"Well friends they are either here to save us a trip to the tower or our day is about to get far more interesting," Talvian readies his crossbow but keeps it at his side. Talvian raises one hand and shouts, "Hail we mean no harm!"
The man in armor puts away his sword suspiciously. But the men in the robes don’t put away their knives. As he flies down you see he has he same inverted triangle symbol. (There is like five different important symbols in this game so I suggest you take notes.) The knight ask you in a voice that doesn’t match his previous frowns “Well hello. What brings you travelers down here?
"Well, good sir, that is all on me," Talvian says with a bow, "You see I am a traveling painter and I heard tale from the town not far from here, Red Larch is its name, that there were some great scenes that one could enjoy out here. There were some talks about some fine folk going missing in these parts so I hired these fine gentlemen to act as my guards. Have you heard of any such misfortune falling on others lately?"
"If I may ask sir, why would you recommend we don't look into the matter further? Just out of curiosity," Si asks politely---though he is now suspicious of this group.
This post has potentially manipulated dice roll results.
Si sees his party members swing into action with blinding speed. Feeling the adrenaline flow through his dwarven veins, he calls upon to the spirit of Tyr to smite down his foe. Si casts toll the dead on the armored, sword wielding knight in front of him....
DC 14 WIS save or take 4 necrotic damage ( 5 damage if Talvian's crossbow bolt did not damage the knight).
They do indeed have weapons drawn. The man in armor with a sword and the cloak people with daggers.
Si says, ”No point in trying to avoid them”. After casting guidance, Si stands ready to greet the approaching riders.
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
"Well friends they are either here to save us a trip to the tower or our day is about to get far more interesting," Talvian readies his crossbow but keeps it at his side. Talvian raises one hand and shouts, "Hail we mean no harm!"
The man in armor puts away his sword suspiciously. But the men in the robes don’t put away their knives. As he flies down you see he has he same inverted triangle symbol. (There is like five different important symbols in this game so I suggest you take notes.) The knight ask you in a voice that doesn’t match his previous frowns “Well hello. What brings you travelers down here?
"Well, good sir, that is all on me," Talvian says with a bow, "You see I am a traveling painter and I heard tale from the town not far from here, Red Larch is its name, that there were some great scenes that one could enjoy out here. There were some talks about some fine folk going missing in these parts so I hired these fine gentlemen to act as my guards. Have you heard of any such misfortune falling on others lately?"
“I don’t think we have” the knight says “We spend most our time in the mountains. But I wouldn’t look into it that much”
"If I may ask sir, why would you recommend we don't look into the matter further? Just out of curiosity," Si asks politely---though he is now suspicious of this group.
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
“Well it’s dangerous out there, you won’t want to go missing as well. Out of curiosity what have you found so far.”
"Nothing really noteworthy." Jedavii says. "Heading back to town now."
The knight sighs as the two robed men attack from behind. Roll initiative.
Knight: 8
Initiate 1 5
Initiate 2 3
Jedavii, noticing them, takes out his hammer.
"And you were doing so well, too. Then you just went and blew it - congrats!"
Initiative: 15
Si brandishes his war hammer....
Initiative: 8
(( Jedavii can add 1d4 to his initiative roll due to guidance ))
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
"Well interesting it is," Talvian sighs.
Initiative: 12
(Sorry we got a new 8-week-old puppy yesterday, so i was unable to get online...)
Jhazaal initiative: 23
Jhazaal draws out his scimitar and strikes at one of the two trying to attack them from behind.
Attack: 9 Damage: 4
He was caught off guard though, concentrating on what the one speaking to them was saying, so failed to even come close to his target...
Initiate
DragonDenn
LostLeonin
DeltaEdge27
simloki
Knight
Initiate 1
Initiate 2
DragonDenn already went so it’s LostLeonin’s turn.
"We were having such a nice conversation," Talvian says to the one in armor as he takes a shot with his crossbow.
Attack: 17 Damage: 9
Jedavii takes out pepper (his maul), moves to flank the one that Jhazaal is attacking, and swings toward Initiate 1!
Attack: 23 Damage: 11
He then whirls around, propelled by some force that you can't comprehend (in actuality, a sugar high) and hits the other initiate.
Action Surge.
Attack: 13 Damage: 11
Si sees his party members swing into action with blinding speed. Feeling the adrenaline flow through his dwarven veins, he calls upon to the spirit of Tyr to smite down his foe. Si casts toll the dead on the armored, sword wielding knight in front of him....
DC 14 WIS save or take 4 necrotic damage ( 5 damage if Talvian's crossbow bolt did not damage the knight).
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
The knight shouts as he gets hit by the bolt. Jedavii brings both initiates to the floor.
(simloki I think you need to reroll)