(( No problem...it's quite possible we already gave them water or something...or that we all have no clue, and realized that we needed more when the first horse drank all the water. Alkyn has moved around a lot, and anyone with circus experience ;-) probably knows large animals eat and drink a lot ))
Tristan starts to gather firewood, but He doesn't light a fire. Instead he takes a look outwards. "I guess we will make cold camp tonight. Any fire will be visible for miles"
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“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Alkyn thinks for a moment, "I've got nothing. More of a city-person, I'm afraid...though searching for a ditch to sleep in is not an unknown concept..."
We can say you would have watered the horses as you travelled, so they’ll be fine. The moon rises, bathing the landscape with silver light. You settle in, preparing to keep watch til morning.
(Oh yes! Six will divide the 105 copper, 64 silver, and 5 gold pieces between the four of them who were in the cave - so Sinsil, Tristan, Ashanti, and Six each get 26 copper, 16 silver, and 1 gold piece. And he will give the extra gold piece to Alkyn. I forgot about it until I looked at my notes whoops)
The night passes without incident, and Alkyn wakes you as the sun rises to continue your journey. The weather has become overcast, with grey clouds threatening on the horizon, but rain seems to be holding off for now. You saddle up and hit the road to begin your second day of travel, following the road south through the endless rolling plains. For this day I will need two d12s.
The second day passes just as uneventfully as the first. As the sun sinks low, the road begins to take you into more hilly country, with patches of exposed rock protruding from the thick grass. The road begins to loop around the highest peaks, taking you slightly out of your course but continuing south overall. Just when the light begins to fail, you spot the remains of a structure on a hilltop to the east of the road.
"Might as well check it out," Six muses, looking towards the structure. "Either it's filled with things that want to kill us, or its a good place to rest for the night."
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(( Which brings me back to: Is there a source of water that can be seen ahead, or recently passed? ))
(( In Ashantis defence she has no idea what horses need in terms of food and water, until yesterday she'd never even touched one.))
(( No problem...it's quite possible we already gave them water or something...or that we all have no clue, and realized that we needed more when the first horse drank all the water. Alkyn has moved around a lot, and anyone with circus experience ;-) probably knows large animals eat and drink a lot ))
Tristan starts to gather firewood, but He doesn't light a fire. Instead he takes a look outwards. "I guess we will make cold camp tonight. Any fire will be visible for miles"
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
"A nice gully near a river would be welcome..."
(( In case it's relevant: Survival roll: 8 ))
Alkyn thinks for a moment, "I've got nothing. More of a city-person, I'm afraid...though searching for a ditch to sleep in is not an unknown concept..."
We can say you would have watered the horses as you travelled, so they’ll be fine. The moon rises, bathing the landscape with silver light. You settle in, preparing to keep watch til morning.
DM- Chronicles of Wildemount Campaign.
(So I am happy to rp out camping, or if you guys want we can skip to the next day of travel.)
DM- Chronicles of Wildemount Campaign.
(Either is fine for me...)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
(I think it's fine to skip ahead. We have a pretty good banter unless anyone has any conversations they want to have.)
(I'm good with skipping~)
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(oh Sinsil will try to learn more about her vestige.)
(Oh yes! Six will divide the 105 copper, 64 silver, and 5 gold pieces between the four of them who were in the cave - so Sinsil, Tristan, Ashanti, and Six each get 26 copper, 16 silver, and 1 gold piece. And he will give the extra gold piece to Alkyn. I forgot about it until I looked at my notes whoops)
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Alkyn nods in thanks at Six, "I'll never refuse gold!" he says. "I owe you all a drink, next time we are in town."
He glaces around at their surrounds, "Someone mentioned watches. I'll take the last one, I always like watching the sun rise."
(( Also happy to move on ))
((Move along little doggies))
The night passes without incident, and Alkyn wakes you as the sun rises to continue your journey. The weather has become overcast, with grey clouds threatening on the horizon, but rain seems to be holding off for now. You saddle up and hit the road to begin your second day of travel, following the road south through the endless rolling plains. For this day I will need two d12s.
DM- Chronicles of Wildemount Campaign.
11 6
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Sinsil- you can spend some time with your key to try to glean some more information out of it. What is she doing to test it's capabilities?
DM- Chronicles of Wildemount Campaign.
The second day passes just as uneventfully as the first. As the sun sinks low, the road begins to take you into more hilly country, with patches of exposed rock protruding from the thick grass. The road begins to loop around the highest peaks, taking you slightly out of your course but continuing south overall. Just when the light begins to fail, you spot the remains of a structure on a hilltop to the east of the road.
DM- Chronicles of Wildemount Campaign.
"I love ominous buildings. They always make me feel as light and fluffy my exterior"
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
"Might as well check it out," Six muses, looking towards the structure. "Either it's filled with things that want to kill us, or its a good place to rest for the night."
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