Huarache steps forward, regaining his idea of gravity. "I'm inclined towards the left door, but only if someone else opens it while I make sure I'm grounded."
Huarache steps forward, regaining his idea of gravity. "I'm inclined towards the left door, but only if someone else opens it while I make sure I'm grounded."
Lol.
You are entering from a point to the south, a short corridor between the exit from the aztral pool. The left door is 15 ft away, the right door 40ft. The corridor is 12ft (the door is in the middle of a square).
Where are you searching? It's a hallway with two doors. I'm guessing you're searching the doors. How do you search them? They don't look distinct from one another.
Through the door, is a large room filled with working laboratory equipment, similar to the ruined gear seen in the monastery and the ooze-flooded city, but even more advanced.
At the center of the lab, an elaborate system of glass piping and alchemical equipment flows and bubbles. Banks of instrument panels are set against the walls, including a framed glass device resembling a window. In another area, five clear canisters hold what appear to be still-beating hearts. Across the room, a mind flayer appears trapped inside a glass tank.
All of the active equipment in the lab appears to connect to a suit of plate armor standing at the far end of room.
This massive chamber holds all the tools and supplies a mage would need to conduct arcane experiments. Cages line the north and southern walls containing long dead corpses of animals and humanoids. In the center of the room, a shimmering magical field bars access to the eastern half. Through it, a magical altar and two large stone statues can be seen.
Glass Piping. Clear glass tubes connect flasks, funnels, columns, and other alchemical gear filled with strange components undergoing constant transformation. Some are boiling, others are condensing or solidifying into crumbling powder, and all this work is fueled by burners emitting strange-colored flames and powered by ten steam mephits trapped in retort flasks.
Instrument Panels. These control panels are covered with buttons, dials, and gauges, as well as delicate machinery containing tiny clockwork devices reminiscent of ants performing intricate functions
Monitor. The window-like device hanging against the wall is a monitor
Canisters. Five clear canisters line the walls, each one filled with fluid and the living, beating heart of some type of creature.
Notes scattered about the area detail how the hearts in jars are fueling something called “powered armor,” and of Kwalish’s attempts to fuel the advanced technologies of the crashed planar craft with sources other than energy cells.
Powered Armor. The suit of armor at the end of the room is clearly the focus of the lab’s current experimentation, connected to various pieces of equipment by more silver wire recognizable as a form of astral cord.
Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large metal bosses adorn the armor in seemingly random fashion. On the back of the armor’s left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red crystal.
The stillness of the room is broken by the sudden jerk of the left arm, followed instantly by two swinging fists racing toward Huarache as the armor seems to come alive.
18 for 16
19 for 9
Both miss. Don't feel like you have to act in initiative order here, anybody can react to this however they choose
This post has potentially manipulated dice roll results.
"Are you kidding me? Everything interesting turns out to be violent?"
Huarache's going to try to bash it with his shield to knock it down. I think that's covered under Shoving a Creature in Chapter 9 of the PHB, but since his shield is magic, may I use INT (Athletics) instead of STR? If yes, 17 to knock it down; if no, that minus seven.
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Shonisaurus, Artificer Enthusiast
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Huarache steps forward, regaining his idea of gravity. "I'm inclined towards the left door, but only if someone else opens it while I make sure I'm grounded."
Shonisaurus, Artificer Enthusiast
Lol.
You are entering from a point to the south, a short corridor between the exit from the aztral pool. The left door is 15 ft away, the right door 40ft. The corridor is 12ft (the door is in the middle of a square).
I can just toss a coin...
Sam is formally 'it'
"Left it is." Leann says as she moves towards the door in question. "Someone want to check it for traps?" She will help
Huarache will search for traps. 16 for Perception, add 6 if Investigation.
Shonisaurus, Artificer Enthusiast
Wait, that was supposed to be with advantage. Thanks, Leann! Alternate roll: 20 maybe +6.
Shonisaurus, Artificer Enthusiast
Where are you searching? It's a hallway with two doors. I'm guessing you're searching the doors. How do you search them? They don't look distinct from one another.
Checking for traps. Seeing whether anything's amiss.
Shonisaurus, Artificer Enthusiast
I'm going to deduce that includes touching them. To that end, the one on the left feels cold, like a single pane window on a chilly day.
Which way does the rod pull?
To the right
"I don't trust a door that feels like the other side is an extreme temperature after the lava. I guess we head to the right."
Shonisaurus, Artificer Enthusiast
"I agree," Omiy says, "I feel like we are going to be blasted by a cone of cold or something."
She will help Huarache examine the right door.
The right door just looks and feels like a door.
Through the door, is a large room filled with working laboratory equipment, similar to the ruined gear seen in the monastery and the ooze-flooded city, but even more advanced.
At the center of the lab, an elaborate system of glass piping and alchemical equipment flows and bubbles. Banks of instrument panels are set against the walls, including a framed glass device resembling a window. In another area, five clear canisters hold what appear to be still-beating hearts. Across the room, a mind flayer appears trapped inside a glass tank.
All of the active equipment in the lab appears to connect to a suit of plate armor standing at the far end of room.
This massive chamber holds all the tools and supplies a mage would need to conduct arcane experiments. Cages line the north and southern walls containing long dead corpses of animals and humanoids. In the center of the room, a shimmering magical field bars
access to the eastern half. Through it, a magical altar and two large stone statues can be seen.
Glass Piping. Clear glass tubes connect flasks, funnels, columns, and other alchemical gear filled with strange components undergoing constant transformation. Some are boiling, others are condensing or solidifying into crumbling powder, and all this work is fueled by burners emitting strange-colored flames and powered by ten steam mephits trapped in retort flasks.
Instrument Panels. These control panels are covered with buttons, dials, and gauges, as well as delicate machinery containing tiny clockwork devices reminiscent of ants performing intricate functions
Monitor. The window-like device hanging against the wall is a monitor
Canisters. Five clear canisters line the walls, each one filled with fluid and the living, beating heart of some type of creature.
Notes scattered about the area detail how the hearts in jars are fueling something called “powered armor,” and of Kwalish’s attempts to fuel the advanced technologies of the crashed planar craft with sources other than energy cells.
Interacting with these items requires various checks. Anyone can act - formally I guess Sam is still 'it'.
Huarache's going to look at that set of plate armor.
Shonisaurus, Artificer Enthusiast
Powered Armor. The suit of armor at the end of the room is clearly the focus of the lab’s current experimentation, connected to various pieces of equipment by more silver wire recognizable as a form of astral cord.
Without anything to hit with her blade Leann will stand near the exit, keeping an eye out as the others do the work of looking around in here.
Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large metal bosses adorn the armor in seemingly random fashion. On the back of the armor’s left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red crystal.
The stillness of the room is broken by the sudden jerk of the left arm, followed instantly by two swinging fists racing toward Huarache as the armor seems to come alive.
18 for 16
19 for 9
Both miss. Don't feel like you have to act in initiative order here, anybody can react to this however they choose
"Are you kidding me? Everything interesting turns out to be violent?"
Huarache's going to try to bash it with his shield to knock it down. I think that's covered under Shoving a Creature in Chapter 9 of the PHB, but since his shield is magic, may I use INT (Athletics) instead of STR? If yes, 17 to knock it down; if no, that minus seven.
Shonisaurus, Artificer Enthusiast