"Uh, sure!" Rinn says back to Silenus as tumbles away from the zombies (Disengage bonus action) and tries to give himself as much space as possible. Then fires another arrow at the closest zombie to Silenus.
(( Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ))
(( Zombie has a +3 CON ... 12 to survive... 18... and 14 ... 13.))
The Zombie with the arrow through its skull swings so hard, it knocks itself over. While there are two Zombie between Silenus and its struggling form on the ground, the faceplate is pretty amusing.
(( I accidentally rolled four attacks on Silenus. I deleted the last (fourth) attack and lost the third attack that was a Nat one (1). The third Zombie is still on the ground with an arrow in its skull sticking it to a plank board.
This post has potentially manipulated dice roll results.
Rinn stabs at one of the zombies with the riteknife, then jams the hilt (is that the right word for a dagger? haha) onto his leg, releasing two souls to recover some health (bonus action from the riteknife: 3 healing).
The Zombie Rinn stabs bursts into ash as does one Silenus sliced before teleporting to Rinn.
The Zombie that was engaged with Silenus falls, thrown off balance by his sudden departure, piercing its own chest with the arrow in the other fallen Zombie's skull, further nailing it into the ground.
This post has potentially manipulated dice roll results.
Silenus jumps up and hacks downwards with his axe into the zombie that attacked him then swings the axe through to hit the next one over that attacked Rinn.
Great Axe 1: Attack: 24 Damage: 16
Great Axe 2: Attack: 13 Damage: 11
Hoping one or both fall down, Silenus positions himself to give Rinn a shield from these attacks, deciding not to teleport until next turn.
Rinn swings wildly as the last hits have wounded him badly.
Riteknife Attack: 22 Damage: 12 + 6 souls damage
Sneak Attack: 5
He then, once again, jams the dagger hilt into his leg and releases the remaining three souls to heal himself (Bonus action: roll]3d10[/roll] healing).
(Healing roll didn't work for some reason, so rolling again here. 18)
This post has potentially manipulated dice roll results.
(( Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ))
(( Zombie has a +3 CON ... 28 to survive... 18 ... and 16... 16 ...))
(( Okay. Both Zombies right next to Silenus are at 1 HP while the other two approaching are at 22 HP ))
Zombie's attack.
Four (4) attack Rinn. To Hit 15 dmg. 6 To Hit 12 dmg. 9 To Hit 9 dmg. 9 To Hit 12 dmg. 6
Four (4) attack Silenus. To Hit 15 dmg. 6 To Hit 23 dmg. 7 To Hit 6 dmg. 7 To Hit 6 dmg. 6
The undead swing wildly, attempting to crush the life they sense in their vicinity.
“This is totally awesome” Silenus says, laughing as his axe cleaves through the ash zombies and then watching them stumble back to their feet.
He slashes at the two injured ones, a huge hack against each one.
Great Axe Attack 1 - Attack: 22 Damage: 7
Great Axe Attack 2 - Attack: 10 Damage: 13
Then he teleports closer to the center of the room, behind the two that just got to him and attacked (Bonus Action from Wild Surge)
"Uh, sure!" Rinn says back to Silenus as tumbles away from the zombies (Disengage bonus action) and tries to give himself as much space as possible. Then fires another arrow at the closest zombie to Silenus.
Longbow Attack: 16 Damage: 7
Sneak attack: 9
The Zombies reacting to Silenus' attack.
(( Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ))
(( Zombie has a +3 CON ... 12 to survive... 18... and 14 ... 13.))
One Zombie bursts into ash. The other is hit by Rinn's arrow.
(( Zombie has a +3 CON ... 21 to survive... 21 ))
While it looks a bit wild with an arrow piercing its skull, the Zombie continues to stager after Silenus.
Zombie's attack.
Four (4) attack Rinn. To Hit 18 dmg. 9 To Hit 15 dmg. 8 To Hit 20 dmg. 5 To Hit 14 dmg. 7
Three (3) attack Silenus. To Hit 8 dmg. 6 To Hit 14 dmg. 8 To Hit 11 dmg. 7
The Zombie with the arrow through its skull swings so hard, it knocks itself over. While there are two Zombie between Silenus and its struggling form on the ground, the faceplate is pretty amusing.
(( I accidentally rolled four attacks on Silenus. I deleted the last (fourth) attack and lost the third attack that was a Nat one (1). The third Zombie is still on the ground with an arrow in its skull sticking it to a plank board.
Rinn stabs at one of the zombies with the riteknife, then jams the hilt (is that the right word for a dagger? haha) onto his leg, releasing two souls to recover some health (bonus action from the riteknife: 3 healing).
Riteknife Attack: 18 Damage: 8 + 14 souls damage.
Sneak attack if applicable: 15
Silenus frowns a little as two of the zombies manage to club him with their clumsy arms.
"Why won't you gnarly dudes just stay down," Silenus says, getting a little frustrated. "Maybe you need to be hit harder."
Ignoring the one that has managed to stick itself to the floor for now, Silenus hacks away with his great axe at the other two that attacked him.
Great Axe 1: Attack: 18 Damage: 8
Great Axe 2: Attack: 21 Damage: 9
He then teleports over to Rinn to help draw some of the attacking zombies away from the elf.
Bonus Action - Wild Surge - Teleportation
The Zombie Rinn stabs bursts into ash as does one Silenus sliced before teleporting to Rinn.
The Zombie that was engaged with Silenus falls, thrown off balance by his sudden departure, piercing its own chest with the arrow in the other fallen Zombie's skull, further nailing it into the ground.
The three (3) remaining around Rinn and Silenus attack again!
At Silenus To Hit 19 dmg. 5
At Rinn To Hit 18 dmg. 3
At Rinn To Hit 22 dmg. 4
Silenus jumps up and hacks downwards with his axe into the zombie that attacked him then swings the axe through to hit the next one over that attacked Rinn.
Great Axe 1: Attack: 24 Damage: 16
Great Axe 2: Attack: 13 Damage: 11
Hoping one or both fall down, Silenus positions himself to give Rinn a shield from these attacks, deciding not to teleport until next turn.
Rinn swings wildly as the last hits have wounded him badly.
Riteknife Attack: 22 Damage: 12 + 6 souls damage
Sneak Attack: 5
He then, once again, jams the dagger hilt into his leg and releases the remaining three souls to heal himself (Bonus action: roll]3d10[/roll] healing).
(Healing roll didn't work for some reason, so rolling again here. 18)
(( Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ))
(( Zombie has a +3 CON ... 28 to survive... 18 ... and 16... 16 ...))
The Zombies Silenus and Rinn hit burst into ash. Two are stuck in a tangle at the southern end of the room. On standing between you both swings.
(( 1-3 aiming for Rinn, 4-6 aiming for Silenus 6
To Hit 4 dmg. 8 ))
((Nat 1... swings for Silenus, hits a support beam, takes 2 bludgeon dmg. ))