Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The staircase leads up to a building that looks like some sort of barracks. There's a door leading into it directly in front of you, no lookouts are visible. There's a building on your left with no visible entrance, and a building farther away to your right with a door barely visible on the side facing the same direction you are.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tyde points to the building right in front of them and whispers, "Might be the barracks. We could surprise em' and get the jump on them if there's not too many in there?" then points to the building a ways off to the right, "Or take our chances with whatever that is?"
Tyde waits to see what the others think and especially what Kethra is interested in doing.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Rubin eases open the door quietly, managing to keep it from creaking. He sees two reavers and eight bandits, most sleeping. Two of the bandits are awake, but they don't notice the door opening.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tyde points to the building right in front of them and whispers, "Might be the barracks. We could surprise em' and get the jump on them if there's not too many in there?" then points to the building a ways off to the right, "Or take our chances with whatever that is?"
Tyde waits to see what the others think and especially what Kethra is interested in doing.
Kethra shrugs. "I'd like to fantasize that we can harmlessly knock out the poor souls that have no idea they've joined a cult, but the reality is we know they'd draw their swords without--"
Rubin tries to take out the awake bandits before they notice and set off an alarm...
With her 40 ft of movement, Kethra leaves the staircase to run up to the door to join The Dwarf (Rubin) as soon as she sees him raise his crossbow, dashing if needed.
Tyde will follow using all his movement to get as close as he can. With his action he will dodge.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"How do you want to deal with them?" Tyde will take on a serious expression. "If we move on and any of them wake they could sound an alarm."
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Rubin tries to take out the awake bandits before they notice and set off an alarm...
With her 40 ft of movement, Kethra leaves the staircase to run up to the door to join The Dwarf (Rubin) as soon as she sees him raise his crossbow, dashing if needed.
Closing the door silently, Rubin nods to the others, making his location known. He waves for silence, pulling out the magical blade and using it to illuminate the area around him for the moment. "We either go in and take them out while they sleep, which I am not comfortable doing, or we go in and knock them out, using non-lethal means, and tie them up good." he glances to the others with a frank look. "The first option makes sure they cannot get loose and raise the alarm, but the second is still my preference."
The Blacksmith jumps at the sudden appearance of The Dwarf, and cups her hands over her mouth. Taking a peek at the door before he closes it, she gives him a nod of thanks for taking care of the guards.
Closing the door silently, Rubin nods to the others, making his location known. He waves for silence, pulling out the magical blade and using it to illuminate the area around him for the moment. "We either go in and take them out while they sleep, which I am not comfortable doing, or we go in and knock them out, using non-lethal means, and tie them up good." he glances to the others with a frank look. "The first option makes sure they cannot get loose and raise the alarm, but the second is still my preference."
"You'd have a hard time shooting someone who's all tucked in and asleep anyways. Turn the light off and we'll all go in and give them a bump on the head then we tie them up like you said. Anyone who draws their weapons on us...then we'll go with your Plan A. Well, we can give them the chance to surrender, but if they attack or call an alarm it's kill or be killed. If you're worried that we'll get overrun, do you want to keep watch so I can go remove the chain for a clean getaway by boat? Then we can make the attack."
"Trying to knock them out or tie them up might wake one and then the alarm is raised. If we're not going to kill them we should let them slumber." Tyde looks away to the right. "Sleep is our ally here as they probably won't wake until morning, giving us the chance to explore more. We just have to be quick and quiet... quiet is most important of those two."
Tyde nods toward the building off a little distance to the right. "What do you think is in there?"
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
There are two sounds from the Blacksmith: a silent stifled smirk, then a quiet clicking of a blade being sheathed.
She tilts her head and nods, "I'm glad to have a cooler head in our little group...that's a good idea, yup. Let's go that way instead and let these guys have their beauty sleep. For all we know they might just be hired goons who don't know anything about the cult anyways."
"Works for me..." Rubin says, looking to the door to where the men sleep. "Anyone have a way to either block this door shut, or to rig something so we get some sort of alarm if someone opens it?"
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(Are you going up the bluff staircase?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Maybe we can get a better view from up on the bluffs?" Tyde will climb up the staircase and try and get better view.
(Perception check: 11 )
Once a path was decided, Rubin would head up the bluff stairs, invisible to anyone using darkvision to see him, if it is dark enough out...
The staircase leads up to a building that looks like some sort of barracks. There's a door leading into it directly in front of you, no lookouts are visible. There's a building on your left with no visible entrance, and a building farther away to your right with a door barely visible on the side facing the same direction you are.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tyde points to the building right in front of them and whispers, "Might be the barracks. We could surprise em' and get the jump on them if there's not too many in there?" then points to the building a ways off to the right, "Or take our chances with whatever that is?"
Tyde waits to see what the others think and especially what Kethra is interested in doing.
"We're here. May as well start at the start. That's what my Master taught anyways." He will cast Guidance on anyone who which to proceed with stealth.
Rubin moves up and looks into the building straight ahead...
Stealth: 15
Rubin eases open the door quietly, managing to keep it from creaking. He sees two reavers and eight bandits, most sleeping. Two of the bandits are awake, but they don't notice the door opening.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin tries to take out the awake bandits before they notice and set off an alarm...
Attack: 24 Damage: 8
Bonus action Attack: 23 Damage: 7
Dread Attack: 19 Damage: 8 Dread
Damage: 3
So should be 16 damage to the first of the bandits and then 15 damage to the second.
Kethra shrugs. "I'd like to fantasize that we can harmlessly knock out the poor souls that have no idea they've joined a cult, but the reality is we know they'd draw their swords without--"
With her 40 ft of movement, Kethra leaves the staircase to run up to the door to join The Dwarf (Rubin) as soon as she sees him raise his crossbow, dashing if needed.
Tyde will follow using all his movement to get as close as he can. With his action he will dodge.
You're all 10 feet away from the barracks, so you could get inside without dashing if you wished. You wouldn't be as stealthy as Rubin, however.
Rubin drops the two awake bandits noiselessly. Some of the others stir in their sleep, but none wake up yet.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"How do you want to deal with them?" Tyde will take on a serious expression. "If we move on and any of them wake they could sound an alarm."
Rubin is a human, and is invisible to you...
Closing the door silently, Rubin nods to the others, making his location known. He waves for silence, pulling out the magical blade and using it to illuminate the area around him for the moment. "We either go in and take them out while they sleep, which I am not comfortable doing, or we go in and knock them out, using non-lethal means, and tie them up good." he glances to the others with a frank look. "The first option makes sure they cannot get loose and raise the alarm, but the second is still my preference."
(Calling you by your nickname, Dwarf. Talked about it here too. Or would you rather be 'The Miner' while we're fighting?)
The Blacksmith jumps at the sudden appearance of The Dwarf, and cups her hands over her mouth. Taking a peek at the door before he closes it, she gives him a nod of thanks for taking care of the guards.
"You'd have a hard time shooting someone who's all tucked in and asleep anyways. Turn the light off and we'll all go in and give them a bump on the head then we tie them up like you said. Anyone who draws their weapons on us...then we'll go with your Plan A. Well, we can give them the chance to surrender, but if they attack or call an alarm it's kill or be killed. If you're worried that we'll get overrun, do you want to keep watch so I can go remove the chain for a clean getaway by boat? Then we can make the attack."
"What do you all think?"
"Trying to knock them out or tie them up might wake one and then the alarm is raised. If we're not going to kill them we should let them slumber." Tyde looks away to the right. "Sleep is our ally here as they probably won't wake until morning, giving us the chance to explore more. We just have to be quick and quiet... quiet is most important of those two."
Tyde nods toward the building off a little distance to the right. "What do you think is in there?"
There are two sounds from the Blacksmith: a silent stifled smirk, then a quiet clicking of a blade being sheathed.
She tilts her head and nods, "I'm glad to have a cooler head in our little group...that's a good idea, yup. Let's go that way instead and let these guys have their beauty sleep. For all we know they might just be hired goons who don't know anything about the cult anyways."
"Works for me..." Rubin says, looking to the door to where the men sleep. "Anyone have a way to either block this door shut, or to rig something so we get some sort of alarm if someone opens it?"