Kierro thinks a bit. "Anywhere we could potentially hide ourselves or the ship, then either wait till it leaves or lure it away somehow so we could enter without the dragon being inside?"
"There is a chance he is not here, but in one of his other lairs around the Sea of Moving Ice." Palvin says with a shrug. "I would defintely not count on that though." He glances to Naivara then gives a look around at the others on the ship. "If I lured him away, you might have time to do what you need before he returns." He seems to consider this. "There will be other dangers in his lair though,, so I don't think luring him away will be enough, and fighting him alone is probably not a good idea on my part." He turns back to Naivara. "I think the best option is to enter the lair, deal with the threats we find on the way to the dragon, then join forces against the white." He nods to the assembled dragonlords, plus retainers. "With a group this strong, plus myself, we can probably scare him enough to make him flee instead of fighting us."
"What are the consequences if he flees? Once he comes back is he likely to give chase, or would it only be a concern if we entered his territory again?" Honor asks. "I doubt any of us could have the kind of sway over an ancient dragon that Mylene currently holds over Venomfang, but is there a chance of us persuading it, making an exchange of some sort? Some inaccessible treasure that it wants?"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Vilana is less than enthused about the lack of a plan, but failing any better ideas, the argument for strength in numbers was reasonable. "I'm happy to turn invisible and scout ahead, once we enter they lair."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
A large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water. Approximately 60 feet across, the shelf rises a few feet above sea level and is littered with enormous, cracked bones — including ribs that arch taller than a human.
A character proficient in Nature recognizes that the bones are mostly from whales and huge seals (or Palvin can supply that information). Any character who spends a few minutes examining the bones discovers tooth marks with a monstrous bite radius — evidence that a gigantic predator (Arauthator) ate at least some of these creatures. Examining the bones reveals smaller human bones in the pile as well, all of which show the same bite marks.
An ice chasm splits the cliff face above the ice shelf, rising to the top of the plateau. The chasm is 20 feet wide near the bottom but narrows to 5 feet wide at the top. Steps are cut into the ice, making for an easy climb to the top of the plateau.
The first sight that greets you when you emerge onto the plateau is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been here.
The top of Oyaviggaton is a plateau, but it’s not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human, sculpted by sea spray and wind.
Naivara works on trying to get her footing, not used to terrain of this type. "Watch your step," she says looking around at the group. As she looks around, she's impressed by the views.
This post has potentially manipulated dice roll results.
Acrobatics to stay afoot: 27
Stealth to move about quietly and use the larger party members as potential shields for any initial strikes from the dragon or it's minions.: 28
Tessa moves in silence amongst the others. Those who are naturally perceptive will observe a jittery nature displayed by the small halfling lass. Her eagerness for this expedition is easily apparent.
Kierro thinks a bit. "Anywhere we could potentially hide ourselves or the ship, then either wait till it leaves or lure it away somehow so we could enter without the dragon being inside?"
"There is a chance he is not here, but in one of his other lairs around the Sea of Moving Ice." Palvin says with a shrug. "I would defintely not count on that though." He glances to Naivara then gives a look around at the others on the ship. "If I lured him away, you might have time to do what you need before he returns." He seems to consider this. "There will be other dangers in his lair though,, so I don't think luring him away will be enough, and fighting him alone is probably not a good idea on my part." He turns back to Naivara. "I think the best option is to enter the lair, deal with the threats we find on the way to the dragon, then join forces against the white." He nods to the assembled dragonlords, plus retainers. "With a group this strong, plus myself, we can probably scare him enough to make him flee instead of fighting us."
Naivara nods, "Right then, that seems like the best idea."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"What are the consequences if he flees? Once he comes back is he likely to give chase, or would it only be a concern if we entered his territory again?" Honor asks. "I doubt any of us could have the kind of sway over an ancient dragon that Mylene currently holds over Venomfang, but is there a chance of us persuading it, making an exchange of some sort? Some inaccessible treasure that it wants?"
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Latrius snorts.
"Whites aren't generally the . . .bargaining type. From what I remember."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"No, but we tend to be more persuasive than most." Honor shrugs. "I'm just trying to come up with backup plans, really."
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
"Being able to affect a white dragon would likely be..." he thinks back a bit "...your expertise, Tessa. Be ready for when we encounter it."
Kierro takes a slow breath. "I suppose Master Palvin's approach is the best, unless anyone can think of something else."
Tessa smiles at Kierro as she replies, "Always! Are we ready to set out?!"
Honor grins. "Let's go!"
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Kierro nods. "I'm ready; let's get underway."
Latrius sighs. "Sure."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Does there look like anywhere to safely dock, or will we have to swim?)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
"The sooner we can get this done," Naivara says, "the more likely we wont end up as icicles."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Vilana is less than enthused about the lack of a plan, but failing any better ideas, the argument for strength in numbers was reasonable. "I'm happy to turn invisible and scout ahead, once we enter they lair."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
(The ship has rowboats, but whether they can be used depends on how icy the water is.)
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
A large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water. Approximately 60 feet across, the shelf rises a few feet above sea level and is littered with enormous, cracked bones — including ribs that arch taller than a human.
A character proficient in Nature recognizes that the bones are mostly from whales and huge seals (or Palvin can supply that information). Any character who spends a few minutes examining the bones discovers tooth marks with a monstrous bite radius — evidence that a gigantic predator (Arauthator) ate at least some of these creatures. Examining the bones reveals smaller human bones in the pile as well, all of which show the same bite marks.
An ice chasm splits the cliff face above the ice shelf, rising to the top of the plateau. The chasm is 20 feet wide near the bottom but narrows to 5 feet wide at the top. Steps are cut into the ice, making for an easy climb to the top of the plateau.
The first sight that greets you when you emerge onto the plateau is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been here.
The top of Oyaviggaton is a plateau, but it’s not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human, sculpted by sea spray and wind.
Naivara works on trying to get her footing, not used to terrain of this type. "Watch your step," she says looking around at the group. As she looks around, she's impressed by the views.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Palvin frowns as he sees the ice-bound bodies. "I definitely dislike the barbaric whites..." He can be heard to grumble.
Once on the iceberg's top, he waits for the group to make decisions. He will support you, but this is your show.
Acrobatics to stay afoot: 27
Stealth to move about quietly and use the larger party members as potential shields for any initial strikes from the dragon or it's minions.: 28
Tessa moves in silence amongst the others. Those who are naturally perceptive will observe a jittery nature displayed by the small halfling lass. Her eagerness for this expedition is easily apparent.
Kierro has his shield out, just in case, and looks outward toward the sea, his hair blowing a bit as they head toward the top of the cliff.
Perception to watch for anything coming toward them or any danger hiding among the ice plateau: 12