TT holds her key tight, casting a curse at the boneyard.
(( Until the end of TT's next turn. The next time an ally hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends. ))
We haven't heard from Yian but we'll retrofit their actions into the game.
Robwin is holding his action until Silenus is able to move.
The Boneyard is the last on the list.
The tendrils grip those it has captured, pulling them roughly towards itself.
( It forces a constitution saving through (DC 15) on those who are grasped. On a failure they take 12 bludgeoning damage. On a natural 1 they are consumed (well their bones). )
(Does the Boneyard have tentacles still waving around? Just trying to see if Silenus would need to use a Disengage to get away without an opportunity attack or not. He might still attack then back away when he can move either way)
This post has potentially manipulated dice roll results.
Silenus, still bounding with unbridled enthusiasm and unable to think clearly because of it slashes out again and again with his axe. But eventually he catches sight of the glowing orb in Robwin's hand and after the second hack pulls back as quickly and as far as he can from potential ground zero.
As Silenus moves, Robwin hurls the fireball seed at the boneyard. ( 30 Hire Dmg & boneyard DEX 10 ) and the boneyard attempts to bite Silenus 34 Dmg 26
The "Hostile Ghoul" is now pulling the sack of flesh formerly known as Glin toward the stair like a Labrador trying to carry too big a stick with it or a jaguar dragging a full sized iguana.
The majority of the party is exhausted from this short adventure as you make your way through the thrownroom hall. Rinn easily picks off a couple of ghouls along the way and Silenus easily handles another that tried to ambush steal Glin's corpse from your "new pets".
"The lot of you are absolutely insane! Strong to be sure, but out of your minds!", Sudryl, the male, moon elf, alchemist, voices his opinion as you near the stair to the entry level floor of the keep.
It's a near thing, not fighting the entire encampment for the lives of your two new undead. "Hope your plans are worth this.", Valindra puts in during the heated debate.
In the end a guard watches the ghouls overnight while you get a long rest. Glin's body and belongings, that Rinn didn't pocket (add a gold ring and 25 copper to you stash).
TT and Eline are unsure of the party's intention. They voice their concern before their meditation and evening's rest.
"Keeping these undead is just wrong, Rinn, Robwin."
You're relatively alone, partially separated from the majority of Axeholm keep's new resident clean-up crew. You're outside the keep, under a clear night sky. You have a fire pit, provisions, and fresh water.
Silenus laughs loudly once they've had a chance to settle down and put their feet up.
"That was wild my friends," Silenus says. Then he gestures over at the ghouls. "What are we doing with those gnarly dudes? I think someone had a rad plan."
He then looks back up at the fortress.
"So do you think there's more in there?" Silenus says as he cleans his axe.
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Rinn stops to fire an arrow back at the monstrosity as Silenus charges back in.
Longbow Attack: 10 Damage: 9
Sneak Attack if applicable: 10
Rinn's arrow flies into the boneyard without effect.
Robwin calls out, "Silenus, move!", a small flame forming in his hand.
TT holds her key tight, casting a curse at the boneyard.
(( Until the end of TT's next turn. The next time an ally hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends. ))
Eline cures herself of the badly twisted ankle (and a curse she didn't realize was upon her until it was removed).
(( Lay on hands 5 HP ))
(Who's up next?)
We haven't heard from Yian but we'll retrofit their actions into the game.
Robwin is holding his action until Silenus is able to move.
The Boneyard is the last on the list.
The tendrils grip those it has captured, pulling them roughly towards itself.
( It forces a constitution saving through (DC 15) on those who are grasped. On a failure they take 12 bludgeoning damage. On a natural 1 they are consumed (well their bones). )
(( It regains 2 HP ))
The Hostile ghoul CON save 5
Vil CON save 14
(Does the Boneyard have tentacles still waving around? Just trying to see if Silenus would need to use a Disengage to get away without an opportunity attack or not. He might still attack then back away when he can move either way)
Another round everyone...
The majority of the party is at or partway up the northern stairwell.
Silenus is physically engaging the boneyard, Eline and TT are beside Robwin who is holding his action in a hope not to broil his newest companion.
Silenus, still bounding with unbridled enthusiasm and unable to think clearly because of it slashes out again and again with his axe. But eventually he catches sight of the glowing orb in Robwin's hand and after the second hack pulls back as quickly and as far as he can from potential ground zero.
Action - Attack 1 - Great Axe Attack: 16 Damage: 10
Attack 2 - Great Axe Attack: 9 Damage: 16
Movement - Silenus moves as far as he can (up to 45') to avoid the blast radius.
As Silenus moves, Robwin hurls the fireball seed at the boneyard. ( 30 Hire Dmg & boneyard DEX 10 ) and the boneyard attempts to bite Silenus 34 Dmg 26
The fire consumes the boneyard, wisking across the vile creature.
Robwin is now leaning heavily on Eline. That took a lot out of him.
The "Hostile Ghoul" is now pulling the sack of flesh formerly known as Glin toward the stair like a Labrador trying to carry too big a stick with it or a jaguar dragging a full sized iguana.
The enslaved ghoul with rope hanging, is moving along the wall.
The majority of the party is exhausted from this short adventure as you make your way through the thrownroom hall. Rinn easily picks off a couple of ghouls along the way and Silenus easily handles another that tried to ambush steal Glin's corpse from your "new pets".
"The lot of you are absolutely insane! Strong to be sure, but out of your minds!", Sudryl, the male, moon elf, alchemist, voices his opinion as you near the stair to the entry level floor of the keep.
His sister, Shanyrria, nods, warily.
It's a near thing, not fighting the entire encampment for the lives of your two new undead. "Hope your plans are worth this.", Valindra puts in during the heated debate.
In the end a guard watches the ghouls overnight while you get a long rest. Glin's body and belongings, that Rinn didn't pocket (add a gold ring and 25 copper to you stash).
TT and Eline are unsure of the party's intention. They voice their concern before their meditation and evening's rest.
"Keeping these undead is just wrong, Rinn, Robwin."
"Do you really believe your plan has merit?"
You're relatively alone, partially separated from the majority of Axeholm keep's new resident clean-up crew. You're outside the keep, under a clear night sky. You have a fire pit, provisions, and fresh water.
Silenus laughs loudly once they've had a chance to settle down and put their feet up.
"That was wild my friends," Silenus says. Then he gestures over at the ghouls. "What are we doing with those gnarly dudes? I think someone had a rad plan."
He then looks back up at the fortress.
"So do you think there's more in there?" Silenus says as he cleans his axe.