Jown's DEX save Vs Phase Monster Transformation: 28 + Bless: 1 Concentration: 33+Bless: 3 =Bless Kept=
Concentration for Invoke Light damage: Auto Pass because the DC is 10.
Concentration for Upheaval (DC32): 32+Bless: 1 =Bless is still up=
EDIT: Forgot the DEX save for not being pushed by Upheaval: 26 + Bless: 2
HP wise, Jown has lost around 100 HP (He has resistance to all forms of damage thanks to Invincible Conqueror) and has 317 HP left so... pretty good. I also have 130 HP worth of healing from Lay on Hands.
What Jown does on his turn will depend on what Amun not being effected by Radiant Power means.
This post has potentially manipulated dice roll results.
Gilra DEX save against the Sun Wielder phase: 17 - failed, takes 70 damage.
Invoke the Light - 37 damage
Upheaval: 128 damage and DEX save: 17 - actually never mind, Gilra is not in the area of effect of this.
Having had 30 temporary hit points then that's a total of 77 points of damage left over.
He will use his Boon of Spell Recovery and cast another [Tooltip Not Found], turning once again into an Ancient White Dragon. He takes flight straight up and then over the Arcane Suns diagonally to the north east all the way to the wall, turns around and breathes on everything, aiming for the left side of the cone to hit Amun-Hakkor and trying to hit as many of the arcane suns as possible. With leftover movement he will fly as high up as possible.
Damage of the cold breath: 71, CON save 22 for half.
[OOC: Are any of the abilities Amun using something I can either use dispel magic on or counter spell on. I have assumed the epic level spells I can do nothing about but what about when he summons his minions?]
Gilra DEX save against the Sun Wielder phase: 21 - failed, takes 70 damage.
Invoke the Light - 37 damage
Upheaval: 128 damage and DEX save: 17 - actually never mind, Gilra is not in the area of effect of this.
Having had 30 temporary hit points then that's a total of 77 points of damage left over.
He will use his Boon of Spell Recovery and cast another [Tooltip Not Found], turning once again into an Ancient White Dragon. He takes flight straight up and then over the Arcane Suns diagonally to the north east all the way to the wall, turns around and breathes on everything, aiming for the left side of the cone to hit Amun-Hakkor and trying to hit as many of the arcane suns as possible. With leftover movement he will fly as high up as possible.
Damage of the cold breath: 71, CON save 22 for half.
Just FYI you can't really fly in here. Ceiling is 50 feet, and you are 20 feet tall as an ancient white dragon. You can sort of flutter and hop over the arcane suns, that is no problem, but flight won't work for this shape, simply not enough room. Your action will still work, just expect to be on the ground when it is done.
[OOC: Are any of the abilities Amun using something I can either use dispel magic on or counter spell on. I have assumed the epic level spells I can do nothing about but what about when he summons his minions?]
Raist is at 89/164 HP's
You could try to counter the epic spells. It would be an arcana check with a DC of ten plus the level of the spell. Epic 1 is 10th-level, Epic 2 11th-level, etc. The others are legendary abilities so not something you can dispel or counter.
A burst of light, a wave of arcane energy and then an attack that renders the very Earth. After Amun's volley of powerful attack ends, the undead emperor finds two glowing red eyes glaring at him from the settling dust. Jown lowers his shield and spits blood to the side. He still stands next to the emperor and still ready to keep going. Jown growls at Amun, "That... wasn't... Nice." He then swings once again with renewed fury.
Long Sword+1: 18 Dmg: 14 Slash Long Sword+1: 36 Dmg: 12 Slash Long Sword+1: 28 Dmg:: 13 Slash
Escaping the explosion and the flames Raist will again fly away from the "suns" that appeared on top of him and flies to "R81" (7 spots north of Amun) and then will cast Bigby's hand behind Amun and have it punch him in the back.
This post has potentially manipulated dice roll results.
Jaro Dex save: 39 (Just to be clear, you take the full damage from the spell regardless of any save?) Second Dex save: 39 (Edit: if the save cuts damage to half, Jaro will use his Flash of Genius to make the save, if not, he won't.)
Jaro will raise his gauntlet and pull out a small pistol and fire two blasts from the gauntlet and one from the pistol at Amun. Lightning Gauntlets: Attack: 23 Damage: 24 Attack: 28 Damage: 24 First one of those to hit does an extra 6 lightning damage and the next attack against Amun has advantage. Palm Pistol Attack: 11 Damage: 17
(Jaro is hurting badly 58/239 if the one spell doesn't reduce from a save.)
Gilra changes back into an ancient white dragon, then hops up and over the arcane suns. The dragon then breathes cold on Amun, and several of the suns.
The emperor is hit by the cold, and takes damage. The arcane suns appear unaffected.
Invoke the Light: Creatures within 500 ft. of Amun-Hakkor take 69 arcane damage (1d10) for each Arcane Sun that exists. Amun-Hakkor then summons five Arcane Suns in five distinct spaces within 120 ft. of him.
Jaro (damage does not reduce from a save, you just don't get pushed away.) 1 of your attacks get through Amun's defenses. the others are evaded.
Jown Sno Lands two hits of his own, but his spiritual weapon is deflected once again.
Sun Lance: Amun-Hakkor projects a mighty 120 ft. line of radiant energy from his palm. Each creature in that line must make a DC 24 Dexterity saving throw, taking 42 radiant damage on a failed save, or half as much on a success.
This post has potentially manipulated dice roll results.
Jaro will repeat the same, realizing the only way to end this is to end him before he ends us.
Lightning Gauntlets: Attack: 32 Damage: 27 Attack: 27 Damage: 27 First one of those to hit does an extra 5 lightning damage and the next attack against Amun has advantage. Palm Pistol Attack: 26 Damage: 17
Jown would have to disengage to get out of melee with Amun. Stalker is on the far side of the arcane suns blocking the door, so not able to get to him unless you want to walk through a sun.
Stalker's hp is: 109/286
They do not specify what sort of damage Arcane damage is in the module. I think it is its own damage type, for the mythic-type creature you are facing. Absorb elements will work against it if you are wishing to use that.
Jown's DEX save Vs Phase Monster Transformation: 28 + Bless: 1
Concentration: 33+Bless: 3 =Bless Kept=
Concentration for Invoke Light damage: Auto Pass because the DC is 10.
Concentration for Upheaval (DC32): 32+Bless: 1 =Bless is still up=
EDIT: Forgot the DEX save for not being pushed by Upheaval: 26 + Bless: 2
HP wise, Jown has lost around 100 HP (He has resistance to all forms of damage thanks to Invincible Conqueror) and has 317 HP left so... pretty good. I also have 130 HP worth of healing from Lay on Hands.
What Jown does on his turn will depend on what Amun not being effected by Radiant Power means.
Gilra DEX save against the Sun Wielder phase: 17 - failed, takes 70 damage.
Invoke the Light - 37 damage
Upheaval: 128 damage and DEX save: 17 - actually never mind, Gilra is not in the area of effect of this.
Having had 30 temporary hit points then that's a total of 77 points of damage left over.
He will use his Boon of Spell Recovery and cast another [Tooltip Not Found], turning once again into an Ancient White Dragon. He takes flight straight up and then over the Arcane Suns diagonally to the north east all the way to the wall, turns around and breathes on everything, aiming for the left side of the cone to hit Amun-Hakkor and trying to hit as many of the arcane suns as possible. With leftover movement he will fly as high up as possible.
Damage of the cold breath: 71, CON save 22 for half.
I just want to mention that any ally who is within 30ft of Jown get +7 to all their saving throws.
[OOC: Are any of the abilities Amun using something I can either use dispel magic on or counter spell on. I have assumed the epic level spells I can do nothing about but what about when he summons his minions?]
Raist is at 89/164 HP's
Just FYI you can't really fly in here. Ceiling is 50 feet, and you are 20 feet tall as an ancient white dragon. You can sort of flutter and hop over the arcane suns, that is no problem, but flight won't work for this shape, simply not enough room. Your action will still work, just expect to be on the ground when it is done.
You could try to counter the epic spells. It would be an arcana check with a DC of ten plus the level of the spell. Epic 1 is 10th-level, Epic 2 11th-level, etc. The others are legendary abilities so not something you can dispel or counter.
A burst of light, a wave of arcane energy and then an attack that renders the very Earth. After Amun's volley of powerful attack ends, the undead emperor finds two glowing red eyes glaring at him from the settling dust. Jown lowers his shield and spits blood to the side. He still stands next to the emperor and still ready to keep going. Jown growls at Amun, "That... wasn't... Nice." He then swings once again with renewed fury.
Long Sword+1: 18 Dmg: 14 Slash
Long Sword+1: 36 Dmg: 12 Slash
Long Sword+1: 28 Dmg:: 13 Slash
BA: Spiritual Weapon Attack: 18 Dmg: 13 Force
EDIT: Bless Bonuses:
1st: 4
2nd: 1
3rd: 4
Spirit Weapon: 3
2nd attack Crit: 6
Bless Count: 5 (Active on Jown, and Stalker )
Invincible Conquerer 4
Spiritual Weapon (Lv.2): 2
Gilra this is you, you can go ahead and add back 35 of the HP you lost to the phase monster affect.
Raist Arcana Check to Counterspell "Upheavel": 20
Raist Dex Save vs Ignited: 24 [OOC: If this is not a spell or magical effect no advantage.]
[OOC: I seriously hate you Dice Gods...I have a +17 to my arcana and the DC was 21. Hate you SO much.]
Escaping the explosion and the flames Raist will again fly away from the "suns" that appeared on top of him and flies to "R81" (7 spots north of Amun) and then will cast Bigby's hand behind Amun and have it punch him in the back.
Bigbys' hand 7th level: Attack: 23 Damage: 24
Bigby's Hand Round 1 Concentration.
Jaro Dex save: 39
(Just to be clear, you take the full damage from the spell regardless of any save?)
Second Dex save: 39
(Edit: if the save cuts damage to half, Jaro will use his Flash of Genius to make the save, if not, he won't.)
Jaro will raise his gauntlet and pull out a small pistol and fire two blasts from the gauntlet and one from the pistol at Amun.
Lightning Gauntlets: Attack: 23 Damage: 24
Attack: 28 Damage: 24
First one of those to hit does an extra 6 lightning damage and the next attack against Amun has advantage.
Palm Pistol Attack: 11 Damage: 17
(Jaro is hurting badly 58/239 if the one spell doesn't reduce from a save.)
Raist
Moves to a position jus tnorth of Amun, and a large fist appears near Amun. The fist strikes at Amun, but he dodges it.
Stalker
summons another echo, and has it strike out at Amun...
Attack: 30 Damage: 27
Attack: 28 Damage: 27
Attack: 29 Damage: 24
Attack: 17 Damage: 29
Gilra
changes back into an ancient white dragon, then hops up and over the arcane suns. The dragon then breathes cold on Amun, and several of the suns.
The emperor is hit by the cold, and takes damage. The arcane suns appear unaffected.
Invoke the Light: Creatures within 500 ft. of Amun-Hakkor take 69 arcane damage (1d10) for each Arcane Sun that exists. Amun-Hakkor then summons five Arcane Suns in five distinct spaces within 120 ft. of him.
Jaro
(damage does not reduce from a save, you just don't get pushed away.)
1 of your attacks get through Amun's defenses. the others are evaded.
Jown Sno
Lands two hits of his own, but his spiritual weapon is deflected once again.
At Jown...
Sun Lance: Amun-Hakkor projects a mighty 120 ft. line of radiant energy from his palm. Each creature in that line must make a DC 24 Dexterity saving throw, taking 42 radiant damage on a failed save, or half as much on a success.
Back to group initiative.
Is there any way Jown can get into melee range of Stalker so that he can Lay on Hands him without leaving Amun's range?
Jaro will repeat the same, realizing the only way to end this is to end him before he ends us.
Lightning Gauntlets: Attack: 32 Damage: 27
Attack: 27 Damage: 27
First one of those to hit does an extra 5 lightning damage and the next attack against Amun has advantage.
Palm Pistol Attack: 26 Damage: 17
Raist grimaces from the pain and focuses his efforts to attacking Amun again.
He mentally commands the hand to once more strike out at Amun while he casts another spell targeting Amun.
7th level Bigby's Hand: Attack: 32 Damage: Unable to parse dice roll.
6th Level Disintegrate: 65 Damage on a failed Dex 25 save. Raist will use his 2nd Portent roll of a 3 for Amun's save.
Then he will fly 40' to the west of his current location.
By the way, which damage type is "arcane damage"?
Also Jown's DEX save: 21
Forgot Bless (Auto passed the first concentration check because of +15 to CON saves): 2
Auto passed Concentration check
Before taking turn need to know following:
Bless Count: 6 (Active on Jown, and Stalker )
Invincible Conquerer 5
Spiritual Weapon (Lv.2): 3
A couple answers...
Jown would have to disengage to get out of melee with Amun. Stalker is on the far side of the arcane suns blocking the door, so not able to get to him unless you want to walk through a sun.
Stalker's hp is: 109/286
They do not specify what sort of damage Arcane damage is in the module. I think it is its own damage type, for the mythic-type creature you are facing. Absorb elements will work against it if you are wishing to use that.
Raist
Tries to hit the emperor with the fist again, but it misses.
The emperor then chooses to save against the spell Raist casts. Mythic resistance, can use once per round to choose to make a save they fail.
Stalker
reclaim potential for destroyed echo: 10 temp hp.
he then summons a new echo near Amun...
he attacks through his echo.
to hit: 27 Damage: 27
to hit: 28 Damage: 26
to hit: 29 Damage: 25
Gilra
raise legion
Jaro
Jown Sno
Amun-Hakkor