Vor looks up the stairway and says, “Might be surprised in places, so I’ll jes go takes a peek.” He will proceed up the stairway, checking for anything out of the ordinary, if there was any like that around this place. He will pay close attention to what his ears tell him, as well as what smells he can discern.
These stairs allowed soldiers access to the upper platforms along the walls in case of attack. Archers would be sent up here, and in case the enemy brought ladders, spear-armed soldiers would join them. Except for these ramparts along the walls, the courtyard is open to the sky. You can see for miles around including the mountain top city of Lokil just over 100 miles to the northwest. The courtyard looks like it has been abandoned for sometime. Birds have made nests at the tops of some of the ramparts, and have soiled what was once beautiful polished stone fit for entertaining royalty.
"Ok, looks like we are going down..." Lia says as she stands atop the wall, looking at the desert all around. She turns back to the stairs, tucking some of her white hair behind an ear. "Ready for the descent?" She asks, looking to the others.
"That's the perfect attitude for this." Lia says with a chuckle. "At least if we expect a trap, then we can turn it back on those who set it, right?" She is ready to head down.
(There are going to be long delays from time to time because of work. If you choose to leave the adventure, I understand.)
This ramp is wide enough (15 feet wide) to accommodate two riders abreast, and the ramp itself textured and gently sloped to provide secure footing for horses or other mounts to be ridden down to the lower stables. At the bottom of the ramp is a portcullis, and few feet inside of that, large, iron-bound oak doors.
It smells of dust and mold. This area does not appear to have been used for quite some time. It's dark, but between those with dark vision and the light of the candle you can make out the area.
At the bottom of the ramp is a hallway 20 feet wide and stretching nearly 100 feet to the east and west. To the west you see two doorways on the south wall, and two doors on the north wall. To the east, on the north wall there is a 20 foot opening into a large room which look like it may be another stable. Also to the east, but on the south wall are two doors.
In the image below you are just south of the number 1.
Lia glances both directions, then nods towards the hall with the large opening. "Let's check this out first..."She says, turning that way. She moves down that hall and would glance into the open area before anything else, wanting to make sure no enemies are there.
As Vor attempts to slip cautiously into the room, he mistakenly kicks an errant pebble across the floor. It skates across the floor of the otherwise silent room and hits a rusty pail on the other side with a ping that echoes in the large room. You crouch in silence for a minute, but hear no response. No rustling of movement, no voices. You get up and explore inside.
This large room was clearly used as housing for horses. Any hay that remained has long since turned to dust, but the bits of tack and harness still here, though dried out, would be serviceable if given care and attention by a skilled leatherworker.
On the way north into the stables you notices an iron clad door on the west side.
(No noticable passages leading onward int he stable area?)
Lia glances into the stable area, then shrugs and nods to the iron door they passed. "Do we want to have a look at that, or continue on to that next door?" She nods to the door further down the same tunnel.
"I dinna like leavin' possible enemies behind meself," Vor said. "We should bes checkin' it out, jes' in case ye ken." He will examine the iron door carefully.
Investigation 12
Looking at the walls around as well, checking the stones for any tiny holes, small stones, like one might press to deactivate, hopefully anyway, traps.
Chikra finds that unlike the stable, it does seem that this door has been used recently. There are clear arched marks on the dust of the floor where the door was recently opened.
Vor's search of the door reveals that there are no traps, and the door is unlocked.
Having checked everything from the outside, you carefully and quietly open the door well prepared for any hostility you may find. There are not creatures here, but it smells like something has been living here. Between the smell and the general state of disarray it's clear whoever lives here, does not have their parents picking up after them. Apart from risque posters of snakes on the wall, there is very little décor.
This room provided a place for those on active duty to relax in between patrols. The connected room was where the off-duty horse soldiers would sleep in between guard/patrol shifts. The Asaatthi have used these rooms most, and the scent of reptile lingers here.
Behind you to the east is the door you came through. Ahead to the west is an open door that leads into more sleeping quarters.
The unexplored areas are all off of the main hall. There are two passages west down the hall on the south side. There is one door west down the main hall on the north side. There are two doors east down the main hall on the south side. There is one door east down the main hall on the north side.
You are in room 6 in the map below. The doors are marked in blue because they were hard to see.
“I guess we can go up to start with. If it isn’t there we can always check below,” Krusk says, following the group.
░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
░█░░░░░░░░▀▄░░░░░░▄░
█░░▀░░▀░░░░░▀▄▄░░█░█
█░▄░█▀░▄░░░░░░░▀▀░░█
█░░▀▀▀▀░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
░█░░▄▄░░▄▄▄▄░░▄▄░░█░
░█░▄▀█░▄▀░░█░▄▀█░▄▀░
░░▀░░░▀░░░░░▀░░░▀░░░
[A]
"Well up it is then." Lia says with a shrug. "Who wants to lead the way?" She falls back, her heavy crossbow in hand as she waits for someone to lead.
Vor looks up the stairway and says, “Might be surprised in places, so I’ll jes go takes a peek.” He will proceed up the stairway, checking for anything out of the ordinary, if there was any like that around this place. He will pay close attention to what his ears tell him, as well as what smells he can discern.
Stealth 11
Perception 18
Panic is a mechanism that strengthens the gene pool.
These stairs allowed soldiers access to the upper platforms along the walls in case of attack. Archers would be sent up here, and in case the enemy brought ladders, spear-armed soldiers would join them. Except for these ramparts along the walls, the courtyard is open to the sky. You can see for miles around including the mountain top city of Lokil just over 100 miles to the northwest. The courtyard looks like it has been abandoned for sometime. Birds have made nests at the tops of some of the ramparts, and have soiled what was once beautiful polished stone fit for entertaining royalty.
"Ok, looks like we are going down..." Lia says as she stands atop the wall, looking at the desert all around. She turns back to the stairs, tucking some of her white hair behind an ear. "Ready for the descent?" She asks, looking to the others.
Carrying his pike in his right hand, Krusk says, “I’m ready. This may be a trap for us, but I’m ready to go into it.”
░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
░█░░░░░░░░▀▄░░░░░░▄░
█░░▀░░▀░░░░░▀▄▄░░█░█
█░▄░█▀░▄░░░░░░░▀▀░░█
█░░▀▀▀▀░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
░█░░▄▄░░▄▄▄▄░░▄▄░░█░
░█░▄▀█░▄▀░░█░▄▀█░▄▀░
░░▀░░░▀░░░░░▀░░░▀░░░
[A]
"That's the perfect attitude for this." Lia says with a chuckle. "At least if we expect a trap, then we can turn it back on those who set it, right?" She is ready to head down.
"I just hope the flesh is still here," Chikra mutters.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Vor speaks up, "Let me go first, jes in case there be a trap or tricksy spot ahead, but we bes goin' slow, sos doan bes in a rush."
He will proceed down the stairs as he went up, carefully; look, listen, suspect everything and trust nothing, especially if it looks...odd.
Stealth 15
Perception 16
If necessary, he will light a candle - not wanting any light that can be seen too easily.
Panic is a mechanism that strengthens the gene pool.
(There are going to be long delays from time to time because of work. If you choose to leave the adventure, I understand.)
This ramp is wide enough (15 feet wide) to accommodate two riders abreast, and the ramp itself textured and gently sloped to provide secure footing for horses or other mounts to be ridden down to the lower stables. At the bottom of the ramp is a portcullis, and few feet inside of that, large, iron-bound oak doors.
It smells of dust and mold. This area does not appear to have been used for quite some time. It's dark, but between those with dark vision and the light of the candle you can make out the area.
At the bottom of the ramp is a hallway 20 feet wide and stretching nearly 100 feet to the east and west. To the west you see two doorways on the south wall, and two doors on the north wall. To the east, on the north wall there is a 20 foot opening into a large room which look like it may be another stable. Also to the east, but on the south wall are two doors.
In the image below you are just south of the number 1.
Lia glances both directions, then nods towards the hall with the large opening. "Let's check this out first..."She says, turning that way. She moves down that hall and would glance into the open area before anything else, wanting to make sure no enemies are there.
Vor will slip along the north wall to the large opening and, listening carefully first, will glance around round the corner.
Stealth 27 Perception 12
He shrugs.
Panic is a mechanism that strengthens the gene pool.
Chikra shifts her sword, readying for an attack, and follows behind Vor, ready to provide backup.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Krusk gets his Pike ready for anything to come out. Seeing Lia take a look, if there are no enemies, he will continue with her along the passage.
░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
░█░░░░░░░░▀▄░░░░░░▄░
█░░▀░░▀░░░░░▀▄▄░░█░█
█░▄░█▀░▄░░░░░░░▀▀░░█
█░░▀▀▀▀░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
░█░░▄▄░░▄▄▄▄░░▄▄░░█░
░█░▄▀█░▄▀░░█░▄▀█░▄▀░
░░▀░░░▀░░░░░▀░░░▀░░░
[A]
As Vor attempts to slip cautiously into the room, he mistakenly kicks an errant pebble across the floor. It skates across the floor of the otherwise silent room and hits a rusty pail on the other side with a ping that echoes in the large room. You crouch in silence for a minute, but hear no response. No rustling of movement, no voices. You get up and explore inside.
This large room was clearly used as housing for horses. Any hay that remained has long since turned to dust, but the bits of tack and harness still here, though dried out, would be serviceable if given care and attention by a skilled leatherworker.
On the way north into the stables you notices an iron clad door on the west side.
(No noticable passages leading onward int he stable area?)
Lia glances into the stable area, then shrugs and nods to the iron door they passed. "Do we want to have a look at that, or continue on to that next door?" She nods to the door further down the same tunnel.
Chikra gives the door a once-over, looking for signs that it's been used recently. Investigation 14
(if survival, since sort of looking for tracks, add 1.)
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
"I dinna like leavin' possible enemies behind meself," Vor said. "We should bes checkin' it out, jes' in case ye ken." He will examine the iron door carefully.
Investigation 12
Looking at the walls around as well, checking the stones for any tiny holes, small stones, like one might press to deactivate, hopefully anyway, traps.
Investigation 21
Panic is a mechanism that strengthens the gene pool.
“I think we should move on,” Krusk says in response to Lia, “But we should check out this place first to see what’s inside of it.”
Krusk will check around for any signs of anyone being in that room recently. Investigation: 0
░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
░█░░░░░░░░▀▄░░░░░░▄░
█░░▀░░▀░░░░░▀▄▄░░█░█
█░▄░█▀░▄░░░░░░░▀▀░░█
█░░▀▀▀▀░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
░█░░▄▄░░▄▄▄▄░░▄▄░░█░
░█░▄▀█░▄▀░░█░▄▀█░▄▀░
░░▀░░░▀░░░░░▀░░░▀░░░
[A]
Chikra finds that unlike the stable, it does seem that this door has been used recently. There are clear arched marks on the dust of the floor where the door was recently opened.
Vor's search of the door reveals that there are no traps, and the door is unlocked.
Having checked everything from the outside, you carefully and quietly open the door well prepared for any hostility you may find. There are not creatures here, but it smells like something has been living here. Between the smell and the general state of disarray it's clear whoever lives here, does not have their parents picking up after them. Apart from risque posters of snakes on the wall, there is very little décor.
This room provided a place for those on active duty to relax in between patrols. The connected room was where the off-duty horse soldiers would sleep in between guard/patrol shifts. The Asaatthi have used these rooms most, and the scent of reptile lingers here.
Behind you to the east is the door you came through. Ahead to the west is an open door that leads into more sleeping quarters.
The unexplored areas are all off of the main hall. There are two passages west down the hall on the south side. There is one door west down the main hall on the north side. There are two doors east down the main hall on the south side. There is one door east down the main hall on the north side.
You are in room 6 in the map below. The doors are marked in blue because they were hard to see.