Jeb was at a loss as to trying to avoid the sentry. Seeing their options limited, Jeb nods to Lyre as he raises his cross bow. Jeb palms a dagger as he continues his stealthy movement forward. He will maintain a crouching position to minimize himself being an obstruction to Lyre's shot, should his mimicry draw the sentry into the open. Jeb himself readies to throw his dagger should the sentry appear at the tunnel before he closes the distance to allow the use of his rapier.
The party readies their weapons as Lyremimics the voice of Glasstaff. However, Glasstaff's voice in the town square was very distorted and overly grandiose; hearing it again in this cramped tunnel is quite unnatural.
The figure stops dead in her tracks, her shadow coming to a halt. "Glasstaff? Wait, you're not out-"
She curses and immediately runs in the other direction! Those who wish to chase/attack her before she gets too far will have to beat her Initiative.
Initiative: 11
(Jeband Lyreare about 10 feet away, Maglath, Murmenand Arikontrailing behind at 20 feet. Once you enter the Hideout proper, I will have a map up. Note that everyone is allowed to post their actions, however only those who beat her initiative will act before her).
This post has potentially manipulated dice roll results.
Initiative: 4
Jeb hurries after her in an attempt to prevent her raising an alarm. As he overtakes her, he will cast aside his rapier and tackle her from behind to bear her to the ground.
Maglath hears the sentry's words and then the sounds of her turning to flee. He tries to move quickly forward to catch her, but the tight confines of the tunnel prevent him from getting off to a fast start.
If they didn't act fast, this could potentially mean the end of them. They didn't know who else was in the building. There could be another dozen redbrands upstairs for all they knew. He moved forwards towards the others, but it seemed that he was to slow to help them stop her.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jeb is the first to dash forward towards the sentry, a white-haired human woman. In an attempt to grapple her, she slips out of his grasp and elbows him in the face.
John moves up as well, but since he was with the back of the group, he must Dash to catch up with Jeb.
Then, the sentry turns tail and runs straight out of the tunnel with a Dash. Jeb and John can make opportunity attacks if they wish.
Murmen, Maglath, Arikon, and Lyre can act now.
(Bizzare, John is under your control, but I've unfortunately neglected him the past few weeks. He's all yours!)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
<I believe when I used it in the Goblin cave it was with advantage.>
John
John swipes as the surprisingly limber woman with his short sword as she is struggling with Jeb. The image of the Redbrands attempt to control the town and the likes of little Carp being harmed by them fueling his attack.
John's attack of opportunity:
Attack: 20, Damage: 6
Jeb
As John swings at the incredible spry elder, she slams her elbow into Jeb's face in her attempt to escape his flying tackle. In response Jeb slashes her across her back with his dagger, having lost his rapier in the scuffle.
<I believe when I used it in the Goblin cave it was with advantage.>
John
John swipes as the surprisingly limber woman with his short sword as she is struggling with Jeb. The image of the Redbrands attempt to control the town and the likes of little Carp being harmed by them fueling his attack.
John's attack of opportunity:
Attack: 20, Damage: 6
Jeb
As John swings at the incredible spry elder, she slams her elbow into Jeb's face in her attempt to escape his flying tackle. In response Jeb slashes her across her back with his dagger, having lost his rapier in the scuffle.
Jeb's attack of opportunity:
Attack: 25, Damage: 3, Sneak Attack Damage: 2
<Wow! Double Crist! Jeb and John are a formidable duo!>
Extra critical damage for John's shortsword thrust: 6
Extra critical damage for Jeb's dagger slash: 3, Sneak Attack: 4
Lyre is an intense moral conflict. He has no respect for the Crown, similar to the Redbrands, and possibly would even join them under different circumstances. However, the Redbrands pose a threat to the town if the goblinoids invade. They certainly wouldn't treat Kenkus any better. If the sentry is alive or conscious, Lyre will take a shot at her with his crossbow, aiming to prevent movement rather than shoot fatally.
To hit: 14 dealing 10 piercing damage.
After that, he will [Tooltip Not Found] Dash as a Bonus Action in an attempt to catch up to the sentry.
If the sentry is unconscious / dead, he will turn his loaded crossbow down the tunnel and Ready a shot at any hostile entity that would exit.
Maglath charges out of the end of the tunnel, moving past the skirmish. The rest seem to have the sentry well in hand. He's more concerned about who else might be there ready to run or attack.
Once out of the tunnel he lowers his shield and raises his warhammer, ready for anything, and scans his eyes around whatever room or cavern is there.
Arikon would follow the rest as fast as possible. They had to act fast if they didn't want to face all the Redbrands immediately. If the woman was still up and running, the sorcerer would hurl an Eldritch Blast after her. Attack: 7 Damage: 4
Jeband John retaliate with a devastatingly coordinated strike. The white-haired Redbrand opens her mouth to scream, but there is no sound as two blades sink in into her back. While Murmen'sbeam of fire and Arikon'ssizzling blast misses, Lyre'sbolt lodges into her calf, sending her to the ground.
The woman makes one final attempt to rise up and raise the alarm, but she barely rasps a word before collapsing on the floor, unmoving.
John shudders as he sees his heirloom shortsword drips blood. "We...we killed her..."
Now the sentry is down, Maglathexamines his surroundings. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh that mixes with the fleshly spilled blood. A crevasse divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm.
The north of this cavern opens into a stone storeroom, finished with dressed stone blocks and a flagstone floor. Crates, barrels, straw, and pry bars litter the ground. Meanwhile, there are three passages that lead out of this cavern- one to the party's direct left which leads down a staircase, another to their right if they cross the bridge, and another near the far bridge which leads to the left.
Near the tunnel entrance, there is a wooden chair and a paper manuscript on the floor. Bright oil lamps light the vicinity.
(OOC - Lyre attempted to shoot non-fatally in hopes of interrogating the sentry; is that possible? No worries if not.)
Lyre will pause for a moment to immediately scan the cavern, moving his elongated head in the customary erratic movement of the common birds that fly around.
(OOC - Lyre attempted to shoot non-fatally in hopes of interrogating the sentry; is that possible? No worries if not.)
Lyre will pause for a moment to immediately scan the cavern, moving his elongated head in the customary erratic movement of the common birds that fly around.
This post has potentially manipulated dice roll results.
Maglath wrinkles his nose at the smell of decaying flesh but not seeing any immediate threats bends down to pick up the manuscript and holds it out for the others.
"I do not read," he says.
Paper still held out behind him, he takes a step forward and looks at the nearest bridge, eyeing it for any traps.
(Perception: 4 )
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
“We need to move faster,” Maglath says to Murmen and Arikon as quietly as his deep rumbling voice will allow.
”They sound like they’ve run into a sentry.”
He bumps his back and shoulders against the ceiling of the tunnel as he shuffles forward quickly.
Jeb was at a loss as to trying to avoid the sentry. Seeing their options limited, Jeb nods to Lyre as he raises his cross bow. Jeb palms a dagger as he continues his stealthy movement forward. He will maintain a crouching position to minimize himself being an obstruction to Lyre's shot, should his mimicry draw the sentry into the open. Jeb himself readies to throw his dagger should the sentry appear at the tunnel before he closes the distance to allow the use of his rapier.
Stealth: 12
Readied Attack with Dagger
Attack: 20, Damage: 5, Sneak Attack Damage: 6
The party readies their weapons as Lyre mimics the voice of Glasstaff. However, Glasstaff's voice in the town square was very distorted and overly grandiose; hearing it again in this cramped tunnel is quite unnatural.
The figure stops dead in her tracks, her shadow coming to a halt. "Glasstaff? Wait, you're not out-"
She curses and immediately runs in the other direction! Those who wish to chase/attack her before she gets too far will have to beat her Initiative.
Initiative: 11
(Jeb and Lyre are about 10 feet away, Maglath, Murmen and Arikon trailing behind at 20 feet. Once you enter the Hideout proper, I will have a map up. Note that everyone is allowed to post their actions, however only those who beat her initiative will act before her).
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Initiative: 4
Jeb hurries after her in an attempt to prevent her raising an alarm. As he overtakes her, he will cast aside his rapier and tackle her from behind to bear her to the ground.
Bonus Action: Dash to overtake her.
Action:
Athletics to grapple her from behind: 11
Lyre’s Initiative: 6
(Maglath's Initiative: 4 )
Maglath hears the sentry's words and then the sounds of her turning to flee. He tries to move quickly forward to catch her, but the tight confines of the tunnel prevent him from getting off to a fast start.
Initiative: 10
If they didn't act fast, this could potentially mean the end of them. They didn't know who else was in the building. There could be another dozen redbrands upstairs for all they knew. He moved forwards towards the others, but it seemed that he was to slow to help them stop her.
Murmen initiative: 11
Murmen curses vigorously, and charges forward as well.
(No action yet, waiting to see what happens with Jeb's grapple.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
John's Initiative: 16
Acrobatics Check: 17
Jeb is the first to dash forward towards the sentry, a white-haired human woman. In an attempt to grapple her, she slips out of his grasp and elbows him in the face.
John moves up as well, but since he was with the back of the group, he must Dash to catch up with Jeb.
Then, the sentry turns tail and runs straight out of the tunnel with a Dash. Jeb and John can make opportunity attacks if they wish.
Murmen, Maglath, Arikon, and Lyre can act now.
(Bizzare, John is under your control, but I've unfortunately neglected him the past few weeks. He's all yours!)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
If she's within 120 feet, Murmen will go for broke and attempt to connect her to himself with a searing beam of fire.
Attack: 12 Damage: 18
(How are we ruling inspiration again? I'd like to use mine, just don't remember what it does.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
<I believe when I used it in the Goblin cave it was with advantage.>
John
John swipes as the surprisingly limber woman with his short sword as she is struggling with Jeb. The image of the Redbrands attempt to control the town and the likes of little Carp being harmed by them fueling his attack.
John's attack of opportunity:
Attack: 20, Damage: 6
Jeb
As John swings at the incredible spry elder, she slams her elbow into Jeb's face in her attempt to escape his flying tackle. In response Jeb slashes her across her back with his dagger, having lost his rapier in the scuffle.
Jeb's attack of opportunity:
Attack: 25, Damage: 3, Sneak Attack Damage: 2
<Wow! Double Crist! Jeb and John are a formidable duo!>
Extra critical damage for John's shortsword thrust: 6
Extra critical damage for Jeb's dagger slash: 3, Sneak Attack: 4
Maglath finally gets oriented and bursts out of the tunnel.
(Is the sentry still conscious?)
Lyre is an intense moral conflict. He has no respect for the Crown, similar to the Redbrands, and possibly would even join them under different circumstances. However, the Redbrands pose a threat to the town if the goblinoids invade. They certainly wouldn't treat Kenkus any better. If the sentry is alive or conscious, Lyre will take a shot at her with his crossbow, aiming to prevent movement rather than shoot fatally.
To hit: 14 dealing 10 piercing damage.
After that, he will [Tooltip Not Found] Dash as a Bonus Action in an attempt to catch up to the sentry.
If the sentry is unconscious / dead, he will turn his loaded crossbow down the tunnel and Ready a shot at any hostile entity that would exit.
Maglath charges out of the end of the tunnel, moving past the skirmish. The rest seem to have the sentry well in hand. He's more concerned about who else might be there ready to run or attack.
Once out of the tunnel he lowers his shield and raises his warhammer, ready for anything, and scans his eyes around whatever room or cavern is there.
Arikon would follow the rest as fast as possible. They had to act fast if they didn't want to face all the Redbrands immediately. If the woman was still up and running, the sorcerer would hurl an Eldritch Blast after her. Attack: 7 Damage: 4
Jeb and John retaliate with a devastatingly coordinated strike. The white-haired Redbrand opens her mouth to scream, but there is no sound as two blades sink in into her back. While Murmen's beam of fire and Arikon's sizzling blast misses, Lyre's bolt lodges into her calf, sending her to the ground.
The woman makes one final attempt to rise up and raise the alarm, but she barely rasps a word before collapsing on the floor, unmoving.
John shudders as he sees his heirloom shortsword drips blood. "We...we killed her..."
Now the sentry is down, Maglath examines his surroundings. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh that mixes with the fleshly spilled blood. A crevasse divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm.
The north of this cavern opens into a stone storeroom, finished with dressed stone blocks and a flagstone floor. Crates, barrels, straw, and pry bars litter the ground. Meanwhile, there are three passages that lead out of this cavern- one to the party's direct left which leads down a staircase, another to their right if they cross the bridge, and another near the far bridge which leads to the left.
Near the tunnel entrance, there is a wooden chair and a paper manuscript on the floor. Bright oil lamps light the vicinity.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
(OOC - Lyre attempted to shoot non-fatally in hopes of interrogating the sentry; is that possible? No worries if not.)
Lyre will pause for a moment to immediately scan the cavern, moving his elongated head in the customary erratic movement of the common birds that fly around.
Perception: 26
Editing isn't going my way today - 14
Maglath wrinkles his nose at the smell of decaying flesh but not seeing any immediate threats bends down to pick up the manuscript and holds it out for the others.
"I do not read," he says.
Paper still held out behind him, he takes a step forward and looks at the nearest bridge, eyeing it for any traps.
(Perception: 4 )