold for you, come." If Burk doesn´t show his face in the next five seconds he blasts the horn!
Eku turns to Sthara with a scrunched up face saying, "What? A red key? Your visions are strange. I believe they are making less and less sense." She tightens her grip on her bow and draws an arrow from her quiver as events unfold at the gate.
Funderburk decides not to question Sthara's visions. He has never understood them, nor the gods that people claim to give them visions in the first place. He also respected those people who worshiped, but just never understood why.
"Prepare everyone. A fight is about to let loose." Hearing Allister yell, much out of character he thought, he decided to pop out from the tree and advance to where he was now, about 20ft from Allister.
Made you look.
Burk comes towards the gate, eager for a chance at more coin. When none comes immediately, he peers through the crack between the gate and the log wall and his eyes widen as Allister blows the Horn of Blasting. The thunderous report rips through the cove bouncing throughout the cave and across the bay. There is no doubt in anyone's mind that everyone in the cove heard this.
The right gate, worn with time, is blasted apart between the wooden supports, leaving large spaces between, above, and under the locking bars. Splinters of the gate embed themselves into Burk as his body is flung away from the concussive blast. His corpse lies very still amid the debris as the dust settles. Shouts of alarm erupt from every corner of the large cave and men scramble to man the ballista atop a building just inside the cave entrance.
Watching the door fall down and kill the poor fellow bewildered Funderburk. Never witnessing such a feat. As Allister blew into the horn and causing absolute mayhem, it gave the Vedalken many thoughts and ways on how to input this into his story. "I will march a head to the gates, I will try to take some cover and spot any pirates as they come in."
With that, Funderburk marched through the gates; as he did, he noticed a ballista, manned by two pirates. Advancing towards the gate, he stopped just where it was blown. Waiting now for the others and surveying the area to see what it contains.
Made you look.
Nenne watches Funderburk run out from behind cover and grinds her teeth. "Foolhardy mage," she mutters. Mace in hand, she darts across the field, stopping beside Allister against the wall (V9). "I never took you for a musician," she says to him, eyeing the horn of blasting. Her hand touches the amulet at her neck briefly before she makes a subtle gesture to the fighter, the bard, and the wizard.
"Fair Judge protect you, O impatient ones," she sighs, casting Bless on her three companions.
Boosey, ducks just inside the gate and checking the position of the ballista tries to tell which of the two pirates is manning the trigger mechanism. Using the screeching of harpies as inspiration he casts dissonant whispers (lvl2) at the sailor who looks like he is manning the trigger. DC 14 Wisdom save for Pirate Laddie. 6 damage
Slapping at his head, the man on the right of the ballista yells out in pain. With tears in his eyes and fresh blood running out of his nose, he tears off across the platform, disappearing from sight. The man nearest to him takes a few steps to his side and begins to ring a bell mounted on a wooden frame. The sound carries to every corner of the cave as he yells, "To arms! to arms!"
Eku runs forward with an arrow knocked. She moves as far as she can while scanning the area for any threats that might have been unnoticed thus far.
It's actually Sthara's turn, but Eku would have just double moved, so I'm posting it now. After Sthara, we'll start the real rounds.
Unbeknownst to the adventurers, they had had a spectator ever since they set foot into the cove. A being of ancient descent had been lurking about in the shadows between the leafs here, in a puddle there and swimming along the reefs at another point in time. It had listened in on their strategizing and deducted what they were about to do. Granted it had its own agenda and purpose in being here, these adventurers would be of some use for it, even if they just distracted the pirates for long enough.
While there was activity and talking at the front gate, it had swam up through the cove. The sharks populating the waters had been easy enough to get off of his scent by dropping some bloody pieces of meat in the water before swimming off to chase its own prey. It had found a lone guard on a pier, whom had been complacent enough to suffer it’s catastrophic wrath. After taking the guard’s form it had then decided to help keep the adventurers alive in order to better achieve its purpose. Primeval reasoning said that more bodies fighting on its side would help turn the tide of battle.
After the gate had exploded, much to the surprise of the creature itself, it had been easy enough to continue on along its chose path onto the platform. The adventurers with a view across the palisades and the ones looking through the gates might now be able to get a glimpse at it, hanging off of the far side of the platform. It was a creature of prehistoric appearance, long and scaly, not too unlike the pack animals they would have seen in the settlements they had just came from. At about 6’1 and with lanky, yet brawny limbs and weighing in at about 185 pounds, this was no small reptile. It was covered with larger and darker grayish green scales and smaller patterns of different and more supple green scales around joints and soft spots, if one could call them that. It was quite obvious that this functioned as a very proficient natural armor. A 6 inches tall fin spanned from the back of its head all the way down its back and along a 5 foot long tail which swished through the air as it vaulting atop the platform and began a murderous approach. It was a lizardfolk and it was quite obvious that it was out for blood.
With a surprising amount of speed and agility it crossed the 40 feet separating it and the pirate ringing the bell and it tore two weapons off of its raggedy looking belt. The weapons looked almost as prehistory as the creature itself, it might have pried them out of the claws of some long dead foe or they could have just shown the wear and tear of life in swamps and the surrounding jungle.
As it reached the man, the larger saber swished through the air, hitting him square across the back. Vargach Kothar, which was the name of the creature, saw and smelled the blood, which sent him into a frenzy. The following three attacks were not nearly as well placed as the first one and the initially surprised foe appeared to have had the presence of mind to evade the flurry of follow up strikes.
There it was now, a giant green lizard, looking not unlike a crocodile on two legs, wielding a saber and a machete which was curved away from him, not unlike a kukri. It hissed at it’s foe, hoping to intimidate it further and now biding it’s time to strike again.
Allister grabs the handaxe in his right hand and dashes towards the building with the ballista. But soon after stepping inside he sees several pirates in his initial direction, so stops dead in his tracks and runs to the left, as close to the building as possible.
What happens next quickly turns into utter chaos. Two men come running from around the left side of the ship shaped building with the promise to be several more from the sounds of their mismatched battle cries. The one in front leading the way yells out as he charges forward, "Oh no ya don't!" The right door slams outward, propped open by a big man's foot. He leans out of the doorway, heavy crossbow in hand. It only takes him a second to find his mark and he points it Funderburk's way. With a click the bolt is released sending the bolt to thud into the gate beside the wizard, quivering as it does. Cursing, he loads a second bolt.
A second man pops out of the left door, quickly surveying the scene. He smiles a wicked grin and sends a bolt from his light crossbow towards the small form of Boosey, thinking it'll be an easy kill. The diminutive bard moves a little too late and the bolt skitters across his forearm, leaving a line of blood as it departs. (5 dmg)
The man at the bell gives up any hope of ringing the thing again as he weaves and dodges this newfound enemy's attacks. It's all he can do to stay ahead of the numerous angles at which the rapiers stab in. Thinking he finally has a moment to strike, he cuts out with his sword arm, only to retract immediately to parry yet another blow.
Taking advantage of the bell ringer's misfortune, a pirate runs forward from over near the stone column supporting the cave's ceiling and takes deadly aim at the devastating lizardfolk. His aim is true, landing the bolt in the creature's back, just under the left rib cage. The bolt tears through one side and out the other, leaving a wound that is sure to scar. (crit for 9)
Other men shouting their cries of alarm run at full speed down the raised walkway towards the rooftop forway.