Gravity will disengage and move away from the Girallon that has assaulted her. She will head to the southwestern part of the chamber, it seems like she's going to rescue Gorgeous Ana from the oppressive grip of the half-dragon but that's wishful thinking. She takes shelter inside a tiny room and saves her own soul.
(@Wile_E_Coyote, Is it possible to use the charge of mechanical guide at this point?)
Suddenly Logan starts to buzz and spark, his mechanical identity revealing itself as the motion in the room blurs as the guide rewi ds time to unknown amount.
One of the black rocks on the pew to the left of Phenex becomes blurry, when it csn once again be seen clearly, the rock is gone and in its place there sits a gnome, in shining armor, chanting in unison with the others.
Elves have a different perspective when it came to death than other people. Elves do not die permanently but go to Arvandor for a time and are then reborn. They do not fear it, usually, since it's like going home for a brief stay with you favorite relatives for them. Ana knew this, knew that she'd been though this cycle many times before. Still, she had a job to do here and her queen was counting on her, so she did not want to die just yet. She did not want to spend the last of her power but seeing the oddly radiant wall of opaque flames spring up around the demon helped her decide. She cast the spell and faded from sight, then walked right past the half dragon. There were still the two ape monsters to deal with.
This post has potentially manipulated dice roll results.
Pentival eyes the rippling air where Ana stood moments before, having watched her fade away. Relying on his draconian senses, he strikes a mighty blow (blindsight) at the woman as he whispers in his deep voice, "So Sorry" as he draws his shortsword (object xact) and slashes again
The invisible barrier of Shield spell protects Gravity from the barbaric assault of the first Girallon, and she receives damage from the bite attack and second claw attack of the second Girallon. The protective barrier dissipates immediately after the effect.
(Gravity's Turn: Round 2)
Gravity assumes the bestial appearance of a Coyote and makes a standing high jump by extending her hands upwards in order to cling to the body of the first Girallon. She will use its arms and body hair to climb up, then attempts to land on her feet.
After that, she will cast Sword Burst to create spectral blades around her that should affect both of the Girallons (DC 14). She moves 10 ft away from the creatures without provoking attack of opportunity, then walks away.
This post has potentially manipulated dice roll results.
The wall of radiant fire does 13 radiant damage to the incubus within dex save dc 19 for half.
(Is there any way tetrevess can fireball the gorillons without hitting others? Like aiming above their heads- if the ceiling is suitably high, he will do this)
if that’s possible, Tetrevess will use 4th level fireball from his manifest mind- altering it to radiant damage as well… 32.
Both of the last two player posts have a common thread- they are using creative means to overcome obstacles, which I applaudw and try ro rule in favor if ('things happening is my usual terminology). I've been reading about other DMs and interpretations of this question and determined 2 things: if allowed it requires (unless somehow overriddden) a running start with height greater than the large enemy.
I'm trying to make this work, but the tactics of 5e without the optional flanking rules are pretty much limited to line of sight, aoe, and occupying space. Flying and climbing on the ceiling are clear means of bypassing enemies, depending on ceiling height. Using the high jump to vault them would a) require an Athletics check and b) be very difficult to do, resulting in a very high DC (thought hats all relative). This means a high level high strength character should be theoretically able to do it, while a weaker character or one smaller than medium should have virtually no chance of succeeding.
Where there are rules in place I generally apply them. So a standing high jump (since even if you backed up then ran forward would not grant 10ft of movement prior to jumping) it would be 1/2 of 3+strength score
The girallon stands 8 ft and has a reach if 10ft. The module doesn't state and I havent said yet that rhe ceilings are less than 18ft, so we can say they are 20+ft (although this little alcove doesn't seem like it would be). That would mean coyote Gravity needs a strength modifier of 33; if I can ignore the halving for no running start, a strength mod of 15 and if I allow a strength check, it would be a DC 30 (assuming coyote has same +3 str as dire wolf). Given that we use str for both the base and rhe check, a 30 is a known impossibility, thus I will not allow the check.
The fireball thing is very similar to the sorcerer's unusual ability 'careful spell' which does precisely that. This exception that proves the rule, suggests it should not be casually allowed without some kind of extra interceding circumstance.
TL/DR (I don't blame you) no to the movement and no yes to the sniper fireball.
Edit: actually, reading g the fireball point again, simply centering g the sphere above the large creatures would be possible, it would just require a ceiling height at least 20ft above the floor. As I have in rhe text above indicated this possibility, my answer is Yes, the radiant fireball csn effect only the girralons
(Just a note it is radiant damage, not fire- so it should bypass his resistance).
<not sure where to put the manifest mind, range from Tetrevess and from Phenex are pretty big, so it could be almost anywhere>
L'chuck and Ana are up
(@Wile_E_Coyote, Is it possible to use the charge of mechanical guide at this point?)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(Assume the manifest mind is where Tetrevess token is on the map, where it can see the battle, tetrevess is still down the hall)
Suddenly Logan starts to buzz and spark, his mechanical identity revealing itself as the motion in the room blurs as the guide rewi ds time to unknown amount.
One of the black rocks on the pew to the left of Phenex becomes blurry, when it csn once again be seen clearly, the rock is gone and in its place there sits a gnome, in shining armor, chanting in unison with the others.
<I'm sure that was underwhelming.>
Ana and L'Chuck are up
Ana cast greater invisibility on herself
Elves have a different perspective when it came to death than other people. Elves do not die permanently but go to Arvandor for a time and are then reborn. They do not fear it, usually, since it's like going home for a brief stay with you favorite relatives for them. Ana knew this, knew that she'd been though this cycle many times before. Still, she had a job to do here and her queen was counting on her, so she did not want to die just yet. She did not want to spend the last of her power but seeing the oddly radiant wall of opaque flames spring up around the demon helped her decide. She cast the spell and faded from sight, then walked right past the half dragon. There were still the two ape monsters to deal with.
><Gotta move on guys, L'Chuck and Kilis can jump in if they want, I just haven't heard anything in a bit><
Samogri is up, then NPCs act.
Pentival eyes the rippling air where Ana stood moments before, having watched her fade away. Relying on his draconian senses, he strikes a mighty blow (blindsight) at the woman as he whispers in his deep voice, "So Sorry" as he draws his shortsword (object xact) and slashes again
Longsword 10 for 5 slashing
Longsword 16 for 6 slashing
Shortsword 14 for 6 piercing
<LOL. So lucky>
Wow...
Girralon 1 and 2 both attack Gravity.
G1 x G
Bite 11 for 10
Claw 10 for 8
Claw 17 for 7
Claw 19 for 9
G2 x G
Bite 21 for 9
Claw 17 for 6
claw 20 for 6
claw 7 for 9
Sam Gravity and Tetrevess are up
https://www.owlbear.rodeo/game/i8fcgkwXK
DM, Gravity's location on the map changed see her post above she went to hide in that room in lower left corner.
Must have missed it (previous page?)
I'll move things on the map. Girallon have 80ft movement towards targets, so not much changes, mechanically.
(I like the new avatar)
The invisible barrier of Shield spell protects Gravity from the barbaric assault of the first Girallon, and she receives damage from the bite attack and second claw attack of the second Girallon. The protective barrier dissipates immediately after the effect.
(Gravity's Turn: Round 2)
Gravity assumes the bestial appearance of a Coyote and makes a standing high jump by extending her hands upwards in order to cling to the body of the first Girallon. She will use its arms and body hair to climb up, then attempts to land on her feet.
Dexterity: Acrobatics 12
After that, she will cast Sword Burst to create spectral blades around her that should affect both of the Girallons (DC 14). She moves 10 ft away from the creatures without provoking attack of opportunity, then walks away.
Bonus Action: Shifting
Action: [Tooltip Not Found]: Sword Burst
Reaction: Swiftstride
Maximum Hitpoint Restoration: 37
Force Damage from spell 4
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Will post soon!
Dex saves
Girralon 1 9
Girralon 2 12
<Let me consider the rest of the movement>
The wall of radiant fire does 13 radiant damage to the incubus within dex save dc 19 for half.
(Is there any way tetrevess can fireball the gorillons without hitting others? Like aiming above their heads- if the ceiling is suitably high, he will do this)
if that’s possible, Tetrevess will use 4th level fireball from his manifest mind- altering it to radiant damage as well… 32.
Both of the last two player posts have a common thread- they are using creative means to overcome obstacles, which I applaudw and try ro rule in favor if ('things happening is my usual terminology). I've been reading about other DMs and interpretations of this question and determined 2 things: if allowed it requires (unless somehow overriddden) a running start with height greater than the large enemy.
I'm trying to make this work, but the tactics of 5e without the optional flanking rules are pretty much limited to line of sight, aoe, and occupying space. Flying and climbing on the ceiling are clear means of bypassing enemies, depending on ceiling height. Using the high jump to vault them would a) require an Athletics check and b) be very difficult to do, resulting in a very high DC (thought hats all relative). This means a high level high strength character should be theoretically able to do it, while a weaker character or one smaller than medium should have virtually no chance of succeeding.
Where there are rules in place I generally apply them. So a standing high jump (since even if you backed up then ran forward would not grant 10ft of movement prior to jumping) it would be 1/2 of 3+strength score
The girallon stands 8 ft and has a reach if 10ft. The module doesn't state and I havent said yet that rhe ceilings are less than 18ft, so we can say they are 20+ft (although this little alcove doesn't seem like it would be). That would mean coyote Gravity needs a strength modifier of 33; if I can ignore the halving for no running start, a strength mod of 15 and if I allow a strength check, it would be a DC 30 (assuming coyote has same +3 str as dire wolf). Given that we use str for both the base and rhe check, a 30 is a known impossibility, thus I will not allow the check.
The fireball thing is very similar to the sorcerer's unusual ability 'careful spell' which does precisely that. This exception that proves the rule, suggests it should not be casually allowed without some kind of extra interceding circumstance.TL/DR (I don't blame you) no to the movement and
noyes to the sniper fireball.Edit: actually, reading g the fireball point again, simply centering g the sphere above the large creatures would be possible, it would just require a ceiling height at least 20ft above the floor. As I have in rhe text above indicated this possibility, my answer is Yes, the radiant fireball csn effect only the girralons