"Harok, I got the shelter covered. Everyone please stay close to me for a just a minute and then we can go gather whatever other supplies we might need." Randall says and then sits down and casts the spells Tiny Hut
"Once done, and with the threat of snow, I could cast this again to give shelter to the horses as well if you think they need it."
OOC: Good use of spells Jonpawl; only thing is "a 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area." Meaning you cast it and stay put. If you leave the hut the spell ends. You could not create two simultaneously for the party and the mounts. The party looks for camp and safe place for horses I need survival checks individually or two party members being helped by others.
Moving forward until the sun begins to set the party reaches the base of the mountain the point where Vanessa indicated the beasts had harried travelers.
"The coming snow will be refreshing after being cooped up on that boat and in the city for so long." Oubliette states, to no one in particular. She seems happier than she has since the mention of werewolves and dire wolves.
Making a camp and hobbling the horses the party finds themselves a good site. They've found a fallen tree and a large bramble brush to block off at least one way in and it's on a rise looking over the Glasswalk. It seems calm as the snow begins to fall!
Elijah looking out over the road does notice a group of dark hooded and robed figures on the road. They seem settling not far across the road. They're starting a fire and haven't seemed to notice the party above them on the bluff above.
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
"I'll take second watch. We are going to take shifts in pairs, so the guards can take turns. One guard should always be in the dome and the second one can check the perimeter from time to time."
"Harok, I got the shelter covered. Everyone please stay close to me for a just a minute and then we can go gather whatever other supplies we might need." Randall says and then sits down and casts the spells Tiny Hut
"Once done, and with the threat of snow, I could cast this again to give shelter to the horses as well if you think they need it."
"Well that's neat"
OOC: Good use of spells Jonpawl; only thing is "a 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area." Meaning you cast it and stay put. If you leave the hut the spell ends. You could not create two simultaneously for the party and the mounts. The party looks for camp and safe place for horses I need survival checks individually or two party members being helped by others.
Moving forward until the sun begins to set the party reaches the base of the mountain the point where Vanessa indicated the beasts had harried travelers.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"The coming snow will be refreshing after being cooped up on that boat and in the city for so long." Oubliette states, to no one in particular. She seems happier than she has since the mention of werewolves and dire wolves.
Survival: 18
[OOC: Right, forgot about that point, so yea I cast it once. :) Thank you for catching that.]
Milo looks around nervously: „Stay sharp, this is where the attacks were reported.“
Survival 18
Survival 11
survival: 14
Elijah is keeping his eyes peeled for anything that looks out of the ordinary: perception - 10
Making a camp and hobbling the horses the party finds themselves a good site. They've found a fallen tree and a large bramble brush to block off at least one way in and it's on a rise looking over the Glasswalk. It seems calm as the snow begins to fall!
Elijah looking out over the road does notice a group of dark hooded and robed figures on the road. They seem settling not far across the road. They're starting a fire and haven't seemed to notice the party above them on the bluff above.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Once the camp is set up and Milo set up his tent, he excuses himself and starts to study his new robe of useful items.
He counts 8 unusual patches.
"Even with this dome should we set watches tonight? "
Elijah will inform his friends about our "neighbors" and agrees with Harok that we need to set up watch and keep an eye on them.
Randall speaks up, "I can take the last watch if you want?"
As sunset approaches with Randall's offer of a tiny hut, tbe party needs to decide a watch schedule.
1 ?/?
2 ?/?
3 Randall/?
OOC: one watch will be a PC alone with 5 party members!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"We can take first watch," Oubliette offers as she pets Arcta. "The rest of you can pair off for two other watches."
"I've been getting up early I'll join the last watch. Will we be staying inside watching out?"
Elijah on 2nd watch
perception: 21
"I'll take second watch. We are going to take shifts in pairs, so the guards can take turns. One guard should always be in the dome and the second one can check the perimeter from time to time."
Perception (disadvantage) : 18
Watch; with no light source so for those without dark vision they have disadvantage on checks/attacks that require sight.
1 Oubliette/Arcta need perception checks for both
2 Milo/Elijah with double 9s (PP 16/17) *lucky*
3 Randall/Harok need perception checks for both
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"I welcome the company Harok and I am not sure about you, but I have to stay inside in order for the hut to stay here, otherwise, poof." Randall says.
Perception: 18