It was just brought to my attention that 5e initiative is only rolled once per combat...😅 (thanks Ereshion!) Sorry if there was some confusion about this, as I explained to him, my last group of players complained about not rolling for each round(all old school 2nd edition guys in their 40s) so I had adopted a mix of d20+dex each round, so thats what I had in my notes. So...going forward combat should be more fluid, after the rolls i can just post initiative order for the entire combat till it completes. My apologies for this goof, I'm definitely what you would call an "unfrozen" DM, had a lot of 2nd edition experience, but have only run 5e for the last year or so, I still make quite a few mistakes, and if I do so I definitely appreciate a heads up from you guys, as I want everyone to have a good time playing, and I want to be a fair DM. 😁
Tegid, seeing everyone follow the cart sighs "What am I to do with you now?"
Tegid ties up the bandit, and wakes him up. "You see your mate there? Well, tell me who your boss is, and why you're trying to kidnap young ladies, or you'll end up like him"
Initiative order is: Captain Gnirm 17 Koric 12 Elelyel 10 Jhoni 7 Barbarian 7 Merric 5 Righteousness 2
Pirates 1
Merric's illusion (at the end of last round) has the crew completely fooled, and they begin bumbling into one another in a comical effort to leave the ship. Gnirm, seeing this shouts at the crew,saying," Belay that belay, ye scurvy idiots", but it does no good, the men just stare stupidly at him. . "Gah!, the lot of ye aint worth it. MAN OVERBOARD!!!", and fast as he is able, he runs the 30 feet to the opposite rail and begins to climb over the rail awkwardly.
As Gling and Ai'ryn race after the Merchant and his captives, the bandit responds to Tegid's threats with a snarl. He says, "I aint telling you nuffin, I aint a little snitchy!. Besides, Mallifax would cut my tongue outta my 'ead if'n I told you his plans!"
North Gate Bridge:
The Wagon continues on its path toward the city, with Nivlen keenly observing the Warforged and the Githyanki coming into view from the fray in the woods, chasing the merchant on foot. The carriage will arrive in around a minute if it doesnt change course, and it will take Gling and Ai'ryn around 10 minutes to reach the gate.
TlakShik, Nivlen, Mallus, and Elric, you still all have time for action before the carriage arrives at the gate, is there anything else you would like to do before the merchant reaches your position?(As i understand it, you have all cleared the path except Nivlen, and he is at the ready to dive out of the way if need be.)
wait, how many pirates are still near Jhoni, Righteouness, and the barbarian?
3 on deck, below deck you are unsure. Plus Gnirm. The last of the pirates on the docks have been cleared, and 3 were killed by the explosion of the Arqubus
This post has potentially manipulated dice roll results.
OK, when it's my turn: i will move as far as i can to the end of the docks (while also keeping out of the water), and use thautamurgy and roll for intimidation for the following: "Surrender, miscreants, and you may yet live. Attack us or ignore this, and you will perish. either you face Helm's justice on land, or face Umberlee's cruel mercies. Now choose!"
As Gling and Ai'ryn race after the Merchant and his captives, the bandit responds to Tegid's threats with a snarl. He says, "I aint telling you nuffin, I aint a little snitchy!. Besides, Mallifax would cut my tongue outta my 'ead if'n I told you his plans!"
"Mallifax, thanks for that name."
Tegid leaves the bandit tied up and tries to whack him back into unconsciousness as he knows he doesn't have the strength to drag him back to town.
Hitting with the quarterstaff (to knock out not kill) Attack: 4 Damage: 4
Rollback Post to RevisionRollBack
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
As Gling and Ai'ryn race after the Merchant and his captives, the bandit responds to Tegid's threats with a snarl. He says, "I aint telling you nuffin, I aint a little snitchy!. Besides, Mallifax would cut my tongue outta my 'ead if'n I told you his plans!"
"Mallifax, thanks for that name."
Tegid leaves the bandit tied up and tries to whack him back into unconsciousness as he knows he doesn't have the strength to drag him back to town.
Hitting with the quarterstaff (to knock out not kill) Attack: 19 Damage: 2
As Mallifax's carriage races south to NorthGate, Mool arrives on scene with a group of city gaurds.
"Nivlen! I'm glad your here! Three girls have been reported missing by their father, one of the priests at the temple! He found a ransom note stuck to his door with this."
He shows you an ornate dagger with the following symbol on it:
"The girls were taken from their room sometime before morning, their father went out looking for them thinking perhaps they had just woken early and gone into town,but had no success. When he returned he found the note."
Mool's gaze suddenly shifts, his eyes growing wide.
"Oh my," he says, noticing the Thri-Kreen. " Is everything alright here? I hope I'm not , err, interrupting anything" He looks at Elric and Mallus. "How do you do? Name's Mool, I'm one of the temple clerics." Mool's eyes dart back to TlakShik as he speaks again to Nivlen.
"If we could ask your assistance, and perhaps that of your new, um, friends...", he says in a forcedly calm tone, " in locating the girls captor, the temple would be eternally in your debt."
I guess I’ll roll for initiative: 2
refreshing our rolls in dm's memory.
(OOC: I am fine with you rolling initiative for Nivlen whenever you see fit. BTW, he has +3 to his initiative rolls. Until then ...)
Initiative: 14
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
It was just brought to my attention that 5e initiative is only rolled once per combat...😅 (thanks Ereshion!) Sorry if there was some confusion about this, as I explained to him, my last group of players complained about not rolling for each round(all old school 2nd edition guys in their 40s) so I had adopted a mix of d20+dex each round, so thats what I had in my notes. So...going forward combat should be more fluid, after the rolls i can just post initiative order for the entire combat till it completes. My apologies for this goof, I'm definitely what you would call an "unfrozen" DM, had a lot of 2nd edition experience, but have only run 5e for the last year or so, I still make quite a few mistakes, and if I do so I definitely appreciate a heads up from you guys, as I want everyone to have a good time playing, and I want to be a fair DM. 😁
fair nuff
Ai'ryn grumbles, then chases after the wagon, taking the dash action.
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
Tegid, seeing everyone follow the cart sighs "What am I to do with you now?"
Tegid ties up the bandit, and wakes him up. "You see your mate there? Well, tell me who your boss is, and why you're trying to kidnap young ladies, or you'll end up like him"
Intimidation: 12
OOC - wow
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
(Whew, sorry im late, baby mama drama, lol)
Lowtown,
Initiative order is:
Captain Gnirm 17
Koric 12
Elelyel 10
Jhoni 7
Barbarian 7
Merric 5
Righteousness 2
Pirates 1
Merric's illusion (at the end of last round) has the crew completely fooled, and they begin bumbling into one another in a comical effort to leave the ship. Gnirm, seeing this shouts at the crew,saying," Belay that belay, ye scurvy idiots", but it does no good, the men just stare stupidly at him. . "Gah!, the lot of ye aint worth it. MAN OVERBOARD!!!", and fast as he is able, he runs the 30 feet to the opposite rail and begins to climb over the rail awkwardly.
EastWoods:
As Gling and Ai'ryn race after the Merchant and his captives, the bandit responds to Tegid's threats with a snarl. He says, "I aint telling you nuffin, I aint a little snitchy!. Besides, Mallifax would cut my tongue outta my 'ead if'n I told you his plans!"
North Gate Bridge:
The Wagon continues on its path toward the city, with Nivlen keenly observing the Warforged and the Githyanki coming into view from the fray in the woods, chasing the merchant on foot. The carriage will arrive in around a minute if it doesnt change course, and it will take Gling and Ai'ryn around 10 minutes to reach the gate.
TlakShik, Nivlen, Mallus, and Elric, you still all have time for action before the carriage arrives at the gate, is there anything else you would like to do before the merchant reaches your position?(As i understand it, you have all cleared the path except Nivlen, and he is at the ready to dive out of the way if need be.)
wait, how many pirates are still near Jhoni, Righteouness, and the barbarian?
3 on deck, below deck you are unsure. Plus Gnirm. The last of the pirates on the docks have been cleared, and 3 were killed by the explosion of the Arqubus
OK, when it's my turn: i will move as far as i can to the end of the docks (while also keeping out of the water), and use thautamurgy and roll for intimidation for the following: "Surrender, miscreants, and you may yet live. Attack us or ignore this, and you will perish. either you face Helm's justice on land, or face Umberlee's cruel mercies. Now choose!"
intimidation roll: 24
"Mallifax, thanks for that name."
Tegid leaves the bandit tied up and tries to whack him back into unconsciousness as he knows he doesn't have the strength to drag him back to town.
Hitting with the quarterstaff (to knock out not kill) Attack: 4 Damage: 4
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
After this, Tegid starts to follow the others to the gate, and will notify any guards of the bandit's location.
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
"Aww Dammit" the bandit blurts out, realizing what he's said, just before your weapon strikes the top of his head, knocking him unconscious.
(( ooc: "Merric's illusion (at the end of last round) "
...guessing you mean Koric's illusion; it was at the start of this round, I think (he killed a pirate last round)...or did I miss a round? ))
The chase:
As Mallifax's carriage races south to NorthGate, Mool arrives on scene with a group of city gaurds.
"Nivlen! I'm glad your here! Three girls have been reported missing by their father, one of the priests at the temple! He found a ransom note stuck to his door with this."
He shows you an ornate dagger with the following symbol on it:
"The girls were taken from their room sometime before morning, their father went out looking for them thinking perhaps they had just woken early and gone into town,but had no success. When he returned he found the note."
Mool's gaze suddenly shifts, his eyes growing wide.
"Oh my," he says, noticing the Thri-Kreen. " Is everything alright here? I hope I'm not , err, interrupting anything" He looks at Elric and Mallus. "How do you do? Name's Mool, I'm one of the temple clerics." Mool's eyes dart back to TlakShik as he speaks again to Nivlen.
"If we could ask your assistance, and perhaps that of your new, um, friends...", he says in a forcedly calm tone, " in locating the girls captor, the temple would be eternally in your debt."