Kierro casts burning hands, second level at IC6 and IC8 - hitting for 14 fire damage each, DC 18 DEX save. He then maneuvers his flaming sphere to hit the nearest troll without damaging any allies, hitting for 4 fire damage + 5 radiant damage, DC 18 DEX save for half fire damage.
This post has potentially manipulated dice roll results.
Honor You move to attack IC1 as IC8 is down. Your first attack is with advantage, as the troll is dazed (and prone) by Palvin's spell, so you hit, I rolled a 21 on your second roll for the advantage. Your next attack hits still, as the troll wakes with the first hit, but your attack was high enough to still hit. He is still prone, so I rolled for you again and you got a 24 on your second roll, so not a crit.
Kierro Uses flaming hands to burn both #6 and #8, insuring they will not be rising again.
He then rams his flaming spehre into #1. Dex save for #1: 19
Higgul Higgul went down with that last set of attacks. He lays ont he ground bleeding out. The cold damage he takes at the start of his turn takes him to 1 death save failure. Death save: 16
Tessa Sends a blast of fire at #4 again, doing more fire damage to it.
Palvin Seeing the ones he had dazed both awake now (2 is awake after taking damage as well, though is still prone), Palvin casts hold monster, targeting #5 near him. #5 cannot make the save, DC is too high, so is paralized. Palvin steps away from it five feet.
Kiero takes out #1 with the ball of fire, leaving only #2, #4, and #5 still active. I believe I have the rest out of the map, but will check here before posting actions for the trolls.
This post has potentially manipulated dice roll results.
Persus goes down under the two troll's attacks. Please post actions. He gets is first death save failure as he is within 10 feet of the trolls, so has cold damage. If you are within 10 feet of trolls #2, #4, or #5, please take 11 cold damage. You can post your turns.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kyrian Waves his hand and the black mark transfers itself to one of the trolls that attacked Persus (IC2). With a roar he charges towards it (Moves to Q19), brandishing his blade.
Honor moves to Q19 to flank IC2 with Persus, who should be conscious again, so I believe it still counts for advantage. She'll strike it with her sword.
Attack 1: 24 Damage: 20
Attack 2: 17 Damage: 18
If it goes down after the first attack, she doesn't have the movement to reach IC4, but she could switch to her longbow again, so let me know if I need to post that.
This post has potentially manipulated dice roll results.
Vilana, fearing that she might be burning through her magical capacities at too quick a pace, focuses herself on her psionic abilities, and causes a mind sliver to disrupt the fourth troll.
11 psychic damage, unless the troll passes a DC 18 int check.
Spell description:
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Bump for Naivara again, and anyone else I might have not noticed has not put in a post yet. I will be moving this along tomorrow regardless of missing posts...
Vilana Sends a mental thrust into #4's mind, causing the troll to howl in pain. #4 is looking hurt.
Latrius Strikes at #5 twice, then moves away again. #5 is looking fairly hurt.
Kyrian Strikes #2 twice, dealing damage both times. #2 is somewhat bad off, but not as bad as the other two yet.
Honor Moves and strikes #2 twice, dealing two good hits. #2 is now looking worse off than the other two. (And Persus was not actually up yet, as Kierro is next in initiative, but we'll call it good enough for now.)
Kierro Uses his staff to heal several of the group.
Higgul Moves to aid Honor with #2... To hit: 27 Damage: 11 (add 2 if a crit.) To hit: 22 Damage: 7 (add 7 if a crit.)
This post has potentially manipulated dice roll results.
#2 goes down with Higgul's strikes.
Tessa Casts fire bolt at #2... To hit: 10 Damage: 7
Palvin Keeps his concentration on his spell and holds the paralized troll for you to finish off. (Remember every hit is a critical hit against a parallized enemy...)
Persus Stands up and strikes at #4 twice... To hit: 13 Damage: 9 (add 2 if a critical hit.) To hit: 16 Damage: 12 (add 7 if a critical hit.)
This post has potentially manipulated dice roll results.
Anyone within 10 feet of #4 or #5 please take 7 cold damage.
Trolls #2 is out of combat.
#4 attacks Persus... Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 10 piercing damage plus 13 cold damage. Claw. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 14 slashing damage plus 5 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. Claw. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 16 slashing damage plus 6 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn.
#5 is parallized.
Back to the group, please post next actions. Not updating map, there is only the two trolls left,a nd one cannot do anything.
This post has potentially manipulated dice roll results.
If Persus is down again, Kierro will quickly revive him with healing word (9 healing) before launching a sacred flame (14 radiant damage, DC 18 DEX save) at troll 4 and flying back out of range.
If Persus is still up, he will instead go for burning hands (9 fire damage + 5 radiant damage) on troll 4.
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Both are out :)
Honor
You move to attack IC1 as IC8 is down. Your first attack is with advantage, as the troll is dazed (and prone) by Palvin's spell, so you hit, I rolled a 21 on your second roll for the advantage. Your next attack hits still, as the troll wakes with the first hit, but your attack was high enough to still hit. He is still prone, so I rolled for you again and you got a 24 on your second roll, so not a crit.
Kierro
Uses flaming hands to burn both #6 and #8, insuring they will not be rising again.
He then rams his flaming spehre into #1.
Dex save for #1: 19
Higgul
Higgul went down with that last set of attacks. He lays ont he ground bleeding out. The cold damage he takes at the start of his turn takes him to 1 death save failure.
Death save: 16
Tessa
Sends a blast of fire at #4 again, doing more fire damage to it.
Palvin
Seeing the ones he had dazed both awake now (2 is awake after taking damage as well, though is still prone), Palvin casts hold monster, targeting #5 near him. #5 cannot make the save, DC is too high, so is paralized. Palvin steps away from it five feet.
Persus
Persus turns to attack #4...
Attack: 18 Damage: 27
Attack: 18 Damage: 19
Kiero takes out #1 with the ball of fire, leaving only #2, #4, and #5 still active. I believe I have the rest out of the map, but will check here before posting actions for the trolls.
#2 attacks Persus...
Bite Attack: 12 Damage: 8 plus Cold Damage: 8
Claw Attack: 18 Damage: 11
plus Cold Damage: 7
Claw Attack: 27 Damage: 17 plus Cold Damage: 15
#4 attacks Persus as well...
Bite Attack: 27 Damage: 10 plus Cold Damage: 12
Claw Attack: 8 Damage: 14 plus Cold Damage: 13
Claw Attack: 18 Damage: 12 plus Cold Damage: 12
#5 cannot act.
Updated Map
Persus goes down under the two troll's attacks. Please post actions. He gets is first death save failure as he is within 10 feet of the trolls, so has cold damage. If you are within 10 feet of trolls #2, #4, or #5, please take 11 cold damage. You can post your turns.
"We're not finished yet; on your feet everyone!"
Kierro holds his staff of healing up high as it shines with a warming light. He uses 5 charges to cast mass cure wounds centered on square S18.
Healing: 19 hp each to the following:
Latrius runs up to IC5 once more, slashing it twice and bravely running away to T23.
Attack: 18 Damage: 13
Offhand: 15 Damage: 14
Crit: 1
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Bump for everyone's posts... If there are OOC questions or concerns, please post them in the OOC PM.
Kyrian Waves his hand and the black mark transfers itself to one of the trolls that attacked Persus (IC2). With a roar he charges towards it (Moves to Q19), brandishing his blade.
Attack: 18 Damage: 15
Attack 2: 16 Damage: 15
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Honor moves to Q19 to flank IC2 with Persus, who should be conscious again, so I believe it still counts for advantage. She'll strike it with her sword.
Attack 1: 24 Damage: 20
Attack 2: 17 Damage: 18
If it goes down after the first attack, she doesn't have the movement to reach IC4, but she could switch to her longbow again, so let me know if I need to post that.
Concentration: round 5
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Vilana, fearing that she might be burning through her magical capacities at too quick a pace, focuses herself on her psionic abilities, and causes a mind sliver to disrupt the fourth troll.
11 psychic damage, unless the troll passes a DC 18 int check.
Spell description:
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Looks like we are still waiting on posts... This is another bump.
Bump for Naivara again, and anyone else I might have not noticed has not put in a post yet. I will be moving this along tomorrow regardless of missing posts...
Naivara moves her mark, targeting the one Palvin just paralyzed.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(I think we're just missing Tessa now.)
Naivara
Shoots #5 for damage, hitting it twice.
Vilana
Sends a mental thrust into #4's mind, causing the troll to howl in pain. #4 is looking hurt.
Latrius
Strikes at #5 twice, then moves away again. #5 is looking fairly hurt.
Kyrian
Strikes #2 twice, dealing damage both times. #2 is somewhat bad off, but not as bad as the other two yet.
Honor
Moves and strikes #2 twice, dealing two good hits. #2 is now looking worse off than the other two. (And Persus was not actually up yet, as Kierro is next in initiative, but we'll call it good enough for now.)
Kierro
Uses his staff to heal several of the group.
Higgul
Moves to aid Honor with #2...
To hit: 27 Damage: 11 (add 2 if a crit.)
To hit: 22 Damage: 7 (add 7 if a crit.)
#2 goes down with Higgul's strikes.
Tessa
Casts fire bolt at #2...
To hit: 10 Damage: 7
Palvin
Keeps his concentration on his spell and holds the paralized troll for you to finish off. (Remember every hit is a critical hit against a parallized enemy...)
Persus
Stands up and strikes at #4 twice...
To hit: 13 Damage: 9 (add 2 if a critical hit.)
To hit: 16 Damage: 12 (add 7 if a critical hit.)
Anyone within 10 feet of #4 or #5 please take 7 cold damage.
Trolls
#2 is out of combat.
#4 attacks Persus...
Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 10 piercing damage plus 13 cold damage.
Claw. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 14 slashing damage plus 5 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn.
Claw. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 16 slashing damage plus 6 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn.
#5 is parallized.
Back to the group, please post next actions. Not updating map, there is only the two trolls left,a nd one cannot do anything.
#4 has 30 HP and #5 has 29 HP...
Naivara sends Vale to help finish off number four, firing two more arrows into Palvin's troll.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
If Persus is down again, Kierro will quickly revive him with healing word (9 healing) before launching a sacred flame (14 radiant damage, DC 18 DEX save) at troll 4 and flying back out of range.
If Persus is still up, he will instead go for burning hands (9 fire damage + 5 radiant damage) on troll 4.