Oubliette and Arcta stand with the others as Randall casts Tiny Hut so that they may come and go as necessary. As soon as the hut is up they move out. Oubliette moves to the steeds and at the center of their cluster she casts Alarm She designates that none of the beings of their party will set off the alarm. She moves between the hut and the steeds, and sits with her spear infused with Radiant Weapon. She pulls out her tinker's tools and a tiny clockwork sphere. After a few moments of tinkering with it, the sphere sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Arcta tirelessly patrols outside the light allowing her darkvision (60') to function. From her chosen spot, Oubliette can keep an eye on the road and their neighbors.
During Oubliette's watch the goliath fails to notice anything falling asleep tools in hand over her tinkering. Arcta manages to remain alert but is quickly overwhelmed by creatures surrounding the camp as well as move in on the camp below. Surrounded by the creatures the dome prevents them from getting the upper hand on the party as Elijah and Milo awake from their sleep as Arcta cries out as the clockwork animal it's is overwhelmed by the first wave of beasts! The night is shattered by roaring howls and beast surrounding the tiny hut!
The party is in the dome which doesn't block smell or sound. They are surrounded by the sounds but because it's completely pitch black outside only those with darkvision can see the beasts slightly able to differentiate their large black bodies from the black night outside the dome! Then they hear it! An eruption of howls and cries of horror from the camp below whom were equally surprised! Oubliette is awaken from sleep jostled by the group readying themselves for a fight!
Initiative order
Milo
Elijah
Harok
Randall
Oubliette
Beasts
Milo is up!
Elijah on deck!
OOC: I am working on the map. Note the party is within the tiny hut 'A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if Randall leave its area.' Remember that when making your moves/actions. Within the dome you're pretty much surrounded by a wall of sound and darkness.
Milo graps a torch and holds it over his open hand. A second later his druidcraft ignites the oil soaked cloth. He steps outside of the dome into the direction of the other camp and concentrating on quickly evading possible attacks.
Elijah will look for the cause of the ruckus...is it outside our hut or the neighbors?
He will cast: aid on Harok, Randall, and Oubliette before they leave the hut. He will hold his movement until he determines where the creatures are. if at the neighbors he will use his movement to head that way.
OOC: sorry about that I overlooked post 677. after casting his spell Elijah will then exit the hut and find Milo
NOTES: The 'tiny hut' is from G9 to H9. EVERYONE starts from inside it within the clearing of the Vesper Timblerlands. From A 12 to O 10 there is the cliff/bluff 20ft below is the road. From M9 - O9 is 20ft below is the other camp. ANYONE without darkvision is at a disadvantage when casting or attacking NOT within Milo's torchlight. Milo only has straight rolls within 20ft of his torchlight that provided dim light radius of 20ft around him but he has to be around the torchlight. SD = Steel Defender
NOTES: The 'tiny hut' is from G9 to H9. EVERYONE starts from inside it within the clearing of the Vesper Timblerlands. From A 12 to O 10 there is the cliff/bluff 20ft below is the road. From M9 - O9 is 20ft below is the other camp. ANYONE without darkvision is at a disadvantage when casting or attacking NOT within Milo's torchlight. Milo only has straight rolls within 20ft of his torchlight that provided dim light radius of 20ft around him but he has to be around the torchlight. SD = Steel Defender
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Oubliette dashes into the Tiny Hut as soon as she hears the sounds.
"I am sorry! I was tinkering. Did not think anything would get past Arcta. I should have been paying closer attention. I don't know what they are. I am sorry."
Randall pulls out his longsword and speaking the command word shedding a bright light entirely inside the hut almost blinding everyone, "Wow OK that is bright, sorry all." He will then step out of the hut (hopefully a bit away from any of the creatures, judging tier location by sound) and cast Stinking cloud hoping to get all the creatures he can see.
Int check judging locations?: 13
Stinking Cloud 3rd level: DC 15 Con Save (Placing it on F5)
And then seeing that one of the creatures is standing over him will dip back into the hut screaming out, "If you leave the hut leave by the south side, the north side is hostile to all breathers for the moment."
[OOC: Sorry I typed it out at first and then went back to edit before submitting and I guess I took it out. Putting Center of origin on F5]
Oubliette makes a minor adjustment to her light and affixes it to her belt buckle, giving her light to see by in front of her ten feet(5 bright, 5 dim).She readies her spear. She will then move to I10 and command Arcta to disengage and come to her side(H10).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Perception 20
Oubliette and Arcta stand with the others as Randall casts Tiny Hut so that they may come and go as necessary. As soon as the hut is up they move out. Oubliette moves to the steeds and at the center of their cluster she casts Alarm She designates that none of the beings of their party will set off the alarm. She moves between the hut and the steeds, and sits with her spear infused with Radiant Weapon. She pulls out her tinker's tools and a tiny clockwork sphere. After a few moments of tinkering with it, the sphere sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Arcta tirelessly patrols outside the light allowing her darkvision (60') to function. From her chosen spot, Oubliette can keep an eye on the road and their neighbors.
Oubliette Perception: 1 Passive: 10
Arcta Perception: 8 Passive: 14
During Oubliette's watch the goliath fails to notice anything falling asleep tools in hand over her tinkering. Arcta manages to remain alert but is quickly overwhelmed by creatures surrounding the camp as well as move in on the camp below. Surrounded by the creatures the dome prevents them from getting the upper hand on the party as Elijah and Milo awake from their sleep as Arcta cries out as the clockwork animal it's is overwhelmed by the first wave of beasts! The night is shattered by roaring howls and beast surrounding the tiny hut!
Everyone please roll initiative!
5 beasts 2
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Initiativ: 10
Initiative 14
Randall Initiative: 13
Initiative: 4
initiative: 8
The party is in the dome which doesn't block smell or sound. They are surrounded by the sounds but because it's completely pitch black outside only those with darkvision can see the beasts slightly able to differentiate their large black bodies from the black night outside the dome! Then they hear it! An eruption of howls and cries of horror from the camp below whom were equally surprised! Oubliette is awaken from sleep jostled by the group readying themselves for a fight!
Initiative order
Milo is up!
Elijah on deck!
OOC: I am working on the map. Note the party is within the tiny hut 'A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if Randall leave its area.' Remember that when making your moves/actions. Within the dome you're pretty much surrounded by a wall of sound and darkness.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Milo graps a torch and holds it over his open hand. A second later his druidcraft ignites the oil soaked cloth. He steps outside of the dome into the direction of the other camp and concentrating on quickly evading possible attacks.
BA : Patient Defence (1 ki)
Elijah will look for the cause of the ruckus...is it outside our hut or the neighbors?
He will cast: aid on Harok, Randall, and Oubliette before they leave the hut. He will hold his movement until he determines where the creatures are. if at the neighbors he will use his movement to head that way.
OOC: sorry about that I overlooked post 677. after casting his spell Elijah will then exit the hut and find Milo
Axe in hand feeling the familiar effect of the aid spell Harok steps out.
(Edit pending map and enemy location)
Beginning of round 1:
NOTES: The 'tiny hut' is from G9 to H9. EVERYONE starts from inside it within the clearing of the Vesper Timblerlands. From A 12 to O 10 there is the cliff/bluff 20ft below is the road. From M9 - O9 is 20ft below is the other camp. ANYONE without darkvision is at a disadvantage when casting or attacking NOT within Milo's torchlight. Milo only has straight rolls within 20ft of his torchlight that provided dim light radius of 20ft around him but he has to be around the torchlight. SD = Steel Defender
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Harok steps our at g10 and moves to e 10.. he then takes 2 swings at the legs of his closest foe. "You like to watch? Stick around. "
(OOC both great weapon master)
Attack 1 Attack: 15 Damage: 23 savage attack extra damage 5 great weapon fighting reroll the 1... damage 10
Attack 2 Attack: 16 Damage: 27
Great weapon master bonus action on crit extra attack. Attack: 26 Damage: 13
(I don't know why I see the manipulation header. Didn't change rolls)
OOC: after seeing the map -
Elijah would have stepped out at H 10 moved 2 squares to the East and 1 square North to the J 9 position.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: post #683.5)
Oubliette dashes into the Tiny Hut as soon as she hears the sounds.
"I am sorry! I was tinkering. Did not think anything would get past Arcta. I should have been paying closer attention. I don't know what they are. I am sorry."
Randall pulls out his longsword and speaking the command word shedding a bright light entirely inside the hut almost blinding everyone, "Wow OK that is bright, sorry all." He will then step out of the hut (hopefully a bit away from any of the creatures, judging tier location by sound) and cast Stinking cloud hoping to get all the creatures he can see.
Int check judging locations?: 13
Stinking Cloud 3rd level: DC 15 Con Save (Placing it on F5)
And then seeing that one of the creatures is standing over him will dip back into the hut screaming out, "If you leave the hut leave by the south side, the north side is hostile to all breathers for the moment."
[OOC: Sorry I typed it out at first and then went back to edit before submitting and I guess I took it out. Putting Center of origin on F5]
OOC: What point of origin, using the alpha and numeric grid, would the cloud center on, please?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Oubliette makes a minor adjustment to her light and affixes it to her belt buckle, giving her light to see by in front of her ten feet(5 bright, 5 dim).She readies her spear. She will then move to I10 and command Arcta to disengage and come to her side(H10).