Two unopened doors lay on the east end of the room, one barred with a "danger" sign. A stairway leads up to a trapdoor, presumably to parts of the house you're already explored (although you don't recall seeing a trap door in your explorations.) And it's still unclear how the bowmen entered the room, as they didn't seem to use any of the known entrances.
The bowman have little of value - cheap longbows and short swords, foul leather armor. They have matching wooden combs in their pockets. One has a single copper piece. And a couple more footlocker keys.
"Kelnan!" Fianna starts, but then stops. There's no time for niceties or any kind of noble observations of proper dignities of death. As if death was ever dignified anyway! "Well be quick about it! And have we checked all these chests?" Fianna will grab the keys and hurriedly try to open any unopened footlockers.
"We need be quick, the old man did say something about a leader and if we're not barricading here we want to get out quickly..."
This post has potentially manipulated dice roll results.
Fianna soon finds the two wooden footlockers matching the twins' keys. Inside she finds, in addition to a lot of dirty clothes, a total of 14 gold pieces and 30 silver.
Molo tries kicking and jumping on the remaining five locked footlockers, without luck - lacking keys, opening them will require tools. But borrowing Fianna's crowbar, Molo tries his best to pry them open. Strength check: 7
In an impressive display of brute strength from the diminutive kobold, Molo makes quick work of tearing open the remaining lockers. More filthy clothes and personal effects, and another 35 gold and 75 silver in total. All ten lockers have now been opened. In addition to six corpses, the room is now littered with splintered wood and dirty underwear. Quite a mess.
"You can gold it for now, but we're splitting it up later," Fianna says to Molo, watching him pocket the coins. "Katernin, we're in no shape to be dragging him around. We need to escape to someplace Safe. We can come back after we're healed and rested if you've grown that attached." It tears at Fianna to be so cold but she feared trying to drag their fallen with them would just lead to more dead.
Not really waiting to see if he directions are listened to, or responded to, Fianna heads out. She takes the secret entrance back into the cellar where they fought the grubs, not wanting to blindly rush into an unexplored area.
Katernin weighs 110 pounds (118 or so with his meagre gear.) She is already weighed down with 134 pounds of her own equipment (like chainmail.) So she can lift and move Lucky, but can't carry him very far.
With Molo's help, Katernin is able to drag Lucky back through the secret door and into the wine cellar. Fianna is already there, and Reed follows the procession. (Kelnan also, presumably?)
(Are you bringing Lucky upstairs, next? With help, it shouldn't be a problem. Carrying him back to Saltmarsh may be a challenge, though.)
The house is quiet. The wine cellar still reeks of the heavy stench of the rotting , unnamed, plate-clad adventurer.
“Town?” Fianna asks, surprised. “Surely that’s not where you are want to head right this moment? I was thinking a room upstairs, something with an easily blockable door. Hopefully no windows. I need to rest and heal up before we encounter anything else...”
(Where to? Will Katernin and Molo carry Lucky back up to the scullery off the kitchen?)
The sounds of the storm seem to have subsided upstairs, but so has the light - it's getting dark outside, or at least so you deduce from the amount of ambient light shining down from upstairs into the dark, reeking cellar where you stand.
This post has potentially manipulated dice roll results.
Katernin and Molo carry Lucky up the cellar stairs.
AAAAIEEEEEEE AI! YEEEEEEEEEEEEEEE!!
Just as Molo reaches the top step (and the sturdy kobold vaguely remembers something Lucky instructed about only stepping on the faint footprints), hideous screams — as if of a soul in torment — rise from the cellar.
The unearthly screams freak out Molo. (He is frightened, and has disadvantage on all ability checks for one hour, although he can repeat the saving throw every 15 minutes.)
Two unopened doors lay on the east end of the room, one barred with a "danger" sign. A stairway leads up to a trapdoor, presumably to parts of the house you're already explored (although you don't recall seeing a trap door in your explorations.) And it's still unclear how the bowmen entered the room, as they didn't seem to use any of the known entrances.
The bowman have little of value - cheap longbows and short swords, foul leather armor. They have matching wooden combs in their pockets. One has a single copper piece. And a couple more footlocker keys.
"Kelnan!" Fianna starts, but then stops. There's no time for niceties or any kind of noble observations of proper dignities of death. As if death was ever dignified anyway! "Well be quick about it! And have we checked all these chests?" Fianna will grab the keys and hurriedly try to open any unopened footlockers.
"We need be quick, the old man did say something about a leader and if we're not barricading here we want to get out quickly..."
“Agreed,” Molo says kicking open chests and dumping them to see what’s valuable as quickly as possible
Paladin - warforged - orange
Fianna soon finds the two wooden footlockers matching the twins' keys. Inside she finds, in addition to a lot of dirty clothes, a total of 14 gold pieces and 30 silver.
Molo tries kicking and jumping on the remaining five locked footlockers, without luck - lacking keys, opening them will require tools. But borrowing Fianna's crowbar, Molo tries his best to pry them open. Strength check: 7
In an impressive display of brute strength from the diminutive kobold, Molo makes quick work of tearing open the remaining lockers. More filthy clothes and personal effects, and another 35 gold and 75 silver in total. All ten lockers have now been opened. In addition to six corpses, the room is now littered with splintered wood and dirty underwear. Quite a mess.
The mess is someone else’s problem..,
“Let’s get out of here and somewhere safe,” Fianna says. “Before more surprises kill the rest of us.”
Molo pockets the money and follows Fianna.
“what a mess... nothing went well in there.”
Paladin - warforged - orange
Katernin picks up Lucky's body, "Let's move then, tell the guard about this," she says, still looking like she might cry.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"You can gold it for now, but we're splitting it up later," Fianna says to Molo, watching him pocket the coins. "Katernin, we're in no shape to be dragging him around. We need to escape to someplace Safe. We can come back after we're healed and rested if you've grown that attached." It tears at Fianna to be so cold but she feared trying to drag their fallen with them would just lead to more dead.
Not really waiting to see if he directions are listened to, or responded to, Fianna heads out. She takes the secret entrance back into the cellar where they fought the grubs, not wanting to blindly rush into an unexplored area.
((How heavy was Lucky? I might actually be able to carry him out of here.))
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
((He was young. Probably underfed. Human. Dunno exactly though.))
Katernin weighs 110 pounds (118 or so with his meagre gear.) She is already weighed down with 134 pounds of her own equipment (like chainmail.) So she can lift and move Lucky, but can't carry him very far.
Katernin ignores Fianna, feeling more blame about this whole thing.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Molo will help drag Lucky’s body out
Paladin - warforged - orange
With Molo's help, Katernin is able to drag Lucky back through the secret door and into the wine cellar. Fianna is already there, and Reed follows the procession. (Kelnan also, presumably?)
(Are you bringing Lucky upstairs, next? With help, it shouldn't be a problem. Carrying him back to Saltmarsh may be a challenge, though.)
The house is quiet. The wine cellar still reeks of the heavy stench of the rotting , unnamed, plate-clad adventurer.
Kelnan assists with Lucky as needed.
"This cellar stinks worse than the dormitory. Let's move on."
Molo will drag Lucky back to town by his ankles if it’s necessary
Paladin - warforged - orange
“Town?” Fianna asks, surprised. “Surely that’s not where you are want to head right this moment? I was thinking a room upstairs, something with an easily blockable door. Hopefully no windows. I need to rest and heal up before we encounter anything else...”
(Where to? Will Katernin and Molo carry Lucky back up to the scullery off the kitchen?)
The sounds of the storm seem to have subsided upstairs, but so has the light - it's getting dark outside, or at least so you deduce from the amount of ambient light shining down from upstairs into the dark, reeking cellar where you stand.
Katernin continues to help with Lucky's body.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Katernin and Molo carry Lucky up the cellar stairs.
AAAAIEEEEEEE AI! YEEEEEEEEEEEEEEE!!
Just as Molo reaches the top step (and the sturdy kobold vaguely remembers something Lucky instructed about only stepping on the faint footprints), hideous screams — as if of a soul in torment — rise from the cellar.
Wisdom Saving Throws:
Fianna: 13
Kelnan: 16
Katernin: 14
Molo: 19
Reed: 6
The unearthly screams freak out Molo. (He is frightened, and has disadvantage on all ability checks for one hour, although he can repeat the saving throw every 15 minutes.)