Ana will use Misty Escape as a reaction to teleport 30 feet north and turn invisible. She will then move 30 feet more away from the big lizard and shoot it twice, first attack with advantage due to invisibility.
<Misty step is usually a bonus action. Am I missing something? Then invisible by spell? How would you cast a spell and make a weapon attack? That's a rare trait.>
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
I just realized the invisibility lasts until start of her turn, so she would not get advantage. But her first roll was 15 so it would be a hit anyway.
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
<Ah, misread the text of the first post. Sorry about that.>
Gravity stares at the injured area with astonishment. She seems pleased with it since she doesn't have to make up interesting stories about herself, she can just describe the events and claim a position of perpetual respect.
Anyway, she will snap out of her daydream and shove the little creature on the ground to knock it prone. Then she will grapple the lizard while grabbing its mouth to prevent further bite attack and place her weight on the creature (Steve Irwin style).
This post has potentially manipulated dice roll results.
As Gravity grapples a small lizards to the ground, Sam sends the one he targets up in smoke, leaving g charred ashes to mix among the damp silt. The large lizard recoils from Ana's attacks and swims off to the North (bottom of the map, the way you came in). The little lizard behind Ana flows suit (both: disengage, movement).
As the last lizard strains to free itself from Gravity, you hear, over the sounds of the struggle, the splash of the lizards swimming away north, while the sound of the calf's wheezing breath can be heard to the south. (I moved him out of the shadows, but unless you mo e farther south to see him I'm not going o bother posting the live map again until something changes).
Gravity tears off a piece of hempen rope and gradually moves to the rear-side of the lizard so that she can restrain its legs by tying a knot around the pair of limbs. "Are you running out of electricity? I think you are. Perhaps, it's an abrupt power outage?"
After that, she will move towards the calf while observing the action of the offspring from the corner of her eyes.
The calf is in bad shape. It's barely conscious, able to beware but anabke to walk on its own. It looks frightened and unwelcoming of Grsviry's approach. It does not trust her. It still bears the object she bestowed upon it to dampen its odor.
Gravity casts Prestidigitation on her face to cover it with loose dirt and grease so that the calf doesn't recognize her. Then she will help Sam to deal with the injured calf. "Should I escort him out of this place through the northern tunnel? He has a better chance at survival in midst of nature or in marshlands."
Gravity casts Prestidigitation on her face to cover it with loose dirt and grease so that the calf doesn't recognize her. Then she will help Sam to deal with the injured calf. "Should I escort him out of this place through the northern tunnel? He has a better chance at survival in midst of nature or in marshlands."
“Hmm” looking at the calf “yes grav go and take him out but get the jewels that I” catches him self “we need to Logan”
also I would like to cast detect magic to see if anything gets a reed of anything
Gravity will sprinkle the 'Counterscent Powder' on the amulet to neutralize the stench (Magical Tinkering). Then she kneels beside the calf and barks order while extending her palm forward to create a funnel: "Come on! Spit it out, both of the gems."
This post has potentially manipulated dice roll results.
The calf is recalcitrant, refusing to spit out the objects.
<I'm not sue a catoblepas can regurgitate; rodents cannot, but to me this thing looks like a ruminant - I am inclined to believe that it can regurgitate, but likely only from its first stomach, which is about 80% of the volume of the four-chambered stomach, so on a d10, 1-8 gets you the object. 4>
Sam sees something behind a solid ridge on the floor of the cavern, its strange magical glow emanating from around the rock. Investigating its source, you find the body of a locathah, the source of the magic seems to be within the creature's chest cavity, the remains having been largely picked clean. The magical object is a metallic sphere.
"Good boy! Spark would have never spit out the gems, he was a spoiled steel defender. But you're alright"- Gravity will ruffle the fur of the calf to express affection, then lift up the ball of stinky brown mush like a precious piece of trophy. She will attempt to extract the components from the remnants after submerging the ball in the waterflow.
Gravity successfully manages to extract the gems from the rotting mass of vegetation, though she also finds the crushed and crumpled skeletal remains of what might have been a bullfrog among the detritus.
<I was guessing that someone would pick up the magic item lodged in the corpse of the locathah ... maybe look it over. It is obviously magical in nature, at least to Sam - No takers? the cavern is otherwise a dead end, the silt at the rear piling up against the stone wall of the subterranean grotto.>
<Misty step is usually a bonus action. Am I missing something? Then invisible by spell? How would you cast a spell and make a weapon attack? That's a rare trait.>
It's a class feature:
Misty Escape
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
I just realized the invisibility lasts until start of her turn, so she would not get advantage. But her first roll was 15 so it would be a hit anyway.
<Ah, misread the text of the first post. Sorry about that.>
<I really did a bad job initiative tracking this round. I think I'm waiting for more actions from Sam, Gravity and Tetrevess.>
(Anyone?)
Gravity stares at the injured area with astonishment. She seems pleased with it since she doesn't have to make up interesting stories about herself, she can just describe the events and claim a position of perpetual respect.
Anyway, she will snap out of her daydream and shove the little creature on the ground to knock it prone. Then she will grapple the lizard while grabbing its mouth to prevent further bite attack and place her weight on the creature (Steve Irwin style).
Action: Attack
Shove x Lizard 1: Athletics 10
Grapple x Lizard 1: Athletics 19
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Sam will lock at the lizards around him “small things” and cast firebolt
25
damage
7
As Gravity grapples a small lizards to the ground, Sam sends the one he targets up in smoke, leaving g charred ashes to mix among the damp silt. The large lizard recoils from Ana's attacks and swims off to the North (bottom of the map, the way you came in). The little lizard behind Ana flows suit (both: disengage, movement).
As the last lizard strains to free itself from Gravity, you hear, over the sounds of the struggle, the splash of the lizards swimming away north, while the sound of the calf's wheezing breath can be heard to the south. (I moved him out of the shadows, but unless you mo e farther south to see him I'm not going o bother posting the live map again until something changes).
Last lizard recharge 3 (on 5 or 6)
<end of combat, although you are still wrestling a lizard. If it did get free it would flee the scene>
Gravity tears off a piece of hempen rope and gradually moves to the rear-side of the lizard so that she can restrain its legs by tying a knot around the pair of limbs. "Are you running out of electricity? I think you are. Perhaps, it's an abrupt power outage?"
After that, she will move towards the calf while observing the action of the offspring from the corner of her eyes.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The calf is in bad shape. It's barely conscious, able to beware but anabke to walk on its own. It looks frightened and unwelcoming of Grsviry's approach. It does not trust her. It still bears the object she bestowed upon it to dampen its odor.
Gravity casts Prestidigitation on her face to cover it with loose dirt and grease so that the calf doesn't recognize her. Then she will help Sam to deal with the injured calf. "Should I escort him out of this place through the northern tunnel? He has a better chance at survival in midst of nature or in marshlands."
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<He's functional enough. I thought he was a pet, but he ended up being cannot fodder, so he's hurt, but there is no permanent consequence.>
You seem to have found d the end if the tunnel. Returning north is definitely an option.
“Hmm” looking at the calf “yes grav go and take him out but get the jewels that I” catches him self “we need to Logan”
also I would like to cast detect magic to see if anything gets a reed of anything
Gravity will sprinkle the 'Counterscent Powder' on the amulet to neutralize the stench (Magical Tinkering). Then she kneels beside the calf and barks order while extending her palm forward to create a funnel: "Come on! Spit it out, both of the gems."
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The calf is recalcitrant, refusing to spit out the objects.
<I'm not sue a catoblepas can regurgitate; rodents cannot, but to me this thing looks like a ruminant - I am inclined to believe that it can regurgitate, but likely only from its first stomach, which is about 80% of the volume of the four-chambered stomach, so on a d10, 1-8 gets you the object. 4>
Sam sees something behind a solid ridge on the floor of the cavern, its strange magical glow emanating from around the rock. Investigating its source, you find the body of a locathah, the source of the magic seems to be within the creature's chest cavity, the remains having been largely picked clean. The magical object is a metallic sphere.
<the calf spits out a ball of stringy brown mush the size of a humanoid fist.>
"Good boy! Spark would have never spit out the gems, he was a spoiled steel defender. But you're alright"- Gravity will ruffle the fur of the calf to express affection, then lift up the ball of stinky brown mush like a precious piece of trophy. She will attempt to extract the components from the remnants after submerging the ball in the waterflow.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Gravity successfully manages to extract the gems from the rotting mass of vegetation, though she also finds the crushed and crumpled skeletal remains of what might have been a bullfrog among the detritus.
<I was guessing that someone would pick up the magic item lodged in the corpse of the locathah ... maybe look it over. It is obviously magical in nature, at least to Sam - No takers? the cavern is otherwise a dead end, the silt at the rear piling up against the stone wall of the subterranean grotto.>
Ana examines the body of the locathah. Investigation or Perception either way the bonus is the same. 18