This post has potentially manipulated dice roll results.
Randrak moves to walk alongside Freak, he holds his hands ready to strike with his bagh nakh. But attempts to sniff for any signs of any other creatures.
(Sniff: 14)
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Freak as you sneak forward ahead of the others you can absolutely hear voices inside, though you can not make out the details or language of that they are saying. Randrak you have a good sniff and you are quite certain there are goblins ahead by the stench. However, you nose does also pick up a more acrid smell that what you were expecting. Something sharp and sickly and as you all approach the open door on the left the smell gets stronger.
Randrak turns to the others, "There is something through this door on the left. I don't like the smell of it, something pungent. Maybe something acidic?"
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Agreed, we must be very careful. Is anyone very stealthy? My armour isn't the quietest thing but I am more than willing to try if no one else wants to."
Alanis you can not make anything out over the stench of the goblin mess. You are all getting quite close to the doorway now. Chances are they know you are coming due to the alarm bell but I will accept a few stealth rolls if you want to have a stab at surprising them.
You hear a sharp yelp from within the room. A squat goblin figure partially appears to be backing out but then scurries back in following a command from inside. It did not have chance to see you.
This post has potentially manipulated dice roll results.
Randrak you get as close as you possibly can without actually getting a view into the room. The occupants are expecting you however and as you get closer a goblin peeks out and looses and arrow before ducking back inside. Attack: 14 Damage: 7
Reggarn you move forward until you can see into the room and loose a bolt. Unfortunately in your haste not to be caught in full view of the rooms occupants the bolt goes high and strikes the ceiling. You do get a glimpse of the rooms interior which appears to be some sort of workshop. You caught sight of at least two goblins before you dashed back out of sight. There is no real cover in the corridor but you do manage to get back to Randrak and offer your healing.
(Welcome back Dvori :)
Dvori and Mercwri you are up!!
Initiative order
Reggarn
Mercwri
Dvori
Freak
Alanis
Goblins
Randrak
/Uldran
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DM - Caves of the Kobold Slave Masters
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After Grub is out of sight, Freak says: "I hope there's more of a challenge inside.", and he advances in the corridor holding the axe in both hands.
Can he hear any goblin voices coming from the open door?
Perception 7
Randrak moves to walk alongside Freak, he holds his hands ready to strike with his bagh nakh. But attempts to sniff for any signs of any other creatures.
(Sniff: 14)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Freak as you sneak forward ahead of the others you can absolutely hear voices inside, though you can not make out the details or language of that they are saying. Randrak you have a good sniff and you are quite certain there are goblins ahead by the stench. However, you nose does also pick up a more acrid smell that what you were expecting. Something sharp and sickly and as you all approach the open door on the left the smell gets stronger.
DM - Caves of the Kobold Slave Masters
Randrak turns to the others, "There is something through this door on the left. I don't like the smell of it, something pungent. Maybe something acidic?"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Alanis follows her comrades and takes a sniff herself.
Perception: 5
“The goblin spoke of traps, one of them associated with poison. We should be very careful.“
Alanis |lvl 3| |gnome artificer| (Stonebound)
"Agreed, we must be very careful. Is anyone very stealthy? My armour isn't the quietest thing but I am more than willing to try if no one else wants to."
Alanis you can not make anything out over the stench of the goblin mess. You are all getting quite close to the doorway now. Chances are they know you are coming due to the alarm bell but I will accept a few stealth rolls if you want to have a stab at surprising them.
You hear a sharp yelp from within the room. A squat goblin figure partially appears to be backing out but then scurries back in following a command from inside. It did not have chance to see you.
DM - Caves of the Kobold Slave Masters
Randrak continues to approach the door but tries to keep out of the range of view from inside the room.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Randrak you get as close as you possibly can without actually getting a view into the room. The occupants are expecting you however and as you get closer a goblin peeks out and looses and arrow before ducking back inside. Attack: 14 Damage: 7
DM - Caves of the Kobold Slave Masters
At this close of a range, the goblin cannot help but hit. The arrow manages to strike Randrak through his armour piercing into his chest.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Everyone roll initiative.
(OOC: moving away from group initiative for this one to give me a clear view of who is still active).
DM - Caves of the Kobold Slave Masters
(Initiative: 19)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Initiative 13
Panic is a mechanism that strengthens the gene pool.
Initiative 21
Initiative: 9
Alanis |lvl 3| |gnome artificer| (Stonebound)
Initiative: 13
More movement in the doorway and another arrow flies harmlessly over your heads.
Reggarn and Mercwri you are up!
Initiative order
DM - Caves of the Kobold Slave Masters
Reggarn will move to where he can get a line of sight and be in range of any goblin and use his crossbow (7) Damage(3).
If I have any movement left I will move out of the line of sight but stay close enough to Randrak and bonus action healing word for 3 hit points.
(apologies for delay - Initiative: 21)
Reggarn you move forward until you can see into the room and loose a bolt. Unfortunately in your haste not to be caught in full view of the rooms occupants the bolt goes high and strikes the ceiling. You do get a glimpse of the rooms interior which appears to be some sort of workshop. You caught sight of at least two goblins before you dashed back out of sight. There is no real cover in the corridor but you do manage to get back to Randrak and offer your healing.
(Welcome back Dvori :)
Dvori and Mercwri you are up!!
Initiative order
DM - Caves of the Kobold Slave Masters