Maelgwyn sees the elemental drop out of the sphere. Knowing that nothing good can come of this, he quickly forms a spiritual weapon and directs it to attack the creature. Attack: 26 Damage: 11
He follows that with a minor spell, hurling the sacred flame. (Dex DC 16 or 16 radiant damage)
This post has potentially manipulated dice roll results.
Qatya moves within melee of the elemental, she'll spend a bonus action to enter a rage activating wild surge
8
You teleport up to 20 feet to an unoccupied space you can see. Until your rage ends, you can activate this effect again on each of your turns as a bonus action.
The elemental surrounds you as it thrusts you back. Make a STR saving throw (DC 13) or take 15 damage and be flung into Jonpawl and take 3 and be knocked prone, Jonpawl, you must make a DEX saving throw (DC 13) or take 3 damage.
This post has potentially manipulated dice roll results.
Khalani studies the air elemental he has released for a moment, watching at it tries, and fails, to throw one of his companions. "Divine One, smite this foe from another plane and protect your servant and his companions!" A glowing mace, blue and white, appears next to the air elemental and as Khalani gestures it slams against the air elemental.
Kraven glances over at his companion to make sure he is safe and then focus's his rising anger at the air elemental and starts tossing psychic daggers at it.
[OOC: Will update post as soon as I am able to access my character Sheet, DnDBeyond seems to be having issues.]
Psychic Dagger #1: Attack: 25 Damage: 7
Psychic Dagger #2: Attack: 11 Damage: 9
Sneak Attack Damage: 5 (As long as someone is within 5' of the elemental.)
And just for good measure as a bonus action he will throw another one.
BA Psychic Dagger: Attack: 22 Damage: Unable to parse dice roll.
Okay, so to keep the game moving, my rule is to put someone who doesn’t respond when it’s their turn in combat is just placing them behind one person. So TrojanWiz go, than LongGo53 can.
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What looks to be thousands of GP in jewelry spill out of the orb, but so does an air elemental. Roll initiative.
Initiative: 7
Made you look.
Initiative: 9
Tandor the White, Human Life Cleric
(ooc: is in the corridor close enough too?)
Yes
Maelgwyn initiative: 15
Initiative: 2
Kraven Initiative: 7
Qatya initiative: 10
Everyone has rolled, results:
Meekros
Rylentar
Air Elemental
LorrdWolf
Jonpawl and LongGo53 (whoever posts first goes first)
TrojanWiz
Meekros is first!
Maelgwyn sees the elemental drop out of the sphere. Knowing that nothing good can come of this, he quickly forms a spiritual weapon and directs it to attack the creature. Attack: 26 Damage: 11
He follows that with a minor spell, hurling the sacred flame. (Dex DC 16 or 16 radiant damage)
You hit the elemental.
DEX save: 18
Rylentar is next.
Qatya moves within melee of the elemental, she'll spend a bonus action to enter a rage activating wild surge
8
You teleport up to 20 feet to an unoccupied space you can see. Until your rage ends, you can activate this effect again on each of your turns as a bonus action.
Then she'll make 2 reckless attacks
Attack: 28 Damage: 19
Attack: 21 Damage: 13
LongGo53
The elemental surrounds you as it thrusts you back. Make a STR saving throw (DC 13) or take 15 damage and be flung into Jonpawl and take 3 and be knocked prone, Jonpawl, you must make a DEX saving throw (DC 13) or take 3 damage.
Strength save against Elemental: 27
Made you look.
Just barely
LorrdWolf is next.
Khalani studies the air elemental he has released for a moment, watching at it tries, and fails, to throw one of his companions. "Divine One, smite this foe from another plane and protect your servant and his companions!" A glowing mace, blue and white, appears next to the air elemental and as Khalani gestures it slams against the air elemental.
Spiritual Weapon Attack: 26 Damage: 18
Tandor the White, Human Life Cleric
Kraven STR Check: 6Kraven DEX Save: 16
[OOC: Oops, made a STR instead of a Dex save]
Kraven glances over at his companion to make sure he is safe and then focus's his rising anger at the air elemental and starts tossing psychic daggers at it.
[OOC: Will update post as soon as I am able to access my character Sheet, DnDBeyond seems to be having issues.]
Psychic Dagger #1: Attack: 25 Damage: 7
Psychic Dagger #2: Attack: 11 Damage: 9
Sneak Attack Damage: 5 (As long as someone is within 5' of the elemental.)
And just for good measure as a bonus action he will throw another one.
BA Psychic Dagger: Attack: 22 Damage: Unable to parse dice roll.
[OOC: All damage is Psychic.]
Okay, so to keep the game moving, my rule is to put someone who doesn’t respond when it’s their turn in combat is just placing them behind one person. So TrojanWiz go, than LongGo53 can.