>ooc: you don't have to actually use the map for combat. I prefer theater if the mind in pbp anyhow; I just enjoy making them. it's such a large area that when you zoom to the zone of interest, it's basically just an open field. Still, fun to build. Just know that it keeps going in case it comes up.<
Reminder of the layout: you are on a bluff, there is a cliff to the south you could fall down and one to the north you could climb up. Falling to the east would send you off the edge of the monastery. The path you took to get here continues to the west leading to the central abbey, that path presently blocked by these hulking metallic monstrosities.
Leann marches straight towards the constructs, drawing forth her blade. She casts shield of faith on ehrself, then strikes...
Attack: 22 Damage: 10 Attack: 24 Damage: 8
Leann's attacks land solidly against the first collector (sorry I didn't distinguish on the map, but let's call him C1). The brute screams: a noise like a buzzsaw blasting from its metal maw. Two spears and an old sword fall from the creature, as well as the lower half a humanoid corpse, bifurcated by the violent strike, the remainder still pinned to the creature's metal covering. A deep gash can be seen where the corpse has fallen away, from which a dark viscous fluid seeps.
Ooc: that's all just fluff, nothing of mechanical consequence beyond 'the attacks were effective.' Waiting on more posts.
This post has potentially manipulated dice roll results.
Shutorn commands his undead thralls to dismantle the nearest contraption by slamming it with their fists.
Thrall 1: Attack: 23 Damage: 6
Thrall 2: Attack: 13 Damage: 6
He then sends in Miss Lovelyshine to help set up one of the collectors for a good shot and casts chill touch at it as he backs up to put as much room between them and himself as he can.
Shutorn's minions do not make much of an impact, one hitting only the armor-clad corpse of an orc and the other landing a solid blow, but to little effect.
The ghostly hand summoned grabs at the creature but fails to find purchase on its blood-stained bulbous form.
This post has potentially manipulated dice roll results.
Sigurd-bot: please level to 8. I pumped it to automatically adjust die rolls and whatnot, but options are still open and if you weren't planning to go another rank in fighter, please fix that also. I am just trying to move this along. I do not plan on botting additional rounds. sunblade: 20 for 12 radiant
Sam-bot flame-tongue booming blade: 5 for 12 and 8 on move
This post has potentially manipulated dice roll results.
C1 paralyzing breath (random roll) 2 The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
C2 SUMMON SPECTERS: 5
As a bonus action, the cadaver collector calls up the enslaved spirits of those it has slain; 1d6 specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector.
SPECTERS S1 x Sigurd 18 for 18 S2 x Samogri 12 for 13 S3 x Shutorn 11 for 22 S4 x Leann 10 for 26
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Need CON saves for Sam Sigurd Leann and the remaining thrall. each gets an AoO you can roll right now as well
Omiy and Huarache are up!
S5 x thrall 1 10 for 14 S6 x thrall 2 6 for 15
(I might have put Shutorn too far away, but if you fee like moving him or not, I'm fine with either, especially since i started you on the map at arbitrary points)
This post has potentially manipulated dice roll results.
Remember anyone near Leann can add +3 to their saves.
I have a question on if this gas is a poison of some sort or not. Going to assume not, but it does bear the question if it would even affect Leann as she is immune to poison, even ones that paralyze instead of doing poison damage...
Huarache bolts to (20, 13) with his Feline Agility, and upon seeing the things, he mutters in Gnomish, "What in Gond's name..." as he Dashes to (10, 11). That's about all he can do.
Remember anyone near Leann can add +3 to their saves.
I have a question on if this gas is a poison of some sort or not. Going to assume not, but it does bear the question if it would even affect Leann as she is immune to poison, even ones that paralyze instead of doing poison damage...
Leann save: 14 if advantage: 22
My anesthesiologist friend would call that blasphemous, then probably quote Paracelsus.
Short answer "No."
Lengthy Explanation:
Seems more like a nerve agent than a poison, so I'm going to say it's separate. Looking to the SRD, both crawler mucus and essence of ether cause both poisoned and paralyzed conditions and are classified as poisons. All poisons listed cause the poison damage type, so I take that to be the determining factor. Paralyzing breath attack does not, so it is not
Sorry that wasn't clear, I should have labeled it or something. It is actually a stamp of a doppelganger, which I thought is what armor made from flesh would look like. I also have the flesh golem sticker and I could scale it down to fit 1 square, but it just has very burly proportions that don't look like they would fit over a humanoid.
Omiy drags her sword and runs out of the room, dashes to (24,14), engaging with the spectre in front of Shutorn. "Nasty..." she comments, catching sight of the stitched monsters. She summons her echo and positions Omiy* at (18,14)
This post has potentially manipulated dice roll results.
Con saves:
Sigurd 16
Thrall 23
At the end of 1 round of combat, Leann, sigurd the zombie and Sam are paralyzed. They can each make another save attempt now in round 2, and act on a success this same turn. Here is an updated map. Huarache and Omiy: do either of you grab the armor you found? It would be a free action and I'd handwave stowing so you can still have two free hands. Also, if distances are that troublesome, I did say Theater of the mind is ok, so let me know if you want to redo that last one or not. I drew this map to the scale of the one from the module so distances are kina ridiculous.
>ooc: you don't have to actually use the map for combat. I prefer theater if the mind in pbp anyhow; I just enjoy making them. it's such a large area that when you zoom to the zone of interest, it's basically just an open field. Still, fun to build. Just know that it keeps going in case it comes up.<
Reminder of the layout: you are on a bluff, there is a cliff to the south you could fall down and one to the north you could climb up. Falling to the east would send you off the edge of the monastery. The path you took to get here continues to the west leading to the central abbey, that path presently blocked by these hulking metallic monstrosities.
Samogri, Sigurd, Leann, Shutorn & Hondo are up.
I know we haven't had combat in a while, so I'm giving those players until tomorrow, (Thursday) if needed, to reply.
Leann marches straight towards the constructs, drawing forth her blade. She casts shield of faith on ehrself, then strikes...
Attack: 23 Damage: 10
Attack: 27 Damage: 9
Great golly goobers, those are some sick attack rolls.
Shonisaurus, Artificer Enthusiast
Leann's attacks land solidly against the first collector (sorry I didn't distinguish on the map, but let's call him C1). The brute screams: a noise like a buzzsaw blasting from its metal maw. Two spears and an old sword fall from the creature, as well as the lower half a humanoid corpse, bifurcated by the violent strike, the remainder still pinned to the creature's metal covering. A deep gash can be seen where the corpse has fallen away, from which a dark viscous fluid seeps.
Ooc: that's all just fluff, nothing of mechanical consequence beyond 'the attacks were effective.' Waiting on more posts.
Shutorn commands his undead thralls to dismantle the nearest contraption by slamming it with their fists.
Thrall 1: Attack: 23 Damage: 6
Thrall 2: Attack: 13 Damage: 6
He then sends in Miss Lovelyshine to help set up one of the collectors for a good shot and casts chill touch at it as he backs up to put as much room between them and himself as he can.
Attack: 23 Damage: 10
Shutorn's minions do not make much of an impact, one hitting only the armor-clad corpse of an orc and the other landing a solid blow, but to little effect.
The ghostly hand summoned grabs at the creature but fails to find purchase on its blood-stained bulbous form.
Sigurd-bot: please level to 8. I pumped it to automatically adjust die rolls and whatnot, but options are still open and if you weren't planning to go another rank in fighter, please fix that also. I am just trying to move this along. I do not plan on botting additional rounds.
sunblade: 20 for 12 radiant
Sam-bot
flame-tongue booming blade: 5 for 12 and 8 on move
Hondo seems to be out.
C1
paralyzing breath (random roll) 2
The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
C2
SUMMON SPECTERS: 5
As a bonus action, the cadaver collector calls up the enslaved spirits of those it has slain; 1d6 specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector.
specters attacks:
SPECTERS
S1 x Sigurd 18 for 18
S2 x Samogri 12 for 13
S3 x Shutorn 11 for 22
S4 x Leann 10 for 26
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Need CON saves for Sam Sigurd Leann and the remaining thrall. each gets an AoO you can roll right now as well
Omiy and Huarache are up!
S5 x thrall 1 10 for 14
S6 x thrall 2 6 for 15
(I might have put Shutorn too far away, but if you fee like moving him or not, I'm fine with either, especially since i started you on the map at arbitrary points)
Remember anyone near Leann can add +3 to their saves.
I have a question on if this gas is a poison of some sort or not. Going to assume not, but it does bear the question if it would even affect Leann as she is immune to poison, even ones that paralyze instead of doing poison damage...
Leann save: 22 if advantage: 21
Huarache bolts to (20, 13) with his Feline Agility, and upon seeing the things, he mutters in Gnomish, "What in Gond's name..." as he Dashes to (10, 11). That's about all he can do.
Shonisaurus, Artificer Enthusiast
Sam con save:24
What is the thing at 23,3?
My anesthesiologist friend would call that blasphemous, then probably quote Paracelsus.
Short answer "No."
Lengthy Explanation:
Seems more like a nerve agent than a poison, so I'm going to say it's separate. Looking to the SRD, both crawler mucus and essence of ether cause both poisoned and paralyzed conditions and are classified as poisons. All poisons listed cause the poison damage type, so I take that to be the determining factor. Paralyzing breath attack does not, so it is not
Leather golem armor
Sorry that wasn't clear, I should have labeled it or something. It is actually a stamp of a doppelganger, which I thought is what armor made from flesh would look like. I also have the flesh golem sticker and I could scale it down to fit 1 square, but it just has very burly proportions that don't look like they would fit over a humanoid.
Omiy drags her sword and runs out of the room, dashes to (24,14), engaging with the spectre in front of Shutorn. "Nasty..." she comments, catching sight of the stitched monsters. She summons her echo and positions Omiy* at (18,14)
Con saves:
Sigurd 16
Thrall 23
At the end of 1 round of combat, Leann, sigurd the zombie and Sam are paralyzed. They can each make another save attempt now in round 2, and act on a success this same turn. Here is an updated map. Huarache and Omiy: do either of you grab the armor you found? It would be a free action and I'd handwave stowing so you can still have two free hands. Also, if distances are that troublesome, I did say Theater of the mind is ok, so let me know if you want to redo that last one or not. I drew this map to the scale of the one from the module so distances are kina ridiculous.