Robwin has a scratch but nothing bad, “I’m fine, thank you”. And he agrees with Wolfsong’s plan, since this is still his hunt. “That’s fine by me. I just don’t want to leave anyone: to take these goods; or go and tell their superiors just yet…. We should nip this outfit in the bud tonight!”.
(( OOC: Well - I didn't intend to get a large RED background. Oops? When you are back in the Realm. Let me know what you are doing. Do you head for the bedchamber/office - backtracking the route you took - or for the cavern to cross the crevasse by bridge? ))
((OOC: the plan is for us all to backtrack our route through the wizard’s rooms back to where we went past the goblinkin early on. As per Wolfsong’s last post))
As you work your way back the way you came, you have to unlock the lab door again.
The first two in front see the common room door is open. Cinnaess had reported closing it. Also there is a trail on the floor. One of the bodies has crawled or been dragged. The door on the other side of the common room is still closed and a couple bodies are still piled in front of it as Cinnaess had reported.
The door with the goblinkin is on the other side of the common room down the hall as you recall.
Robwin takes TT’s hand and guides her through the bandit hideout. He’ll ask, “Do you have a torch?… I can’t cast light again today. This hat just has one good cantrip in it per day!… …. Or I might have a torch actually, down at the bottom of my pack somewhere, if you need one?”. Or if they go past one they can lift off the wall, they could always do that and light it with a little well-placed fire bolt!
This post has potentially manipulated dice roll results.
"Door is open, and a body is missing," Wolfsong remarks as they enter the common room. "Be on guard the creature could be active. If you have yet to come across it TT, the creature tries to speak in your mind, and I know not if its a friend or foe. Rinn seems to find it friendly enough though."
As the party moves forward Wolfsong keeps his eyes and ears open for any other oddities.
This post has potentially manipulated dice roll results.
Seeing the others ready Wolfsong draws his hand axe before checking the door to see if its locked, while he places his ear against the door to see if he hears anything on the other side.
(( Robwin has keys that worked on the lab, Rinn has keys with one that looks similar to Robwin’s and the keys that worked on the iron locks in the pens. Rinn also has lockpicks. TT has her relic key. ))
Robwin catches up to Wolfsong and the party all share their keys with him, whispering, “Want to try some of these? Otherwise I think maybe we will need some lock picking skills!”.
If there are no objections, the party start trying all the keys they have…
Looking over the keys, Rinn notices quickly the one in Robwin’s ring that looks right to him and deftly unlocks the door. Being that close and quiet, he hears some grunting and snoring that the others didn't. There are at least three distinct; maybe more. (( The door is now unlocked, but closed. ))
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Robwin has a scratch but nothing bad, “I’m fine, thank you”. And he agrees with Wolfsong’s plan, since this is still his hunt. “That’s fine by me. I just don’t want to leave anyone: to take these goods; or go and tell their superiors just yet…. We should nip this outfit in the bud tonight!”.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
(( OOC: Well - I didn't intend to get a large RED background. Oops? When you are back in the Realm. Let me know what you are doing. Do you head for the bedchamber/office - backtracking the route you took - or for the cavern to cross the crevasse by bridge? ))
((OOC: the plan is for us all to backtrack our route through the wizard’s rooms back to where we went past the goblinkin early on. As per Wolfsong’s last post))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
(( Is TT using any light source? ))
As you work your way back the way you came, you have to unlock the lab door again.
The first two in front see the common room door is open. Cinnaess had reported closing it. Also there is a trail on the floor. One of the bodies has crawled or been dragged. The door on the other side of the common room is still closed and a couple bodies are still piled in front of it as Cinnaess had reported.
The door with the goblinkin is on the other side of the common room down the hall as you recall.
TT is relying on her companions to let her know if any dangerous terrain is coming up for now, she is sticking close keeping a hand on Robwin.
Robwin takes TT’s hand and guides her through the bandit hideout. He’ll ask, “Do you have a torch?… I can’t cast light again today. This hat just has one good cantrip in it per day!… …. Or I might have a torch actually, down at the bottom of my pack somewhere, if you need one?”. Or if they go past one they can lift off the wall, they could always do that and light it with a little well-placed fire bolt!
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
"Door is open, and a body is missing," Wolfsong remarks as they enter the common room. "Be on guard the creature could be active. If you have yet to come across it TT, the creature tries to speak in your mind, and I know not if its a friend or foe. Rinn seems to find it friendly enough though."
As the party moves forward Wolfsong keeps his eyes and ears open for any other oddities.
Perception 18
You have to move the other bodies to open the door. You do so without difficulty.
You cross through the hall without issue to the door you were seeking.
It is directly in front of you. You are facing south. To your left (east) is the hallway with steep steps going up to the cavern.
Robwin nods to Wolfsong as they get to the door, to indicate he’s ready for anything and will follow his lead…
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Rinn shrugs at talk of the creature, "Well, it didn't try to kill me, unlike much of what we've come across."
He readies his bow and follows Wolfsong, eyes ready and watching for anything in the darkness (Perception: 23).
Like the other rooms, the door here is wood with an iron handle, hinges, and a built-in lock.
Seeing the others ready Wolfsong draws his hand axe before checking the door to see if its locked, while he places his ear against the door to see if he hears anything on the other side.
Perception 12
The door is locked. You don't hear anything clearly from the other side.
Wolfsong back away from the door and nods towards Rinn, "This one is yours. Didn't hear anything on the other side but be careful."
(( Robwin has keys that worked on the lab, Rinn has keys with one that looks similar to Robwin’s and the keys that worked on the iron locks in the pens. Rinn also has lockpicks. TT has her relic key. ))
((OOC:oh yes! Of course! Thanks…))
Robwin catches up to Wolfsong and the party all share their keys with him, whispering, “Want to try some of these? Otherwise I think maybe we will need some lock picking skills!”.
If there are no objections, the party start trying all the keys they have…
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Roll an insight check Robwin and Rinn.
Robwin’s insight check: 2
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Rinn's Insight: 13
Looking over the keys, Rinn notices quickly the one in Robwin’s ring that looks right to him and deftly unlocks the door. Being that close and quiet, he hears some grunting and snoring that the others didn't. There are at least three distinct; maybe more. (( The door is now unlocked, but closed. ))