This post has potentially manipulated dice roll results.
Forge breaks out the axe and gets to hacking at the tin hazard. Yet, the beast proves more nimble than expected.
Fenkasraces through the maze after the archer to strike out at her mind. But alas, the Raven Queen seemed to still favor the archer.
Apium takes to the skies proper once more, voice amplified for the uttering a divine command at Sylmyar. Regardless of the results, he sends the spectral blades again after Merron, but the dragonborn's defenses remain strong.
Nedge meanwhile continues its rocky assault upon its closest target: Tin. But still cannot hit the broadside of a barn it seems with all the foliage in the way. ('Throw' Rock - Attack: 12 Damage: 10 bludgeoning at Tin.)
(@Merron: Make a Dexterity Save(DC 15) at the start of your turn. Fail and you are considered restrained until freed as per the Web.)
(@Sylmyar: Make a Wis Save(DC 13) or drop whatever you're holding (assuming its only bow atm) and your turn is immediately ended as per Command.)
Team(1) is up!
Imagery(Including Remodeled Ancients):
Ancient Construct - Model 2:
Reference Map:
Arena 5: Labyrinth (Round 4)
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # N. N# . . . . # . =..####..#######..=..#.....#..=..#######..##€#.. 12 # # . # h# = F# N. N# = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . S#at. O# G. # . # A. # . . . =======..####..#..#===###..===####..####..====== 10 . *. *. *.*M# . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . *# . = *. # . . . # . = . # . =###..#..###=###..#..=======..######=###..#..### 08 . *. . . *. # x. x. x= x# . . . . . =..###=======###..#..=..€..=..#..###=======###.. 07 . *. *. *. *. x# = . . # x. . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = x. # . ?. ?. # . x= . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . x# . . ?. ?. . # x. . . . =======..####..####===..###===#..#..####..====== 04 . . . # x. # . # . # . x# . . . =..#..####..#..#..=..####. #..=..#..#..####..#.. 03 # # . # x# = # S. S# = # x# . # # =..#€##..#######..=..#.....#..=..#######..####.. 02 . # . . . x. # S. S# . x. . . # . =============..%=================%..============ 01 . . . . . . x. x. x. x. . . . . . A B C D E F G H I J K L M N O P
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
(S/N: Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision. Additionally, the Constructs will act at the end of their team's turn.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(7 Rds). Grease Active (7 Rds) [Tooltip Not Found](t): HP (21/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(19/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(5/5) - Fighting Spirit [2/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(7 Rds) - 5ft in air
Sylmyar tries to resist the magical compulsion, but finds her body disobeying every step of the way. Soon enough, her bow and whatever else was in hand is dropped to the ground.
Merron once again finds himself in a sticky situation in one misplaced shifting in stance. Though he takes on a more defensive posture to make up for it, the command to Tin to strike only results in the mechanized monster being deflected once more.
Glacipe bursts through the hedges behind Forge ready to deck a dwarf twice over! But the dwarf acts fast, and brings the shield up in time to catch blow.
Siggsgoes into Auto-Defense mode once more; unable to quite reach its foe with another rock cannon.
(@Glacia: Unfortunately, not that it changes the outcome of recent attacks, there is no flanking in the Coliseum.)
Fenkas again unleashes a mental attack on Sylmyar before thanking her for her bow and picking it up. He then salutes mockingly and says, "I'm going to go put this somewhere you won't find it. But don't worry darling, I'll be back." He winks before sprinting off into the bush north of him. He dashes around the edge of the arena before running back to his team's construct and taking some cover behind a wall.
Action: Cast Mind Sliver on Sylmyar - (DC 14 Intelligence Save) On a failure, take 2 Psychic Damage and Subtract 1d4 from the next saving throw before the end of Fenkas's next turn.
Free Object Interaction: Pick up Sylmyar's dropped bow.
Move: Climb Wall - 13 (Acrobatics) - First 5 Feet Negated so 2-3 Feet Climb takes 5 feet of Movement (If failure, then climb takes 25 Feet of movement)
Move: A10 --> --> A11 --> A12 --> A13 --> B13 --> C13 --> D13 (Total 7 Squares: 90 Feet Used Total (If Acrobatics Failed)) See movement below if check succeeded.
Move: D13 --> E13 --> F13 --> G13 --> G12 (Total 4 Squares: 90 Feet Used Total (If Acrobatics Succeeded))
Forge shuffles to F11 (staying in melee with everyone so as to avoid AOOs).
Forge then takes a swing at Tin. Attack: 10 Damage: 10
Hawky flies to D12 (ground level) and uses the Help action to give Apium advantage on his next attack on Tin. (if Apium doesn't attack, then this can be used for the Golem)
This post has potentially manipulated dice roll results.
Apium sends his Spiritual weapon at tin, then Apium moves up 20 feet and makes a fist. He unfurls his fingers and a glowing projectile shoots out at Tin. He then moves 20 feet down.
This post has potentially manipulated dice roll results.
Fenkasdelivers another mind blast to Sylmyar, taking her off guard at least long enough to snag the bow, and run off with it on the back of another cheeky commentary.
Forge tries to strike down the mechanized monster, but to little avail. So, he calls upon the hawk to distract the beast for Apium's sake.
Apium flies high again, sending his daggers to hover menacingly over Tin before letting loose a bolt of divine energy that crashes hard against its armored high. As the birdman then ducks back down behind the hedge...
Nedge once more takes aim on its closest target: Tin. But even with its target lit up like a beacon, it /still/ cannot land a hit. ('Throw' Rock - Attack: 10 Damage: 5 bludgeoning at Tin.)
(@Sylmyar: Make a Int Save(DC 14) vs Mind Sliver. You may also make an OA on Sylmyar with an unarmed strike)
Although he is not able to resist the effects of the freezing cold with his natural resilience, he expends a bit of his magical energy to resist a bit of the effect and capture the essence of the blast of ice. With this, his whip begins to emit a faint blue glow. (Damage Taken: 2 Cold)
Concentration Check: 24
The buzzing in his body does not subside as he retains his concentration on his speed.
Sylmyar growls as she draws her short sword "You will give my bow back or I will take it from your cold dead hands." She Dashes off stalking through to A10 where she climbs the wall and continues to D11.
Merron struggles against his bindings, but cannot quite burst free. So, Tin is ordered to strike at Forge again. Yet again, the dwarf's defenses proves too much to overcome just yet.
Glacipe advances again, surprising both Fenkas and Construct by exhaling her cold breath. But whereas the former is able to work a spell to resist some of the damage, the construct spattering of frost across its surface.
Sylmyar gives chase after the wizard, skirting around the webs and scaling a wall as necessary to cover as much ground as quickly as possible. Her mind sharpened by revenge.
Siggsre-enters Auto-Defense mode, having sensed now foe within its effective combat range.
With Fenkas's glowing whip, he performs a bit of fancy maneuvering, and manages to get a wall between the ape and himself before snapping out with his iced up whip through the bush at a restrained Merron and then dashing back away to the opposite side of the map, leaving all three of his opponents in his dust. As he runs he calls out to Sylmyar, "You'll have to run a bit faster if you want your bow back... You'll never catch up at that rate." Once he is safely on the other side of the arena, he presses his back up against a wall and takes a deep breath.
Action: Attack (Whip) (Against Merron through the bush granting +2 to AC) - Attack: 15 Slashing Damage: 5 Cold Damage: 2 (Elven Accuracy for Advantage from Restrained)
Move: G10 --> --> G9 (2 Squares: 35 Feet Used Total) (No opportunity attacks from Glacipe because the wall provides total cover and no opportunity attacks from Merron because Fenkas is already out of his reach.)
Hawky will shift to E12 (avoiding AOO from Syl and Tin) and take the dodge action.
Forge will reach over, touch hawky, and cast Mage Armor using his Wards and Seals racial ability. This will bring Hawky's AC up to 16 AND it will regenerate 2 points on Forge's Arcane Ward.
This post has potentially manipulated dice roll results.
Apium commands his Curved Blades to attack Tin again. He then takes out his crossbow and shoots a bolt at Tin. If Tin died from the first attack, He shoots Merron.
Forge breaks out the axe and gets to hacking at the tin hazard. Yet, the beast proves more nimble than expected.
Fenkas races through the maze after the archer to strike out at her mind. But alas, the Raven Queen seemed to still favor the archer.
Apium takes to the skies proper once more, voice amplified for the uttering a divine command at Sylmyar. Regardless of the results, he sends the spectral blades again after Merron, but the dragonborn's defenses remain strong.
Nedge meanwhile continues its rocky assault upon its closest target: Tin. But still cannot hit the broadside of a barn it seems with all the foliage in the way.
('Throw' Rock - Attack: 12 Damage: 10 bludgeoning at Tin.)
(@Merron: Make a Dexterity Save(DC 15) at the start of your turn. Fail and you are considered restrained until freed as per the Web.)
(@Sylmyar: Make a Wis Save(DC 13) or drop whatever you're holding (assuming its only bow atm) and your turn is immediately ended as per Command.)
Team(1) is up!
Imagery(Including Remodeled Ancients):
Ancient Construct - Model 2:
Reference Map:
Arena 5: Labyrinth (Round 4)
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
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A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'a' Spiritual Weapon, 'SS & NN' Side Objective Constructs, 'x' Spike Growth Edge, '?' Grease, '*' Web Hazard Edge
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
(S/N: Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision. Additionally, the Constructs will act at the end of their team's turn.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(7 Rds). Grease Active (7 Rds)
[Tooltip Not Found](t): HP (21/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(19/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(5/5) - Fighting Spirit [2/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(7 Rds) - 5ft in air
Fenkas(E): HP (30/30)+THP(/) - Affected by Mage Armor, and Mirror Image(7 Rds)[2/3 remaining], Bladesong Activated (7 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(6/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (/) - 20ft in Air
Nedge(NN): HP (120/120)+THP(/) - Auto Defense.
When you realize you're doing too much: Signature.
Sylmyar Wis save 1
(Well that sucks.)
Merron Dex save: 9
well, that sucks. Merron will try to take cover from the webs instead of breaking free, but will command Tin to attack as normal.
Merron will dodge and command Tin to attack Forge.
11 to hit, 3 force damage.
Reactions mostly as before, Merron will use shield if he is hit by an attack or magic missile.
Glacia moves to G10 and takes two swings at Forge. (Advantage because flanking)
Attack: 20 Damage: 9
Attack: 22 Damage: 5
Sylmyar tries to resist the magical compulsion, but finds her body disobeying every step of the way. Soon enough, her bow and whatever else was in hand is dropped to the ground.
Merron once again finds himself in a sticky situation in one misplaced shifting in stance. Though he takes on a more defensive posture to make up for it, the command to Tin to strike only results in the mechanized monster being deflected once more.
Glacipe bursts through the hedges behind Forge ready to deck a dwarf twice over! But the dwarf acts fast, and brings the shield up in time to catch blow.
Siggs goes into Auto-Defense mode once more; unable to quite reach its foe with another rock cannon.
(@Glacia: Unfortunately, not that it changes the outcome of recent attacks, there is no flanking in the Coliseum.)
It is now Team(2)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 4-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(6 Rds). Grease Active (6 Rds)
[Tooltip Not Found](t): HP (21/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(19/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(5/5) - Fighting Spirit [2/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(7 Rds) - 5ft in air
Fenkas(E): HP (30/30)+THP(/) - Affected by Mage Armor, and Mirror Image(7 Rds)[2/3 remaining], Bladesong Activated (7 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(6/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (/) - 20ft in Air
Nedge(NN): HP (120/120)+THP(/) - Auto Defense.
When you realize you're doing too much: Signature.
Fenkas again unleashes a mental attack on Sylmyar before thanking her for her bow and picking it up. He then salutes mockingly and says, "I'm going to go put this somewhere you won't find it. But don't worry darling, I'll be back." He winks before sprinting off into the bush north of him. He dashes around the edge of the arena before running back to his team's construct and taking some cover behind a wall.
Action: Cast Mind Sliver on Sylmyar - (DC 14 Intelligence Save) On a failure, take 2 Psychic Damage and Subtract 1d4 from the next saving throw before the end of Fenkas's next turn.
Free Object Interaction: Pick up Sylmyar's dropped bow.
Free Action: Talking
Bonus Action: Dash
Move: A6 --> --> A7 --> A8 --> --> A9 --> A10 (6 Squares: 30 Feet Used Total)
Move: Climb Wall - 13 (Acrobatics) - First 5 Feet Negated so 2-3 Feet Climb takes 5 feet of Movement (If failure, then climb takes 25 Feet of movement)
Move: A10 --> --> A11 --> A12 --> A13 --> B13 --> C13 --> D13 (Total 7 Squares: 90 Feet Used Total (If Acrobatics Failed))
See movement below if check succeeded.
Move: D13 --> E13 --> F13 --> G13 --> G12 (Total 4 Squares: 90 Feet Used Total (If Acrobatics Succeeded))
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Forge shuffles to F11 (staying in melee with everyone so as to avoid AOOs).
Forge then takes a swing at Tin. Attack: 10 Damage: 10
Hawky flies to D12 (ground level) and uses the Help action to give Apium advantage on his next attack on Tin. (if Apium doesn't attack, then this can be used for the Golem)
Forge - Arena Wizard Tank
Apium sends his Spiritual weapon at tin, then Apium moves up 20 feet and makes a fist. He unfurls his fingers and a glowing projectile shoots out at Tin. He then moves 20 feet down.
Bonus Action: spiritual weapon
Action: guiding bolt Attack: 11 Damage: 13
Move: 20 feet up then 20 feet down.
The Spiritual Weapon attack that I forgot: Attack: 12 Damage: 6
When players get creative.
Fenkas delivers another mind blast to Sylmyar, taking her off guard at least long enough to snag the bow, and run off with it on the back of another cheeky commentary.
Forge tries to strike down the mechanized monster, but to little avail. So, he calls upon the hawk to distract the beast for Apium's sake.
Apium flies high again, sending his daggers to hover menacingly over Tin before letting loose a bolt of divine energy that crashes hard against its armored high. As the birdman then ducks back down behind the hedge...
Nedge once more takes aim on its closest target: Tin. But even with its target lit up like a beacon, it /still/ cannot land a hit.
('Throw' Rock - Attack: 10 Damage: 5 bludgeoning at Tin.)
(@Sylmyar: Make a Int Save(DC 14) vs Mind Sliver. You may also make an OA on Sylmyar with an unarmed strike)
It is now Team(1)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 5)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(6 Rds). Grease Active (6 Rds)
[Tooltip Not Found](t): HP (9/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(19/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(5/5) - Fighting Spirit [2/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(6 Rds) - 5ft in air
Fenkas(E): HP (30/30)+THP(/) - Affected by Mage Armor, and Mirror Image(6 Rds)[1/3 remaining], Bladesong Activated (6 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(6/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (/) -
Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.
Merron will try to break free and command Tin to attack Forge again.
Strength check: 12
Tin's attack: 19 to hit, 6 force damage.
Sylmyar Int Save 20
Aoo: Attack: 21 Damage: 1
Mirror Image Roll: 8
As Fenkas flees, a second one of his images sputters out and he mutters a curse under his breath as he is left with only one clone.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Glacia moves up to G11 and uses her breathe weapon to catch as many people as she can with her 15ft cone. (mostly focusing on Fenkas and the Nedges).
Con Save DC 12 or take 5 cold damage and half on a successful save.
Constitution Save: 4
Although he is not able to resist the effects of the freezing cold with his natural resilience, he expends a bit of his magical energy to resist a bit of the effect and capture the essence of the blast of ice. With this, his whip begins to emit a faint blue glow. (Damage Taken: 2 Cold)
Concentration Check: 24
The buzzing in his body does not subside as he retains his concentration on his speed.
Reaction: Cast Absorb Elements on the Breath Weapon
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Sylmyar growls as she draws her short sword "You will give my bow back or I will take it from your cold dead hands." She Dashes off stalking through to A10 where she climbs the wall and continues to D11.
Acrobatics 13
Merron struggles against his bindings, but cannot quite burst free. So, Tin is ordered to strike at Forge again. Yet again, the dwarf's defenses proves too much to overcome just yet.
Glacipe advances again, surprising both Fenkas and Construct by exhaling her cold breath. But whereas the former is able to work a spell to resist some of the damage, the construct spattering of frost across its surface.
Sylmyar gives chase after the wizard, skirting around the webs and scaling a wall as necessary to cover as much ground as quickly as possible. Her mind sharpened by revenge.
Siggs re-enters Auto-Defense mode, having sensed now foe within its effective combat range.
(Nedge Con Save(DC 12): 5. )
It is now Team(2)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 5-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(5 Rds). Grease Active (5 Rds)
[Tooltip Not Found](t): HP (9/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(19/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(5/5) - Fighting Spirit [2/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(6 Rds) - 5ft in air
Fenkas(E): HP (28/30)+THP(/) - Affected by Mage Armor, and Mirror Image(6 Rds)[1/3 remaining], Bladesong Activated (6 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(6/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (/) -
Nedge(NN): HP (115/120)+THP(/) -
When you realize you're doing too much: Signature.
With Fenkas's glowing whip, he performs a bit of fancy maneuvering, and manages to get a wall between the ape and himself before snapping out with his iced up whip through the bush at a restrained Merron and then dashing back away to the opposite side of the map, leaving all three of his opponents in his dust. As he runs he calls out to Sylmyar, "You'll have to run a bit faster if you want your bow back... You'll never catch up at that rate." Once he is safely on the other side of the arena, he presses his back up against a wall and takes a deep breath.
Bonus Action: Dash
Move: G12 --> --> H11 --> --> --> G10 (5 Squares: 25 Feet Used Total)
Action: Attack (Whip)
(Against Merron through the bush granting +2 to AC) - Attack: 15 Slashing Damage: 5 Cold Damage: 2 (Elven Accuracy for Advantage from Restrained)
Move: G10 --> --> G9 (2 Squares: 35 Feet Used Total)
(No opportunity attacks from Glacipe because the wall provides total cover and no opportunity attacks from Merron because Fenkas is already out of his reach.)
Move: G9 --> H9 --> I9 --> J9 --> --> K9 --> --> L8 --> M8 --> N8 --> N9 --> M9 (11 Squares: 90 Feet Used Total)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Hawky will shift to E12 (avoiding AOO from Syl and Tin) and take the dodge action.
Forge will reach over, touch hawky, and cast Mage Armor using his Wards and Seals racial ability. This will bring Hawky's AC up to 16 AND it will regenerate 2 points on Forge's Arcane Ward.
Forge - Arena Wizard Tank
Apium commands his Curved Blades to attack Tin again. He then takes out his crossbow and shoots a bolt at Tin. If Tin died from the first attack, He shoots Merron.
Bonus Action: spiritual weapon Attack: 22 Damage: 4
Action: Crossbow Attack: 17 Damage: 8
When players get creative.