"Seems to be yet another puzzel..." Borus looks to his allies and gives a shrug. "They look frail and tiny, but I believe they are to be pulled by chance? I could possibly pull one if you all would like, however, is magic radiating off of these objects?" He asks to the group.
This post has potentially manipulated dice roll results.
Qatya moves up and swings her maul slowly in an arc, aiming at orb 2 she'll stop an inch before following through then aim at orb 5 "I'm bored, can I break one?"
"Hold but a moment. These may very well be a trap, or our only way to advance." Giving a small shrug however, Borus continues, "Though if we cannot find any other way, I see why not."
Qatya slogs back and forth impatiently waiting for the investigators to do their thing. She starts humming to pass the time. (OOC I'm not this impatient, but I feel Qatya is.)
Caal spins around as the door slams closed, the noise echoing down the corridor. "Well... there's your abjuration spell..." he muses. "I'm guessing it's shut tight...?" he calls down to those inspecting the door.
Also, mindful that those outside of the room were in a dead-end corridor, Caal brings his frost-summoned longsword to him, staring back down the way they came.
Borus steps forward, knowing the risk, however not wanting his friends to be put in danger if he could help it.
Borus makes his way to the door. Putting a large hand on the handle, and pushes, opening the door.
Made you look.
With Borus stepping up to the door, Kraven will move back and attempt to blend into the shadows.
Stealth: 23
In the room, you see nine glass spheres hanging by chain.
(What does the room look like? That way I know how to place myself)
Made you look.
(Big spheres or small? Are they the size of softballs or a car? Are they all empty?)
Sorry for the bad description, I was kinda rushed.
The room is empty with no other doors. The orb could be held in your palm. They are a variety of colors and opaque.
"Seems to be yet another puzzel..." Borus looks to his allies and gives a shrug. "They look frail and tiny, but I believe they are to be pulled by chance? I could possibly pull one if you all would like, however, is magic radiating off of these objects?" He asks to the group.
Made you look.
Khalani looks around the room, searching for anything at all and looking for magical residue.
Investigation: 16
(Any magic?)
Tandor the White, Human Life Cleric
There is nothing in the room and the spheres contain no trace of magic.
Khalani moves to the orbs and the chain, and begins a minute examination of them, using his magnifying lens.
Investigation: 11, that should actually be an 11...D20 + 9, not 7
Tandor the White, Human Life Cleric
Qatya moves up and swings her maul slowly in an arc, aiming at orb 2 she'll stop an inch before following through then aim at orb 5 "I'm bored, can I break one?"
"Hold but a moment. These may very well be a trap, or our only way to advance." Giving a small shrug however, Borus continues, "Though if we cannot find any other way, I see why not."
Made you look.
Keeping well out of the orb room, Caal maintains his vigilance at the rear of the group, lest they all get caught off-guard in a dead-end.
Mobile~
Qatya slogs back and forth impatiently waiting for the investigators to do their thing. She starts humming to pass the time. (OOC I'm not this impatient, but I feel Qatya is.)
As a few of you enter the room, the door slams shut behind you! You notice a keyhole in the door, but you can’t find a key in this room.
(How many of you were inside the room? I believe three but I may be wrong.)
Qatya is. When the door slams she'll try to force it open.
21 Strength
The door will not budge.
Kraven seeing the door slam shut with his companions on the inside will take a look at the door and see if he can open it.
Kraven Investigation: 18
Caal spins around as the door slams closed, the noise echoing down the corridor. "Well... there's your abjuration spell..." he muses. "I'm guessing it's shut tight...?" he calls down to those inspecting the door.
Also, mindful that those outside of the room were in a dead-end corridor, Caal brings his frost-summoned longsword to him, staring back down the way they came.
You cannot find any way to open the door.