Stanley swims up just ahead of Darla and casts [spell]Witch Bolt(/spell] at Sharkbody Abomination 1.
Attack: 25 Damage: 15 lightning damage.
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Quit easily, Stanleyhits his target with the Witch Bolt creating this sustained arc of crackling electric energy. (Don't forget that on subsequent turns, you can use a Bonus Action to cause another 1d12 lightning damage without needing to roll for Attack.)
Selachai looks intently at the battle as it unfolds, still chanting, but not taking her eyes off of her abominations. And, her sahuagin worshipers are maintaining what looks like a defensive perimeter between you and her.
The beam of crackling energy passed by the abomination, behind him, missing its target.
As a bonus action, Nalos raises his hand towards Sharkbody Abomination 3 and a large tentacle seems to appear out of nowhere and lashes out at the creature.
Attack: 16 Damage: 9 lightning damage (the creature is also slowed by 10')
Sharkbody Abomination 3 continues to attempt to close the gap between himself and his nearest target (Nalos/Usul). Even with a reduced speed from Nalos's Grasp of the Deep, he is still able to close the gap. He's going to attack Nalos:
Attack: 14 Damage: 16
The attack misses
Sharkbody Abomination 2 has to make a DC12 CON save against Snurk's poison: 20. Sharkbody Abomination 2 is poisoned for 1 minute and takes 7 poison damage.
((Can Stanley use a reaction to that attack? I have Chronal Shift...))
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
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Updated Map - Round 1, Turn 6 - Beginning of Snurk's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Snurk stabs at the abomination and tries to punch it
Attack: 25 Damage: 6 DC 12 Con save or 4 poison damage
Attack: 13 Damage: 7
Paladin - warforged - orange
Sharkbody Abomination 2 DC12 CON save: 21
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
The quasi-amphibious shark creature takes zero poison damage. But, he does take full damage for the first and second attack.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
That brings us to Stanley!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
((Adding this right before Snurk's attack...))
Usul sees the aberration closing in on Snurk and he looses his crossbow bolt, making contact and dealing a good bit of damage.
((It is still Stanley's turn.))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Sharkbody Abomination 2 is hurting pretty good.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Stanley swims up just ahead of Darla and casts [spell]Witch Bolt(/spell] at Sharkbody Abomination 1.
Attack: 25 Damage: 15 lightning damage.
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Quit easily, Stanley hits his target with the Witch Bolt creating this sustained arc of crackling electric energy. (Don't forget that on subsequent turns, you can use a Bonus Action to cause another 1d12 lightning damage without needing to roll for Attack.)
Selachai looks intently at the battle as it unfolds, still chanting, but not taking her eyes off of her abominations. And, her sahuagin worshipers are maintaining what looks like a defensive perimeter between you and her.
We are to Nalos's turn!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Seeing Sharkbody Abomination 2 attacking Snurk, Nalos sends an eldritch blast at it:
As a bonus action, Nalos raises his hand towards Sharkbody Abomination 3 and a large tentacle seems to appear out of nowhere and lashes out at the creature.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
That takes us back to the top of the round with Usul's turn.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Usul reloads and fires back at the creature threating his little amphibious friend.
Attack: 11 Damage: 8
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Updated Map - Round 2, Turn 1 - Beginning of Usul's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Usul fires his crossbow bolt at Sharkbody Abomination 2 and misses.
Next up is Darla!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Darla swims backwards, sticking her tongue out and thumbing her nose at Sharkbody Abomination 1, casting vicious mockery (WIS Save DC 12 4 )
DC12 WIS save: 10
Sharkbody Abomination 1 takes 2 psychic damage - another acute pain behind his eye that feels like the beginning of a headache.
The Sharkbody Abominations are next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
They are going to attack whoever they're closest to:
Sharkbody Abomination 1 is going to bite at Stanley
Attack: 21 Damage: 15Stanley is reduced to 0 HP and is now unconscious and in death saving throws. Your first throw will be your next actionSharkbody Abomination 2 is going to bite at Snurk
Sharkbody Abomination 3 continues to attempt to close the gap between himself and his nearest target (Nalos/Usul). Even with a reduced speed from Nalos's Grasp of the Deep, he is still able to close the gap. He's going to attack Nalos:
Sharkbody Abomination 2 has to make a DC12 CON save against Snurk's poison: 20. Sharkbody Abomination 2 is poisoned for 1 minute and takes 7 poison damage.
Next up is Snurk!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Map Upddate - Round 2, Turn 6 - Beginning of Snurk's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Sharkbody Abomination 1 is going to bite at Stanley
It still hits and Stanley is still in Death Saving Throws. So, no changes to anything.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
((Can Stanley use a reaction to that attack? I have Chronal Shift...))
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted