I am good either way, Raist at the moment is almost at the point of being worthless as he is quickly running out of spells, only 5th level and lower) and is almost out of health as well.
I would prefer to finish this off since I still think we can win. Jown just healed himself to full HP or near full HP and also healed like a 140 something HP on Stalker. With the enemy's HP being low I think we can last long enough to do enough damage to take it down. Especially if it keeps focusing its attacks on Jown, who is taking half damage from everything.
I PMed DragonDenn and apologized for disappearing. Things got crazy a few months back. He said I could come back if that works for the rest of you but I don't want to completely change the battle if you want to finish it. He says Merlin can be late to the party. Should Merlin join in or let the rest of you finish this battle? If he joins in how much health, spell slots etc... should Merlin have?
I am more than happy to have Merlin rejoin the party and with regards to any handicaps when joining, I am totally good with him being at full health and with full capabilities. <Sheepish Grin> Otherwise totally up to you and the DM.
Sounds good to me, caught up with us after being held up by something. Don't see any reason for him to be missing anything, he'll lose it quick enough anyway.
Cool, I will assume Fred (the simulacrum) was lost in the past somewhere and will only bring Merlin. I'll try to read up to understand what is happening. Let me know how Merlin enters and what the current situation is.
This post has potentially manipulated dice roll results.
Gilra Casts chill touch, a hand grabbing the Emperor and causing some gray energy to fizzle around his arm. He takes damage, though not as much as would be expected. (Resistance to Necrotic.)
Invoke the Light Creatures within 500 ft. of Amun-Hakkor take 108 arcane damage (1d10 for each Arcane Sun that exists.) Amun-Hakkor then summons five Arcane Suns in five distinct spaces within 120 ft. of him.
I am guessing both Jaro and Stalker go down with this damage.
Jaro If you are still up, then... One of your attacks hit for damage.
Jown Sno Moves back to heal Stalker, as Jown's own wounds heal up. (Can you believe the emperor has no way to do attacks of opportunity? I did not realize that...)
Amun-Hakkor Sun Lance vs Jown: Amun-Hakkor projects a mighty 120 ft. line of radiant energy from his palm. Each creature in that line must make a DC 24 Dexterity saving throw, taking 41 radiant damage on a failed save, or half as much on a success.
Merlin can enter this next round. Updated map is below...
Jaro pulls from his magical enhancement of his armor to survive the blast.
(Soul of Artifice, ending an infusion to survive)
Jaro raises his gauntlet and gun and fires each again.
Lightning Gauntlet with sharpshooter Attack: 35 Damage: 27 Attack: 30 Damage: 25 The first to hit deals an extra 3 lightning damage and the next attack has advantage and deals an extra 1 lightning damage.
Palm Pistol without sharpshooter Attack: 22 Damage: 6
This post has potentially manipulated dice roll results.
Jown's CON save for bless (DC27 as he only took 54 Arcane Damage): 18 + 4 DEX save: 15 + 2 Damage taken: 20 (Due to resistance) Auto-Pass Bless Concentration check.
Jown releases a warcry as he charges Amun with heavy steps, running right through his beam as if it was barely anything to him at all. He swings his long sword with his magically enhanced might and the the momentum of his run. He continues on to make two more swings at Amun.
He points to the spectral warhammer and super-charges its magic. It then comes down on Amun with twice as much force as normal.33
Long Sword+1: 20 + Bless: 2 Dmg: 11 Long Sword+1: 19 + Bless: 4 Dmg: 14 Long Sword+1: 36 + Bless: 2 Dmg: 14
BA: Cast Spectral weapon again but this time with a 4th level spell slot. Spectral Weapon (Level 4): 30 + Bless: 4 Dmg: 19 Force
Crit on first attack (Invincible Conquerer): 2
Total Damage:59
Bless Count: 8 (Active on Jown, and Stalker ) Invincible Conquerer 7 Spiritual Weapon (Lv.4): 1
When it is Merlin's turn he will fly on his broom to S133 and up 15 feet to see clearly. He will then cast feeblemind on Amun-Hakkor. He has counterspell prepared in case Amun-Hakkor uses the same.
Right, it was waiting for me.
Gilra will instead of Blight cast something else then..
He has like no direct damage spells.
Here comes Chill Touch: Attack: 22 Damage: 24
Instead of keeping this as a thing I hope to one day get back to, I'll ask you all... Do you want to finish this off, or just leave it here?
I am good either way, Raist at the moment is almost at the point of being worthless as he is quickly running out of spells, only 5th level and lower) and is almost out of health as well.
I will say I had have a blast playing him.
I would prefer to finish this off since I still think we can win. Jown just healed himself to full HP or near full HP and also healed like a 140 something HP on Stalker. With the enemy's HP being low I think we can last long enough to do enough damage to take it down. Especially if it keeps focusing its attacks on Jown, who is taking half damage from everything.
Sure, finish this off. It's at most two rounds left as the damage is going to overwhelm all of us anyways.
Also - Gilra doesn't have anything that would help - he's been casting his cantrip.
Very well. We'll finish it off. I'll be regrouping and we'll hit it hard next week.
I PMed DragonDenn and apologized for disappearing. Things got crazy a few months back. He said I could come back if that works for the rest of you but I don't want to completely change the battle if you want to finish it. He says Merlin can be late to the party. Should Merlin join in or let the rest of you finish this battle? If he joins in how much health, spell slots etc... should Merlin have?
Lot's of stuff ...
I am more than happy to have Merlin rejoin the party and with regards to any handicaps when joining, I am totally good with him being at full health and with full capabilities. <Sheepish Grin> Otherwise totally up to you and the DM.
Sounds good to me, caught up with us after being held up by something. Don't see any reason for him to be missing anything, he'll lose it quick enough anyway.
Cool, I will assume Fred (the simulacrum) was lost in the past somewhere and will only bring Merlin. I'll try to read up to understand what is happening. Let me know how Merlin enters and what the current situation is.
Lot's of stuff ...
Gilra
Casts chill touch, a hand grabbing the Emperor and causing some gray energy to fizzle around his arm. He takes damage, though not as much as would be expected. (Resistance to Necrotic.)
Invoke the Light
Creatures within 500 ft. of Amun-Hakkor take 108 arcane damage (1d10 for each Arcane Sun that exists.) Amun-Hakkor then summons five Arcane Suns in five distinct spaces within 120 ft. of him.
I am guessing both Jaro and Stalker go down with this damage.
Jaro
If you are still up, then...
One of your attacks hit for damage.
Jown Sno
Moves back to heal Stalker, as Jown's own wounds heal up. (Can you believe the emperor has no way to do attacks of opportunity? I did not realize that...)
Amun-Hakkor
Sun Lance vs Jown: Amun-Hakkor projects a mighty 120 ft. line of radiant energy from his palm. Each creature in that line must make a DC 24 Dexterity saving throw, taking 41 radiant damage on a failed save, or half as much on a success.
Merlin can enter this next round. Updated map is below...
https://www.dropbox.com/s/pq4170hhx7thghm/vault map 1.xlsx?dl=0
Top of initiative, player's turn to post. Merlin, roll initiative to see where you fall into the battle.
Jaro pulls from his magical enhancement of his armor to survive the blast.
(Soul of Artifice, ending an infusion to survive)
Jaro raises his gauntlet and gun and fires each again.
Lightning Gauntlet with sharpshooter
Attack: 35 Damage: 27
Attack: 30 Damage: 25
The first to hit deals an extra 3 lightning damage and the next attack has advantage and deals an extra 1 lightning damage.
Palm Pistol without sharpshooter
Attack: 22 Damage: 6
Jown's CON save for bless (DC27 as he only took 54 Arcane Damage): 18 + 4
DEX save: 15 + 2
Damage taken: 20 (Due to resistance) Auto-Pass Bless Concentration check.
Jown releases a warcry as he charges Amun with heavy steps, running right through his beam as if it was barely anything to him at all. He swings his long sword with his magically enhanced might and the the momentum of his run. He continues on to make two more swings at Amun.
He points to the spectral warhammer and super-charges its magic. It then comes down on Amun with twice as much force as normal.33
Long Sword+1: 20 + Bless: 2 Dmg: 11
Long Sword+1: 19 + Bless: 4 Dmg: 14
Long Sword+1: 36 + Bless: 2 Dmg: 14
BA: Cast Spectral weapon again but this time with a 4th level spell slot.
Spectral Weapon (Level 4): 30 + Bless: 4 Dmg: 19 Force
Crit on first attack (Invincible Conquerer): 2
Total Damage:59
Bless Count: 8 (Active on Jown, and Stalker )
Invincible Conquerer 7
Spiritual Weapon (Lv.4): 1
Merlin initiative: 19
Lot's of stuff ...
With the blast of light emanating from Amun, Raist goes down and falls off his magical broom.
Death Save 1: 3
Falling Damage Death Save?: 14
Gilra casts a Healing Word (at 6th level) on himself: 20
and another Chill Touch at Hamun: Attack: 26 Damage: 14 necrotic damage.
When does Merlin act? Also did he get hit with the 108 arcane (radiant?) damage?
Lot's of stuff ...
When it is Merlin's turn he will fly on his broom to S133 and up 15 feet to see clearly. He will then cast feeblemind on Amun-Hakkor. He has counterspell prepared in case Amun-Hakkor uses the same.
Lot's of stuff ...
No he did not take the above damage. It is Radiant damage, I keep forgetting to change when I copy/paste.
Raist
Falls off his broom and to the ground below.
1 fail / 1 success death saves.
Stalker
Goes into a rage and rushes to attack the emperor directly...
Attack: 15 Damage: 32 Bless: 1
Attack: 21 Damage: 26 Bless: 4
Attack: 30 Damage: 31 Bless: 3
Gilra
Heals herself a bit, then does some minor damage to Amun.
Mythic Action
Everyone takes 138 radiant damage from the arcane suns. 5 more suns then appear around the vault.
Merlin
Amun uses his Mythic Resistance trait to save against the feeblemind spell. (Can choose to save once per round...)
Jaro
(Assuming you use another atunement slot to stay up again...)
One of your shots hits Amun for damage.
Jown Sno
Slashes into Amun with each of his hits, even the spiritual weapon hitting the emperor.
Amun-Hakkor
... Let's see if he is still up... I doubt if Stalker will do enough damage to take him down, but...