Yeah, I'll have to agree with those points. 1 cantrip as an action unless special case, like Tashsa's bladesinger, which combines the cantrip with an attack and I think it has to be BA cantrip even then, if the DM allows it. Also no snakes left, just a statue and a shaman (and vines).
This post has potentially manipulated dice roll results.
(DM did you mean echo and Cormac for the statue to hit? If so it takes another 4 psychic damage from mark of castigation. I am still up but things are about to get a bit interesting.)
Wisdom save : 1
ohh no. Please let me know if echo is still up and if anyone else is with in 5’ of me.
This post has potentially manipulated dice roll results.
I apologize for not responding; I have been busy today. Yeah, that's about what Huarache would have done, but I don't know why you added a +2 to my rolls. Those should be +11 for Duskcrusher and +8 to its damage. Additionally, Battle Smiths have an extra attack, so if a 19 hits, he deals another 13.
This post has potentially manipulated dice roll results.
<<ooc: +2 from branding smite, no? and yes you would get a second attack, naturally. On the tie, I was trying to think of something creative or extra to play out, but I realized I was already planning that whether or not the dice rolled that way. Still need the reroll.>>
Riavor calls forth a hypnotic pattern of lights that seem to have no effect on the statue.
Etrigan blasts the statue once successfully, knocking small bits of rubble from its shoulder
Sam blasts the statue with a bolt of fire
Mack the wererat uses the distraction to slink off into the exit hallway
The shaman tries to snag Cormac with a thorny vine that seems to grow right from his hand as he throws it, but the confusion of growth between him and his target hinder his aim, and Cormac narrowly dodges the attack.
The statue tries again to smash Cormac and Huarache. Once again the cat escapes, but Cormac is not so lucky. The statue freezes after the impact. As Cormac clings to consciousness, he sees the statue blur around the edges. Is he seeing double?
No. something is emerging from the statue, a ghostly spirit in the form of a human priest of Moloch with an ancient beard upon his skeletal face.
Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to any eidolon’s Divine Dread for the next 24 hours.
{ooc: why does Cormac roll a Wis save? I must have lost track}
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn
(Also why I need to know what creatures are nearest to me.)
This post has potentially manipulated dice roll results.
Cormac Echo and Huarache are near the statue and near one another. Since I've been asked to resolve it, I will roll to determine > [1-3] Statue [4-6] Huarache
5 its Huarache
If failed on Fear save, where would Huarache and Cormac go? The Eidolon exits from the statue, appearing just beside it, so they could potentially run south to the secret passage or east to the shaman or northeast through the thicket. My guess would be south.
As Moloch pulls his fist away and leaves the statue the urge to run surges in Cormac but is overpowered by his bloodlust to fell this prey. He lunges toward the spirit dropping his sword to instead slash wildly with his claws.
This post has potentially manipulated dice roll results.
Branding Smite gives an extra 2d6 radiant to the target, which becomes visible if it is not already and it cannot become invisible; it does not add a flat amount to damage or to hit. Additionally, Huarache's WIS save is a 9.
EDIT: That is what we in the 'biz call a "big oof."
This post has potentially manipulated dice roll results.
Leann would move to attack the closest enemy, as I said previously,not sure why you have her hiding out in a hallway to the north, I have never played her that with in this game to date. She will trust that the boy is as safe as they can be for now and will stride in to attack the closest enemy.
To hit: 25 Damage: 13
To hit: 12 Damage: 6
As My last post said much the same I am assuming she has had 3 rounds of movement towards the enemy, and I am ignoring that you had her hide out in a different hall last round.
Yeah, I'll have to agree with those points. 1 cantrip as an action unless special case, like Tashsa's bladesinger, which combines the cantrip with an attack and I think it has to be BA cantrip even then, if the DM allows it. Also no snakes left, just a statue and a shaman (and vines).
(DM did you mean echo and Cormac for the statue to hit? If so it takes another 4 psychic damage from mark of castigation. I am still up but things are about to get a bit interesting.)
Wisdom save : 1
ohh no. Please let me know if echo is still up and if anyone else is with in 5’ of me.
I'm going to bot Leann per on vacation and Huarache per the prepared smite:
Huarache: illuninates rhe bright head of Duskcrusher and swomgs.at the statue 16 for 18 and 9 (branding smite).
Leann: pops out kf the hallway for a moment,, casts moonbean: 10 vs. Con14 for 1/2 then withdraws back into the Norrheast corridor.
Mack Francache bolts for the door >Dash<
Monsters 6
PCs 6
I apologize for not responding; I have been busy today. Yeah, that's about what Huarache would have done, but I don't know why you added a +2 to my rolls. Those should be +11 for Duskcrusher and +8 to its damage. Additionally, Battle Smiths have an extra attack, so if a 19 hits, he deals another 13.
Shonisaurus, Artificer Enthusiast
Actually, for that matter, I will go ahead with the next actions. More whacking with a big hammer.
Attack: 14 Damage: 12
Attack: 23 Damage: 16
Also, I want to see if I can roll a d9; ignore this: 1. EDIT: Neat.
Shonisaurus, Artificer Enthusiast
<<ooc: +2 from branding smite, no? and yes you would get a second attack, naturally. On the tie, I was trying to think of something creative or extra to play out, but I realized I was already planning that whether or not the dice rolled that way. Still need the reroll.>>
monsters: 6
fumble fingers:
PCs: 5
Cormac strikes the statue, the second attack leaves a tiny scratch, but that scratch sears with a flash of fire.
(psychic damage isnt until the statue deals damage, which won't happen until the bottom of this round)
Huarache: Huarache swings twice but fails to connect with the statue.
Leann's moonbeam: (Con save 19 )
Riavor calls forth a hypnotic pattern of lights that seem to have no effect on the statue.
Etrigan blasts the statue once successfully, knocking small bits of rubble from its shoulder
Sam blasts the statue with a bolt of fire
Mack the wererat uses the distraction to slink off into the exit hallway
The shaman tries to snag Cormac with a thorny vine that seems to grow right from his hand as he throws it, but the confusion of growth between him and his target hinder his aim, and Cormac narrowly dodges the attack.
The statue tries again to smash Cormac and Huarache. Once again the cat escapes, but Cormac is not so lucky. The statue freezes after the impact. As Cormac clings to consciousness, he sees the statue blur around the edges. Is he seeing double?
No. something is emerging from the statue, a ghostly spirit in the form of a human priest of Moloch with an ancient beard upon his skeletal face.
Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to any eidolon’s Divine Dread for the next 24 hours.
{ooc: why does Cormac roll a Wis save? I must have lost track}
14
riavor panicked and fled as quickly as he could
8
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Etrigan wisdom save:25
"We won´t succumb to fear,
we´ll make our stand right here."
Etrigan replies, staying his ground defiantly.
If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn
(Also why I need to know what creatures are nearest to me.)
Save vs fear : 8
Cormac Echo and Huarache are near the statue and near one another. Since I've been asked to resolve it, I will roll to determine > [1-3] Statue [4-6] Huarache
5 its Huarache
If failed on Fear save, where would Huarache and Cormac go? The Eidolon exits from the statue, appearing just beside it, so they could potentially run south to the secret passage or east to the shaman or northeast through the thicket. My guess would be south.
Huarache = 1 , Echo =2 , Moloch =3
2
As Moloch pulls his fist away and leaves the statue the urge to run surges in Cormac but is overpowered by his bloodlust to fell this prey. He lunges toward the spirit dropping his sword to instead slash wildly with his claws.
Attack: 25 Damage: 9
Attack: 12 Damage: 11
Attack: 18 Damage: 8
I think we posted simultaneously. It's OK. The eidolon still exits the statue
"To win this fight it will suffice
this ghostly priest to exorcise."
Etrigan again gestures with the rod and utters a short incantation and two beams of purple crackling energy streaks toward the ghostly spirit.
Eldrith blast: 11 Damage:13
Eldrith blast: 14 Damage:9 bonus crit damage:2
He then moves north to reach full cover from the statue and the ghostly spirit.
(OOC: Is the statue back to inanimate mode or what?)
Branding Smite gives an extra 2d6 radiant to the target, which becomes visible if it is not already and it cannot become invisible; it does not add a flat amount to damage or to hit. Additionally, Huarache's WIS save is a 9.
EDIT: That is what we in the 'biz call a "big oof."
Shonisaurus, Artificer Enthusiast
Leann would move to attack the closest enemy, as I said previously,not sure why you have her hiding out in a hallway to the north, I have never played her that with in this game to date. She will trust that the boy is as safe as they can be for now and will stride in to attack the closest enemy.
To hit: 25 Damage: 13
To hit: 12 Damage: 6
As My last post said much the same I am assuming she has had 3 rounds of movement towards the enemy, and I am ignoring that you had her hide out in a different hall last round.
From above: "The statue freezes after the impact"
PCs wouldn't know more than that, but mechanically it is correct that the statue is now just a statue