Gilra needs to roll a concentration check against the 53 damage as a white dragon: 27, which is exactly enough to maintain Shapechange.
Rolling to recharge Cold Breath: 2
He'll roar frighteningly (Frightful Presence -- all enemies within 120 feet DC 16 WIS save or become frightened) and then go and attack the closest Radiant whatever it was:
This post has potentially manipulated dice roll results.
Jaro will quickly fires two quick blasts from his gauntlets and follows them up with a shot from his deringer.
Attack: 19 Damage: 23 (sharpshooter) Attack: 35 Damage: 25 (sharpshooter) If either hits, it does an extra 6 lightning damage and the next attack by someone else has advantage and deals an extra 3 lightning damage.
(OOC: I know most of you are aware I had some laptop issues, and am still having to find workarounds to post on DND Beyond, but I will get a post up here this week. I do wish to get this one finished for us all...)
This post has potentially manipulated dice roll results.
Raist Strikes with the large fist, but misses, then sends a ray of green power at Amun, which he simply ignores again. (Mythic resistance 1/round.) Stalker Summons forth his echo again, having it strike at the emperor.
This post has potentially manipulated dice roll results.
Gilra Roars and tries to frighten, but the emperor seems to not be affected, and the arcane suns are not creatures. The white dragon learns this as it tries to claw and bite at one, only to find them made of radiant power and not flesh and blood. You take 2 radiant damage.
Invoke the Light: Creatures within 500 ft. of Amun-Hakkor take 105 arcane damage (1d10) for each Arcane Sun that exists. Amun-Hakkor then summons five Arcane Suns in five distinct spaces within 120 ft. of him.
Jaro Hits amun with 2 blasts, then a shot from his gun, all doing damage.
Jown Sno Hits amun with three attacks, but his spiritual weapon misses once again.
(Should be clear now that the damage of the evoke the light is increasing very fast. He gets 5 more arcane suns each round, which adds 5d10 damage automatically every round. Most likely Stalker will not last through the next round, he has only 62 hp, even with half damage another 5d10 on the 95 from this round, is going to be very very close to taking Stalker out. And that is without the emperor acting this round yet...)
Amun-Hakkor Amun glances to Jown. "You are nothing to my power..." He holds up a hand and sends a blast of radiant power at Jown...
Sun Lance: Amun-Hakkor projects a mighty 120 ft. line of radiant energy from his palm. Each creature in that line must make a DC 24 Dexterity saving throw, taking 69 radiant damage on a failed save, or half as much on a success.
You have him at less than 50% health. it is now your turn. Let's not worry about the map overly much at this point, I have it updated, but it is mostly just to keep track of counts of arcane suns at this point. Please just post actions and let's see if you can survive this next round...
Bless Concentration check (DC23): 32+2 ==Held== DEX Save (DC24): 12+ 2 Bless Concentration (DC15): Auto pass
Jown glares at Amun in spite of all the damage he has taken. He says, "You fool! I am not even close to being done." The crimson glow around Jown radiates outward like a sinister aura. A large chunk of his wounds begin to quickly seal and disappear.
BA: Boon of Recovery - Heal 220 HP (Half of max)
He then moves back a bit, triggering AoO from Amun. He moves next to Stalker and places his hand on the warforged's shoulder. He says, "Come Stalker! Let us show this man just what we are capable of. This whole fortress will fall before either of us do."
Lay on Hands: Heal 130 HP on Stalker.
He then moves back to melee of Amun.
Bless Count: 7 (Active on Jown, and Stalker ) Invincible Conquerer 6 Spiritual Weapon (Lv.2): 4
Jaro almost goes down, but one of his infusions simply disappears and renews a small spark of life to him before he launches another attack on the emperor.
Soul of Artifice reaction to be reduced to 1 instead of 0.
Attack: 26 Damage: 27 Attack: 20 Damage: 26 If either hit+ 3 Lightning and advantage on the next attack by someone else which also does an additional 5 Lightning. Attack: 27 Damage: 7
Well I guess today is as good as any day to die Raist thinks as he controls Bigbys hand to attack one more and then casts one more spell before moving as far as he can away from the glowing suns.
This post has potentially manipulated dice roll results.
Raist Hits with a beam of power, doing damage. The fist strikes true this time, dealing damage.
Stalker Summons his echo near Amun once more and attacks Attack1 to hit: 19 plus bless of 2 Damage: 35 (add 5 if a crit.) Attack2 to hit: 26 plus bless of 2 Damage: 27 (add 11 if a crit.) Attack3 to hit: 24 plus bless of 3 Damage: 33 (add 9 if a crit.) Gilra Waiting on response from above...
Yep, was waiting to see if Gilra wants to change their action or not. Suppose I can just skip them, but then it is sort of a very very bad time for that, as this combat is on a teetering point as to if you are able to take him or not.
[OOC: Yea I saw that, but figured I would at least post here to give it a bump. Maybe wait a day to see what happens and then move it along. Personally it is going to End for Raist one way or the other very quickly as I am low on HP's with no way to heal and low on spell slots as well.]
Jown continues to slash at Amun with his sword.He says, "You're getting weaker. You can not win this battle, Amun."
Long Sword+1: 19 (Bless: 2) Dmg: 14
Long Sword+1: 30 (Bless: 2) Dmg: 9
Long Sword+1: 35 (Bless: 3) Dmg: 16
Spiritual Weapon: 23 (Bless: 1) Dmg: 14 Force
1st Attack Crit thanks to Invincible Conquerer: 4 Extra damage
Bless Count: 6 (Active on Jown, and Stalker )
Invincible Conquerer 5
Spiritual Weapon (Lv.2): 3
Gilra needs to roll a concentration check against the 53 damage as a white dragon: 27, which is exactly enough to maintain Shapechange.
Rolling to recharge Cold Breath: 2
He'll roar frighteningly (Frightful Presence -- all enemies within 120 feet DC 16 WIS save or become frightened) and then go and attack the closest Radiant whatever it was:
Bite: Attack: 28 Damage: 18
Claws: Attack: 29 Damage: 15
Claws: Attack: 20 Damage: 13
Jaro will quickly fires two quick blasts from his gauntlets and follows them up with a shot from his deringer.
Attack: 19 Damage: 23 (sharpshooter)
Attack: 35 Damage: 25 (sharpshooter)
If either hits, it does an extra 6 lightning damage and the next attack by someone else has advantage and deals an extra 3 lightning damage.
Attack: 32 Damage: 6 (no sharpshooter)
(OOC: I know most of you are aware I had some laptop issues, and am still having to find workarounds to post on DND Beyond, but I will get a post up here this week. I do wish to get this one finished for us all...)
Need Raist's action still it seems.
[OOC: my apologies, I thought Amun got to go again before I went. either way, this is what I would be doing.]
Raist would concentrate one more and have his Bigby's hand strike at Amun and then follow up with another disintegrate.
7th Level Bigby's: Attack: 24 Damage: 29
6th level Disintegrate: Dex DC 25 Damage: 75
Raist
Strikes with the large fist, but misses, then sends a ray of green power at Amun, which he simply ignores again. (Mythic resistance 1/round.) Stalker
Summons forth his echo again, having it strike at the emperor.
Attack: 12 Damage: 28
Attack: 21 Damage: 31
Attack: 26 Damage: 24
Gilra
Roars and tries to frighten, but the emperor seems to not be affected, and the arcane suns are not creatures. The white dragon learns this as it tries to claw and bite at one, only to find them made of radiant power and not flesh and blood. You take 2 radiant damage.
Invoke the Light: Creatures within 500 ft. of Amun-Hakkor take 105 arcane damage (1d10) for each Arcane Sun that exists. Amun-Hakkor then summons five Arcane Suns in five distinct spaces within 120 ft. of him.
Jaro
Hits amun with 2 blasts, then a shot from his gun, all doing damage.
Jown Sno
Hits amun with three attacks, but his spiritual weapon misses once again.
(Should be clear now that the damage of the evoke the light is increasing very fast. He gets 5 more arcane suns each round, which adds 5d10 damage automatically every round. Most likely Stalker will not last through the next round, he has only 62 hp, even with half damage another 5d10 on the 95 from this round, is going to be very very close to taking Stalker out. And that is without the emperor acting this round yet...)
Amun-Hakkor
Amun glances to Jown. "You are nothing to my power..." He holds up a hand and sends a blast of radiant power at Jown...
Sun Lance: Amun-Hakkor projects a mighty 120 ft. line of radiant energy from his palm. Each creature in that line must make a DC 24 Dexterity saving throw, taking 69 radiant damage on a failed save, or half as much on a success.
You have him at less than 50% health. it is now your turn. Let's not worry about the map overly much at this point, I have it updated, but it is mostly just to keep track of counts of arcane suns at this point. Please just post actions and let's see if you can survive this next round...
Bless Concentration check (DC23): 32+2 ==Held==
DEX Save (DC24): 12+ 2
Bless Concentration (DC15): Auto pass
Jown glares at Amun in spite of all the damage he has taken. He says, "You fool! I am not even close to being done." The crimson glow around Jown radiates outward like a sinister aura. A large chunk of his wounds begin to quickly seal and disappear.
BA: Boon of Recovery - Heal 220 HP (Half of max)
He then moves back a bit, triggering AoO from Amun. He moves next to Stalker and places his hand on the warforged's shoulder. He says, "Come Stalker! Let us show this man just what we are capable of. This whole fortress will fall before either of us do."
Lay on Hands: Heal 130 HP on Stalker.
He then moves back to melee of Amun.
Bless Count: 7 (Active on Jown, and Stalker )
Invincible Conquerer 6
Spiritual Weapon (Lv.2): 4
Jaro almost goes down, but one of his infusions simply disappears and renews a small spark of life to him before he launches another attack on the emperor.
Soul of Artifice reaction to be reduced to 1 instead of 0.
Attack: 26 Damage: 27
Attack: 20 Damage: 26
If either hit+ 3 Lightning and advantage on the next attack by someone else which also does an additional 5 Lightning.
Attack: 27 Damage: 7
Gilra, no longer a dragon, casts Blight at 7th level at Amun-Hakkor for 38 necrotic damage.
And I'll ask again, is "Arcane Damage" a custom/homebrew damage type or is there a specific type of damage the Arcane Suns do?
Well I guess today is as good as any day to die Raist thinks as he controls Bigbys hand to attack one more and then casts one more spell before moving as far as he can away from the glowing suns.
Guiding Bolt 5th: Attack: 27 Damage: 32
If guiding bolt hits Bigby's hand gets advantage.
Bigby's Hand 7th: Attack: 28 Damage: 37
Pretty sure I answered this before and we decided it is just radiant damage.
Blight also has no affect on undead, so do you wish to stay with it or pick a different spell?
Raist
Hits with a beam of power, doing damage.
The fist strikes true this time, dealing damage.
Stalker
Summons his echo near Amun once more and attacks
Attack1 to hit: 19 plus bless of 2
Damage: 35
(add 5 if a crit.)
Attack2 to hit: 26 plus bless of 2
Damage: 27
(add 11 if a crit.)
Attack3 to hit: 24 plus bless of 3
Damage: 33
(add 9 if a crit.)
Gilra
Waiting on response from above...
[OOC: Checking in.]
Yep, was waiting to see if Gilra wants to change their action or not. Suppose I can just skip them, but then it is sort of a very very bad time for that, as this combat is on a teetering point as to if you are able to take him or not.
[OOC: Yea I saw that, but figured I would at least post here to give it a bump. Maybe wait a day to see what happens and then move it along. Personally it is going to End for Raist one way or the other very quickly as I am low on HP's with no way to heal and low on spell slots as well.]
((Actually, if we win, I can bring Raist back. I have Revivify))