"Sorry, not from around here. What's at Camp Vengeance? What are you seeking friend?" Hana asks slurring a little.
Undril is more than ready to answer Hana's question. "Not so much seeking anything. I must deliver myself and a packet of dispatches from my superiors to Commander Niles Breakbone at Camp Vengeance."
Undril takes a deep swig of nej and continues, "I have nothing to hide. I am a priest of Torm and a representative of the Order of the Gauntlet. Now that I understand the lay of the land, I hope to find someone...anyone...I can join up with and head up river to the camp."
Anzirlooks at Korisand turns back to Grandfather Zitembe. "So he said," the dragonborn says. "If you vouch for him, grandfather, then won't doubt you."
Anzirlifts the amulet from inside his chainmail, raising it by the thick chain. It depicts a coin at an angle, making it look like an eye. A woman's face is etched in perspective on the coin. The depression of Tymora's symbol sits off-center, slightly above the middle of the amulet giving it a cyclopean appearance. The elaborate filigree designs along the border are that keep the amulet from being utterly plain.
"Our gods may not be close but I understand and respect the institution of the temple. It is Tymora that called me here," Anzir says. This is the first that Korishas heard such a thing.
Grandfather Zitembe nods silently and rubs his beard thoughtfully as he studies the faces of Anzir and Koris. "Eshek had a vision, yes. He told me of it. Too humble he is to believe such a thing could happen to him. A good acolyte. He will serve Savras well, I believe."
The old priest motions toward some chairs, indicating he is inviting the paladin and the wizard to be seated. "Tymora," he continues, "and Savras might have many things in common. It is hard to say, no? The luck of the one and the knowledge of the other could make for an interesting...and powerful...marriage of sorts. You wonder if Eshek's vision has any merit to it, correct? To that question, my answer is yes, friends."
Zitembe sits and looks earnestly at Anzir and Koris. "'Speak to the wise guardian of Orolunga, east of Mbala'. That is what Eshek has declared. What will you do?"
“I will wonder where Mbala is, where - and what - Orolunga is, and then who the wise guardian is, all while pondering what Savras has to do with any of that, or us. But I am the somewhat skeptical one, I suppose.”
"Yes, that is what Eshektold us too," Anzir says with a rumble. "He enticed us here on the prospect of more."
Anzirdeposits his amulet back inside his armor. "We do not know Chult well but I understand that Mbala is upriver from here. Where might we secure passage?"
"A day or two past Camp Vengeance there stands a great plateau, upon which sit the ruins of Mbala," replies Grandfather Zitembe."Orolunga and its guardian must be nearby. To secure passage legally, use a guide that is sanctioned by the merchant prince Jobal. Of course, such guides are costly."
Poole's eyes are darting back and forth and more and more names spill across the shores of a tumultuous and unfamiliar conversation. "Many new people. Many new names. Many new targets. Many new places. Enough to get lost in. Undril, I'm Poole. I'm glad you know the lay of the land. I don't. But,"she says, looking down at her armor camouflage, "I can hide in it. Do you know the land well enough to know what things to bring and not to bring, to stay safe? Many unfamiliar threats, mundane and extraordinary, seem to await our every step. We could prepare for them."
"Only my blessing, friends. I suggest traveling by canoe upriver and disembarking near Camp Vengeance. From there, travel by foot to Mbala," replies Zitembe to Anzir and Koris.
"One final thing, friends. Qawasha I know. He is a good man. He stays in a humble shack in Malar's Throat, outside the city gates."
A huge peal of thunder seems to rattle the temple; the afternoon downpour continues to increase in its severity. Torrents of water rush down the streets as Anzir and Koris step outside.
Poole's eyes are darting back and forth and more and more names spill across the shores of a tumultuous and unfamiliar conversation. "Many new people. Many new names. Many new targets. Many new places. Enough to get lost in. Undril, I'm Poole. I'm glad you know the lay of the land. I don't. But,"she says, looking down at her armor camouflage, "I can hide in it. Do you know the land well enough to know what things to bring and not to bring, to stay safe? Many unfamiliar threats, mundane and extraordinary, seem to await our every step. We could prepare for them."
"I know only a little, Poole," replies Undril. "The camp lies on the banks of the river, and I hear that traveling upriver by canoe is the safest way. The river is slow and paddling against its current can be done. And, strangely, I have been told to bring along some insect repellent. It seems my chain shirt will be of little use against the local biting and stinging things."
Undril then flags down the barkeeper and has another jug of nej brought to the table.
This hubbub in the inn momentarily goes silent as a massive thunderclap sounds overhead. The rain is now a deluge, filling the streets with rapidly flowing streams of water.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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"Thank you, Grandfather," Anzir says and hunches over as he heads out into the rain to find Qawasha.
“I guess it’s a good place to start. And Qawasha seems convinced that this place is crawling with undead, which isn’t unreasonable given the nature of our task here. Let’s gather Qawasha first, then go find the others. After that, it sounds like Mbala awaits.”
"I don't like bugs. But I have a canoe dealer. Seemed nice."Poole says to Undril, after the thunderclap. To the rest, she says, "so, do we have a plan?"
As if it were answering Irma's question, a long clear blast from some kind of horn rings through the streets outside the Thundering Lizard. The meaning and purpose of the horn blast soon becomes apparent to the six adventurers as the patrons of the inn begin to respond: some do so with utterances of concern, some with angry profanity-laced curses, some with blank looks of fear and confusion. For a few others, the horn blast causes them to forsake their cards, dice, and nej as they leap from their chairs, draw their weapons, and rush out the door.
A moment later, the voice of someone crying out in the street reaches the ears of everyone inside. "Undead! Zombies! Carried in the floodwaters of the ravine!"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Poole also immediately jumps up and nods to Melanthios, darting out the door and looking for where the threat is and a route to climb up the side of a building for a nice perch from which to shoot. Ideally a low rooftop, but she'd take a balcony or awning or wall.
Undril is more than ready to answer Hana's question. "Not so much seeking anything. I must deliver myself and a packet of dispatches from my superiors to Commander Niles Breakbone at Camp Vengeance."
Undril takes a deep swig of nej and continues, "I have nothing to hide. I am a priest of Torm and a representative of the Order of the Gauntlet. Now that I understand the lay of the land, I hope to find someone...anyone...I can join up with and head up river to the camp."
“I will wonder where Mbala is, where - and what - Orolunga is, and then who the wise guardian is, all while pondering what Savras has to do with any of that, or us. But I am the somewhat skeptical one, I suppose.”
Paladin - warforged - orange
"Yes, that is what Eshek told us too," Anzir says with a rumble. "He enticed us here on the prospect of more."
Anzir deposits his amulet back inside his armor. "We do not know Chult well but I understand that Mbala is upriver from here. Where might we secure passage?"
"A day or two past Camp Vengeance there stands a great plateau, upon which sit the ruins of Mbala," replies Grandfather Zitembe. "Orolunga and its guardian must be nearby. To secure passage legally, use a guide that is sanctioned by the merchant prince Jobal. Of course, such guides are costly."
Koris looks at Zitembe flatly then at Anzir, and shrugs. “It’s a place to start. Get the ’porters’ if you must, but I think it’s a bad idea.”
Paladin - warforged - orange
Poole's eyes are darting back and forth and more and more names spill across the shores of a tumultuous and unfamiliar conversation. "Many new people. Many new names. Many new targets. Many new places. Enough to get lost in. Undril, I'm Poole. I'm glad you know the lay of the land. I don't. But," she says, looking down at her armor camouflage, "I can hide in it. Do you know the land well enough to know what things to bring and not to bring, to stay safe? Many unfamiliar threats, mundane and extraordinary, seem to await our every step. We could prepare for them."
Anzir shakes his head. "They don't want our coin. Let's try Azaka or Qawasha."
Anzir turns to the priest. "If you have nothing else for us, grandfather..."
"Only my blessing, friends. I suggest traveling by canoe upriver and disembarking near Camp Vengeance. From there, travel by foot to Mbala," replies Zitembe to Anzir and Koris.
"One final thing, friends. Qawasha I know. He is a good man. He stays in a humble shack in Malar's Throat, outside the city gates."
A huge peal of thunder seems to rattle the temple; the afternoon downpour continues to increase in its severity. Torrents of water rush down the streets as Anzir and Koris step outside.
"I know only a little, Poole," replies Undril. "The camp lies on the banks of the river, and I hear that traveling upriver by canoe is the safest way. The river is slow and paddling against its current can be done. And, strangely, I have been told to bring along some insect repellent. It seems my chain shirt will be of little use against the local biting and stinging things."
Undril then flags down the barkeeper and has another jug of nej brought to the table.
This hubbub in the inn momentarily goes silent as a massive thunderclap sounds overhead. The rain is now a deluge, filling the streets with rapidly flowing streams of water.
"Thank you, Grandfather," Anzir says and hunches over as he heads out into the rain to find Qawasha.
Melanthios nods thoughtfully.
"I could see insect repellant being useful . . ."
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“I guess it’s a good place to start. And Qawasha seems convinced that this place is crawling with undead, which isn’t unreasonable given the nature of our task here. Let’s gather Qawasha first, then go find the others. After that, it sounds like Mbala awaits.”
Paladin - warforged - orange
"I don't like bugs. But I have a canoe dealer. Seemed nice." Poole says to Undril, after the thunderclap. To the rest, she says, "so, do we have a plan?"
Irma summarizes, "Qawasha as a guide, we need to rent a canoe and buy insect repellent and leave tonight. Anything else?"
As if it were answering Irma's question, a long clear blast from some kind of horn rings through the streets outside the Thundering Lizard. The meaning and purpose of the horn blast soon becomes apparent to the six adventurers as the patrons of the inn begin to respond: some do so with utterances of concern, some with angry profanity-laced curses, some with blank looks of fear and confusion. For a few others, the horn blast causes them to forsake their cards, dice, and nej as they leap from their chairs, draw their weapons, and rush out the door.
A moment later, the voice of someone crying out in the street reaches the ears of everyone inside. "Undead! Zombies! Carried in the floodwaters of the ravine!"
Melanthios curses at length, taking out his bow and instantly nocking an arrow. If he has time, he’ll attempt to fade out of sight.
Stealth: 18
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Poole also immediately jumps up and nods to Melanthios, darting out the door and looking for where the threat is and a route to climb up the side of a building for a nice perch from which to shoot. Ideally a low rooftop, but she'd take a balcony or awning or wall.
If Koris can hear it, he’ll go running to find the danger, drawing his new scimitar.
Paladin - warforged - orange
(Yes, Koris and Anzir had just returned to the Thundering Lizard when the horn sounded; I should have made that clear in my last post)
Is the tavern on the way to Qawasha?